Project by Paulo Frias, Ricardo Cruz and Ricardo Fernandes - Portuguese as a second language through virtual worlds.
Presented at CICE - Canada International Conference on Education - http://www.ciceducation.org/Ciceducation/CICE-2010/
This project is a proposal for a case study that aims to describe and understand communicative and pedagogical processes involved in Second Life® in a context of second language learning and teaching interaction, by modeling in world lessons of Portuguese as a second language for Erasmus students. The purpose is to understand how an immersive context stimulates learning by evolving students in a virtual reality situation where real life language context situations are provoked and where ‘not possible in real life’ learning routines happen. This will experiment the advantages of this platform compared to real life teaching and learning contexts, as it allows a synchronous and simultaneous use of voice and text both by teacher and students.
Presented at International conference on university telecollaboration for language teaching, Léon February 2014.
http://www.uni-collaboration.eu/?q=node/590
Conversations with native speakers present the second‐language learner with an incredible opportunity to practice and acquire a language. By using software programs such as Skype, students
can improve their language proficiency as well as have access to a new cultural experience beyond the borders of the classroom. This can be seen as the closest way to give the students a travel abroad experience using the advantages of technology.---Presented by Maria del Pilar Melgarejo-Acosta, Department of Spanish & Portuguese, University of Wisconsin - Milwaukee
Conversations with native speakers present the second‐language learner with an incredible opportunity to practice and acquire a language. By using software programs such as Skype, students
can improve their language proficiency as well as have access to a new cultural experience beyond the borders of the classroom. This can be seen as the closest way to give the students a travel abroad experience using the advantages of technology. - Presented by Maria del Pilar Melgarejo-Acosta, Department of Spanish & Portuguese, University of Wisconsin - Milwaukee
A short presentation prepared for a meeting on telecollaboration and introducing the work of Dr. Sarah Pasfield- Neofitou from Monash University, Australia.
This project is a proposal for a case study that aims to describe and understand communicative and pedagogical processes involved in Second Life® in a context of second language learning and teaching interaction, by modeling in world lessons of Portuguese as a second language for Erasmus students. The purpose is to understand how an immersive context stimulates learning by evolving students in a virtual reality situation where real life language context situations are provoked and where ‘not possible in real life’ learning routines happen. This will experiment the advantages of this platform compared to real life teaching and learning contexts, as it allows a synchronous and simultaneous use of voice and text both by teacher and students.
Presented at International conference on university telecollaboration for language teaching, Léon February 2014.
http://www.uni-collaboration.eu/?q=node/590
Conversations with native speakers present the second‐language learner with an incredible opportunity to practice and acquire a language. By using software programs such as Skype, students
can improve their language proficiency as well as have access to a new cultural experience beyond the borders of the classroom. This can be seen as the closest way to give the students a travel abroad experience using the advantages of technology.---Presented by Maria del Pilar Melgarejo-Acosta, Department of Spanish & Portuguese, University of Wisconsin - Milwaukee
Conversations with native speakers present the second‐language learner with an incredible opportunity to practice and acquire a language. By using software programs such as Skype, students
can improve their language proficiency as well as have access to a new cultural experience beyond the borders of the classroom. This can be seen as the closest way to give the students a travel abroad experience using the advantages of technology. - Presented by Maria del Pilar Melgarejo-Acosta, Department of Spanish & Portuguese, University of Wisconsin - Milwaukee
A short presentation prepared for a meeting on telecollaboration and introducing the work of Dr. Sarah Pasfield- Neofitou from Monash University, Australia.
Fit for purpose through telecollaboration: a framework for multiliteracy trai...the INTENT project
The need to prepare learners for meaningful participation in technology-based activities and thus the need for digital competence (DC) has not only surfaced in the scholarly literature related to the learning and teaching of languages (Hubbard, 2004, 2013; Thorne & Reinhardt, 2008; McBride, 2009; Hauck, 2010), DC has also been acknowledged as one of the 8 key competences for Lifelong Learning by the European Union (Official Journal L 394 of 30.12.2006). It is seen as a so called transversal key competence which enables learners acquiring other key competences (e.g. languages, mathematics, learning to learn, and creativity) and required by all citizens to ensure their active participation in society and the economy.
The authors will argue that telecollaborative exchanges are an ideal setting for learner preparation to this effect. They will also put forward the idea that training in this key competence should be designed in a way that allows learners to comfortably move along the continuum from informed reception of technology-mediated input, via thoughtful participation in opinion-generating activities through to creative contribution. Particular consideration will be given to the fact that both the input and the output representing the beginning and the end of the described continuum are usually of a multimodal nature, i.e. draw on a variety of semiotic resources (Kress & van Leeuven, 2001) or modes such as “words, spoken or written; image, still and moving; musical […] 3D models […]” (Kress, 2003). Current and future learners who can comfortably alternate in their roles as “semiotic responders” and “semiotic initiators” (Coffin & Donohue, forthcoming) will reflect the success of training programmes which take account of multimodality as a core element of digital communicative literacy skills, also referred to in the literature as new media literacy or multiliteracy.
The purpose of this contribution, then, is to look at the concept of multiliteracy from a language instruction perspective. In the first part, the concept of multiliteracy itself will be investigated and will provide the backdrop for our suggested pedagogical approach to meet the need for learner preparation and training. Next, based on the theoretical framework of multimodal meaning making (Kress, 2000), a model for designing instruction grounded in multiliteracy will be proposed. Its main purpose is to help language educators guide learners through the aforementioned stages of multiliteracy skills development. Finally we will give some pointers as to how the model could be applied in a variety of multimodal language learning contexts.
Fit for purpose through telecollaboration: a framework for multiliteracy trai...the INTENT project
The need to prepare learners for meaningful participation in technology-based activities and thus the need for digital competence (DC) has not only surfaced in the scholarly literature related to the learning and teaching of languages (Hubbard, 2004, 2013; Thorne & Reinhardt, 2008; McBride, 2009; Hauck, 2010), DC has also been acknowledged as one of the 8 key competences for Lifelong Learning by the European Union (Official Journal L 394 of 30.12.2006). It is seen as a so called transversal key competence which enables learners acquiring other key competences (e.g. languages, mathematics, learning to learn, and creativity) and required by all citizens to ensure their active participation in society and the economy.
The authors will argue that telecollaborative exchanges are an ideal setting for learner preparation to this effect. They will also put forward the idea that training in this key competence should be designed in a way that allows learners to comfortably move along the continuum from informed reception of technology-mediated input, via thoughtful participation in opinion-generating activities through to creative contribution. Particular consideration will be given to the fact that both the input and the output representing the beginning and the end of the described continuum are usually of a multimodal nature, i.e. draw on a variety of semiotic resources (Kress & van Leeuven, 2001) or modes such as “words, spoken or written; image, still and moving; musical […] 3D models […]” (Kress, 2003). Current and future learners who can comfortably alternate in their roles as “semiotic responders” and “semiotic initiators” (Coffin & Donohue, forthcoming) will reflect the success of training programmes which take account of multimodality as a core element of digital communicative literacy skills, also referred to in the literature as new media literacy or multiliteracy.
The purpose of this contribution, then, is to look at the concept of multiliteracy from a language instruction perspective. In the first part, the concept of multiliteracy itself will be investigated and will provide the backdrop for our suggested pedagogical approach to meet the need for learner preparation and training. Next, based on the theoretical framework of multimodal meaning making (Kress, 2000), a model for designing instruction grounded in multiliteracy will be proposed. Its main purpose is to help language educators guide learners through the aforementioned stages of multiliteracy skills development. Finally we will give some pointers as to how the model could be applied in a variety of multimodal language learning contexts.
Open Educational Resources for less used languages in an increasingly digital...LangOER
Open Educational Resources for less used languages in an increasingly digital everyday culture: What are the challenges and how do we tackle them?
Presentation by Sylvi Vigmo, University of Gothenburg
#LangOER project: http://langoer.eun.org
Storify of the webinar: http://bit.ly/1ysnIZy
Apresentação da MUBi - Mobilidade Ciclável em Braga - 18 de julho de 2013Ricardo Cruz
Apresentação da MUBi - Mobilidade Ciclável em Braga - 18 de julho de 2013. Debate organizado pela Associação Braga+.
O programa inclui breves apresentações por parte dos cinco oradores convidados, todos eles ligados de alguma forma à questão da mobilidade sustentável, desde o planeamento urbano à implementação de transportes públicos urbanos e à promoção do uso da bicicleta como meio de transporte: Eng. Baptista da Costa, Ricardo Cruz (MUBi), Tiago Carvalho (FPCUB), Artur Silva (TUB), Victor Domingos (Braga Ciclável).
Second Language for Erasmus Students - VWBPE 10Ricardo Cruz
Presentation to deliver in-world on March 12-13 - Proposal by Paulo Frias, Ricardo Cruz e Ricardo N. Fernandes.
Virtual Worlds - Best Practices in Education 2010.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
2. Communication Sciences University of Porto Portugal Second Language Teaching in Virtual Worlds: The Case of European College Students under the Erasmus Programme Paulo Frias, Ricardo Cruz, Ricardo Fernandes
3. What are virtual worlds (VWs)? What is Second Life (SL)? Why should we use them in our teaching practice?
30. Objectives • Understand communicational processes in Second Life, in a context of second language learning
31. Hypothesis • • Students can learn a foreign language in a VW • Students can overcome cultural limitations and expectations usual in traditional classrooms
32. Methodology • • Students can overcome cultural limitations and expectations usual in traditional classrooms • Focus group: sustainability of the project • Lessons: computer-mediated communication
46. Advantages • • Students can overcome cultural limitations and expectations usual in traditional classrooms • E-learning in VWs reduces costs • Stimulates the diversification of courses offered
47. Advantages • • Students can overcome cultural limitations and expectations usual in traditional classrooms • Formation outside the traditional classroom context • No rules: space, class attendance, time and rhythm
53. Expected Results • • Students can overcome cultural limitations and expectations usual in traditional classrooms • Superior levels of interactions and assimilation • Engagement: reciprocity and cooperation • Active learning