Short presentation focussing on HTML5 canvas - how it works, why it matters. Delivered as part of an Opera-internal set of presentations by the Developer Relations team on 23 February 2010 in Oslo
4. canvas has standard API methods for drawing
ctx = canvas.getContext("2d");
ctx.fillRect(x, y, width, height);
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x, y);
ctx.bezierCurveTo(x1, y1, x2, y2, c1, c2);
and loads of other exciting functions – if you
like maths and stuff