Judging the Relevance and worth of ideas part 2.pptx
Student centred learnings in UKM
1. Student Centered
Learning in UKM
Riza Atiq Rahmat
Universiti Kebangsaan Malaysia
(The National University of Malaysia)
2. Changes Surrounding Universities
in Malaysia
• The economic and job market are constantly changing
at a very fast rate
• Manufacturing and other economic activities are
rapidly shifting to China and India
• Internet facilities are changing students’ learning habit
• The students are digital native
• Universities are expected to commercialise its research
products
• Changing of Malaysian economic base from agriculture
>> manufacturing, to high–tech >> knowledge-based
>> entrepreneur-Innovation based in a very short time
3. OBE
(Pembelajaran Berasaskan Hasil)
• Student-centered learning
• Empirically measuring student performance,
which are called outcomes
• It requires that students demonstrate that they
have learned the required skills and content
• Often incorporate a host of many progressive
pedagogical models and ideas, such as block
scheduling, project-based learning, problem-
based learning, work-based learning …..
6. Graduate attributes
Program Outcomes
• Complex problem solver
• Knowledge producing graduate
• Share, remix and capitalise on new ideas
• Embrace change rather than fighting change
• Innovative-Entrepreneurial
• Global
• Leverage and collaboration
• Strong ethic
7.
8. Delivery
Outcomes Delivery
• Complex problem solver • Complicated project
• Knowledge producing graduate
• Research Project
• Share, remix and capitalise on
new ideas • Multi-disciplinary Problem
• Embrace change rather than Based Learning
fighting change • Case Study
• Innovative-Entrepreneurial
• Joint project with foreign U
• Global
• Leverage and collaboration • Group project
• Strong ethic
12. Outcomes Delivery Assessment
Complex problem solver Complicated project Project Report, portfolio
Knowledge producing Research Project Project report, portfolio,
graduate presentation
Share, remix and capitalise Multi-disciplinary Problem
on new ideas Based Learning
Embrace change rather Case study
than fighting change
Innovative-Entrepreneurial Case study, simulation,
serious game
Global Joint project based
learning
Leverage and collaboration PBL, case study
Strong ethic PBL, simulation, serious
game
13. Changing UKM Curriculum
2009 Gradually change to…..
Teacher centered Student centred
Prescription/rigid outcomes based Beyond Learning Outcome (unexpected)
Limited stake holders involvement Active stake holders involvement
Individual Collaborative
Timetabled Immersive collaborative environment
Course based Project based
Tested (eg. Examination) Exhibit (more authentic)
Top down Bottom up (student initiative)
Expertise led Experience led
Local Global
14. Requirement
• Lecturer quality and professional certificate
• Digital learning environment
• Student Total Learning Experience
environment
15. Paradigm shift:
•From teacher centered to
student centered,
•From teaching to facilitating,
•From lecturer to learning
experience designer
16. Residential
space
Faculty
space
Cultural
space
Library Innovative
space entrepreneurship
space
Co-
curriculum
Community space
space
Industrial
Internationalisation
space
space
and attitude
Knowledge, skills
Time
Experience
Student Total Learning
25. Living laboratories
A traditional laboratory usually is isolated
from society and industrial community.
Researchers usually are immersed in their
research without contact with the real
world. As a result, most research products
do not immediately benefit the society
I am very sure that we all conviced that the world is changing very fast. The new knowledge now may be obsulete in five years. The most attractive job today may diminish tomorrow. Expertise becomes commodity. Large fund is transferred to other countries within a few second or by a mouse click. In Malaysia; The economic and job market are constantly changing at a very fast rate Manufacturing and other economic activities are rapidly shifting to China and India Internet facilities are changing students’ learning habit The students are digital native Universities are expected to commercialise its research products Changing of Malaysian economic base from agreculture to manufacturing, to high–tech >> knowledge-based >> entrepreneurship >> Innovation-based in a very short time. Our society is actually changing at a very fast rate to an innovative society.
In preparing our graduates to face the future, let’s see the required attributes:
In UKM, we exemined all our programs’ curriculum in 2008 and this is the summary of our finding
Beside curriculum, lecturer quality, ICT enrichment and learning experiences must be in tendem with requirement of curriculum delivery. The quality of education will not exceed the quality of the lecturer. For this purpose we revamped our training modules and introduced a compulsory program for the lecturer in 2010. Our learning management system (e-learning system) was upgraded in 2008 and the whole campus, about 1000 acres, became a WIFI zone.
In early 2010, the senate approve Student Totoal Learning Experience Policy. The main aim of the policy is to prepare our students to be in compatible with Society 3.0, well rounded graduates with the highest achievement in cognitive, affective and psychomotor domains as well as in emotional and spiritual quotients. The challenge is to transform ourselve as lecturers to become integrated learning experience designers.
Learning everywhere, anytime, any palce. Our 1000 acre campus becomes learning space and broad band WIFI zone
As more project based and collaborative learning, the students learn from each other. Most of the time they can synthesis new knowledge and offer new solutions that we have never think of.
A traditional laboratory usually is isolated from society and industrial community. Often, researchers are immersed in their research without contact with the real world. As a result, most research products do not immediately benefit the society
Langkawi Geopark, for example, is the place where UKM students carry out their research on geology, tourism, empowerment of local population economically and small industries. The research products are utilised to develop Langkawi Island in a sustainable way. These activities contributed significantly to World Geopark status in June 1, 2007 by UNESCO.
Bandar Baru Bangi is other example of living laboratories. It is used by urban transport, architecture, urban design, electronic, education, social study and economic students. The research activities are carried out and implemented immediately in this town. For example, research in urban transport management system and smart camera were conducted and the research output are now implemented to manage urban transport and crime prevention in this town