23. IMPLICATIONS
• The first new medium of the 21st Century is here - virtual reality. Develop
content with VR in mind
• New tech and scale need not be estranged. Use native thinking to bring IoT to
the masses
• Text→Image→Audio→Video→3D→AR→VR (content’s inevitable march from
static to fully immersive continues)
• Gamification of activities brings passion points to life - reward consumers for
engagement.