SlideShare une entreprise Scribd logo
1  sur  63
Télécharger pour lire hors ligne
SCAN CONVERTING
LINES,
CIRCLES and ELLIPSES
LINE DRAWING
Description: Given the specification for a
straight line, find the collection of
addressable pixels which most closely
approximates this line.
Goals (not all of them are achievable with
the discrete space of a raster device):
• Straight lines should appear straight.
• Lines should start and end accurately,
matching endpoints with connecting lines.
• Lines should have constant brightness.
• Lines should be drawn as rapidly as possible.
Problems:
 How do we determine which pixels to
illuminate to satisfy the above goals?
 Vertical, horizontal, and lines with slope
= +/- 1, are easy to draw.
 Others create problems: stair-casing/
jaggies/aliasing.
 Quality of the line drawn depends on the
location of the pixels and their brightness
It is difficult to determine whether
a pixel belongs to an object
Direct Solution:
Solve y=mx+b, where (0,b) is the y-intercept
and m is the slope.
Go from x0 to x1:
calculate round(y) from the equation.
Take an example, b = 1 (starting point (0,1))
and m = 3/5.
Then x
x
x
x
x

=
=
=
=
=

1,
2,
3,
4,
5,

y
y
y
y
y

=
=
=
=
=

2
2
3
3
4

=
=
=
=
=

round(8/5)
round(11/5)
round(14/5)
round(17/5)
round(20/5)

For results, see next slide.
(5,4)

4
3
2
(0,1) 1

2

3

4

5

Ideal Case of a line drawn in a graph paper
Choice of pixels in the raster, as integer values
x = 1, y = 2 = round(8/5)
x = 2, y = 2 = round(11/5)
x = 3, y = 3 = round(14/5)
x = 4, y = 3 = round(17/5)
x = 5, y = 4 = round(20/5)
Using next highest
4
3
2
(0,1)

(5,4)

Using Round
4
3
2
(0,1)

(5,4)
Why is this undesired?
• `*´ and `/´ are expensive
• Round() function needed
• Can get gaps in the line (if slope > 1)
Take another example:
y = 10.x + 2
x=1, y=12;
x=2, y=22.
DDA - Digital Difference Analyzer
Incremental Algorithm.
Based on y = (y1- y0) / (x1-x0) x + b
Assume x1 > x0 and |dx| > |dy|
(can be easily modified for the other
cases.)
The Algorithm: dx = x1- x0 ;
dy = y1- y0 ;
m = dy/dx ;
y = y0 ;
for (x=x0 to x1)
draw_point (x, round(y)) ;
y=y+m;
end for
Problems:
Still uses floating point and round()
inside the loop.
How can we get rid of these?
Octants covering the 2-D space

3

2

4

1

5

8
6

7
MIDPOINT LINE ALGORITHM
Incremental Algorithm (Assume first octant)
Given the choice of the current pixel,
which one do we choose next : E or NE?
Equations:
1. y = (dy/dx) * x + B
Rewrite as:
2. F(x,y) = a*x + b*y + c = 0
Gives: F(x,y) = dy*x - dx*y + B*dx = 0
=> a = dy, b = -dx, c = B*dx
Criteria:
Evaluate the mid-point, M,
w.r.t. the equation of the line.

Choice: E or NE?

NE

E

M

F(x,y) = dy*x - dx*y + B*dx =0
F(x,y) > 0; if point below the line
F(x,y) < 0; if point above the line
NE (Xp+1, Yp+1)
Q
M

(Xp+1, Yp+1/2)

E
(Xp, Yp)

(Xp+1, Yp)

Q is above M,
hence select NE pixel as your next choice
NE (Xp+1, Yp+1)
M (Xp+1, Yp+1/2)
Q
E
(Xp, Yp)

(Xp+1, Yp)

Q is below M, hence
select E pixel as
your next choice

ALGO – for next choice:
If F(M) > 0 /*Q is above M */
then Select NE
/*M is below the line*/
else Select E ;
/* also with F(M) = 0 */
Evaluate mid-point M using a decision
variable d = F(X,Y);
d = F(Xp+1,Yp+1/2) = a(Xp+1)+b(Yp+1/2)+c;
at M,
Set dold = d;
Based on the sign of d, you choose E or NE.
Case I. Chosen E:
dnew = F(Xp+2,Yp+1/2)
= a(Xp+2) + b(Yp+1/2) + c
(d)E = dnew - dold = a

/* = dy */
NE (Xp+1, Yp+1)
Q

Case II.
Chosen NE:

M

(Xp+1, Yp+1/2)

E
(Xp, Yp)

(Xp+1, Yp)

dnew = F(Xp+2,Yp+3/2)
= a(Xp+2) + b(Yp+3/2) + c
(d)NE = dnew - dold = a + b /*= dy – dx */
Update using dnew = dold + d
Midpoint criteria
d = F(M) = F(Xp+1, Yp+1/2);
if d > 0 choose NE
else /* if d <= 0 */ choose E ;
Case EAST :
increment M by 1 in x
dnew= F(Mnew) = F(Xp + 2, Y + 1/2)
(d)E = dnew - dold = a = dy
(d)E = dy
Case NORTH-EAST:
increment M by 1 in both x and y
dnew= F(Mnew) = F(Xp + 2, Yp + 3/2)
(d)NE = dnew - dold = a + b = dy - dx
(d)NE = dy - dx
What is dstart?
dstart = F(x0 + 1, y0 + 1/2)
= ax0 + a + by0 + b/2 + c
= F(x0, y0)+ a + b/2
= dy - dx/2
Let's get rid of the fraction and see what
we end up with for all the variables:
dstart

= 2dy – dx ;

(d)E

= 2dy ;

(d)NE = 2(dy - dx) ;
The Midpoint Line Algorithm
x

= x0;

y

dy = y1 - y0 ;
d

= y0;

dx = x1 - x0;
= 2dy – dx;

(d)E = 2dy;
(d)NE = 2(dy - dx);
Plot_Point(x,y)
The Midpoint Line Algorithm (Contd.)
while (x < x1)
if (d <= 0) /* Choose E */
d = d + (d)E ;
else

/* Choose NE */
d = d + (d)NE ;
y=y+1

endif
x=x+1;
Plot_Point(x, y) ;
end while
Example:

INIT: dy = 3; dx = 4; dstart=2;

Starting point:
(5, 8)
Ending point:
(9, 11)

(d)E = 6;

Successive
steps:

(d)NE = -2;

11

13
12
10

• d=2, (6, 9)

9

• d=0, (7, 9)

8

• d=6, (8, 10)

7

• d=4, (9, 11)

6

4

5

6

7

8

9 10 11
We have considered lines in the first
Quadrant only.
What about
the rest?

3

2

4

1

5

8
6

7
How do you generalize this to the other
octants?
Octant

Change

1

none

2

Switch roles of x & y

3

Switch roles of x & y; Use (4)

4

Draw from P1 to P0; Use (8)

5

Draw from P1 to P0

6

Draw from P1 to P0; Use (2)

7

Switch roles of x & y; Use (8)

8

Use y = y - 1.
3

2

4
Octant
1

Change
None

1

5

8
6

2

Switch roles of x & y

3

Switch roles of x & y; Use (4)

4

Draw from P1 to P0; Use (8)

5

Draw from P1 to P0

6

Draw from P1 to P0; Use (2)

7

Switch roles of x & y; Use (8)

8

Use y = y - 1.

7
Draw from P1 to P0:
swap(P0, P1).
Use y = y - 1;

dy = -dy;
Switch Roles of X & Y:
Swap (x1, y1);
Swap (x0, y0 );
Swap (dx, dy);
plot_point(y, x);
12
11
10
9
8
7
6

Issues: Staircasing,
Fat lines, end-effects
and end-point ordering.

4 5 6 7 8 9 10
ANTI-ALIASING

5
4
3
2
1
0

0

1

2

3

4

5

6

7

8

9 10 11
X=Xmin

NE
[Xmin, round(m.Xmin + b)]
P
[Xmin, m.Xmin + b]

M
E

Q

Y=Ymin

Intersection of a line with a vertical
edge of the clip rectangle
X=Xmin

NE
[Xmin, round(m.Xmin + b)]
P
E
[Xmin, m.Xmin + b]

M

Q

Y=Ymin

No problem in this case to round off the
starting point, as that would have been a point
selected by mid-point criteria too.
Select P by rounding the intersection point
coordinates at Q.
X=Xmin

NE
[Xmin, round(m.Xmin + b)]
P
E
[Xmin, m.Xmin + b]
Q

M

Y=Y

min
What about dstart?
If you initialize the algorithm from P, and
then scan convert, you are basically changing “dy”
and hence the original slope of the line.
Hence, start by initializing from d(M), the
mid-point in the next column, (Xmin+ 1), after
clipping).
X=Xmin

Y=Ymin

B

A

Y=Ymin-1
Intersection of a shallow line with a
horizontal edge of the clip rectangle
Intersection of line with edge and then
rounding off produces A, not B.
To get B, as a part of the clipped line:
Obtain intersection of line with (Ymin - 1/2)
and then round off, as

B = [round(X|Ymin-1/2), Ymin]
CIRCLE DRAWING
CIRCLE DRAWING
Assume second octant
Xp, Yp

E
M

ME
SE
MSE

Now the choice is between pixels E and SE.
CIRCLE DRAWING
Only considers circles centered at the origin
with integer radii.
Can apply translations to get non-origin
centered circles.
Explicit equation: y = +/- sqrt(R2 - x2)
Implicit equation: F(x,y)= x2 + y2 - R2 =0
Note: Implicit equations used extensively
for advanced modeling
(e.g., liquid metal creature from
"Terminator 2")
Use of Symmetry: Only need to calculate one
octant. One can get points in the other 7
octants as follows:
Draw_circle(x, y)
begin
Plotpoint (x, y); Plotpoint (y, x);
Plotpoint (x, -y); Plotpoint (-y, x);
Plotpoint (-x, -y) ; Plotpoint (-y, -x);
Plotpoint (-x, y); Plotpoint (-y, x);
end
(-X, Y)

(X, Y)

(-Y, X)

(Y, X)

(-Y, X)

(-Y, -X)

(-X, -Y)

(X, -Y)
MIDPOINT CIRCLE ALGORITHM
Will calculate points for the second octant.
Use draw_circle procedure to calculate the rest.
Now the choice is between pixels E and SE.
F(x, y) = x2 + y2 - R2 =0
F(x, y) > 0 if point is outside the circle
F(x, y) < 0 if point inside the circle.
Again, use dold = F(M) ;
F(M) = F(Xp + 1, Yp - 1/2)
= (Xp + 1)2 + (Yp - 1/2)2 - R2
d >= 0 choose SE ; next midpoint: Mnew;
Increment + 1 in X, -1 in y; which gives dnew.
d < 0 choose E ; next midpoint: Mnew;
Increment + 1 in X; which gives = dnew.
(d)SE = dnew – dold
= F(Xp + 2, Yp - 3/2) - F(Xp + 1, Yp - 1/2)
= 2Xp – 2Yp + 5 ;
(d)E = dnew – dold
=F(Xp + 2, Yp - 1/2) - F(Xp + 1, Yp - 1/2)
= 2Xp + 3;
dstart = F(X0 + 1, Y0 - 1/2) = F(1, R - 1/2)
= 1 + (R - 1/2)2 - R2 = 1 + R2 - R + 1/4 - R2
= 5/4 - R
Xp, Yp

E
M

ME
SE
MSE

To get rid of the fraction,
Let h = d - ¼
=> hstart = 1 - R
Comparison is: h < -1/4.
Since h is initialized to and incremented
by integers, so we can just do with: h < 0.
The Midpoint Circle algorithm:
(Version 1)

x = 0;
y = R;
h = 1 – R;
DrawCircle(x, y);
while (y > x)
if h < 0 /* select E */
h = h + 2x + 3;
else
endif

/* select SE */
h = h + 2(x - y) + 5;
y = y - 1;

x = x + 1;
DrawCircle(x, y);
end_while
0

Example:
R = 10;

1

2

3

4

5

6

7

8

10

Initial Values:
h = 1 – R = -9;
X = 0; Y = 10;
2X = 0;
2Y = 20.

9
8
7
6

K

1

2

3

4

5

6

7

h

-6

-1

6

-3

8

5

6

2X

0

2

4

6

8

10

12

2Y

20

20

20

20

18

18

16

(2, 10)

(3, 10)

(4, 9)

(5, 9)

(6, 8)

(7, 7)

X, Y (1, 10)
Problems with this?
Requires at least 1 multiplication and
3 additions per pixel.
Why? Because (d)E and (d)SE
are linear functions and not constants.
Solution?
All we have to do is calculate the
differences for: (d)E and dSE (check if these
will be constants). Say, (d2)E and (d2)SE.
If we chose E, then we calculate (d2)E/E
and (d2)E/SE, based on this. Same if we choose
SE, then calculate (d2)SE/E and (d2)SE/SE.
If we chose E, go from (Xp, Yp) to (Xp + 1, Yp)
(d)E-old = 2Xp + 3, (d)E-new = 2Xp + 5.
Thus (d2)E/E = 2.
(d)SE-old = 2Xp – 2Yp + 5,
(d)SE-new = 2(Xp + 1) – 2Yp + 5
Thus (d2)E/SE = 2.
If we chose SE,
go from (Xp, Yp) to (Xp + 1, Yp - 1)
(d)E-old = 2Xp + 3, (d)E-new = 2Xp + 5.
Thus (d2)SE/E = 2.
(d)SE-old = 2Xp – 2Yp + 5,
(d)SE-new = 2(Xp + 1) – 2(Yp - 1) + 5
Thus (d2)SE/SE = 4.
So, at each step, we not only increment
h, but we also increment (d)E and (d)SE .
What are (d)E-start and (d)SE-start ?
(d)E-start = 2*(0) + 3 = 3 ;
(d)SE-start = 2*(0) - 2*(R) + 5
The MidPoint Circle Algorithm
(Version 2):

x = 0;
h=1–R;
deltaE = 3 ;

y = radius;
deltaSE = -2*R + 5 ;

DrawCircle(x, y);
while (y > x)
if h < 0

/* select E */

h = h + deltaE ;
deltaE = deltaE + 2;
deltaSE= deltaSE + 2
else

/* select SE */
h = h + deltaSE ;
deltaE = deltaE + 2 ;
deltaSE = deltaSE + 4
y=y–1;

endif
x=x+1;
DrawCircle(x, y) ;
end_while
0

Example:
R = 10;
10
Initial Values:
9
X = 0; Y = 10;
h = 1 – R = -9; 8

E = 3;
SE = -15;

1

2

3

4

5

6

7

8

7
6

K

1

2

3

4

5

6

7

h

-6

-1

6

-3

8

5

6

E

5

7

9

11

13

15

17

SE

-13

-11

-9

-5

-3

1

5

(2, 10)

(3, 10)

(4, 9)

(5, 9)

(6, 8)

(7, 7)

X, Y (1, 10)
Comparison of the solutions with two different methods

K

1

2

3

4

5

6

7

h

-6

-1

6

-3

8

5

6

E

5

7

9

11

13

15

17

SE

-13

-11

-9

-5

-3

1

5

(4, 9)

(5, 9)

(6, 8)

(7, 7)

X, Y (1, 10)

(2, 10) (3, 10)

K

1

2

3

4

5

6

7

h

-6

-1

6

-3

8

5

6

2X

0

2

4

6

8

10

12

2Y

20

20

20

20

18

18

16

(2, 10)

(3, 10)

(4, 9)

(5, 9)

(6, 8)

(7, 7)

X, Y (1, 10)
ELLIPSE DRAWING
SCAN CONVERTING ELLIPSES
b

Y

-a

a

Equation of Ellipse
centered at origin:

-b

F(X,Y)  b X  a Y  a b  0
2

2

2

2

2

2

Length of the major axis: 2a;
and minor axis: 2b.

X
Y

R1

slope = -1
R2

X

Draw pixels in two regions R1 and R2,
to fill up the first Quadrant.
Points in other quadrants are obtained
using symmetry.
We need to obtain the point on the
contour where the slope of the curve is -1.
This helps to demarcate regions R1 and R2.
The choice of pixels in R1 is between E and SE,
whereas in R2, it is S and SE.

F(X,Y)  b X  a Y  a b  0
2

2

f
f
In R1 :

 Y X
and
f
f
in R2 :

X Y

2

2

Y

R1

2

2

f ˆ f ˆ
grad f X, Y 
i
j
X
Y
 (2b2 X) ˆ  (2a2 Y) ˆ
i
j
slope = -1
R2

X
At the region boundary point on the ellipse:

f
f

X
Y

Based on this condition,
we obtain the criteria when the next mid-point
moves from R1 to R2 :

b (X p  1)  a (Y p  1/2)
2

2

When the above condition occurs,
we switch from R1 to R2.
Analysis in region R1:
Let the current pixel be (Xp, Yp);

dold = F(M1);
F(M1) = dold = F(Xp + 1, Yp - 1/2)
= b2(Xp + 1)2 + a2(Yp - 1/2)2 - a2b2
For choice E (d<0):
dnew = F(Xp + 2, Yp - 1/2)
= b2(Xp + 2)2 + a2(Yp - 1/2)2 - a2b2
= dold + b2(2Xp + 3);
For choice SE (d>0):

Thus, (d)E1 = b2(2Xp + 3);

dnew = F(Xp + 2, Yp - 3/2)
= b2(Xp + 2)2 + a2(Yp - 3/2)2 - a2b2
= dold + b2(2Xp + 3) + a2(-2Yp + 2) ;
Thus, (d)SE1 = b2(2Xp + 3) + a2(-2Yp + 2) ;
Initial Condition:
In region R1, first point is (0, b).
(dinit)R1 = F(1, b - 1/2) = b2 + a2(1/4 - b) ;
Problem with a fractional (floating point) value
for (dinit)R1 ?
Switch to Region R2, when:

b (X p  1)  a (Y p  1/2)
2

2

Let the last point in R1 be (Xk, Yk).
F(M2) = F(Xk + 1/2, Yk - 1)
= b2(Xk + 1/2)2 + a2(Yk - 1)2 - a2b2
= (dinit)R2
F(M2) = dold = F(Xk + 1/2, Yk - 1)
= b2(Xk + 1/2)2 + a2(Yk - 1)2 - a2b2
For choice SE (d<0):
dnew = F(XK + 3/2, Yk - 2)
= b2(Xk + 3/2)2 + a2(Yk - 2)2 - a2b2
= dold + b2(2Xk + 2) + a2(-2Yk + 3);
Thus, (d)SE2 = b2(2Xk + 2) + a2(-2Yk + 3);
For choice S (d>0):
dnew = F(XK + 1/2, Yk - 2)
= b2(Xk + 1/2)2 + a2(Yk - 2)2 - a2b2
= dold + a2(-2Yk + 3);
Thus, (d)S2 = a2(-2Yk + 3);
Stop iteration, when Yk = 0;
void MidPointEllipse (int a, int b, int value);
{
double d2; int X = 0; int Y = 0;
sa = sqr(a); sb = sqr(b);
double d1 = sb – sa*b + 0.25*sa;
EllipsePoints(X, Y, value);
/* 4-way symmetrical pixel plotting */
while ( sa*(Y - 0.5) > sb*(X + 1))
/*Region R1 */
{
if (d1 < 0)
/*Select E */
d1 += sb*((X<<1) + 3);
else
/*Select SE */
{ d1 += sb*((X<<1) + 3) + sa*
(-(Y<<1) + 2); Y-- ; }
X++ ; EllipsePoints(X, Y, value);
}
double d2 = sb*sqr(X + 0.5) +
sa*sqr(Y - 1) - sa*sb;
while ( Y > 0)
{

if (d2 < 0)
/*Select SE */
{ d2 += sb*((X<<1) + 2) +
sa*(-(Y<<1) + 3);
X++; }
else

}

}

/*Region R2 */

/*Select S */
d2 += sa*(-(Y<<1) + 3);

Y-- ; EllipsePoints(X, Y, value);
In some cases the quality of
the picture is not satisfactory

Contenu connexe

Tendances

Bresenham's line algo.
Bresenham's line algo.Bresenham's line algo.
Bresenham's line algo.Mohd Arif
 
Midpoint circle algo
Midpoint circle algoMidpoint circle algo
Midpoint circle algoMohd Arif
 
Ellipses drawing algo.
Ellipses drawing algo.Ellipses drawing algo.
Ellipses drawing algo.Mohd Arif
 
Circle drawing algo.
Circle drawing algo.Circle drawing algo.
Circle drawing algo.Mohd Arif
 
Bresenham's line algorithm
Bresenham's line algorithmBresenham's line algorithm
Bresenham's line algorithmPooja Dixit
 
Circle algorithm
Circle algorithmCircle algorithm
Circle algorithmPooja Dixit
 
Mid point line Algorithm - Computer Graphics
Mid point line Algorithm - Computer GraphicsMid point line Algorithm - Computer Graphics
Mid point line Algorithm - Computer GraphicsDrishti Bhalla
 
Lab lecture 2 bresenham
Lab lecture 2 bresenhamLab lecture 2 bresenham
Lab lecture 2 bresenhamsimpleok
 
Bresenham circlesandpolygons
Bresenham circlesandpolygonsBresenham circlesandpolygons
Bresenham circlesandpolygonsaa11bb11
 
Bressenham’s Midpoint Circle Drawing Algorithm
Bressenham’s Midpoint Circle Drawing AlgorithmBressenham’s Midpoint Circle Drawing Algorithm
Bressenham’s Midpoint Circle Drawing AlgorithmMrinmoy Dalal
 
Circle generation algorithm
Circle generation algorithmCircle generation algorithm
Circle generation algorithmAnkit Garg
 
Lec02 03 rasterization
Lec02 03 rasterizationLec02 03 rasterization
Lec02 03 rasterizationMaaz Rizwan
 
Computer Graphic - Lines, Circles and Ellipse
Computer Graphic - Lines, Circles and EllipseComputer Graphic - Lines, Circles and Ellipse
Computer Graphic - Lines, Circles and Ellipse2013901097
 
Bresenham's line drawing algorithm
Bresenham's line drawing algorithmBresenham's line drawing algorithm
Bresenham's line drawing algorithmMani Kanth
 
Bresenham circles and polygons derication
Bresenham circles and polygons dericationBresenham circles and polygons derication
Bresenham circles and polygons dericationKumar
 
Line drawing algorithm and antialiasing techniques
Line drawing algorithm and antialiasing techniquesLine drawing algorithm and antialiasing techniques
Line drawing algorithm and antialiasing techniquesAnkit Garg
 

Tendances (20)

Bresenham's line algo.
Bresenham's line algo.Bresenham's line algo.
Bresenham's line algo.
 
Midpoint circle algo
Midpoint circle algoMidpoint circle algo
Midpoint circle algo
 
Ellipses drawing algo.
Ellipses drawing algo.Ellipses drawing algo.
Ellipses drawing algo.
 
Circle drawing algo.
Circle drawing algo.Circle drawing algo.
Circle drawing algo.
 
Bresenham's line algorithm
Bresenham's line algorithmBresenham's line algorithm
Bresenham's line algorithm
 
Circle algorithm
Circle algorithmCircle algorithm
Circle algorithm
 
Dda line-algorithm
Dda line-algorithmDda line-algorithm
Dda line-algorithm
 
Mid point line Algorithm - Computer Graphics
Mid point line Algorithm - Computer GraphicsMid point line Algorithm - Computer Graphics
Mid point line Algorithm - Computer Graphics
 
Computer Graphics
Computer GraphicsComputer Graphics
Computer Graphics
 
Lab lecture 2 bresenham
Lab lecture 2 bresenhamLab lecture 2 bresenham
Lab lecture 2 bresenham
 
Bresenham circlesandpolygons
Bresenham circlesandpolygonsBresenham circlesandpolygons
Bresenham circlesandpolygons
 
Bressenham’s Midpoint Circle Drawing Algorithm
Bressenham’s Midpoint Circle Drawing AlgorithmBressenham’s Midpoint Circle Drawing Algorithm
Bressenham’s Midpoint Circle Drawing Algorithm
 
Circle generation algorithm
Circle generation algorithmCircle generation algorithm
Circle generation algorithm
 
Lec02 03 rasterization
Lec02 03 rasterizationLec02 03 rasterization
Lec02 03 rasterization
 
Computer Graphic - Lines, Circles and Ellipse
Computer Graphic - Lines, Circles and EllipseComputer Graphic - Lines, Circles and Ellipse
Computer Graphic - Lines, Circles and Ellipse
 
Bresenham's line drawing algorithm
Bresenham's line drawing algorithmBresenham's line drawing algorithm
Bresenham's line drawing algorithm
 
Bresenham circles and polygons derication
Bresenham circles and polygons dericationBresenham circles and polygons derication
Bresenham circles and polygons derication
 
Line drawing algorithm and antialiasing techniques
Line drawing algorithm and antialiasing techniquesLine drawing algorithm and antialiasing techniques
Line drawing algorithm and antialiasing techniques
 
bresenham circles and polygons in computer graphics(Computer graphics tutorials)
bresenham circles and polygons in computer graphics(Computer graphics tutorials)bresenham circles and polygons in computer graphics(Computer graphics tutorials)
bresenham circles and polygons in computer graphics(Computer graphics tutorials)
 
Dda algo notes
Dda algo notesDda algo notes
Dda algo notes
 

Similaire à Line circle draw

Open GL T0074 56 sm4
Open GL T0074 56 sm4Open GL T0074 56 sm4
Open GL T0074 56 sm4Roziq Bahtiar
 
Computer Graphics Unit 2
Computer Graphics Unit 2Computer Graphics Unit 2
Computer Graphics Unit 2SanthiNivas
 
Edited Per4 Analytic Geometry
Edited Per4 Analytic GeometryEdited Per4 Analytic Geometry
Edited Per4 Analytic Geometryingroy
 
Bresenham derivation
Bresenham derivationBresenham derivation
Bresenham derivationKumar
 
Bresenham derivation
Bresenham derivationBresenham derivation
Bresenham derivationMuhammad Fiaz
 
Open GL T0074 56 sm2
Open GL T0074 56 sm2Open GL T0074 56 sm2
Open GL T0074 56 sm2Roziq Bahtiar
 
Rasterisation of a circle by the bresenham algorithm
Rasterisation of a circle by the bresenham algorithmRasterisation of a circle by the bresenham algorithm
Rasterisation of a circle by the bresenham algorithmKALAIRANJANI21
 
Rasterisation of a circle by the bresenham algorithm
Rasterisation of a circle by the bresenham algorithmRasterisation of a circle by the bresenham algorithm
Rasterisation of a circle by the bresenham algorithmKALAIRANJANI21
 
chapter 3 , foley.pptxhuujjjjjjjkjmmmm. Ibibhvucufucuvivihohi
chapter 3 , foley.pptxhuujjjjjjjkjmmmm.  Ibibhvucufucuvivihohichapter 3 , foley.pptxhuujjjjjjjkjmmmm.  Ibibhvucufucuvivihohi
chapter 3 , foley.pptxhuujjjjjjjkjmmmm. Ibibhvucufucuvivihohi54MahakBansal
 
C2 st lecture 4 handout
C2 st lecture 4 handoutC2 st lecture 4 handout
C2 st lecture 4 handoutfatima d
 
Output Primitive and Brenshamas Line.pptx
Output Primitive and Brenshamas Line.pptxOutput Primitive and Brenshamas Line.pptx
Output Primitive and Brenshamas Line.pptxNaveenaKarthik3
 
Computer Aided Manufacturing Design
Computer Aided Manufacturing DesignComputer Aided Manufacturing Design
Computer Aided Manufacturing DesignV Tripathi
 
Output primitives in Computer Graphics
Output primitives in Computer GraphicsOutput primitives in Computer Graphics
Output primitives in Computer GraphicsKamal Acharya
 
dddddddddddddddddddddddddddddddddddddddddddddddddddddAlgorithm.pptx
dddddddddddddddddddddddddddddddddddddddddddddddddddddAlgorithm.pptxdddddddddddddddddddddddddddddddddddddddddddddddddddddAlgorithm.pptx
dddddddddddddddddddddddddddddddddddddddddddddddddddddAlgorithm.pptxSubramaniyanChandras1
 
Output Primitives in Computer Graphics and Multimedia
Output Primitives in Computer Graphics and MultimediaOutput Primitives in Computer Graphics and Multimedia
Output Primitives in Computer Graphics and Multimediasaranyan75
 
Computer Graphics and Multimedia Output primitives
Computer Graphics and Multimedia Output primitivesComputer Graphics and Multimedia Output primitives
Computer Graphics and Multimedia Output primitivessaranyan75
 

Similaire à Line circle draw (20)

Open GL T0074 56 sm4
Open GL T0074 56 sm4Open GL T0074 56 sm4
Open GL T0074 56 sm4
 
raster algorithm.pdf
raster algorithm.pdfraster algorithm.pdf
raster algorithm.pdf
 
Computer Graphics Unit 2
Computer Graphics Unit 2Computer Graphics Unit 2
Computer Graphics Unit 2
 
Edited Per4 Analytic Geometry
Edited Per4 Analytic GeometryEdited Per4 Analytic Geometry
Edited Per4 Analytic Geometry
 
Bresenham derivation
Bresenham derivationBresenham derivation
Bresenham derivation
 
Bresenham derivation
Bresenham derivationBresenham derivation
Bresenham derivation
 
Open GL T0074 56 sm2
Open GL T0074 56 sm2Open GL T0074 56 sm2
Open GL T0074 56 sm2
 
Rasterisation of a circle by the bresenham algorithm
Rasterisation of a circle by the bresenham algorithmRasterisation of a circle by the bresenham algorithm
Rasterisation of a circle by the bresenham algorithm
 
Rasterisation of a circle by the bresenham algorithm
Rasterisation of a circle by the bresenham algorithmRasterisation of a circle by the bresenham algorithm
Rasterisation of a circle by the bresenham algorithm
 
chapter 3 , foley.pptxhuujjjjjjjkjmmmm. Ibibhvucufucuvivihohi
chapter 3 , foley.pptxhuujjjjjjjkjmmmm.  Ibibhvucufucuvivihohichapter 3 , foley.pptxhuujjjjjjjkjmmmm.  Ibibhvucufucuvivihohi
chapter 3 , foley.pptxhuujjjjjjjkjmmmm. Ibibhvucufucuvivihohi
 
2D_line_circle.ppt
2D_line_circle.ppt2D_line_circle.ppt
2D_line_circle.ppt
 
C2 st lecture 4 handout
C2 st lecture 4 handoutC2 st lecture 4 handout
C2 st lecture 4 handout
 
Output Primitive and Brenshamas Line.pptx
Output Primitive and Brenshamas Line.pptxOutput Primitive and Brenshamas Line.pptx
Output Primitive and Brenshamas Line.pptx
 
Computer Aided Manufacturing Design
Computer Aided Manufacturing DesignComputer Aided Manufacturing Design
Computer Aided Manufacturing Design
 
Output primitives in Computer Graphics
Output primitives in Computer GraphicsOutput primitives in Computer Graphics
Output primitives in Computer Graphics
 
Computer graphics 2
Computer graphics 2Computer graphics 2
Computer graphics 2
 
2.circle
2.circle2.circle
2.circle
 
dddddddddddddddddddddddddddddddddddddddddddddddddddddAlgorithm.pptx
dddddddddddddddddddddddddddddddddddddddddddddddddddddAlgorithm.pptxdddddddddddddddddddddddddddddddddddddddddddddddddddddAlgorithm.pptx
dddddddddddddddddddddddddddddddddddddddddddddddddddddAlgorithm.pptx
 
Output Primitives in Computer Graphics and Multimedia
Output Primitives in Computer Graphics and MultimediaOutput Primitives in Computer Graphics and Multimedia
Output Primitives in Computer Graphics and Multimedia
 
Computer Graphics and Multimedia Output primitives
Computer Graphics and Multimedia Output primitivesComputer Graphics and Multimedia Output primitives
Computer Graphics and Multimedia Output primitives
 

Plus de Praveen Kumar

Plus de Praveen Kumar (20)

Summer2014 internship
Summer2014 internshipSummer2014 internship
Summer2014 internship
 
Summer+training 2
Summer+training 2Summer+training 2
Summer+training 2
 
Summer+training
Summer+trainingSummer+training
Summer+training
 
Solutions1.1
Solutions1.1Solutions1.1
Solutions1.1
 
Slides15
Slides15Slides15
Slides15
 
Scribed lec8
Scribed lec8Scribed lec8
Scribed lec8
 
Scholarship sc st
Scholarship sc stScholarship sc st
Scholarship sc st
 
Networks 2
Networks 2Networks 2
Networks 2
 
Mithfh lecturenotes 9
Mithfh lecturenotes 9Mithfh lecturenotes 9
Mithfh lecturenotes 9
 
Mcs student
Mcs studentMcs student
Mcs student
 
Math350 hw2solutions
Math350 hw2solutionsMath350 hw2solutions
Math350 hw2solutions
 
Matching
MatchingMatching
Matching
 
Lecture3
Lecture3Lecture3
Lecture3
 
Lec2 state space
Lec2 state spaceLec2 state space
Lec2 state space
 
Graphtheory
GraphtheoryGraphtheory
Graphtheory
 
Graphics display-devicesmod-1
Graphics display-devicesmod-1Graphics display-devicesmod-1
Graphics display-devicesmod-1
 
Games.4
Games.4Games.4
Games.4
 
Cs344 lect15-robotic-knowledge-inferencing-prolog-11feb08
Cs344 lect15-robotic-knowledge-inferencing-prolog-11feb08Cs344 lect15-robotic-knowledge-inferencing-prolog-11feb08
Cs344 lect15-robotic-knowledge-inferencing-prolog-11feb08
 
Cse3461.c.signal encoding.09 04-2012
Cse3461.c.signal encoding.09 04-2012Cse3461.c.signal encoding.09 04-2012
Cse3461.c.signal encoding.09 04-2012
 
Comerv3 1-12(2)
Comerv3 1-12(2)Comerv3 1-12(2)
Comerv3 1-12(2)
 

Dernier

Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Farhan Tariq
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxLoriGlavin3
 
Manual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance AuditManual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance AuditSkynet Technologies
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPathCommunity
 
Decarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityDecarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityIES VE
 
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...Wes McKinney
 
Scale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL RouterScale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL RouterMydbops
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.Curtis Poe
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024Lonnie McRorey
 
(How to Program) Paul Deitel, Harvey Deitel-Java How to Program, Early Object...
(How to Program) Paul Deitel, Harvey Deitel-Java How to Program, Early Object...(How to Program) Paul Deitel, Harvey Deitel-Java How to Program, Early Object...
(How to Program) Paul Deitel, Harvey Deitel-Java How to Program, Early Object...AliaaTarek5
 
2024 April Patch Tuesday
2024 April Patch Tuesday2024 April Patch Tuesday
2024 April Patch TuesdayIvanti
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxLoriGlavin3
 
Testing tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesTesting tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesKari Kakkonen
 
Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Hiroshi SHIBATA
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI AgeCprime
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfNeo4j
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxLoriGlavin3
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
Assure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyesAssure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyesThousandEyes
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesThousandEyes
 

Dernier (20)

Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
 
Manual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance AuditManual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance Audit
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to Hero
 
Decarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a realityDecarbonising Buildings: Making a net-zero built environment a reality
Decarbonising Buildings: Making a net-zero built environment a reality
 
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
The Future Roadmap for the Composable Data Stack - Wes McKinney - Data Counci...
 
Scale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL RouterScale your database traffic with Read & Write split using MySQL Router
Scale your database traffic with Read & Write split using MySQL Router
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024
 
(How to Program) Paul Deitel, Harvey Deitel-Java How to Program, Early Object...
(How to Program) Paul Deitel, Harvey Deitel-Java How to Program, Early Object...(How to Program) Paul Deitel, Harvey Deitel-Java How to Program, Early Object...
(How to Program) Paul Deitel, Harvey Deitel-Java How to Program, Early Object...
 
2024 April Patch Tuesday
2024 April Patch Tuesday2024 April Patch Tuesday
2024 April Patch Tuesday
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
 
Testing tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesTesting tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examples
 
Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024
 
A Framework for Development in the AI Age
A Framework for Development in the AI AgeA Framework for Development in the AI Age
A Framework for Development in the AI Age
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdf
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
Assure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyesAssure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyes
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
 

Line circle draw

  • 2. LINE DRAWING Description: Given the specification for a straight line, find the collection of addressable pixels which most closely approximates this line. Goals (not all of them are achievable with the discrete space of a raster device): • Straight lines should appear straight. • Lines should start and end accurately, matching endpoints with connecting lines. • Lines should have constant brightness. • Lines should be drawn as rapidly as possible.
  • 3. Problems:  How do we determine which pixels to illuminate to satisfy the above goals?  Vertical, horizontal, and lines with slope = +/- 1, are easy to draw.  Others create problems: stair-casing/ jaggies/aliasing.  Quality of the line drawn depends on the location of the pixels and their brightness
  • 4. It is difficult to determine whether a pixel belongs to an object
  • 5. Direct Solution: Solve y=mx+b, where (0,b) is the y-intercept and m is the slope. Go from x0 to x1: calculate round(y) from the equation. Take an example, b = 1 (starting point (0,1)) and m = 3/5. Then x x x x x = = = = = 1, 2, 3, 4, 5, y y y y y = = = = = 2 2 3 3 4 = = = = = round(8/5) round(11/5) round(14/5) round(17/5) round(20/5) For results, see next slide.
  • 6. (5,4) 4 3 2 (0,1) 1 2 3 4 5 Ideal Case of a line drawn in a graph paper
  • 7. Choice of pixels in the raster, as integer values x = 1, y = 2 = round(8/5) x = 2, y = 2 = round(11/5) x = 3, y = 3 = round(14/5) x = 4, y = 3 = round(17/5) x = 5, y = 4 = round(20/5) Using next highest 4 3 2 (0,1) (5,4) Using Round 4 3 2 (0,1) (5,4)
  • 8. Why is this undesired? • `*´ and `/´ are expensive • Round() function needed • Can get gaps in the line (if slope > 1) Take another example: y = 10.x + 2 x=1, y=12; x=2, y=22.
  • 9. DDA - Digital Difference Analyzer Incremental Algorithm. Based on y = (y1- y0) / (x1-x0) x + b Assume x1 > x0 and |dx| > |dy| (can be easily modified for the other cases.) The Algorithm: dx = x1- x0 ; dy = y1- y0 ; m = dy/dx ; y = y0 ; for (x=x0 to x1) draw_point (x, round(y)) ; y=y+m; end for
  • 10. Problems: Still uses floating point and round() inside the loop. How can we get rid of these?
  • 11. Octants covering the 2-D space 3 2 4 1 5 8 6 7
  • 12. MIDPOINT LINE ALGORITHM Incremental Algorithm (Assume first octant) Given the choice of the current pixel, which one do we choose next : E or NE? Equations: 1. y = (dy/dx) * x + B Rewrite as: 2. F(x,y) = a*x + b*y + c = 0 Gives: F(x,y) = dy*x - dx*y + B*dx = 0 => a = dy, b = -dx, c = B*dx
  • 13. Criteria: Evaluate the mid-point, M, w.r.t. the equation of the line. Choice: E or NE? NE E M F(x,y) = dy*x - dx*y + B*dx =0 F(x,y) > 0; if point below the line F(x,y) < 0; if point above the line
  • 14. NE (Xp+1, Yp+1) Q M (Xp+1, Yp+1/2) E (Xp, Yp) (Xp+1, Yp) Q is above M, hence select NE pixel as your next choice
  • 15. NE (Xp+1, Yp+1) M (Xp+1, Yp+1/2) Q E (Xp, Yp) (Xp+1, Yp) Q is below M, hence select E pixel as your next choice ALGO – for next choice: If F(M) > 0 /*Q is above M */ then Select NE /*M is below the line*/ else Select E ; /* also with F(M) = 0 */
  • 16. Evaluate mid-point M using a decision variable d = F(X,Y); d = F(Xp+1,Yp+1/2) = a(Xp+1)+b(Yp+1/2)+c; at M, Set dold = d; Based on the sign of d, you choose E or NE. Case I. Chosen E: dnew = F(Xp+2,Yp+1/2) = a(Xp+2) + b(Yp+1/2) + c (d)E = dnew - dold = a /* = dy */
  • 17. NE (Xp+1, Yp+1) Q Case II. Chosen NE: M (Xp+1, Yp+1/2) E (Xp, Yp) (Xp+1, Yp) dnew = F(Xp+2,Yp+3/2) = a(Xp+2) + b(Yp+3/2) + c (d)NE = dnew - dold = a + b /*= dy – dx */ Update using dnew = dold + d
  • 18. Midpoint criteria d = F(M) = F(Xp+1, Yp+1/2); if d > 0 choose NE else /* if d <= 0 */ choose E ; Case EAST : increment M by 1 in x dnew= F(Mnew) = F(Xp + 2, Y + 1/2) (d)E = dnew - dold = a = dy (d)E = dy Case NORTH-EAST: increment M by 1 in both x and y dnew= F(Mnew) = F(Xp + 2, Yp + 3/2) (d)NE = dnew - dold = a + b = dy - dx (d)NE = dy - dx
  • 19. What is dstart? dstart = F(x0 + 1, y0 + 1/2) = ax0 + a + by0 + b/2 + c = F(x0, y0)+ a + b/2 = dy - dx/2 Let's get rid of the fraction and see what we end up with for all the variables: dstart = 2dy – dx ; (d)E = 2dy ; (d)NE = 2(dy - dx) ;
  • 20. The Midpoint Line Algorithm x = x0; y dy = y1 - y0 ; d = y0; dx = x1 - x0; = 2dy – dx; (d)E = 2dy; (d)NE = 2(dy - dx); Plot_Point(x,y)
  • 21. The Midpoint Line Algorithm (Contd.) while (x < x1) if (d <= 0) /* Choose E */ d = d + (d)E ; else /* Choose NE */ d = d + (d)NE ; y=y+1 endif x=x+1; Plot_Point(x, y) ; end while
  • 22. Example: INIT: dy = 3; dx = 4; dstart=2; Starting point: (5, 8) Ending point: (9, 11) (d)E = 6; Successive steps: (d)NE = -2; 11 13 12 10 • d=2, (6, 9) 9 • d=0, (7, 9) 8 • d=6, (8, 10) 7 • d=4, (9, 11) 6 4 5 6 7 8 9 10 11
  • 23. We have considered lines in the first Quadrant only. What about the rest? 3 2 4 1 5 8 6 7
  • 24. How do you generalize this to the other octants? Octant Change 1 none 2 Switch roles of x & y 3 Switch roles of x & y; Use (4) 4 Draw from P1 to P0; Use (8) 5 Draw from P1 to P0 6 Draw from P1 to P0; Use (2) 7 Switch roles of x & y; Use (8) 8 Use y = y - 1.
  • 25. 3 2 4 Octant 1 Change None 1 5 8 6 2 Switch roles of x & y 3 Switch roles of x & y; Use (4) 4 Draw from P1 to P0; Use (8) 5 Draw from P1 to P0 6 Draw from P1 to P0; Use (2) 7 Switch roles of x & y; Use (8) 8 Use y = y - 1. 7
  • 26. Draw from P1 to P0: swap(P0, P1). Use y = y - 1; dy = -dy; Switch Roles of X & Y: Swap (x1, y1); Swap (x0, y0 ); Swap (dx, dy); plot_point(y, x);
  • 27. 12 11 10 9 8 7 6 Issues: Staircasing, Fat lines, end-effects and end-point ordering. 4 5 6 7 8 9 10
  • 29. X=Xmin NE [Xmin, round(m.Xmin + b)] P [Xmin, m.Xmin + b] M E Q Y=Ymin Intersection of a line with a vertical edge of the clip rectangle
  • 30. X=Xmin NE [Xmin, round(m.Xmin + b)] P E [Xmin, m.Xmin + b] M Q Y=Ymin No problem in this case to round off the starting point, as that would have been a point selected by mid-point criteria too. Select P by rounding the intersection point coordinates at Q.
  • 31. X=Xmin NE [Xmin, round(m.Xmin + b)] P E [Xmin, m.Xmin + b] Q M Y=Y min What about dstart? If you initialize the algorithm from P, and then scan convert, you are basically changing “dy” and hence the original slope of the line. Hence, start by initializing from d(M), the mid-point in the next column, (Xmin+ 1), after clipping).
  • 32. X=Xmin Y=Ymin B A Y=Ymin-1 Intersection of a shallow line with a horizontal edge of the clip rectangle
  • 33. Intersection of line with edge and then rounding off produces A, not B. To get B, as a part of the clipped line: Obtain intersection of line with (Ymin - 1/2) and then round off, as B = [round(X|Ymin-1/2), Ymin]
  • 36. Assume second octant Xp, Yp E M ME SE MSE Now the choice is between pixels E and SE.
  • 37. CIRCLE DRAWING Only considers circles centered at the origin with integer radii. Can apply translations to get non-origin centered circles. Explicit equation: y = +/- sqrt(R2 - x2) Implicit equation: F(x,y)= x2 + y2 - R2 =0 Note: Implicit equations used extensively for advanced modeling (e.g., liquid metal creature from "Terminator 2")
  • 38. Use of Symmetry: Only need to calculate one octant. One can get points in the other 7 octants as follows: Draw_circle(x, y) begin Plotpoint (x, y); Plotpoint (y, x); Plotpoint (x, -y); Plotpoint (-y, x); Plotpoint (-x, -y) ; Plotpoint (-y, -x); Plotpoint (-x, y); Plotpoint (-y, x); end
  • 39. (-X, Y) (X, Y) (-Y, X) (Y, X) (-Y, X) (-Y, -X) (-X, -Y) (X, -Y)
  • 40. MIDPOINT CIRCLE ALGORITHM Will calculate points for the second octant. Use draw_circle procedure to calculate the rest. Now the choice is between pixels E and SE. F(x, y) = x2 + y2 - R2 =0 F(x, y) > 0 if point is outside the circle F(x, y) < 0 if point inside the circle. Again, use dold = F(M) ; F(M) = F(Xp + 1, Yp - 1/2) = (Xp + 1)2 + (Yp - 1/2)2 - R2
  • 41. d >= 0 choose SE ; next midpoint: Mnew; Increment + 1 in X, -1 in y; which gives dnew. d < 0 choose E ; next midpoint: Mnew; Increment + 1 in X; which gives = dnew. (d)SE = dnew – dold = F(Xp + 2, Yp - 3/2) - F(Xp + 1, Yp - 1/2) = 2Xp – 2Yp + 5 ; (d)E = dnew – dold =F(Xp + 2, Yp - 1/2) - F(Xp + 1, Yp - 1/2) = 2Xp + 3; dstart = F(X0 + 1, Y0 - 1/2) = F(1, R - 1/2) = 1 + (R - 1/2)2 - R2 = 1 + R2 - R + 1/4 - R2 = 5/4 - R
  • 42. Xp, Yp E M ME SE MSE To get rid of the fraction, Let h = d - ¼ => hstart = 1 - R Comparison is: h < -1/4. Since h is initialized to and incremented by integers, so we can just do with: h < 0.
  • 43. The Midpoint Circle algorithm: (Version 1) x = 0; y = R; h = 1 – R; DrawCircle(x, y); while (y > x) if h < 0 /* select E */ h = h + 2x + 3;
  • 44. else endif /* select SE */ h = h + 2(x - y) + 5; y = y - 1; x = x + 1; DrawCircle(x, y); end_while
  • 45. 0 Example: R = 10; 1 2 3 4 5 6 7 8 10 Initial Values: h = 1 – R = -9; X = 0; Y = 10; 2X = 0; 2Y = 20. 9 8 7 6 K 1 2 3 4 5 6 7 h -6 -1 6 -3 8 5 6 2X 0 2 4 6 8 10 12 2Y 20 20 20 20 18 18 16 (2, 10) (3, 10) (4, 9) (5, 9) (6, 8) (7, 7) X, Y (1, 10)
  • 46. Problems with this? Requires at least 1 multiplication and 3 additions per pixel. Why? Because (d)E and (d)SE are linear functions and not constants. Solution? All we have to do is calculate the differences for: (d)E and dSE (check if these will be constants). Say, (d2)E and (d2)SE. If we chose E, then we calculate (d2)E/E and (d2)E/SE, based on this. Same if we choose SE, then calculate (d2)SE/E and (d2)SE/SE.
  • 47. If we chose E, go from (Xp, Yp) to (Xp + 1, Yp) (d)E-old = 2Xp + 3, (d)E-new = 2Xp + 5. Thus (d2)E/E = 2. (d)SE-old = 2Xp – 2Yp + 5, (d)SE-new = 2(Xp + 1) – 2Yp + 5 Thus (d2)E/SE = 2.
  • 48. If we chose SE, go from (Xp, Yp) to (Xp + 1, Yp - 1) (d)E-old = 2Xp + 3, (d)E-new = 2Xp + 5. Thus (d2)SE/E = 2. (d)SE-old = 2Xp – 2Yp + 5, (d)SE-new = 2(Xp + 1) – 2(Yp - 1) + 5 Thus (d2)SE/SE = 4. So, at each step, we not only increment h, but we also increment (d)E and (d)SE . What are (d)E-start and (d)SE-start ? (d)E-start = 2*(0) + 3 = 3 ; (d)SE-start = 2*(0) - 2*(R) + 5
  • 49. The MidPoint Circle Algorithm (Version 2): x = 0; h=1–R; deltaE = 3 ; y = radius; deltaSE = -2*R + 5 ; DrawCircle(x, y); while (y > x) if h < 0 /* select E */ h = h + deltaE ; deltaE = deltaE + 2; deltaSE= deltaSE + 2
  • 50. else /* select SE */ h = h + deltaSE ; deltaE = deltaE + 2 ; deltaSE = deltaSE + 4 y=y–1; endif x=x+1; DrawCircle(x, y) ; end_while
  • 51. 0 Example: R = 10; 10 Initial Values: 9 X = 0; Y = 10; h = 1 – R = -9; 8 E = 3; SE = -15; 1 2 3 4 5 6 7 8 7 6 K 1 2 3 4 5 6 7 h -6 -1 6 -3 8 5 6 E 5 7 9 11 13 15 17 SE -13 -11 -9 -5 -3 1 5 (2, 10) (3, 10) (4, 9) (5, 9) (6, 8) (7, 7) X, Y (1, 10)
  • 52. Comparison of the solutions with two different methods K 1 2 3 4 5 6 7 h -6 -1 6 -3 8 5 6 E 5 7 9 11 13 15 17 SE -13 -11 -9 -5 -3 1 5 (4, 9) (5, 9) (6, 8) (7, 7) X, Y (1, 10) (2, 10) (3, 10) K 1 2 3 4 5 6 7 h -6 -1 6 -3 8 5 6 2X 0 2 4 6 8 10 12 2Y 20 20 20 20 18 18 16 (2, 10) (3, 10) (4, 9) (5, 9) (6, 8) (7, 7) X, Y (1, 10)
  • 54. SCAN CONVERTING ELLIPSES b Y -a a Equation of Ellipse centered at origin: -b F(X,Y)  b X  a Y  a b  0 2 2 2 2 2 2 Length of the major axis: 2a; and minor axis: 2b. X
  • 55. Y R1 slope = -1 R2 X Draw pixels in two regions R1 and R2, to fill up the first Quadrant. Points in other quadrants are obtained using symmetry.
  • 56. We need to obtain the point on the contour where the slope of the curve is -1. This helps to demarcate regions R1 and R2. The choice of pixels in R1 is between E and SE, whereas in R2, it is S and SE. F(X,Y)  b X  a Y  a b  0 2 2 f f In R1 :   Y X and f f in R2 :  X Y 2 2 Y R1 2 2 f ˆ f ˆ grad f X, Y  i j X Y  (2b2 X) ˆ  (2a2 Y) ˆ i j slope = -1 R2 X
  • 57. At the region boundary point on the ellipse: f f  X Y Based on this condition, we obtain the criteria when the next mid-point moves from R1 to R2 : b (X p  1)  a (Y p  1/2) 2 2 When the above condition occurs, we switch from R1 to R2. Analysis in region R1: Let the current pixel be (Xp, Yp); dold = F(M1);
  • 58. F(M1) = dold = F(Xp + 1, Yp - 1/2) = b2(Xp + 1)2 + a2(Yp - 1/2)2 - a2b2 For choice E (d<0): dnew = F(Xp + 2, Yp - 1/2) = b2(Xp + 2)2 + a2(Yp - 1/2)2 - a2b2 = dold + b2(2Xp + 3); For choice SE (d>0): Thus, (d)E1 = b2(2Xp + 3); dnew = F(Xp + 2, Yp - 3/2) = b2(Xp + 2)2 + a2(Yp - 3/2)2 - a2b2 = dold + b2(2Xp + 3) + a2(-2Yp + 2) ; Thus, (d)SE1 = b2(2Xp + 3) + a2(-2Yp + 2) ;
  • 59. Initial Condition: In region R1, first point is (0, b). (dinit)R1 = F(1, b - 1/2) = b2 + a2(1/4 - b) ; Problem with a fractional (floating point) value for (dinit)R1 ? Switch to Region R2, when: b (X p  1)  a (Y p  1/2) 2 2 Let the last point in R1 be (Xk, Yk). F(M2) = F(Xk + 1/2, Yk - 1) = b2(Xk + 1/2)2 + a2(Yk - 1)2 - a2b2 = (dinit)R2
  • 60. F(M2) = dold = F(Xk + 1/2, Yk - 1) = b2(Xk + 1/2)2 + a2(Yk - 1)2 - a2b2 For choice SE (d<0): dnew = F(XK + 3/2, Yk - 2) = b2(Xk + 3/2)2 + a2(Yk - 2)2 - a2b2 = dold + b2(2Xk + 2) + a2(-2Yk + 3); Thus, (d)SE2 = b2(2Xk + 2) + a2(-2Yk + 3); For choice S (d>0): dnew = F(XK + 1/2, Yk - 2) = b2(Xk + 1/2)2 + a2(Yk - 2)2 - a2b2 = dold + a2(-2Yk + 3); Thus, (d)S2 = a2(-2Yk + 3); Stop iteration, when Yk = 0;
  • 61. void MidPointEllipse (int a, int b, int value); { double d2; int X = 0; int Y = 0; sa = sqr(a); sb = sqr(b); double d1 = sb – sa*b + 0.25*sa; EllipsePoints(X, Y, value); /* 4-way symmetrical pixel plotting */ while ( sa*(Y - 0.5) > sb*(X + 1)) /*Region R1 */ { if (d1 < 0) /*Select E */ d1 += sb*((X<<1) + 3); else /*Select SE */ { d1 += sb*((X<<1) + 3) + sa* (-(Y<<1) + 2); Y-- ; } X++ ; EllipsePoints(X, Y, value); }
  • 62. double d2 = sb*sqr(X + 0.5) + sa*sqr(Y - 1) - sa*sb; while ( Y > 0) { if (d2 < 0) /*Select SE */ { d2 += sb*((X<<1) + 2) + sa*(-(Y<<1) + 3); X++; } else } } /*Region R2 */ /*Select S */ d2 += sa*(-(Y<<1) + 3); Y-- ; EllipsePoints(X, Y, value);
  • 63. In some cases the quality of the picture is not satisfactory