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Game Development Essentials Storytelling
Traditional Storytelling Hollywood screenwriting community
Traditional Storytelling
Premise - One or two sentences that summarize the game Backstory - Info that leads up to where the game begins Synopsis – the setting and actions that take place in the game, the artificial game world Theme – what the story is really about, the primary goal or obstacle Setting – the backdrop, the world being explored Story Elements
More about HOW the story unfolds, than what the story is about Plot ,[object Object]
 Shifting focus
 Foreshadowing events
 Suspension of disbelief
 Realism,[object Object]
 Non-linearity (story layers/pathing)
 Player control
 Collaboration
 Immersion
 Cinematics & cut-scenes
 Scripted events,[object Object]
Let the following pictures inspire you tell a story…. Pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures
Storytelling and pictures

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Storytelling and pictures