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Mantena Raviteja Portfolio




       Mantena Raviteja
       Portfolio

Email Id – ravi198456@yahoo.com
Contact number - +6590359499, +919949529157




Table of Contents
  1)    Gaming my, Life

  2)    Article Writing

  3)    Art of War League

  4)    Starcraft 2 Custom map Creation

  5)    My Artwork

  6)    Baby Sumos

  7)    Twisted Faith




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   8)      Resume




Gaming, my life
Gaming is the kind of profession which attracts a wide Diaspora of people from all walks of life.
It began as a fun way to kill time as an adolescent which quickly turned into a passion and
subsequently my choice as a profession in my adult life. From my earliest days of gaming I was

fascinated by how games were made. This fascination became my passion and in my 12th grade
I became a regular at gaming cafes which were part of a large chain of the Reliance group
conglomerate, a pioneer in gaming, it was the first to start gaming cafes all over India. I had

approximately six months of free time after my 12th grade, before I enrolled myself into a
professional degree course. It was during this time that I began gaming seriously and I had the
opportunity to play at the national level. Those six months of focused gaming taught me
valuable qualities that would lead me to where I am today, qualities such as teamwork,
dedication, leadership qualities etc. Plus the chance to virtually combat my friends and peers
was too tempting to let up.
I have tremendous interest in gaming and have played games like Counter Strike, Dota, Age of
mythology at the national level and have won various trophies. The number of hours that I
dedicated in perfecting my game play was close to fifteen hours a day. This was testament to
my passion. In my youth, I was well on my way to realising my dream and ambition in life.




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However much like a frog in the pond I was unaware of how large and bustling the gaming
industry was worldwide.
I chose a professional degree in commerce and later pursued a professional degree in gaming
from a prestigious university. This was a turning point for me as my current institute opened up
my mind to concepts related to gaming previously unknown to me. During my days as a
commerce student I would often research topics about game development and write extensive
articles and reviews on many games belonging to various genres. These reviews were published
on many community gaming sites one was which was floated by my friends and me. In addition
to this I have always had a knack at coming up with new, innovative and interesting ideas that I
hope would one day bring great joy to the same gaming community and bring my efforts to
light.
All through the years that I studied commerce It became more and more apparent to me that a
career in gaming was the right choice to make post my commerce degree. A good example of
where this though process came is the fact that I would spend hours upon hours pondering on
game ideas and not my commerce course. It was these hours of pondering that now aide me as
a student of my favourite subject.
As soon as I completed my degree, I got myself enrolled for a graduate diploma in “Beta­Maya”.
This course offered me remarkable in depth knowledge about game development as a career. It
introduced me to a new and exciting world known as animation. I was highly motivated and
overwhelmed by its magnitude and capabilities. Animation opened up new doors for me into
the more distinct sectors of graphic animation, level and character modelling and texturing. This
helped me specialize in a select line of work that I found interesting. After a lot of research
online I found out that Sae Singapore was offering a two year degree program in animation and I
enrolled myself for the course. In my first year at Sae I have learned all the important 2D and 3D
software’s that are currently being used in the animation industry and I have also learnt a lot
about how the gaming industry functions. This diploma program has provided me with almost
all the skills I require to become a good animator.
My quest for gaming evolved day after day even in my busy schedule of classes, I opted to work
part­time for a game development company named “FXlabs” as a Quality Analysis tester while
doing my graduate diploma in India. I was working with a testing software called “JIRA” and I



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had projects to test from all sectors like the programming team, the modelling team, the
animation team, the sound team and the lighting team. After finishing my first year at Sae I had
done an internship for forty five days in a game development studio in India. This studio was
making games for the Sony play station and the Xbox 360 platforms. The company was creating
a game called SnS and had me working on the game production team. I was given the task to
balance the entire game in all the single player missions and I had to come up with my own
ideas to balance of the game. The experience gave me real insight in to the amount of hard
work and precise elements that go in to developing a game.
Now, that I have played games at national level and also worked in a gaming company in India, I
decided to pursue Degree in game development & animation. This would help to perfect my skill
set and provide me with an incredible learning experience from an internationally reputed
institute. My enthusiasm as a student and creativity has helped me to become a good student
here and helped me to share my ideas with my fellow students and learn from them too.
In conclusion, although my beginnings in the gaming field where humble and modest, after
equipping myself with knowledge I hope to be destined for much greater and brighter prospects
and a young boys dream can finally be realised.




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Article writing
I have written a few articles about Starcraft and E­Sport which were very well appreciated by
the gaming audience. The links of my articles are posted below
              Starcraft in Korea ­
               http://www.teamliquid.net/forum/viewmessage.php?topic_id=190835

              Evolution of E­Sports ­
               http://www.teamliquid.net/forum/viewmessage.php?topic_id=192531

These articles have been posted in various other blog sites and gaming portal and I have
     received very good reviews from all the sites.




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Art of War League
I have started organizing a series of online tournaments to help and improve the E­Sports
scenario in India. The first tournament I organized got good reviews from all the players and I
will organize more events with more number of games in the future. I am currently looking for
sponsors for this event, or collaboration with one of the game event organization companies.
An article about this tournament came up in the news paper Deccan Chronicle.
The link to the article
http://www.deccanchronicle.com/channels/sci­tech/others/art­war­starcraft­ii­730




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Starcraft 2 custom map creation


I have created a few custom practice maps for the game Starcraft 2 using the Galaxy level editor
provided by blizzard. The practice maps I created were targeted towards a specific audience. My
target audiences for these maps were the new players who wanted to improve and reach a
professional level in the game. I have posted the videos of these maps in Youtube and also
posted them in Team Liquid. These maps have also been put up in the map list in Starcraft 2
North American region.


The Youtube link for the videos of these maps ­


http://www.youtube.com/user/ravi198456#p/u




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My Artwork




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Baby Sumos
Baby Sumos is a game that is being developed for the App store. I game will be ready for launch
in the first week of august.
The Game design document for the game “Baby Sumos”


   1) Overview

   2) Characters

   3) Character Statistics

   4) Levels

   5) Game Modes

   6) Game Play and Controls

   7) Technical Details

   8) Art style and sound




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Overview
The focus for Baby Sumos is to create a game play experience like no other. Something
innovative and interesting, while still providing a unique experience that player can immerse
themselves in. We want the fundamental feel of the game to be deep and irresistible.
Baby Sumos will consist of ten characters for the user to choose from. There are going to be 5
human characters, 2 mystical creatures, 2 sci­fi creatures and 1 animal. The human characters
will be representing 5 different human races. The mystical creatures will be an ogre and a troll
Cyclops. The 2 sci­fi creatures will be an alien and a robot. The animal will be a panda. This will
give users a wide range of characters to choose from. They can pick the character to which they
can relate themselves too.
Baby Sumos is going be a multi player game with a single player option for ages from 9 and up.
Its simplistic control scheme allows players to quickly pick up the game. The game is going to be
created for the I Phone platform initially and if the game is successful it will be developed for
android users also.
Baby Sumos will take its users on a cute and epic sumoing experience that will resonate long
after they have finished playing.




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Characters
Nija (Indian) – One of the last surviving practitioners of an ancient and long lost wrestling art
form. The championship is the perfect place for him to show the world the greatness of his form




Albin (Latino) – Ex­Mambo dancer with all the right moves. After pushing his partners off the
stage repeatedly, decided sumo is the right career for him




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Chike (African) – Comes from the darkest corner of the Dark Continent. He wants to win the
prize money for a righteous cause­ to help uplift his people




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Jiro (Asian) – Considers sumo wrestling his birth right and is tired of all the 'outsiders' winning
what is rightfully his




Odell (White) – Rich, Spoiled, Arrogant but also Talented. Feels that nothing in life is
challenging anymore and that he has done it all. He's here for the Adrenaline rush




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Boda (Ogre) – He seems to be lost and confused but in the ring, it all goes away and he will fight
like a natural once in it.




Uriel (Alien) – Is angry that Earth is getting all the attention and Wants to prove to the humans
that size does not matter.




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Aiko (Robot) – Used as a prototype and thrown away. Became self­aware and wants to prove
he isn't any ordinary scrap of metal.




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Mojo (Troll Cyclops) – He is evil and has his sights set firmly on the championship...even if it’s
just one eye




Pay-Pay (Panda) – IS NOT CUTE AND CUDDLY! Wants to prove that he can be as ferocious as
other bears




Takeshi (Yokozuna) – The Kingpin of the sumo wrestling world. The best sumo wrestler the
world has seen and the trainer of all the sumo wrestlers.




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Character Statistics
   Power – The power of the character will be determined by his strength.
   Agility – The characters speed and his dodge ratio will be dependent on his agility.
   Stamina – The amount of time a character can last in the ring will be determined by his
   stamina


   All the ten characters will be given these statistics in such a way that all of them are equally
   balance and are unique in there fighting ability.
   For example when a character with a lot of strength fights with a character with high agility,

   the first character punch will do more damage but the 2nd character will be able to dodge
   his punches more effectively then the first character.
   Panda – Power = 2, Agility = 1.5, Stamina = 2
   Latin – Power = 2, Agility = 3, Stamina = 2
   African – Power = 2, Agility = 2.5, Stamina = 2
   Indian – Power = 1.5, Agility = 2, Stamina = 3
   White – Power = 2, Agility = 2.5, Stamina = 2.5
   Troll – Power = 2, Agility = 3, Stamina = 2




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   Ogre – Power = 2.5, Agility = 2.5, Stamina = 1.5
   Robot – Power = 3, Agility = 3, Stamina = 2.5
   Asian – Power = 2, Agility = 2.5, Stamina = 3
   Alien – Power = 1.5, Agility = 1, Stamina = 2.5
   Yokozuna – Power =3, Agility = 2.5, Stamina = 3


   In game Statistics screen -




Levels
   The game will consist of 11 levels. Every character will have one specific localised level
   according to their personality. All the levels will be created using Photoshop and will be 2D.
   All the levels have been created like drawings from a kids sketch book. We wanted the levels
   to be very childish and at the same represent the characters uniqueness. A Sumo ring has
   been added to every level, all the fights will take place only in the Sumo ring.




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African Level – The level has been designed like a small African tribal area. The houses and
the cactus have been added to the background to give an African desert feeling.




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   Alien Level ­ This level has been designed in outer space. The Sumo ring has been placed on
   a far off planet from Earth. The background consists of a blurry image of Earth and a few
   stars to give the user a sci­fi feeling.




Asian Level – As the Asian sumo wrestlers has been forced to train since his birth and become a
sumo wrestling champion, we designed the level accordingly. The background consists of a
sumo training house in Japan.




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White Level – The white sumo wrestlers comes from a very rich family and is just entering the
sumo wrestling world as it will give him an adrenaline rush. The background of the level is his




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house and as he is very rich he gets his opponents over to his place for all his games.




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Troll Cyclops – The Cyclops lives alone in a cave saving up all his energy for his sumo games.




Indian Level – The level shows a small village in India where to character comes from. He has
entered this competition to make some money and save his village from poverty.




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Latin Level – He knows that no one can perform better than him at a stage. His dancing stage
has been converted to a sumo ring. With the help of this he can intimidate his opponents and




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win games.




Panda Level – The level has been designed to show the natural characteristics of a Panda. The
background is designed to show a waterfall between bamboo trees as this Panda is from the




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great land of China.




Ogre Level – The ogre is always confused and lost in the woods. He has spent all his life in this
forest; he knows that no one can win a game against him in this forest. The back ground of this




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forest has been designed to show the real personality of the ogre.




Robot Level - The background of the levels shows the past life of the robot. A few days after his
creation he was broken down into pieces and thrown away into the garbage. The level has been
designed so that the Robot can look at his past and show all his anger in the sumo ring.




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Yokozuna Level – The grandest stage of all. Whenever Yokozuna enters the ring everyone
goes crazy for him. All the other sumo wrestlers dream of fighting him over here and taking
the sumo world championship title away from him.




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Game modes
The game will consist of three game modes ­
Tournament – The user can choose from one of the 10 characters. After he chooses a
character he will be put up against the nine fighters one by one. The fighting sequence for
each character has been design differently according to their statistics. After the user wins
all his 9 matches he will have to fight with the Yokozuna. The difficulty level of the user’s
opponents will increase every fight.
The sequence for the characters in the tournament mode -
India > White > Robot > Ogre > Alien > African > Troll > Panda > Latin > Asian > Yokozuna
White > Robot > Ogre > Alien > African > Troll > Panda > Latin > Asian > Indian > Yokozuna
Robot > Ogre > Alien > African > Troll > Panda > Latin > Asian > Indian > White > Yokozuna
Ogre > Alien > African > Troll > Panda > Latin > Asian > Indian > White > Robot > Yokozuna



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   Alien > African > Troll > Panda > Latin > Asian > Indian > White > Robot > Ogre > Yokozuna
   African > Troll > Panda > Latin > Asian > Indian > White > Robot > Ogre > Alien > Yokozuna
   Troll > Panda > Latin > Asian > Indian > White > Robot > Ogre > Alien > African > Yokozuna
   Panda > Latin > Asian > Indian > White > Robot > Ogre > Alien > African > Troll > Yokozuna
   Latin > Asian > Indian > White > Robot > Ogre > Alien > African > Troll> Panda > Yokozuna
   Asian > Indian > White > Robot > Ogre > Alien > African > Troll> Panda > Latin > Yokozuna
   Single player – The user can choose any one of the 10 characters and he can also choose
   anyone from the 10 characters as his opponent. He can play as many times as he wants here
   to practice for the tournament mode.


   Multi player – With the help of Bluetooth function users can connect with other’s IOS
   devices to play against each other. In the multiplayer mode the user will be given an option
   to choose from all the 10 characters and the user can also choose his/her desired level.




Game play and Controls
   The user will be given 3 buttons to play the game. These buttons will be placed at the
   bottom of the screen. The button R will be placed at the bottom right hand side of the
   screen and with the help of this button the user can do right hand attack moves. The button
   L will be at the bottom left hand side of the screen and with the help of this button the user
   will be able to use left hand attacks. There will be a button called S at the bottom centre of
   the screen. With the help of this button the user can use the characters special ability. The
   special ability of the character can only be used when the opponent’s health is at 5%. If the
   user does not use the special ability to finish of his opponent at the exact time, the
   opponent can come back by giving the user a couple of punches. The users can use only
   their hands to attack no special weapons will be provided to them. The bar at the top of the




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    screen shows how much distance is left from the edge of the sumo ring. The user will only
    win the game when his opponent has stepped out of the sumo ring.




Technical
Game Physics
The game emulates real life like physics as it features human like characters. The game
functions using COCOS 2D framework’s default integrated physics engines called BOX2D and
COCOS Physics Engine. The characters have strength attribute allotted to their combat moves,
so each character has different amount of strength in a push and the result of each push also
varies according to the player strength. As if a character is weak the effect of a stronger
character’s push will be more effective as compared to a push on any other stronger character.


Artificial Intelligence
The attributes assigned to each character varies depending on the strength of the character.
Even the strength varies depending on the character’s preferred combat hand, as some left
handed characters will have a stronger left handed attack when compared to their right hand
attacks. In the single player match the AI of the opponent character may vary on the difficulty
level chosen by player. An easy AI will do random attacks but may be easier to defeat as they
take some time to recover after every attack. A medium level AI would be balanced and be a
proper match for the player and the player might have to break a sweat to defeat this level of
opponent. The Hard level AI would have an unfair advantage over the player with increased
damage and speed of attack. In the Tournament mode the player has no choice in difficulty level
as there is a default progressive difficulty with every victory, as the player starts from facing
weaker AI, making it all the way to ultimately facing the Boss level AI with perfect attributes.


Visuals and Sound
Art Style
Baby Sumos has an emphasis on the cuteness of the characters. All the characters have been
designed to look as cute as they can. The characters have been designed according to where



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they come from and their past life stories. All the levels have been designed to resemble the
personality of the characters. The colour combinations have been used to set the mood of the
user to a peaceful and fun mood.
Mood
The game closely reflects the mood of the user. The game will get the user into a happy mood.
The game will act as a stress buster. The characters, levels and the colours have been used to
make sure the game relieves stress from users.
Resolution
The game will run at 1080p and be locked at 60fps. With the frame size of the primary IOS
device fixed at 480 pixels X 320 pixels. The graphics displayed are in High Definition thanks to
Apple’s use of Retina technology in the Display of the IOS devices, which enhance the brightness
and contrast of the default graphics of the applications.




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                              GAME DESIGN DOCUMENT
                                   Mantena Raviteja




Table of Content
OVERVIEW
STORY
GAME PLAY
         GAME FLOW
         CONTROLS
         COMBAT
         WEAPON AND ITEMS
         LEVELS
         CHARACTERS
TECHNICAL
         GAME PHYSICS
         ARTIFICIAL INTELLIGENCE
VISUALS AND SOUND




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          ART STYLE
          SOUND AND MUSIC
          CINEMATICS




OVERVIEW


The focus for Twisted Fate is to create a game play experience like no other. Something
innovative and interesting, while still providing a unique universe that player can immerse
themselves in. We want the fundamental feel of the game to be deep and irresistible. The game
appeals to all and is a strong portrayal of feminism.


Nora is the name of the character you play. The game takes place in the world made­up of eight
distinct elemental villages. Fighters power up their elemental powers and battle to defend their
honor and village. Players take up the role of Nora in third person view, and guide her through
the epic journey and fight her way through evil that are haunting from her past.


Nora is the lone surviving shadow fighter in the world who is on her way to becoming a legend
and restoring her village by beating the one who destroyed it. In this 3D action adventure RPG
game, players will jump, crouch, fight, kill, use elemental powers, defeating elite fighters and
epic scale bosses. As players progress they will be rewarded with amazing new abilities, power
ups and even be able to access many new lethal weapons.




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Twisted Fate is a single player game for people ages 18 and up. Its simplistic control scheme
allows players to quickly pick up the game, but later parts of the game provide both challenging
fast paced action and even stronger enemies. One of the main appeals of Twisted Fate is the
versatility and the dark story of the main character, Nora. Twisted Fate draws inspiration from
games such as Heavenly Sword, The God of War saga and Devil May Cry series.


With the rising popularity of the Sony Playstation franchise, the game is targeted for those
Playstation fans. Twisted Fate is created for the Sony Playstation 3 as this best suit the intended
target market. This choice is justified by the fact that the game is best played with the flexibility
and effectiveness of the Six­axis and Analog Stick 3 controller for Playstation 3.The gaming
experience is enhanced with the effectiveness and High­Definition of Playstation 3.


The game will feature the look and the feel of a next generation game with pre­calculated
physics simulations and modern rendering techniques that use cube mapping as opposed to
real­time creation. With this combination of addictive game play coupled with satisfying, unique
and responsive action, Twisted Fate presents a unique and intense world that takes players on
an epic adventure that will resonate long after they have finished playing.




STORY


Tensions intensified between the great eight villages of Fire, earth, water, wind, lightning,
sound, light and shadow, due to the random murders in the villages. To discuss this issue, the
Elite leader of each village gathered in a secret place. The leader of Shadow village was targeted,
as other leaders suspected the mass murderer to be one of the mystical shadow arts users, as
the Shadow village was the least affected by the murders. Out of the blues a mysterious and
strong warrior named Asura made an announcement to the Leaders that he would find and
destroy the murderer but in return would take over as the new leader of the murderer’s village.
It was a gamble no leader was willing to play, by putting the future of their villages on the line.



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Therefore the leaders decided to decline the offer and said that “Better lose the village fighting,
than lose it to a gamble”. Asura left laughing and the leaders were soon quarreling and blaming
each other, therefore initiating The Great War between the eight villages.


The war soon intensified, elite warriors and legends fought and died for their villages, but there
was no sign of the war stopping. Meanwhile the mysterious serial killing in the villages
continued. Therefore all the leaders other than the Shadow village leader confronted Asura. The
shadow village leader’s absence raised questions and suspicion towards the shadow village.
Asura claims to have encountered the murderer and claiming it to be a Shadow villager and that
all of it was plotted by the Shadow village. Hearing this leaders accepted Asura’s terms and
offer, he guaranteed the death of the murderer and the end of the Great War by end of the
shadow.


The same night in the shadow village, the Elite village leader’s 5 years old daughter Nora was
being cured from a fatal disease. That being the reason for the absence of the shadow village
leader, from the meeting with Asura. Nora was successfully cured and the village rejoiced this
news that night. Next day the villagers saw the inevitable, Asura and his men had invaded the
shadow village. The tribe fought back with everything they had but many brave courageous
men and women fell. Their bodies were never given any respect and were just lying there. The
battle was long and devastating. It had made the beautiful land look like a graveyard. As every
second passed by the surviving villagers could feel death approaching them. The leader wanted
to keep Nora, his daughter safe so he tied her to a horse and let the horse escape. And the elite
leader of the village challenged Asura and his men to a fight, but he too was no match. As Nora
escaped she saw the death of the Shadow village and her father to the hands of Asura. Soon it
was claimed that the Shadow village was cleared and that the Great War was then claimed over.


Nora then lay unconscious for days, and then woke up one day to find that the place she once
called home was no longer as it used to be and it had become just a ravaged grave­yard. She
searched for her friends and family in the mess but could find nothing and kept recollecting the
sights of the attack she evidenced. As time passed Nora grew with anger and rage building in



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her heart every day, recreating the horror of the attack each day. All she wanted was revenge,
from those who killed her loved ones and the one who killed her father, Asura. She learned the
of mystical Shadow art of fighting. She lived alone waiting desperately for the day she would
face Asura. She carved weapons out the materials she found in the forest. Now she knew she
was finally ready, and that she would finally start her journey as the ‘Lone survivor of the
Shadow tribe’ and change her fate for good.


She started her journey to find Asura. On her long journey she had to go through allthe villages
that once betrayed her village, and also finds out that Asura now rules over all the villages as a
Supreme leader from his ‘Destro tower’ placed where the shadow village used to exist years
back. Some villages regretted the betrayal and feared that their fate would be the same as the
shadow’s fate if they go against Asura, therefore were friendly to her. While the others felt
Asura protected their village and that they owe to him, therefore would do as he commands.
Every village she passed by she learned their unique elemental fighting art, also faced their Elite
warriors and Asura’s fighters and creatures on the way to the Destro tower. She was growing
stronger every day. She also made allies with a few tribes and joined forces with them in order
to defeat Asura.


Finally it was time for her to meet Asura. The day had come for Nora to take revenge. The day
she had been waiting all her life. She had finally reached the Destro tower but had to battle
Asura’s army of elite warriors and creatures to finally reach Asura himself. Finally it was her and
Asura in the battle of the ages that would decide the fate of all the villages. Nora and Asura
fought the battle using their elemental fighting arts and powers. Nora gave Asura a tough fight,
Asura then laughed and claimed that it was about time he stopped toying with her. He revealed
his true demonic powers. Nora was now far weaker than Asura, as he possessed powers far
beyond Nora’s imagination. Asura then revealed himself to be the serial murderer who became
the cause of the Great War and also said that he was the one who manipulated the minds of
other leaders to lead to the betrayal to shadow village. He also reveals the reason for his
murdering, saying every person he killed, he stole their soul and consumed their elemental
power and knowledge.



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After hearing all of it and being almost killed by Asura, Nora rises again to end it once and for all
and attacks a combination of all the eight elements so powerful even Asura couldn’t handle
therefore losing to Nora. Nora then killed Asura, and also freed the few enslaved shadow
villagers from the tower .She had done what she set out to do long long time ago. And she took
over as the Supreme Queen of the villages, in order to maintain peace and harmony between
the villages and re­established the Shadow village. Nora truly changed the fate of the world,
becoming a legend to become the first to ever combine all elements and save the world from
evil.


GAME PLAY


GAME FLOW




The game play is a traditional hack and slashes with several additional elements. During the
opening sequence, the player explores the forest and learns basic moves. Weapons are often
dropped by enemies. Moreover the weapons are customizable, which allows players to fuse a
weapon with statistical bonuses, elemental attacks, and increased weapon attack speed.
Weapon upgrades are obtained by slaying tougher enemies.


The game proceeds to the villages with players controlling Nora. She possesses abilities
including climbing walls, gliding in mid­air and jumping great distances. The game is normally
shown from a third person perspective behind Nora, but players can rotate the viewpoint
around him by using the right analog stick. Combat in Twisted Fate involves the combinations of
various different attacks before a finishing move. Nora's enemies are grouped into humans with
special elemental abilities derived from each village. Different elemental attacks will have a
different effect on enemies.




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Advancing through the different elemental villages Nora becomes stronger and gains more
abilities from defeated bosses. Scrolls from the villages are required to advance to the next
level. She finally faces Asura, the final boss and has to combine her powers to defeat him.


Worlds in the game cover many forms of terrain that coincide with the 8 elements. As with most
action games, Twisted fate will feature a boss or large group of enemies that must be defeated
to advance or obtain a special item. Traps and secret passages are also common in each village
(for instance, destructible walls).


Save points are checkpoints, which may be accessed when a character dies. Unlike most Action
games, the main character does not level up. The character themselves can only grow stronger
with the consumption of certain potions and learning new art styles.




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CONTROLS




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                                    Weapon

            Slow Walk
                                                                                   Heavy
                                Light

                                                                                      Element




                         Movemen              Run      Guard
Movement
/
Choosing
                                              Camera
                                                                Jump




                           Skills
                           and
       Movement – Left                       In Game Menu       Analogue




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This is your primary means to move Nora. When you move the analogue in any direction Nora
will move in that direction. This button also helps Nora melle attack when clicked.


Camera – Right Analogue
This is used to move the third person view around Nora.


The “X” button – Jump
This button is used to make Nora jump. Jumping is a very key element in this game as Nora can
evade attacks and also do aggressive attacks with the help of jump.


The “O” button – Elemental change
This button helps Nora to choose from elementals. As Nora progresses into the game she will
become a master of many elementals and this button will help quickly choose which she wants
to use to defeat her enemies.


The “Triangle” button – Heavy attack
This button helps Nora use heavy attacks. Nora will use these attacks normally during boss
fights or when she wants to use combos.


The “Square” button – Light attack this button will help Nora use normal attacks which are not
very powerful. These attacks are strong enough to defeat random creeps and trash mobs. With
the help of this button Nora can use combos.


The “R1” button – Block
This button will help Nora evade magic attacks and also help her to dodge melle strikes from
enemies.


The “R2” button – Run Faster




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This button will help Nora run at tremendous speeds to get to her enemies faster or to run away
from mobs or bosses when her health points are low. With this function you can run from tribe
to tribe very quickly without getting bored.


R1+R2 – Crouch
When both R1 and R2 are used together it will make Nora crouch. This will also help her evade a
few attacks and will help her use some her weapons with improved skill.


The “L1” button – Change weapon
This button is used by Nora to quick change her weapons. She will access to different weapons,
which have there own unique ability.


The “L2” button – Walk slowly
This button will make Nora walk very slowly without making any noise. This will be used to
sneak away from enemies when Nora does not have to fight them or to hide when her health
points are low.


The “Select” button - Skill and Weapons menu
This button will take you to a menu screen from where u can select Nora’s elemental form. This
will show you how to perform combos and all the weapons possessed by you. This will also have
an option to see the map. When this button used the game will be paused.


The “Start” button – In-game menu
This button will take you to the In­game menu. Over here you can save the game, load the
game, pause the game, end the game or go the main menu. Whenever this button is pressed
the game will be paused.




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COMBAT


Arts:


Arts can be learned by trying out different combinations of moves in battle. Once you stumble
across one, the words "New Art!" will appear on the screen and the name of the Art will be
recorded in your character's Arts List. You can view this list in by pressing the select button. You
can learn any Art at any time as long as you can perform the moves to pull it off. If you try to do
an Art without having enough Mana, the attacks will be executed, but they will not be as
powerful as the actual Art itself.


Hyper Arts:


Hyper Arts are learned by obtaining and using special Books from the villages. These are often
more powerful than regular Arts. You can collect different art elements like fire, water and wind
from different villages. These books are generally either easy to find in treasure chests or
obtained by defeating enemies. They are similar to normal Arts in the sense that they will just
be a combination of punches and kicks but with the addition of the element button. You can
also learn these from NPCs in the game.


Miracle Arts:


Miracle Arts often combine several different Arts in a large combo, like hyper arts. They are hard
to pull off but the damage dealt is worth it. These are only available after defeating bosses.




The Mana Gauge




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The Mana Gauge is located directly under your life bar. The Mana Gauge is drained after
performing Special Art Moves or is depleted when your opponent taunts. The Mana Gauge is
recharged by performing any attack, drinking potions or blocking an attack.


When your Mana Gauge is full or mostly filled, it will be green. Using Special Moves in this color
will assure your Specials are the most powerful. When your Mana Gauge is much lower, it will
become blue. Specials used in this area will be weaker than those performed in a green bar.
When your Mana gauge is near empty or completely empty, the bar will be purple. Some
specials will not even come out when the Mana Gauge is at this level. And the specials that do
activate are usually very weak or useless.




COMBAT MOVE LIST




 ­­­Arts­­­
                          SP         Sequence
 Slash Kick               Purple     LH




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Power Punch          Purple   HL
Cyclone              Purple   LLL
Side Kick            Purple   HHH
Explosive Fist       Purple   HHL
Crushing Drop        Blue     LLH
Maximum Blow         Blue     HLH
Rolling Combo        Blue     HHLL
Somersault           Blue     LLHH




­­­Hyper Arts­­­
                     SP       Sequence
Blizzard Bash        Blue     HHLLS
Rushing Gale         Blue     LHLHS
Tempest Break        Blue     LLHHS
Hurricane Kick       Green    HHHLS
Charging Scorch      Green    LLLHS
Pyro Pummel          Green    HHHS
Frost Breath         Green    HLLHS
Shadow Strike        Green    LHHHS




­­­Miracle Arts­­­
                     SP       Sequence
Black Rain           Green    HHLLHHLLS
Neo Rising           Green    LLLLHHHHS
Lightning Storm      Green    HHHHLLLLS




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WEAPON AND ITEMS


Weapons and items are one of the most crucial elements of the game. Nora will use these to
combat and defeat her enemies. Nora will have a wide choice of weapons to choose from for
her magic attacks as well as melee and ranged attacks.




          Magic Staff ­ This will help Nora use her elemental powers. This will be her primary
          source of attack.




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Wand – This will be Nora’s range attack weapon. Wands can shoot
Shadow bolt, Fireballs etc at enemies at very quick speed but low
damage. The wand does not have high range.




 Swords – Nora can find many swords on her long adventure. As she
 progresses in the game she will find swords with better attack speed
 and more damage.




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                          Chain whip – This weapon can be used as short ranged weapon and a
                          melee weapon. This weapon is very helpful as it is fast and damages
                          multiple targets at once.




Long stick – This is a long­range melee attack and is very fast. Nora deals less damage with this
weapon but it is very fast and he can move quickly while holding this.




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                                       Nora’s Hands and Legs – Nora learns martial arts on
                                       journey in a few tribes. She will be using these when she
                                       has no weapons to use.




Health potions – Nora will find these at random locations to gain health. She can also store one
of this to use as her worst­case scenario.




             Mana potions – Nora will find these at random locations to gain elemental power.
             She can save one this.




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  Haste potions – Using these Nora can run at tremendous speeds to reach her locations
quickly.




Jumper potion – Using this potion Nora can jump to great heights.




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Invisible potion – Nora can use this to go invisible and sneak behind enemies to backstab them.




                   Invulnerable potion – Nora can use this potion to become invulnerable for a
                   short period of time.




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LEVELS




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                         Forest:


                         In the beginning of the game players will be able to explore the Forest.
                         This gives the player a chance to get used to the controls of the game
                         and practice the cool attack moves and some special shadow
                         techniques. Players will go through the tutorial as they progress in the
forest and also encounter Asura’s warriors for the first time in the game, and have to defeat
them in order to get through the Forest.




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                            Fire Village: Search for Fire scroll


                            Outside the entry gates of the village the player will encounter many
                            fire fighters who try to prevent intrusion into the Fire Village. Once
                            inside the village, the player has to make his way through to the Fire
                            Elite Leader of the Village, by fighting through all the fighters on the
                            way. The player then has to challenge and beat the Fire Elite Leader,
                            in order to receive the Fire scroll, which consists of secret fire
technique attack moves. Outside the Village the player gets a chance of testing the newly learnt
fire techniques by fighting some fire fighters and Asura’s warriors.




                              Earth Village: Search for Earth scroll


                              Outside the entry gates of the village the player will encounter
                              many earth fighters who try to prevent intrusion into the Earth
                              Village. Once inside the village, the player has to make his way
                              through to the Earth Elite Leader of the Village, by fighting
                              through all the fighters on the way. The player then has to
                              challenge and beat the Earth Elite Leader, in order to receive the
Earth scroll, which consists of secret earth technique attack moves. Outside the Village the
player gets a chance of testing the newly learnt fire techniques by fighting some earth fighters
and Asura’s warriors.




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                                 Water Village: Search for Water scroll


                                 Outside the entry gates of the village the player will encounter
                                 many water fighters who try to prevent intrusion into the Water
                                 Village. Once inside the village, the player has to make his way
                                 through to the Water Elite Leader of the Village, by fighting
                                 through all the fighters on the way. The player then has to
                                 challenge and beat the Water Elite Leader, in order to receive the
Water scroll, which consists of secret water technique attack moves. Outside the Village the
player gets a chance of testing the newly learnt water techniques by fighting some water
fighters and Asura’s warriors.




                                 Lightning Village: Search for the Lightning scroll


                                 Outside the entry gates of the village the player will encounter
                                 many lightning fighters who try to prevent intrusion into the
                                 Lightning Village. Once inside the village, the player has to make
                                 his way through to the Lightning Elite Leader of the Village, by
                                 fighting through all the fighters on the way. The player then has
                                 to challenge and beat the Lightning Elite Leader, in order to
receive the Lightning scroll, which consists of secret lightning technique attack moves. Outside
the Village the player gets a chance of testing the newly learnt lightning techniques by fighting
some lightning fighters and Asura’s warriors.




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                                  Sound Village: Search for Sound scroll


                                  Outside the entry gates of the village the player will encounter
                                  many sound fighters who try to prevent intrusion into the Sound
                                  Village. Once inside the village, the player has to make his way
                                  through to the Sound Elite Leader of the Village, by fighting
                                  through all the fighters on the way. The player then has to
                                  challenge and beat the Sound Elite Leader, in order to receive the
Sound scroll, which consists of secret sound technique attack moves. Outside the Village the
player gets a chance of testing the newly learnt sound techniques by fighting some sound
fighters and Asura’s warriors.




                                 Wind Village: Search for Wind scroll


                                 Outside the entry gates of the village the player will encounter
                                 many wind fighters who try to prevent intrusion into the Wind
                                 Village. Once inside the village, the player has to make his way
                                 through to the Wind Elite Leader of the Village, by fighting through
                                 all the fighters on the way. The player then has to challenge and
                                 beat the Wind Elite Leader, in order to receive the Wind scroll,
which consists of secret earth technique attack moves. Outside the Village the player gets a
chance of testing the newly learnt wind techniques by fighting some wind fighters and Asura’s
warriors.




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                                Light Village: Search for Light scroll


                                Outside the entry gates of the village the player will encounter
                                many light fighters who try to prevent intrusion into the Light
                                Village. Once inside the village, the player has to make his way
                                through to the Light Elite Leader of the Village, by fighting
                                through all the fighters on the way. The player then has to
                                challenge and beat the Light Elite Leader, in order to receive the
                                Light scroll, which consists of secret light technique attack moves.
                                Outside the Village the player gets a chance of testing the newly
learnt light techniques by fighting some light fighters and Asura’s warriors.




                                           Destro Tower: The final destination


                                           After going past the other levels player finally reaches
                                           the desired final destination. i.e. The Destro Tower.
                                           Where once stood the Shadow village and Nora’s
                                           home now stands this evil structure ruled by the evil
                                           Asura himself. Outside the Destro Tower the player
                                           has to fight and defeat lots of Asura’s warriors and
                                           Asura’s swordsmen to enter the tower. Once all the
                                           opponents are defeated and player successfully enters
                                           the tower, player has to stay aware all the time, as
                                           their next opponents are Asura’s Elites, who are
Asura’s own bodyguards. They attack with swiftness and tact, and are stronger than any of
Asura’s other henchmen. Battling through them and defeating them would finally lead the
player to the ultimate destination, to Asura himself for the final battle.




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CHARACTERS


Playable character:




                      Nora:


                      The last surviving shadow fighter and the only playable character
                      in the game.




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Minor enemies:




                 Asura’s warriors:


                 They are Asura’s henchmen, and follow his commands. They are a large
                 army, they can be found outside every village and the Destro tower. They
                 are weaker compared to Asura’s other fighters so they usually attack in big
                 groups each with a primary sword.




                   Asura’s Swordsmen:


                   They are one of Asura’s stronger henchmen, who are skilled swordsmen.
                   They lead an army of Asura’s warriors outside every village. And can be
                   found in abundance defending the gates of Destro tower.




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Asura’s Elite guards:


They are Asura’s strongest and most skilled henchmen, they are his
personal bodyguards. They can only be found inside the Destro tower,
guarding the path that leads to Asura himself.




  Fire Fighters:


  They are the fighters from Fire village, who work under the orders of the
  Fire Elite Leader. They would go to any extent to protect the Fire village
  and its Elite Leader. They attack using fire technique and have a physical
  ability to explode after being defeated unlike any other elemental
  fighters.




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 Earth Fighters:


 They are the fighters from Earth village, who work under the orders of
 the Earth Elite Leader. They would go to any extent to protect the
 Earth village and its Elite Leader. They attack using earth technique
 and have a physical strength more than any other elemental fighters.




Water Fighters:


They are the fighters from Water village, who work under the orders of
the Water Elite Leader. They would go to any extent to protect the
Water village and its Elite Leader. They attack using water technique
and have a physical flexibility more than any other elemental fighters.




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Lightning Fighters:


They are the fighters from Lightning village, who work under the orders
of the Lightning Elite Leader. They would go to any extent to protect the
Lightning village and its Elite Leader. They attack using lightning
technique and have a physical speed more than any other elemental
fighters.




Sound Fighters:


They are the fighters from Sound village, who work under the orders of
the Sound Elite Leader. They would go to any extent to protect the
Sound village and its Elite Leader. They attack using sound technique
and have a unique physical ability to disappear by creating sound
waves.




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                Wind Fighters:


                They are the fighters from Wind village, who work under the orders of
                the Wind Elite Leader. They would go to any extent to protect the Wind
                village and its Elite Leader. They attack using wind technique and have a
                physical ability to fly unlike any other elemental fighters.




                 Light Fighters:


                 They are the fighters from Light village, who work under the orders of
                 the Light Elite Leader. They would go to any extent to protect the Light
                 village and its Elite Leader. They attack using light technique and have a
                 physical ability to stun their opponent by radiating strong light.




Boss enemies:




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                  Fire Elite Leader:


                  He is the Elite leader of the Fire village and the master of all fire techniques.
                  The one who is not to be messed with, else he will burn you with the fire of
                  his rage. He commands the forces of the fire fighters, who guard him and the
                  Fire village from every single threat. This Elite Leader also guards the secret
                  fire techniques of the fire village, so in order to get to it you have to go past
the Fire Elite Leader himself. It is difficult to stand up against him in a combat, as he melts down
his opponents with his flaming hot fire moves, leaving nothing but mere ashes.




                   Earth Elite Leader:


                   He is the Elite leader of the Earth village and the master of all earth
                   techniques. Highly aggressive in nature and is believed to possess physical
                   strength far beyond any living creature. He commands the forces of the
                   earth fighters, who guard him and the Earth village from every single threat.
                   This Elite Leader also guards the secret earth techniques of the earth village,
so in order to get to it you have to go past the Earth Elite Leader himself. In a combat he crushes
his opponents with his high­powered earth moves, leaving no remains of the opponent.




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                    Water Elite Leader:


                    She is the Elite leader of the Water village and the master of all water
                    techniques. The one who is as calm as the sea but also as violent as a
                    tsunami. She commands the forces of the water fighters, who guard her
                    and the Water village from every single threat. This Elite Leader also
                    guards the secret water techniques of the fire village, so in order to get to
                    it you have to go past the Water Elite Leader herself. A combat with her is
always unpredictable as the nature of the water itself, the ever changing and improving nature
of her water techniques make her opponents surrender and drown in the tsunami of her moves.




                  Lightning Elite Leader:


                  He is the Elite leader of the Lightning village and the master of all lightning
                  techniques. The one who is believed to have once stolen a lightning from the
                  sky. He commands the forces of the lightning fighters, who guard him and
                  the Lightning village from every single threat. The Elite Leader also guards
                  the secret lightning techniques of the lightning village, so in order to get to it
                  you have to go past the Lightning Elite Leader himself. It is difficult to stand
                  up against him in a combat, as he strikes his opponent at the speed of light
                  leaving the opponent no time to counter.




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                  Sound Elite Leader:


                  He is the Elite leader of the Sound village and the master of all sound
                  techniques. He possesses a unique ability of getting inside an opponent’s
                  mind and weakening it. He commands the forces of the Sound fighters, who
                  guard him and the Fire village from every single threat. The Elite Leader also
                  guards the secret sound techniques of the sound village, so in order to get to
                  it you have to go past the Sound Elite Leader himself. It is difficult to stand up
                  to his mind games alone, leave alone his sound techniques that can hit the
opponent unexpectedly and paralyze him leaving rare chances of counter.


                     Wind Elite Leader:


                     He is the Elite leader of the Wind village and the master of all wind
                     techniques. The one who possesses the power to turn a calm breeze into
                     raging storm. He commands the forces of the wind fighters, who guard
                     him and the Wind village from every single threat. The Elite Leader also
                     guards the secret wind techniques of the fire village, so in order to get to
                     it you have to go past the Wind Elite Leader himself. The quality of
                     manipulating the air gives him an undue advantage in a combat, allowing
                     him to choke the opponent to death without even touching the
opponent.




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                               Light Elite Leader:


                               She is the Elite leader of the Light village and the master of all light
                               techniques. The last surviving priestess in the world who is
                               entrusted with the light of holiness. She commands the forces of
                               the light fighters, who guard her and the Light village from every
                               single threat. The Elite Leader also guards the secret light
                               techniques of the Light village, so in order to get to it you have to
go past the Light Elite Leader herself. It is difficult to stand up against the blinding and luminous
light techniques, and the light of holiness that lets her control her opponent’s mind for a limited
time is a move that has no possible counter.




                                                               Asura:


                                                               He is the mysterious warrior who
                                                               rose to power and became a legend
                                                               after the Great War. He and his men
                                                               destroyed the Shadow village and
                                                               built the Destro tower on that
                                                               ravaged land. He then began ruling
                                                               all the other villages and was seen
                                                               as the protector of the world, but
                                                               the truth is far off from this reality.
                                                               Asura is the most powerful being in
                                                               the world who is able to control all
                                                               the elements one at a time. He is
                                                               revealed to be a soul stealer and a
evil being. Apart from that ability he has his own combating technique. And the power of



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transforming into an unstoppable beast like monster that would so anything to kill the opponent
and steal its soul.




TECHNICAL


GAME PHYSICS


Nora is controlled with an analogue stick, which can be moved in any desired direction and Nora
will move accordingly. Nora can jump, run, walk and sneak around the environment with ease.
Nora has two weapons held in both her hands and she also can use different elemental power.


When Nora uses her weapons she is very quick. She can jump and crouch with her weapons to
improve her attacks. Nora can use many different magic attacks on her enemies with the help of
elementals. The attacks she uses with her weapons are all based on physical laws. The
environment also reacts to the damages done due to attacks.


When Nora gets attacked her body will react to it the way normal human bodies react to it. She
will yell in pain and you can also see blood spilling .The blood spilling will be exactly the same as
how blood from human beings is spilled when they are attack by swords or guns.


The game will feature the look and the feel of a next generation game with pre­calculated
physics simulations as rendering techniques that use cube mapping as opposed to real­time
reflection. The game will have perfect shadows depending the direction of the light. The game



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will also have many shader effects will make the game look very intensifying. There will also be
dark backgrounds to make the game look a little scary.


Although the game consists a lot of magic elements to which the laws of physics cannot be
applied, the game will be made using intensive physical calculation for the movement and
weapon usage. The game will use simulated technique to make the magic as realistic as
possible.


ARTIFICAL INTELLIGENCE


Asura’s fighters’ AI will cause different enemies to behave in different ways according to their
characteristics, weapons and physical abilities. For example Asura’s warriors will surround in big
group and attack the player from all directions, as they are weaker, while Asura’s swordsmen
look to stay close and attack with their sword inflicting damage. And Asura’s elites are much
stronger than the warriors and swordsmen as they hide in dark and attack the player quickly.


Elemental fighters’ AI will cause each elemental to attack in a different pattern due to their
unique physical abilities and characteristics. For example Wind fighters would fly and evade
attacks, fire fighters are most likely to stay close and self explode, lightning fighters would strike
fast and run, all use their abilities in fights but are slightly weaker than the boss of the level.


Boss AI will use a vast number of attacks and will gain power from the environment and
enhance their elemental abilities, so the player can learn other elemental attacks in order to
defeat them, some bosses will even move increasingly faster, fly shape­shift or stay invisible all
depending on their elemental abilities. The Main boss although is an exception, as he is access
to all elemental attacks and all unique physical abilities.


VISUALS AND SOUND


ART STYLE



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Twisted fate has an emphasis on dark tones with the elements playing a key part is in the
bringing out the game colors. The elemental effects are very stylized to stand out They will be
able to interact with the environment to add life to the overall dark mood in the game.
Characters show a resemblance to the element they are bonded to but still have on overall
human look and nature to them. The levels and items have very straight edges to them and
closely resemble their real life counterparts. Blood is present but will not overpower the rest of
the other visual effects


Mood


The story closely reflects the mood of the game. There are some comedic moments to ease the
tension but it is mostly filled with grief and anger.


Resolution


The game will run at 1080p and be locked at 60fps




SOUND AND MUSIC


The game’s soundtrack and background music will vary from map to map and also vary
according to the situation Nora is in. When Nora spawns there will a slow symphony playing .As
she begins her journey and becomes more and more powerful the songs also become powerful.
The music will become heavier and a lot of bass will be used. When she is in a battle the music
will be according to the boss she is fighting as tribe has a different theme of music. When Nora



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is fighting the final boss there will complete silence. When the boss drops dead the music that
played when Nora spawned will play again.


A MIDI style synthesizer produces the music. By using this technique the music can change
subtly with the action by adding or removing instruments and changing tempos to provide
players with an ever­changing dynamic game score.


The sound effects in the game are used to provide clear, audible feedback to the action that is
taking place on screen. The style of the sound effects is dark and very scary with lots of sounds
combined together to create it. Sound effects are distinct and memorable so that players can
instantly recognize actions just by the distinct noises.


All sound effects are produced in a mono 44khz variable bit rate Ogg Vorbis format. This allows a
good sound quality with minimal data space wastage. Sound effects are presented by the
game’s 5.1 surround sound engine to provide players with a clear sonic understanding of their
surroundings at all times.




CINEMATICS


Introduction Cinematic ­ Forest level


A scene from the Shadow village transitions from the past to present showing a young girl
playing with a doll. It starts out showing the village full of life with market noises and children
playing. Things slowly start to fade to gray when a dark shadow sweeps the village engulfing



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everything in sight. Trees start to wilt and houses catch fires while the girl holds on to her doll
tightly. As more devastation takes place she is suddenly finds herself being pulled further and
further away from the village. She suddenly wakes up and looks beside her bed. It shows the
doll posing as though it was covering in fear.


Fire village:


A conversation is taking between two guards. They are claiming of their village supreme
mastery in fire should make them rulers of all the other villages. Using this chance Nora sneaks
past them unnoticed.


Earth village:


A crystal ball shows a village under attack and in chaos. It slowly zooms out to show Asura in
disbelief. He waves his hand across the crystal ball and walks away.


Water village:


A huge waterfall is shown with children playing underneath it. Suddenly an unexpected
increase in current causes a huge downpour that washes everything away. No one if left in sight.


Lightning village:


A storm is forming as Nora makes her way to the village. As she navigates through the terrain
she notices someone is following her. She quickly tries to chase after this unknown individual
but loses track of him.


Sound village:
As Nora approaches the sound village a piercing noise starts make her lose control of herself. It
is a self defense mechanism that is activated by the sound village to scare of intruders.



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Mantena Raviteja Portfolio



Wind village:
A tornado is sweeping across the village as Nora arrives. She looks up and sees an unknown ship
flying across the sky.




Light village:


Asura is seen at the light village spreading his propaganda. Upon spotting Nora he instructs his
guards to finish her off.


Destro tower:


Shows the might of the tower as every floor seemed flowing with all the elemental energy the
villages possessed.


Ending Cinematic:


The ending cinematic shows the collapsing of the destro tower and all villagers gathering to
greet their new champion. In the distance a girl is playing with Nora’s doll.


Resume

Name ­ Mantena Raviteja

Address – Singapore International Campus, 1A Lutheran Road, Singapore, 267745

Contact ­ +6590359499, +919603294900

Gender – Male

Citizenship – Indian



                                                                                                   83
Mantena Raviteja Portfolio

Immigration Status – Singapore Student Pass

Work Experience
                                Fx Labs from Feb ‘08 – June ‘09
Website        : www.fxlabs.com
Title            : Quality Analysis Tester
Job Description
     Tested games for errors and bugs.

      Interacted with the Lead programmer, animator and designer to rectify errors and also
       give them feedback about the games.

      Actively participated in the production of Agni, Dhoom, Ghajini and Archie’s riverdale
       run.



                        Orange Media from July ‘09 –December ‘09
Website        : www.orangemedia.co.in
Title           : Marketing Executive
Job Description
     Created a concept for radio show.

      Spearheaded the marketing team to come up with creative and innovative ideas for
       marketing.



                          GoLive from September ‘09 – October ‘09
Title          : Free Lance Flash Game designer.
Job Description
     Had to localise existing flash games.

      Refurbished international flash games and gave them a more local / regionalized feel to
       them.




Education
Institute Name: Sae Institute Singapore
 Website:       singapore.sae.edu
     Currently doing my B A in animation

      Have finished my diploma in screen (Animation).



                                                                                                84
Mantena Raviteja Portfolio




Institute Name: Maya Academy of advanced cinematic
 Website:        www.maacindia.com
     Did a Diploma in AD3D+.

Personal Projects

      Baby Sumos – Baby sumo’s is an I Phone game which is currently under development. It
       is a cute action game which consists of 2 different playable modes. The game consists of
       11 characters, 11 levels. The game is being created by a team of 2 members. My roles in
       this project are game producer, project manager and level designer. I am also the game
       designer for this game. I have done the balancing and come up with a unique game play
       idea for this game.



      Article writing – I have written a few articles about Starcraft and E­Sport which were
       very well appreciated by the gaming audience. The links of my articles are posted below

              Starcraft in Korea ­
               http://www.teamliquid.net/forum/viewmessage.php?topic_id=190835

              Evolution of E­Sports ­
               http://www.teamliquid.net/forum/viewmessage.php?topic_id=192531

       These articles have been posted in various other blog sites and gaming portal and I have
                    received very good reviews from all the sites.

      Gaming Event Organisation – I have organised gaming tournaments and leagues for Go
       live and art of war. The Leagues consisted of players from all over India and I was given
       the role of a project manager for these leagues. I had to come up with the schedules,
       make sure the players are online at the time slot given to them. Make sure players can
       to the final event location without any travelling hassles.




Software Skills

      Maya




                                                                                                 85
Mantena Raviteja Portfolio

      Adobe Photoshop

      Adobe Flash

      Microsoft Office

Language Known

      English

      Hindi

      Telugu

      Learning Korean



Other accomplishments in gaming

      Lead my Counter Strike team to victory in World cyber games regional event and also
       won the all Indian Counter Strike tournament.

      Was a guild leader in World of Warcraft. I had to manage 40 people to come and raid
       every night and to organise events.

      I made custom training maps on the galaxy level editor to help newcomers improve in
       Starcraft2.

      Had a world ranking of 14 in age of mythology.

      Currently representing India in global Starcraft2 events.




                                                                                               86
Mantena Raviteja Portfolio




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Ravi Portfolio

  • 1. Mantena Raviteja Portfolio Mantena Raviteja Portfolio Email Id – ravi198456@yahoo.com Contact number - +6590359499, +919949529157 Table of Contents 1) Gaming my, Life 2) Article Writing 3) Art of War League 4) Starcraft 2 Custom map Creation 5) My Artwork 6) Baby Sumos 7) Twisted Faith 1
  • 2. Mantena Raviteja Portfolio 8) Resume Gaming, my life Gaming is the kind of profession which attracts a wide Diaspora of people from all walks of life. It began as a fun way to kill time as an adolescent which quickly turned into a passion and subsequently my choice as a profession in my adult life. From my earliest days of gaming I was fascinated by how games were made. This fascination became my passion and in my 12th grade I became a regular at gaming cafes which were part of a large chain of the Reliance group conglomerate, a pioneer in gaming, it was the first to start gaming cafes all over India. I had approximately six months of free time after my 12th grade, before I enrolled myself into a professional degree course. It was during this time that I began gaming seriously and I had the opportunity to play at the national level. Those six months of focused gaming taught me valuable qualities that would lead me to where I am today, qualities such as teamwork, dedication, leadership qualities etc. Plus the chance to virtually combat my friends and peers was too tempting to let up. I have tremendous interest in gaming and have played games like Counter Strike, Dota, Age of mythology at the national level and have won various trophies. The number of hours that I dedicated in perfecting my game play was close to fifteen hours a day. This was testament to my passion. In my youth, I was well on my way to realising my dream and ambition in life. 2
  • 3. Mantena Raviteja Portfolio However much like a frog in the pond I was unaware of how large and bustling the gaming industry was worldwide. I chose a professional degree in commerce and later pursued a professional degree in gaming from a prestigious university. This was a turning point for me as my current institute opened up my mind to concepts related to gaming previously unknown to me. During my days as a commerce student I would often research topics about game development and write extensive articles and reviews on many games belonging to various genres. These reviews were published on many community gaming sites one was which was floated by my friends and me. In addition to this I have always had a knack at coming up with new, innovative and interesting ideas that I hope would one day bring great joy to the same gaming community and bring my efforts to light. All through the years that I studied commerce It became more and more apparent to me that a career in gaming was the right choice to make post my commerce degree. A good example of where this though process came is the fact that I would spend hours upon hours pondering on game ideas and not my commerce course. It was these hours of pondering that now aide me as a student of my favourite subject. As soon as I completed my degree, I got myself enrolled for a graduate diploma in “Beta­Maya”. This course offered me remarkable in depth knowledge about game development as a career. It introduced me to a new and exciting world known as animation. I was highly motivated and overwhelmed by its magnitude and capabilities. Animation opened up new doors for me into the more distinct sectors of graphic animation, level and character modelling and texturing. This helped me specialize in a select line of work that I found interesting. After a lot of research online I found out that Sae Singapore was offering a two year degree program in animation and I enrolled myself for the course. In my first year at Sae I have learned all the important 2D and 3D software’s that are currently being used in the animation industry and I have also learnt a lot about how the gaming industry functions. This diploma program has provided me with almost all the skills I require to become a good animator. My quest for gaming evolved day after day even in my busy schedule of classes, I opted to work part­time for a game development company named “FXlabs” as a Quality Analysis tester while doing my graduate diploma in India. I was working with a testing software called “JIRA” and I 3
  • 4. Mantena Raviteja Portfolio had projects to test from all sectors like the programming team, the modelling team, the animation team, the sound team and the lighting team. After finishing my first year at Sae I had done an internship for forty five days in a game development studio in India. This studio was making games for the Sony play station and the Xbox 360 platforms. The company was creating a game called SnS and had me working on the game production team. I was given the task to balance the entire game in all the single player missions and I had to come up with my own ideas to balance of the game. The experience gave me real insight in to the amount of hard work and precise elements that go in to developing a game. Now, that I have played games at national level and also worked in a gaming company in India, I decided to pursue Degree in game development & animation. This would help to perfect my skill set and provide me with an incredible learning experience from an internationally reputed institute. My enthusiasm as a student and creativity has helped me to become a good student here and helped me to share my ideas with my fellow students and learn from them too. In conclusion, although my beginnings in the gaming field where humble and modest, after equipping myself with knowledge I hope to be destined for much greater and brighter prospects and a young boys dream can finally be realised. 4
  • 5. Mantena Raviteja Portfolio Article writing I have written a few articles about Starcraft and E­Sport which were very well appreciated by the gaming audience. The links of my articles are posted below  Starcraft in Korea ­ http://www.teamliquid.net/forum/viewmessage.php?topic_id=190835  Evolution of E­Sports ­ http://www.teamliquid.net/forum/viewmessage.php?topic_id=192531 These articles have been posted in various other blog sites and gaming portal and I have received very good reviews from all the sites. 5
  • 6. Mantena Raviteja Portfolio Art of War League I have started organizing a series of online tournaments to help and improve the E­Sports scenario in India. The first tournament I organized got good reviews from all the players and I will organize more events with more number of games in the future. I am currently looking for sponsors for this event, or collaboration with one of the game event organization companies. An article about this tournament came up in the news paper Deccan Chronicle. The link to the article http://www.deccanchronicle.com/channels/sci­tech/others/art­war­starcraft­ii­730 6
  • 8. Mantena Raviteja Portfolio Starcraft 2 custom map creation I have created a few custom practice maps for the game Starcraft 2 using the Galaxy level editor provided by blizzard. The practice maps I created were targeted towards a specific audience. My target audiences for these maps were the new players who wanted to improve and reach a professional level in the game. I have posted the videos of these maps in Youtube and also posted them in Team Liquid. These maps have also been put up in the map list in Starcraft 2 North American region. The Youtube link for the videos of these maps ­ http://www.youtube.com/user/ravi198456#p/u 8
  • 17. Mantena Raviteja Portfolio Baby Sumos Baby Sumos is a game that is being developed for the App store. I game will be ready for launch in the first week of august. The Game design document for the game “Baby Sumos” 1) Overview 2) Characters 3) Character Statistics 4) Levels 5) Game Modes 6) Game Play and Controls 7) Technical Details 8) Art style and sound 17
  • 18. Mantena Raviteja Portfolio Overview The focus for Baby Sumos is to create a game play experience like no other. Something innovative and interesting, while still providing a unique experience that player can immerse themselves in. We want the fundamental feel of the game to be deep and irresistible. Baby Sumos will consist of ten characters for the user to choose from. There are going to be 5 human characters, 2 mystical creatures, 2 sci­fi creatures and 1 animal. The human characters will be representing 5 different human races. The mystical creatures will be an ogre and a troll Cyclops. The 2 sci­fi creatures will be an alien and a robot. The animal will be a panda. This will give users a wide range of characters to choose from. They can pick the character to which they can relate themselves too. Baby Sumos is going be a multi player game with a single player option for ages from 9 and up. Its simplistic control scheme allows players to quickly pick up the game. The game is going to be created for the I Phone platform initially and if the game is successful it will be developed for android users also. Baby Sumos will take its users on a cute and epic sumoing experience that will resonate long after they have finished playing. 18
  • 19. Mantena Raviteja Portfolio Characters Nija (Indian) – One of the last surviving practitioners of an ancient and long lost wrestling art form. The championship is the perfect place for him to show the world the greatness of his form Albin (Latino) – Ex­Mambo dancer with all the right moves. After pushing his partners off the stage repeatedly, decided sumo is the right career for him 19
  • 20. Mantena Raviteja Portfolio Chike (African) – Comes from the darkest corner of the Dark Continent. He wants to win the prize money for a righteous cause­ to help uplift his people 20
  • 21. Mantena Raviteja Portfolio Jiro (Asian) – Considers sumo wrestling his birth right and is tired of all the 'outsiders' winning what is rightfully his Odell (White) – Rich, Spoiled, Arrogant but also Talented. Feels that nothing in life is challenging anymore and that he has done it all. He's here for the Adrenaline rush 21
  • 22. Mantena Raviteja Portfolio Boda (Ogre) – He seems to be lost and confused but in the ring, it all goes away and he will fight like a natural once in it. Uriel (Alien) – Is angry that Earth is getting all the attention and Wants to prove to the humans that size does not matter. 22
  • 23. Mantena Raviteja Portfolio Aiko (Robot) – Used as a prototype and thrown away. Became self­aware and wants to prove he isn't any ordinary scrap of metal. 23
  • 24. Mantena Raviteja Portfolio Mojo (Troll Cyclops) – He is evil and has his sights set firmly on the championship...even if it’s just one eye Pay-Pay (Panda) – IS NOT CUTE AND CUDDLY! Wants to prove that he can be as ferocious as other bears Takeshi (Yokozuna) – The Kingpin of the sumo wrestling world. The best sumo wrestler the world has seen and the trainer of all the sumo wrestlers. 24
  • 25. Mantena Raviteja Portfolio Character Statistics Power – The power of the character will be determined by his strength. Agility – The characters speed and his dodge ratio will be dependent on his agility. Stamina – The amount of time a character can last in the ring will be determined by his stamina All the ten characters will be given these statistics in such a way that all of them are equally balance and are unique in there fighting ability. For example when a character with a lot of strength fights with a character with high agility, the first character punch will do more damage but the 2nd character will be able to dodge his punches more effectively then the first character. Panda – Power = 2, Agility = 1.5, Stamina = 2 Latin – Power = 2, Agility = 3, Stamina = 2 African – Power = 2, Agility = 2.5, Stamina = 2 Indian – Power = 1.5, Agility = 2, Stamina = 3 White – Power = 2, Agility = 2.5, Stamina = 2.5 Troll – Power = 2, Agility = 3, Stamina = 2 25
  • 26. Mantena Raviteja Portfolio Ogre – Power = 2.5, Agility = 2.5, Stamina = 1.5 Robot – Power = 3, Agility = 3, Stamina = 2.5 Asian – Power = 2, Agility = 2.5, Stamina = 3 Alien – Power = 1.5, Agility = 1, Stamina = 2.5 Yokozuna – Power =3, Agility = 2.5, Stamina = 3 In game Statistics screen - Levels The game will consist of 11 levels. Every character will have one specific localised level according to their personality. All the levels will be created using Photoshop and will be 2D. All the levels have been created like drawings from a kids sketch book. We wanted the levels to be very childish and at the same represent the characters uniqueness. A Sumo ring has been added to every level, all the fights will take place only in the Sumo ring. 26
  • 27. Mantena Raviteja Portfolio African Level – The level has been designed like a small African tribal area. The houses and the cactus have been added to the background to give an African desert feeling. 27
  • 28. Mantena Raviteja Portfolio Alien Level ­ This level has been designed in outer space. The Sumo ring has been placed on a far off planet from Earth. The background consists of a blurry image of Earth and a few stars to give the user a sci­fi feeling. Asian Level – As the Asian sumo wrestlers has been forced to train since his birth and become a sumo wrestling champion, we designed the level accordingly. The background consists of a sumo training house in Japan. 28
  • 29. Mantena Raviteja Portfolio White Level – The white sumo wrestlers comes from a very rich family and is just entering the sumo wrestling world as it will give him an adrenaline rush. The background of the level is his 29
  • 30. Mantena Raviteja Portfolio house and as he is very rich he gets his opponents over to his place for all his games. 30
  • 31. Mantena Raviteja Portfolio Troll Cyclops – The Cyclops lives alone in a cave saving up all his energy for his sumo games. Indian Level – The level shows a small village in India where to character comes from. He has entered this competition to make some money and save his village from poverty. 31
  • 32. Mantena Raviteja Portfolio Latin Level – He knows that no one can perform better than him at a stage. His dancing stage has been converted to a sumo ring. With the help of this he can intimidate his opponents and 32
  • 33. Mantena Raviteja Portfolio win games. Panda Level – The level has been designed to show the natural characteristics of a Panda. The background is designed to show a waterfall between bamboo trees as this Panda is from the 33
  • 34. Mantena Raviteja Portfolio great land of China. Ogre Level – The ogre is always confused and lost in the woods. He has spent all his life in this forest; he knows that no one can win a game against him in this forest. The back ground of this 34
  • 35. Mantena Raviteja Portfolio forest has been designed to show the real personality of the ogre. Robot Level - The background of the levels shows the past life of the robot. A few days after his creation he was broken down into pieces and thrown away into the garbage. The level has been designed so that the Robot can look at his past and show all his anger in the sumo ring. 35
  • 36. Mantena Raviteja Portfolio Yokozuna Level – The grandest stage of all. Whenever Yokozuna enters the ring everyone goes crazy for him. All the other sumo wrestlers dream of fighting him over here and taking the sumo world championship title away from him. 36
  • 37. Mantena Raviteja Portfolio Game modes The game will consist of three game modes ­ Tournament – The user can choose from one of the 10 characters. After he chooses a character he will be put up against the nine fighters one by one. The fighting sequence for each character has been design differently according to their statistics. After the user wins all his 9 matches he will have to fight with the Yokozuna. The difficulty level of the user’s opponents will increase every fight. The sequence for the characters in the tournament mode - India > White > Robot > Ogre > Alien > African > Troll > Panda > Latin > Asian > Yokozuna White > Robot > Ogre > Alien > African > Troll > Panda > Latin > Asian > Indian > Yokozuna Robot > Ogre > Alien > African > Troll > Panda > Latin > Asian > Indian > White > Yokozuna Ogre > Alien > African > Troll > Panda > Latin > Asian > Indian > White > Robot > Yokozuna 37
  • 38. Mantena Raviteja Portfolio Alien > African > Troll > Panda > Latin > Asian > Indian > White > Robot > Ogre > Yokozuna African > Troll > Panda > Latin > Asian > Indian > White > Robot > Ogre > Alien > Yokozuna Troll > Panda > Latin > Asian > Indian > White > Robot > Ogre > Alien > African > Yokozuna Panda > Latin > Asian > Indian > White > Robot > Ogre > Alien > African > Troll > Yokozuna Latin > Asian > Indian > White > Robot > Ogre > Alien > African > Troll> Panda > Yokozuna Asian > Indian > White > Robot > Ogre > Alien > African > Troll> Panda > Latin > Yokozuna Single player – The user can choose any one of the 10 characters and he can also choose anyone from the 10 characters as his opponent. He can play as many times as he wants here to practice for the tournament mode. Multi player – With the help of Bluetooth function users can connect with other’s IOS devices to play against each other. In the multiplayer mode the user will be given an option to choose from all the 10 characters and the user can also choose his/her desired level. Game play and Controls The user will be given 3 buttons to play the game. These buttons will be placed at the bottom of the screen. The button R will be placed at the bottom right hand side of the screen and with the help of this button the user can do right hand attack moves. The button L will be at the bottom left hand side of the screen and with the help of this button the user will be able to use left hand attacks. There will be a button called S at the bottom centre of the screen. With the help of this button the user can use the characters special ability. The special ability of the character can only be used when the opponent’s health is at 5%. If the user does not use the special ability to finish of his opponent at the exact time, the opponent can come back by giving the user a couple of punches. The users can use only their hands to attack no special weapons will be provided to them. The bar at the top of the 38
  • 39. Mantena Raviteja Portfolio screen shows how much distance is left from the edge of the sumo ring. The user will only win the game when his opponent has stepped out of the sumo ring. Technical Game Physics The game emulates real life like physics as it features human like characters. The game functions using COCOS 2D framework’s default integrated physics engines called BOX2D and COCOS Physics Engine. The characters have strength attribute allotted to their combat moves, so each character has different amount of strength in a push and the result of each push also varies according to the player strength. As if a character is weak the effect of a stronger character’s push will be more effective as compared to a push on any other stronger character. Artificial Intelligence The attributes assigned to each character varies depending on the strength of the character. Even the strength varies depending on the character’s preferred combat hand, as some left handed characters will have a stronger left handed attack when compared to their right hand attacks. In the single player match the AI of the opponent character may vary on the difficulty level chosen by player. An easy AI will do random attacks but may be easier to defeat as they take some time to recover after every attack. A medium level AI would be balanced and be a proper match for the player and the player might have to break a sweat to defeat this level of opponent. The Hard level AI would have an unfair advantage over the player with increased damage and speed of attack. In the Tournament mode the player has no choice in difficulty level as there is a default progressive difficulty with every victory, as the player starts from facing weaker AI, making it all the way to ultimately facing the Boss level AI with perfect attributes. Visuals and Sound Art Style Baby Sumos has an emphasis on the cuteness of the characters. All the characters have been designed to look as cute as they can. The characters have been designed according to where 39
  • 40. Mantena Raviteja Portfolio they come from and their past life stories. All the levels have been designed to resemble the personality of the characters. The colour combinations have been used to set the mood of the user to a peaceful and fun mood. Mood The game closely reflects the mood of the user. The game will get the user into a happy mood. The game will act as a stress buster. The characters, levels and the colours have been used to make sure the game relieves stress from users. Resolution The game will run at 1080p and be locked at 60fps. With the frame size of the primary IOS device fixed at 480 pixels X 320 pixels. The graphics displayed are in High Definition thanks to Apple’s use of Retina technology in the Display of the IOS devices, which enhance the brightness and contrast of the default graphics of the applications. 40
  • 42. Mantena Raviteja Portfolio GAME DESIGN DOCUMENT Mantena Raviteja Table of Content OVERVIEW STORY GAME PLAY GAME FLOW CONTROLS COMBAT WEAPON AND ITEMS LEVELS CHARACTERS TECHNICAL GAME PHYSICS ARTIFICIAL INTELLIGENCE VISUALS AND SOUND 42
  • 43. Mantena Raviteja Portfolio ART STYLE SOUND AND MUSIC CINEMATICS OVERVIEW The focus for Twisted Fate is to create a game play experience like no other. Something innovative and interesting, while still providing a unique universe that player can immerse themselves in. We want the fundamental feel of the game to be deep and irresistible. The game appeals to all and is a strong portrayal of feminism. Nora is the name of the character you play. The game takes place in the world made­up of eight distinct elemental villages. Fighters power up their elemental powers and battle to defend their honor and village. Players take up the role of Nora in third person view, and guide her through the epic journey and fight her way through evil that are haunting from her past. Nora is the lone surviving shadow fighter in the world who is on her way to becoming a legend and restoring her village by beating the one who destroyed it. In this 3D action adventure RPG game, players will jump, crouch, fight, kill, use elemental powers, defeating elite fighters and epic scale bosses. As players progress they will be rewarded with amazing new abilities, power ups and even be able to access many new lethal weapons. 43
  • 44. Mantena Raviteja Portfolio Twisted Fate is a single player game for people ages 18 and up. Its simplistic control scheme allows players to quickly pick up the game, but later parts of the game provide both challenging fast paced action and even stronger enemies. One of the main appeals of Twisted Fate is the versatility and the dark story of the main character, Nora. Twisted Fate draws inspiration from games such as Heavenly Sword, The God of War saga and Devil May Cry series. With the rising popularity of the Sony Playstation franchise, the game is targeted for those Playstation fans. Twisted Fate is created for the Sony Playstation 3 as this best suit the intended target market. This choice is justified by the fact that the game is best played with the flexibility and effectiveness of the Six­axis and Analog Stick 3 controller for Playstation 3.The gaming experience is enhanced with the effectiveness and High­Definition of Playstation 3. The game will feature the look and the feel of a next generation game with pre­calculated physics simulations and modern rendering techniques that use cube mapping as opposed to real­time creation. With this combination of addictive game play coupled with satisfying, unique and responsive action, Twisted Fate presents a unique and intense world that takes players on an epic adventure that will resonate long after they have finished playing. STORY Tensions intensified between the great eight villages of Fire, earth, water, wind, lightning, sound, light and shadow, due to the random murders in the villages. To discuss this issue, the Elite leader of each village gathered in a secret place. The leader of Shadow village was targeted, as other leaders suspected the mass murderer to be one of the mystical shadow arts users, as the Shadow village was the least affected by the murders. Out of the blues a mysterious and strong warrior named Asura made an announcement to the Leaders that he would find and destroy the murderer but in return would take over as the new leader of the murderer’s village. It was a gamble no leader was willing to play, by putting the future of their villages on the line. 44
  • 45. Mantena Raviteja Portfolio Therefore the leaders decided to decline the offer and said that “Better lose the village fighting, than lose it to a gamble”. Asura left laughing and the leaders were soon quarreling and blaming each other, therefore initiating The Great War between the eight villages. The war soon intensified, elite warriors and legends fought and died for their villages, but there was no sign of the war stopping. Meanwhile the mysterious serial killing in the villages continued. Therefore all the leaders other than the Shadow village leader confronted Asura. The shadow village leader’s absence raised questions and suspicion towards the shadow village. Asura claims to have encountered the murderer and claiming it to be a Shadow villager and that all of it was plotted by the Shadow village. Hearing this leaders accepted Asura’s terms and offer, he guaranteed the death of the murderer and the end of the Great War by end of the shadow. The same night in the shadow village, the Elite village leader’s 5 years old daughter Nora was being cured from a fatal disease. That being the reason for the absence of the shadow village leader, from the meeting with Asura. Nora was successfully cured and the village rejoiced this news that night. Next day the villagers saw the inevitable, Asura and his men had invaded the shadow village. The tribe fought back with everything they had but many brave courageous men and women fell. Their bodies were never given any respect and were just lying there. The battle was long and devastating. It had made the beautiful land look like a graveyard. As every second passed by the surviving villagers could feel death approaching them. The leader wanted to keep Nora, his daughter safe so he tied her to a horse and let the horse escape. And the elite leader of the village challenged Asura and his men to a fight, but he too was no match. As Nora escaped she saw the death of the Shadow village and her father to the hands of Asura. Soon it was claimed that the Shadow village was cleared and that the Great War was then claimed over. Nora then lay unconscious for days, and then woke up one day to find that the place she once called home was no longer as it used to be and it had become just a ravaged grave­yard. She searched for her friends and family in the mess but could find nothing and kept recollecting the sights of the attack she evidenced. As time passed Nora grew with anger and rage building in 45
  • 46. Mantena Raviteja Portfolio her heart every day, recreating the horror of the attack each day. All she wanted was revenge, from those who killed her loved ones and the one who killed her father, Asura. She learned the of mystical Shadow art of fighting. She lived alone waiting desperately for the day she would face Asura. She carved weapons out the materials she found in the forest. Now she knew she was finally ready, and that she would finally start her journey as the ‘Lone survivor of the Shadow tribe’ and change her fate for good. She started her journey to find Asura. On her long journey she had to go through allthe villages that once betrayed her village, and also finds out that Asura now rules over all the villages as a Supreme leader from his ‘Destro tower’ placed where the shadow village used to exist years back. Some villages regretted the betrayal and feared that their fate would be the same as the shadow’s fate if they go against Asura, therefore were friendly to her. While the others felt Asura protected their village and that they owe to him, therefore would do as he commands. Every village she passed by she learned their unique elemental fighting art, also faced their Elite warriors and Asura’s fighters and creatures on the way to the Destro tower. She was growing stronger every day. She also made allies with a few tribes and joined forces with them in order to defeat Asura. Finally it was time for her to meet Asura. The day had come for Nora to take revenge. The day she had been waiting all her life. She had finally reached the Destro tower but had to battle Asura’s army of elite warriors and creatures to finally reach Asura himself. Finally it was her and Asura in the battle of the ages that would decide the fate of all the villages. Nora and Asura fought the battle using their elemental fighting arts and powers. Nora gave Asura a tough fight, Asura then laughed and claimed that it was about time he stopped toying with her. He revealed his true demonic powers. Nora was now far weaker than Asura, as he possessed powers far beyond Nora’s imagination. Asura then revealed himself to be the serial murderer who became the cause of the Great War and also said that he was the one who manipulated the minds of other leaders to lead to the betrayal to shadow village. He also reveals the reason for his murdering, saying every person he killed, he stole their soul and consumed their elemental power and knowledge. 46
  • 47. Mantena Raviteja Portfolio After hearing all of it and being almost killed by Asura, Nora rises again to end it once and for all and attacks a combination of all the eight elements so powerful even Asura couldn’t handle therefore losing to Nora. Nora then killed Asura, and also freed the few enslaved shadow villagers from the tower .She had done what she set out to do long long time ago. And she took over as the Supreme Queen of the villages, in order to maintain peace and harmony between the villages and re­established the Shadow village. Nora truly changed the fate of the world, becoming a legend to become the first to ever combine all elements and save the world from evil. GAME PLAY GAME FLOW The game play is a traditional hack and slashes with several additional elements. During the opening sequence, the player explores the forest and learns basic moves. Weapons are often dropped by enemies. Moreover the weapons are customizable, which allows players to fuse a weapon with statistical bonuses, elemental attacks, and increased weapon attack speed. Weapon upgrades are obtained by slaying tougher enemies. The game proceeds to the villages with players controlling Nora. She possesses abilities including climbing walls, gliding in mid­air and jumping great distances. The game is normally shown from a third person perspective behind Nora, but players can rotate the viewpoint around him by using the right analog stick. Combat in Twisted Fate involves the combinations of various different attacks before a finishing move. Nora's enemies are grouped into humans with special elemental abilities derived from each village. Different elemental attacks will have a different effect on enemies. 47
  • 48. Mantena Raviteja Portfolio Advancing through the different elemental villages Nora becomes stronger and gains more abilities from defeated bosses. Scrolls from the villages are required to advance to the next level. She finally faces Asura, the final boss and has to combine her powers to defeat him. Worlds in the game cover many forms of terrain that coincide with the 8 elements. As with most action games, Twisted fate will feature a boss or large group of enemies that must be defeated to advance or obtain a special item. Traps and secret passages are also common in each village (for instance, destructible walls). Save points are checkpoints, which may be accessed when a character dies. Unlike most Action games, the main character does not level up. The character themselves can only grow stronger with the consumption of certain potions and learning new art styles. 48
  • 50. Mantena Raviteja Portfolio Weapon Slow Walk Heavy Light Element Movemen Run Guard Movement / Choosing Camera Jump Skills and Movement – Left In Game Menu Analogue 50
  • 51. Mantena Raviteja Portfolio This is your primary means to move Nora. When you move the analogue in any direction Nora will move in that direction. This button also helps Nora melle attack when clicked. Camera – Right Analogue This is used to move the third person view around Nora. The “X” button – Jump This button is used to make Nora jump. Jumping is a very key element in this game as Nora can evade attacks and also do aggressive attacks with the help of jump. The “O” button – Elemental change This button helps Nora to choose from elementals. As Nora progresses into the game she will become a master of many elementals and this button will help quickly choose which she wants to use to defeat her enemies. The “Triangle” button – Heavy attack This button helps Nora use heavy attacks. Nora will use these attacks normally during boss fights or when she wants to use combos. The “Square” button – Light attack this button will help Nora use normal attacks which are not very powerful. These attacks are strong enough to defeat random creeps and trash mobs. With the help of this button Nora can use combos. The “R1” button – Block This button will help Nora evade magic attacks and also help her to dodge melle strikes from enemies. The “R2” button – Run Faster 51
  • 52. Mantena Raviteja Portfolio This button will help Nora run at tremendous speeds to get to her enemies faster or to run away from mobs or bosses when her health points are low. With this function you can run from tribe to tribe very quickly without getting bored. R1+R2 – Crouch When both R1 and R2 are used together it will make Nora crouch. This will also help her evade a few attacks and will help her use some her weapons with improved skill. The “L1” button – Change weapon This button is used by Nora to quick change her weapons. She will access to different weapons, which have there own unique ability. The “L2” button – Walk slowly This button will make Nora walk very slowly without making any noise. This will be used to sneak away from enemies when Nora does not have to fight them or to hide when her health points are low. The “Select” button - Skill and Weapons menu This button will take you to a menu screen from where u can select Nora’s elemental form. This will show you how to perform combos and all the weapons possessed by you. This will also have an option to see the map. When this button used the game will be paused. The “Start” button – In-game menu This button will take you to the In­game menu. Over here you can save the game, load the game, pause the game, end the game or go the main menu. Whenever this button is pressed the game will be paused. 52
  • 53. Mantena Raviteja Portfolio COMBAT Arts: Arts can be learned by trying out different combinations of moves in battle. Once you stumble across one, the words "New Art!" will appear on the screen and the name of the Art will be recorded in your character's Arts List. You can view this list in by pressing the select button. You can learn any Art at any time as long as you can perform the moves to pull it off. If you try to do an Art without having enough Mana, the attacks will be executed, but they will not be as powerful as the actual Art itself. Hyper Arts: Hyper Arts are learned by obtaining and using special Books from the villages. These are often more powerful than regular Arts. You can collect different art elements like fire, water and wind from different villages. These books are generally either easy to find in treasure chests or obtained by defeating enemies. They are similar to normal Arts in the sense that they will just be a combination of punches and kicks but with the addition of the element button. You can also learn these from NPCs in the game. Miracle Arts: Miracle Arts often combine several different Arts in a large combo, like hyper arts. They are hard to pull off but the damage dealt is worth it. These are only available after defeating bosses. The Mana Gauge 53
  • 54. Mantena Raviteja Portfolio The Mana Gauge is located directly under your life bar. The Mana Gauge is drained after performing Special Art Moves or is depleted when your opponent taunts. The Mana Gauge is recharged by performing any attack, drinking potions or blocking an attack. When your Mana Gauge is full or mostly filled, it will be green. Using Special Moves in this color will assure your Specials are the most powerful. When your Mana Gauge is much lower, it will become blue. Specials used in this area will be weaker than those performed in a green bar. When your Mana gauge is near empty or completely empty, the bar will be purple. Some specials will not even come out when the Mana Gauge is at this level. And the specials that do activate are usually very weak or useless. COMBAT MOVE LIST ­­­Arts­­­ SP Sequence Slash Kick Purple LH 54
  • 55. Mantena Raviteja Portfolio Power Punch Purple HL Cyclone Purple LLL Side Kick Purple HHH Explosive Fist Purple HHL Crushing Drop Blue LLH Maximum Blow Blue HLH Rolling Combo Blue HHLL Somersault Blue LLHH ­­­Hyper Arts­­­ SP Sequence Blizzard Bash Blue HHLLS Rushing Gale Blue LHLHS Tempest Break Blue LLHHS Hurricane Kick Green HHHLS Charging Scorch Green LLLHS Pyro Pummel Green HHHS Frost Breath Green HLLHS Shadow Strike Green LHHHS ­­­Miracle Arts­­­ SP Sequence Black Rain Green HHLLHHLLS Neo Rising Green LLLLHHHHS Lightning Storm Green HHHHLLLLS 55
  • 56. Mantena Raviteja Portfolio WEAPON AND ITEMS Weapons and items are one of the most crucial elements of the game. Nora will use these to combat and defeat her enemies. Nora will have a wide choice of weapons to choose from for her magic attacks as well as melee and ranged attacks. Magic Staff ­ This will help Nora use her elemental powers. This will be her primary source of attack. 56
  • 57. Mantena Raviteja Portfolio Wand – This will be Nora’s range attack weapon. Wands can shoot Shadow bolt, Fireballs etc at enemies at very quick speed but low damage. The wand does not have high range. Swords – Nora can find many swords on her long adventure. As she progresses in the game she will find swords with better attack speed and more damage. 57
  • 58. Mantena Raviteja Portfolio Chain whip – This weapon can be used as short ranged weapon and a melee weapon. This weapon is very helpful as it is fast and damages multiple targets at once. Long stick – This is a long­range melee attack and is very fast. Nora deals less damage with this weapon but it is very fast and he can move quickly while holding this. 58
  • 59. Mantena Raviteja Portfolio Nora’s Hands and Legs – Nora learns martial arts on journey in a few tribes. She will be using these when she has no weapons to use. Health potions – Nora will find these at random locations to gain health. She can also store one of this to use as her worst­case scenario. Mana potions – Nora will find these at random locations to gain elemental power. She can save one this. 59
  • 60. Mantena Raviteja Portfolio Haste potions – Using these Nora can run at tremendous speeds to reach her locations quickly. Jumper potion – Using this potion Nora can jump to great heights. 60
  • 61. Mantena Raviteja Portfolio Invisible potion – Nora can use this to go invisible and sneak behind enemies to backstab them. Invulnerable potion – Nora can use this potion to become invulnerable for a short period of time. 61
  • 63. Mantena Raviteja Portfolio Forest: In the beginning of the game players will be able to explore the Forest. This gives the player a chance to get used to the controls of the game and practice the cool attack moves and some special shadow techniques. Players will go through the tutorial as they progress in the forest and also encounter Asura’s warriors for the first time in the game, and have to defeat them in order to get through the Forest. 63
  • 64. Mantena Raviteja Portfolio Fire Village: Search for Fire scroll Outside the entry gates of the village the player will encounter many fire fighters who try to prevent intrusion into the Fire Village. Once inside the village, the player has to make his way through to the Fire Elite Leader of the Village, by fighting through all the fighters on the way. The player then has to challenge and beat the Fire Elite Leader, in order to receive the Fire scroll, which consists of secret fire technique attack moves. Outside the Village the player gets a chance of testing the newly learnt fire techniques by fighting some fire fighters and Asura’s warriors. Earth Village: Search for Earth scroll Outside the entry gates of the village the player will encounter many earth fighters who try to prevent intrusion into the Earth Village. Once inside the village, the player has to make his way through to the Earth Elite Leader of the Village, by fighting through all the fighters on the way. The player then has to challenge and beat the Earth Elite Leader, in order to receive the Earth scroll, which consists of secret earth technique attack moves. Outside the Village the player gets a chance of testing the newly learnt fire techniques by fighting some earth fighters and Asura’s warriors. 64
  • 65. Mantena Raviteja Portfolio Water Village: Search for Water scroll Outside the entry gates of the village the player will encounter many water fighters who try to prevent intrusion into the Water Village. Once inside the village, the player has to make his way through to the Water Elite Leader of the Village, by fighting through all the fighters on the way. The player then has to challenge and beat the Water Elite Leader, in order to receive the Water scroll, which consists of secret water technique attack moves. Outside the Village the player gets a chance of testing the newly learnt water techniques by fighting some water fighters and Asura’s warriors. Lightning Village: Search for the Lightning scroll Outside the entry gates of the village the player will encounter many lightning fighters who try to prevent intrusion into the Lightning Village. Once inside the village, the player has to make his way through to the Lightning Elite Leader of the Village, by fighting through all the fighters on the way. The player then has to challenge and beat the Lightning Elite Leader, in order to receive the Lightning scroll, which consists of secret lightning technique attack moves. Outside the Village the player gets a chance of testing the newly learnt lightning techniques by fighting some lightning fighters and Asura’s warriors. 65
  • 66. Mantena Raviteja Portfolio Sound Village: Search for Sound scroll Outside the entry gates of the village the player will encounter many sound fighters who try to prevent intrusion into the Sound Village. Once inside the village, the player has to make his way through to the Sound Elite Leader of the Village, by fighting through all the fighters on the way. The player then has to challenge and beat the Sound Elite Leader, in order to receive the Sound scroll, which consists of secret sound technique attack moves. Outside the Village the player gets a chance of testing the newly learnt sound techniques by fighting some sound fighters and Asura’s warriors. Wind Village: Search for Wind scroll Outside the entry gates of the village the player will encounter many wind fighters who try to prevent intrusion into the Wind Village. Once inside the village, the player has to make his way through to the Wind Elite Leader of the Village, by fighting through all the fighters on the way. The player then has to challenge and beat the Wind Elite Leader, in order to receive the Wind scroll, which consists of secret earth technique attack moves. Outside the Village the player gets a chance of testing the newly learnt wind techniques by fighting some wind fighters and Asura’s warriors. 66
  • 67. Mantena Raviteja Portfolio Light Village: Search for Light scroll Outside the entry gates of the village the player will encounter many light fighters who try to prevent intrusion into the Light Village. Once inside the village, the player has to make his way through to the Light Elite Leader of the Village, by fighting through all the fighters on the way. The player then has to challenge and beat the Light Elite Leader, in order to receive the Light scroll, which consists of secret light technique attack moves. Outside the Village the player gets a chance of testing the newly learnt light techniques by fighting some light fighters and Asura’s warriors. Destro Tower: The final destination After going past the other levels player finally reaches the desired final destination. i.e. The Destro Tower. Where once stood the Shadow village and Nora’s home now stands this evil structure ruled by the evil Asura himself. Outside the Destro Tower the player has to fight and defeat lots of Asura’s warriors and Asura’s swordsmen to enter the tower. Once all the opponents are defeated and player successfully enters the tower, player has to stay aware all the time, as their next opponents are Asura’s Elites, who are Asura’s own bodyguards. They attack with swiftness and tact, and are stronger than any of Asura’s other henchmen. Battling through them and defeating them would finally lead the player to the ultimate destination, to Asura himself for the final battle. 67
  • 68. Mantena Raviteja Portfolio CHARACTERS Playable character: Nora: The last surviving shadow fighter and the only playable character in the game. 68
  • 69. Mantena Raviteja Portfolio Minor enemies: Asura’s warriors: They are Asura’s henchmen, and follow his commands. They are a large army, they can be found outside every village and the Destro tower. They are weaker compared to Asura’s other fighters so they usually attack in big groups each with a primary sword. Asura’s Swordsmen: They are one of Asura’s stronger henchmen, who are skilled swordsmen. They lead an army of Asura’s warriors outside every village. And can be found in abundance defending the gates of Destro tower. 69
  • 70. Mantena Raviteja Portfolio Asura’s Elite guards: They are Asura’s strongest and most skilled henchmen, they are his personal bodyguards. They can only be found inside the Destro tower, guarding the path that leads to Asura himself. Fire Fighters: They are the fighters from Fire village, who work under the orders of the Fire Elite Leader. They would go to any extent to protect the Fire village and its Elite Leader. They attack using fire technique and have a physical ability to explode after being defeated unlike any other elemental fighters. 70
  • 71. Mantena Raviteja Portfolio Earth Fighters: They are the fighters from Earth village, who work under the orders of the Earth Elite Leader. They would go to any extent to protect the Earth village and its Elite Leader. They attack using earth technique and have a physical strength more than any other elemental fighters. Water Fighters: They are the fighters from Water village, who work under the orders of the Water Elite Leader. They would go to any extent to protect the Water village and its Elite Leader. They attack using water technique and have a physical flexibility more than any other elemental fighters. 71
  • 72. Mantena Raviteja Portfolio Lightning Fighters: They are the fighters from Lightning village, who work under the orders of the Lightning Elite Leader. They would go to any extent to protect the Lightning village and its Elite Leader. They attack using lightning technique and have a physical speed more than any other elemental fighters. Sound Fighters: They are the fighters from Sound village, who work under the orders of the Sound Elite Leader. They would go to any extent to protect the Sound village and its Elite Leader. They attack using sound technique and have a unique physical ability to disappear by creating sound waves. 72
  • 73. Mantena Raviteja Portfolio Wind Fighters: They are the fighters from Wind village, who work under the orders of the Wind Elite Leader. They would go to any extent to protect the Wind village and its Elite Leader. They attack using wind technique and have a physical ability to fly unlike any other elemental fighters. Light Fighters: They are the fighters from Light village, who work under the orders of the Light Elite Leader. They would go to any extent to protect the Light village and its Elite Leader. They attack using light technique and have a physical ability to stun their opponent by radiating strong light. Boss enemies: 73
  • 74. Mantena Raviteja Portfolio Fire Elite Leader: He is the Elite leader of the Fire village and the master of all fire techniques. The one who is not to be messed with, else he will burn you with the fire of his rage. He commands the forces of the fire fighters, who guard him and the Fire village from every single threat. This Elite Leader also guards the secret fire techniques of the fire village, so in order to get to it you have to go past the Fire Elite Leader himself. It is difficult to stand up against him in a combat, as he melts down his opponents with his flaming hot fire moves, leaving nothing but mere ashes. Earth Elite Leader: He is the Elite leader of the Earth village and the master of all earth techniques. Highly aggressive in nature and is believed to possess physical strength far beyond any living creature. He commands the forces of the earth fighters, who guard him and the Earth village from every single threat. This Elite Leader also guards the secret earth techniques of the earth village, so in order to get to it you have to go past the Earth Elite Leader himself. In a combat he crushes his opponents with his high­powered earth moves, leaving no remains of the opponent. 74
  • 75. Mantena Raviteja Portfolio Water Elite Leader: She is the Elite leader of the Water village and the master of all water techniques. The one who is as calm as the sea but also as violent as a tsunami. She commands the forces of the water fighters, who guard her and the Water village from every single threat. This Elite Leader also guards the secret water techniques of the fire village, so in order to get to it you have to go past the Water Elite Leader herself. A combat with her is always unpredictable as the nature of the water itself, the ever changing and improving nature of her water techniques make her opponents surrender and drown in the tsunami of her moves. Lightning Elite Leader: He is the Elite leader of the Lightning village and the master of all lightning techniques. The one who is believed to have once stolen a lightning from the sky. He commands the forces of the lightning fighters, who guard him and the Lightning village from every single threat. The Elite Leader also guards the secret lightning techniques of the lightning village, so in order to get to it you have to go past the Lightning Elite Leader himself. It is difficult to stand up against him in a combat, as he strikes his opponent at the speed of light leaving the opponent no time to counter. 75
  • 76. Mantena Raviteja Portfolio Sound Elite Leader: He is the Elite leader of the Sound village and the master of all sound techniques. He possesses a unique ability of getting inside an opponent’s mind and weakening it. He commands the forces of the Sound fighters, who guard him and the Fire village from every single threat. The Elite Leader also guards the secret sound techniques of the sound village, so in order to get to it you have to go past the Sound Elite Leader himself. It is difficult to stand up to his mind games alone, leave alone his sound techniques that can hit the opponent unexpectedly and paralyze him leaving rare chances of counter. Wind Elite Leader: He is the Elite leader of the Wind village and the master of all wind techniques. The one who possesses the power to turn a calm breeze into raging storm. He commands the forces of the wind fighters, who guard him and the Wind village from every single threat. The Elite Leader also guards the secret wind techniques of the fire village, so in order to get to it you have to go past the Wind Elite Leader himself. The quality of manipulating the air gives him an undue advantage in a combat, allowing him to choke the opponent to death without even touching the opponent. 76
  • 77. Mantena Raviteja Portfolio Light Elite Leader: She is the Elite leader of the Light village and the master of all light techniques. The last surviving priestess in the world who is entrusted with the light of holiness. She commands the forces of the light fighters, who guard her and the Light village from every single threat. The Elite Leader also guards the secret light techniques of the Light village, so in order to get to it you have to go past the Light Elite Leader herself. It is difficult to stand up against the blinding and luminous light techniques, and the light of holiness that lets her control her opponent’s mind for a limited time is a move that has no possible counter. Asura: He is the mysterious warrior who rose to power and became a legend after the Great War. He and his men destroyed the Shadow village and built the Destro tower on that ravaged land. He then began ruling all the other villages and was seen as the protector of the world, but the truth is far off from this reality. Asura is the most powerful being in the world who is able to control all the elements one at a time. He is revealed to be a soul stealer and a evil being. Apart from that ability he has his own combating technique. And the power of 77
  • 78. Mantena Raviteja Portfolio transforming into an unstoppable beast like monster that would so anything to kill the opponent and steal its soul. TECHNICAL GAME PHYSICS Nora is controlled with an analogue stick, which can be moved in any desired direction and Nora will move accordingly. Nora can jump, run, walk and sneak around the environment with ease. Nora has two weapons held in both her hands and she also can use different elemental power. When Nora uses her weapons she is very quick. She can jump and crouch with her weapons to improve her attacks. Nora can use many different magic attacks on her enemies with the help of elementals. The attacks she uses with her weapons are all based on physical laws. The environment also reacts to the damages done due to attacks. When Nora gets attacked her body will react to it the way normal human bodies react to it. She will yell in pain and you can also see blood spilling .The blood spilling will be exactly the same as how blood from human beings is spilled when they are attack by swords or guns. The game will feature the look and the feel of a next generation game with pre­calculated physics simulations as rendering techniques that use cube mapping as opposed to real­time reflection. The game will have perfect shadows depending the direction of the light. The game 78
  • 79. Mantena Raviteja Portfolio will also have many shader effects will make the game look very intensifying. There will also be dark backgrounds to make the game look a little scary. Although the game consists a lot of magic elements to which the laws of physics cannot be applied, the game will be made using intensive physical calculation for the movement and weapon usage. The game will use simulated technique to make the magic as realistic as possible. ARTIFICAL INTELLIGENCE Asura’s fighters’ AI will cause different enemies to behave in different ways according to their characteristics, weapons and physical abilities. For example Asura’s warriors will surround in big group and attack the player from all directions, as they are weaker, while Asura’s swordsmen look to stay close and attack with their sword inflicting damage. And Asura’s elites are much stronger than the warriors and swordsmen as they hide in dark and attack the player quickly. Elemental fighters’ AI will cause each elemental to attack in a different pattern due to their unique physical abilities and characteristics. For example Wind fighters would fly and evade attacks, fire fighters are most likely to stay close and self explode, lightning fighters would strike fast and run, all use their abilities in fights but are slightly weaker than the boss of the level. Boss AI will use a vast number of attacks and will gain power from the environment and enhance their elemental abilities, so the player can learn other elemental attacks in order to defeat them, some bosses will even move increasingly faster, fly shape­shift or stay invisible all depending on their elemental abilities. The Main boss although is an exception, as he is access to all elemental attacks and all unique physical abilities. VISUALS AND SOUND ART STYLE 79
  • 80. Mantena Raviteja Portfolio Twisted fate has an emphasis on dark tones with the elements playing a key part is in the bringing out the game colors. The elemental effects are very stylized to stand out They will be able to interact with the environment to add life to the overall dark mood in the game. Characters show a resemblance to the element they are bonded to but still have on overall human look and nature to them. The levels and items have very straight edges to them and closely resemble their real life counterparts. Blood is present but will not overpower the rest of the other visual effects Mood The story closely reflects the mood of the game. There are some comedic moments to ease the tension but it is mostly filled with grief and anger. Resolution The game will run at 1080p and be locked at 60fps SOUND AND MUSIC The game’s soundtrack and background music will vary from map to map and also vary according to the situation Nora is in. When Nora spawns there will a slow symphony playing .As she begins her journey and becomes more and more powerful the songs also become powerful. The music will become heavier and a lot of bass will be used. When she is in a battle the music will be according to the boss she is fighting as tribe has a different theme of music. When Nora 80
  • 81. Mantena Raviteja Portfolio is fighting the final boss there will complete silence. When the boss drops dead the music that played when Nora spawned will play again. A MIDI style synthesizer produces the music. By using this technique the music can change subtly with the action by adding or removing instruments and changing tempos to provide players with an ever­changing dynamic game score. The sound effects in the game are used to provide clear, audible feedback to the action that is taking place on screen. The style of the sound effects is dark and very scary with lots of sounds combined together to create it. Sound effects are distinct and memorable so that players can instantly recognize actions just by the distinct noises. All sound effects are produced in a mono 44khz variable bit rate Ogg Vorbis format. This allows a good sound quality with minimal data space wastage. Sound effects are presented by the game’s 5.1 surround sound engine to provide players with a clear sonic understanding of their surroundings at all times. CINEMATICS Introduction Cinematic ­ Forest level A scene from the Shadow village transitions from the past to present showing a young girl playing with a doll. It starts out showing the village full of life with market noises and children playing. Things slowly start to fade to gray when a dark shadow sweeps the village engulfing 81
  • 82. Mantena Raviteja Portfolio everything in sight. Trees start to wilt and houses catch fires while the girl holds on to her doll tightly. As more devastation takes place she is suddenly finds herself being pulled further and further away from the village. She suddenly wakes up and looks beside her bed. It shows the doll posing as though it was covering in fear. Fire village: A conversation is taking between two guards. They are claiming of their village supreme mastery in fire should make them rulers of all the other villages. Using this chance Nora sneaks past them unnoticed. Earth village: A crystal ball shows a village under attack and in chaos. It slowly zooms out to show Asura in disbelief. He waves his hand across the crystal ball and walks away. Water village: A huge waterfall is shown with children playing underneath it. Suddenly an unexpected increase in current causes a huge downpour that washes everything away. No one if left in sight. Lightning village: A storm is forming as Nora makes her way to the village. As she navigates through the terrain she notices someone is following her. She quickly tries to chase after this unknown individual but loses track of him. Sound village: As Nora approaches the sound village a piercing noise starts make her lose control of herself. It is a self defense mechanism that is activated by the sound village to scare of intruders. 82
  • 83. Mantena Raviteja Portfolio Wind village: A tornado is sweeping across the village as Nora arrives. She looks up and sees an unknown ship flying across the sky. Light village: Asura is seen at the light village spreading his propaganda. Upon spotting Nora he instructs his guards to finish her off. Destro tower: Shows the might of the tower as every floor seemed flowing with all the elemental energy the villages possessed. Ending Cinematic: The ending cinematic shows the collapsing of the destro tower and all villagers gathering to greet their new champion. In the distance a girl is playing with Nora’s doll. Resume Name ­ Mantena Raviteja Address – Singapore International Campus, 1A Lutheran Road, Singapore, 267745 Contact ­ +6590359499, +919603294900 Gender – Male Citizenship – Indian 83
  • 84. Mantena Raviteja Portfolio Immigration Status – Singapore Student Pass Work Experience Fx Labs from Feb ‘08 – June ‘09 Website : www.fxlabs.com Title : Quality Analysis Tester Job Description  Tested games for errors and bugs.  Interacted with the Lead programmer, animator and designer to rectify errors and also give them feedback about the games.  Actively participated in the production of Agni, Dhoom, Ghajini and Archie’s riverdale run. Orange Media from July ‘09 –December ‘09 Website : www.orangemedia.co.in Title : Marketing Executive Job Description  Created a concept for radio show.  Spearheaded the marketing team to come up with creative and innovative ideas for marketing. GoLive from September ‘09 – October ‘09 Title : Free Lance Flash Game designer. Job Description  Had to localise existing flash games.  Refurbished international flash games and gave them a more local / regionalized feel to them. Education Institute Name: Sae Institute Singapore Website: singapore.sae.edu  Currently doing my B A in animation  Have finished my diploma in screen (Animation). 84
  • 85. Mantena Raviteja Portfolio Institute Name: Maya Academy of advanced cinematic Website: www.maacindia.com  Did a Diploma in AD3D+. Personal Projects  Baby Sumos – Baby sumo’s is an I Phone game which is currently under development. It is a cute action game which consists of 2 different playable modes. The game consists of 11 characters, 11 levels. The game is being created by a team of 2 members. My roles in this project are game producer, project manager and level designer. I am also the game designer for this game. I have done the balancing and come up with a unique game play idea for this game.  Article writing – I have written a few articles about Starcraft and E­Sport which were very well appreciated by the gaming audience. The links of my articles are posted below  Starcraft in Korea ­ http://www.teamliquid.net/forum/viewmessage.php?topic_id=190835  Evolution of E­Sports ­ http://www.teamliquid.net/forum/viewmessage.php?topic_id=192531 These articles have been posted in various other blog sites and gaming portal and I have received very good reviews from all the sites.  Gaming Event Organisation – I have organised gaming tournaments and leagues for Go live and art of war. The Leagues consisted of players from all over India and I was given the role of a project manager for these leagues. I had to come up with the schedules, make sure the players are online at the time slot given to them. Make sure players can to the final event location without any travelling hassles. Software Skills  Maya 85
  • 86. Mantena Raviteja Portfolio  Adobe Photoshop  Adobe Flash  Microsoft Office Language Known  English  Hindi  Telugu  Learning Korean Other accomplishments in gaming  Lead my Counter Strike team to victory in World cyber games regional event and also won the all Indian Counter Strike tournament.  Was a guild leader in World of Warcraft. I had to manage 40 people to come and raid every night and to organise events.  I made custom training maps on the galaxy level editor to help newcomers improve in Starcraft2.  Had a world ranking of 14 in age of mythology.  Currently representing India in global Starcraft2 events. 86