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Integrating UX
into an Enterprise
Organization
Nice to meet you!
Ran Liron
UX Lead, NICE Enterprise
NICE Systems
Real-time tools that turn massive amounts of
data into knowledge, and knowledge into
insight
R&D centers located worldwide
NICE Enterprise
Largest division of NICE, providing solutions
for contact centers, branches, trading floors
and back offices
The Challenges
Agile
1
Agile sprints: UX design on the run
 3 weeks sprints
 Content keep shifting
 Scrum teams of about 6-9 people
 The UX expert isn’t part of the Scrum team
Agile @NICE Enterprise
Sprint
Initial approach: Continuous Detailed Design
Sprint 1
Start
Sprint 2
Start
Week 1 Week 2 Week 3 Week 1
Focusing the Design on Upcoming Sprints
Sprint 1
Start
Sprint 2
Start
Planning
for Sprint 2
Detailed UX
for Sprint 2
Detailed PM
Requirements
for Sprint 2
Sprint 2 UX
Success Criteria
Week 1 Week 2 Week 3 Week 1
High level PM
Requirements
for Sprint 2
Detailed UX
for Sprint 2
High Level PM
Requirements
for Sprint 2
Detailed PM
Requirements
for Sprint 2
Building upon a Clear Roadmap
Sprint 0
Start
3-9
Weeks
Defining the vision:
User definition, research,
main use cases, product roadmap,
and success criteria
Building upon a Clear Roadmap
Sprint 1
Start
Sprint 2
Start
s
1
Planning
for Sprint 2
Detailed UX
for Sprint 2
Detailed PM
Requirements
for Sprint 2
High Level PM
Requirements
for Sprint 2
Sprint 2 UX
Success Criteria
Week 1 Week 2 Week 3 Week 1
High Level PM
Requirements
for Sprint 3
Agile
2
Communication
The process we used to have:
Communicating UX
Product Defining the requirement
UX Providing the UI guidelines
(Delivering on the sprint preplanning)
Development Producing the code
UX & QA
Quality validation
Communication tool:
Communicating UX
Detailed prototype + User stories and instructions in TFS.
The problems:
 Miss-communication of requirement
 Un-clear UX DoD
Communicating UX
Updated process:
It is all about direct communication
Communicating UX
Product
Defining the requirement
UX+
Product
Discussing the requirement and DoD
UX+ + Dev.
Product
Quality validation
UX+ + Dev. + QA + TW
Alignment
(A.K.A. the “same same but different” problem)
3
There is more than one (correct) way to skin a cat
Different application, same issues –
Tables, popups, pagination, date range picker, etc.
The problem: We kept reinventing the wheel
We should use unified, consistent,
and well thought-through methods
How: A collection of UX design patterns
 Title & a short description
 When to use
 When not to use
 Usage guidelines
 Alternative controls
And also…
 Visual design (Style guide, graphic assets)
 Development references
The design pattern structure
What: Design pattern structure
What: Design pattern structure
What: Design pattern structure
>
What: Design pattern structure
1st iteration: A collection of UX design patterns
2nd iteration: Visually grouping the patterns
2nd iteration: Visually grouping the patterns
Local feedback (i.e. – @Israel) from PMs & R&D
Remote groups had some issues with the guidelines
implementation
Feedback
” it is saving development time...
(ensuring) very high quality of our products”
“A reference implementation of all of these
widgets in action would be far more useful "
Live gallery >
3rd iteration: Live Gallery
Online >
Usability Testing
4
Validate our solutions –
Ensure that we are providing an effective,
efficient and pleasant user experience.
The Need
Test early and test often
 Preferred timing: Before development
 Effective timing: Anytime
tip #1
Nothing is more convincing than one’s own
observations, therefore…
 UXers:
Invite PMs & R&D to front-row seats at the tests
 PMs & R&D:
Make the time to participate!
Tip #2
Understand Your Users
5
Meet the Users (A.K.A. “Contextual Inquiries”)
Feedback from Our Product Directors
“This is extremely important observation...
we can learn from it and use it as a baseline for improvement”
“This is very good and important…
I will share the PPT with my team”
UX-it Day
6
“All Aboard the UX Train!”
A single day dedicated to working together with
R&D on UX improvements, gaps & bugs
UX-it Day
Setting Goals
Picking Tasks (Literally)
Working Together!
Improved UI implementation
Focus on user experience and winning
together
Fun!
UX-it Day: Added Value
Bottom Line
 Utilize Sprint 0 to define the vision
 Involved everyone in direct F2F communication
 Build UX pattern & guidelines repository
 Usability testing & user observations - Early and
whenever possible
And the bottommost bottom line…
Methods for Effective UX
Generating a great user experience in
large organizations requires that
everyone – Product, R&D and QA –
take an active part in the UX design.
Bottommost Bottom Line
Comments / questions ?
Ran.Liron@NICE.com

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UX @ NICE enterprise

  • 1. Integrating UX into an Enterprise Organization
  • 2. Nice to meet you! Ran Liron UX Lead, NICE Enterprise
  • 3. NICE Systems Real-time tools that turn massive amounts of data into knowledge, and knowledge into insight R&D centers located worldwide
  • 4. NICE Enterprise Largest division of NICE, providing solutions for contact centers, branches, trading floors and back offices
  • 6. Agile 1 Agile sprints: UX design on the run
  • 7.  3 weeks sprints  Content keep shifting  Scrum teams of about 6-9 people  The UX expert isn’t part of the Scrum team Agile @NICE Enterprise
  • 8. Sprint Initial approach: Continuous Detailed Design Sprint 1 Start Sprint 2 Start Week 1 Week 2 Week 3 Week 1
  • 9. Focusing the Design on Upcoming Sprints Sprint 1 Start Sprint 2 Start Planning for Sprint 2 Detailed UX for Sprint 2 Detailed PM Requirements for Sprint 2 Sprint 2 UX Success Criteria Week 1 Week 2 Week 3 Week 1 High level PM Requirements for Sprint 2 Detailed UX for Sprint 2 High Level PM Requirements for Sprint 2 Detailed PM Requirements for Sprint 2
  • 10. Building upon a Clear Roadmap Sprint 0 Start 3-9 Weeks Defining the vision: User definition, research, main use cases, product roadmap, and success criteria
  • 11. Building upon a Clear Roadmap Sprint 1 Start Sprint 2 Start s 1 Planning for Sprint 2 Detailed UX for Sprint 2 Detailed PM Requirements for Sprint 2 High Level PM Requirements for Sprint 2 Sprint 2 UX Success Criteria Week 1 Week 2 Week 3 Week 1 High Level PM Requirements for Sprint 3
  • 13. The process we used to have: Communicating UX Product Defining the requirement UX Providing the UI guidelines (Delivering on the sprint preplanning) Development Producing the code UX & QA Quality validation
  • 14. Communication tool: Communicating UX Detailed prototype + User stories and instructions in TFS.
  • 15. The problems:  Miss-communication of requirement  Un-clear UX DoD Communicating UX
  • 16. Updated process: It is all about direct communication Communicating UX Product Defining the requirement UX+ Product Discussing the requirement and DoD UX+ + Dev. Product Quality validation UX+ + Dev. + QA + TW
  • 17. Alignment (A.K.A. the “same same but different” problem) 3
  • 18. There is more than one (correct) way to skin a cat Different application, same issues – Tables, popups, pagination, date range picker, etc. The problem: We kept reinventing the wheel We should use unified, consistent, and well thought-through methods
  • 19. How: A collection of UX design patterns
  • 20.  Title & a short description  When to use  When not to use  Usage guidelines  Alternative controls And also…  Visual design (Style guide, graphic assets)  Development references The design pattern structure
  • 21. What: Design pattern structure
  • 22. What: Design pattern structure
  • 23. What: Design pattern structure
  • 25. 1st iteration: A collection of UX design patterns
  • 26. 2nd iteration: Visually grouping the patterns
  • 27. 2nd iteration: Visually grouping the patterns
  • 28. Local feedback (i.e. – @Israel) from PMs & R&D Remote groups had some issues with the guidelines implementation Feedback ” it is saving development time... (ensuring) very high quality of our products” “A reference implementation of all of these widgets in action would be far more useful " Live gallery >
  • 29. 3rd iteration: Live Gallery Online >
  • 31. Validate our solutions – Ensure that we are providing an effective, efficient and pleasant user experience. The Need
  • 32. Test early and test often  Preferred timing: Before development  Effective timing: Anytime tip #1
  • 33. Nothing is more convincing than one’s own observations, therefore…  UXers: Invite PMs & R&D to front-row seats at the tests  PMs & R&D: Make the time to participate! Tip #2
  • 35. Meet the Users (A.K.A. “Contextual Inquiries”)
  • 36. Feedback from Our Product Directors “This is extremely important observation... we can learn from it and use it as a baseline for improvement” “This is very good and important… I will share the PPT with my team”
  • 38. “All Aboard the UX Train!” A single day dedicated to working together with R&D on UX improvements, gaps & bugs UX-it Day
  • 42. Improved UI implementation Focus on user experience and winning together Fun! UX-it Day: Added Value
  • 44.  Utilize Sprint 0 to define the vision  Involved everyone in direct F2F communication  Build UX pattern & guidelines repository  Usability testing & user observations - Early and whenever possible And the bottommost bottom line… Methods for Effective UX
  • 45. Generating a great user experience in large organizations requires that everyone – Product, R&D and QA – take an active part in the UX design. Bottommost Bottom Line
  • 46. Comments / questions ? Ran.Liron@NICE.com

Notes de l'éditeur

  1. How the team came to be
  2. How did we developed our work process