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Can The Third Sector Use Second Life Roo Reynolds

Presentation to a British charity in January 2008.

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Can The Third Sector Use Second Life Roo Reynolds

  1. Can the Third Sector use Second Life and other Social Media ? Roo Reynolds - Metaverse Evangelist, IBM
  2. “This is all a part of the moving illustration drawn by his computer according to specifications coming down the fiber-optic cable. The people are pieces of software called avatars. They are the audiovisual bodies that people use to communicate with each other in the Metaverse.”
  3. games http://flickr.com/photos/ian_d/30859899/ http://flickr.com/photos/earlg/304373180/ http://flickr.com/photos/dailysnap/360147199/
  4. games • 69% of American heads of households play computer or video games • The average game player age is 33 • 25% of gamers were over the age of 50 • 42% of online game players are female • Women aged 18 or older = 30% • Boys age 17 or younger = 23% Source: Entertainment Software Association “Essential Facts about the Computer and Video Game Industry, 2006” http://flickr.com/photos/ian_d/30859899/ http://flickr.com/photos/earlg/304373180/ http://flickr.com/photos/dailysnap/360147199/
  5. EVE Online
  6. World of Warcraft http://www.flickr.com/photos/therift/130671212/
  7. The new golf? http://www.flickr.com/photos/ssanyal/563492429/
  8. 55 + stats 45 - 54 35 - 44 Age 25 - 34 • growth 18 - 24 13 - 17 0 10,000 20,000 30,000 40,000 50,000 User Count darrenherman.com 2003 2005 2006
  9. major league baseball mlb.com
  10. aloft “Over the past few months, we have actively solicited input from you, the Second Life residents, on such design features as public spaces, guest rooms and exteriors – everything from color palette to space planning. After reviewing all of your comments, several changes to the overall design of aloft are a direct result from your feedback. Not only have these changes been applied to the virtual hotel, they will also be reflected in the “real-life” aloft hotels.” http://www.virtualaloft.com/
  11. “We developed Scion City to connect with the trendsetters. That's our target demographic - people who do things first. Trendsetters are instrumental in promoting brands.” Adrian Si, Interactive Marketing Manager, Scion
  12. http://www.keikotakamura.com
  13. http://digitaldouble.blogspot.com/2007/07/watch-worlds.html
  14. The Gartner Hype curve
  15. The Gartner Hype curve Facebook? Second Life?
  16. The Gartner Hype curve Facebook? Second Life? Social software? Virtual Worlds?
  17. Cyworld Qwaq 3B Habbo Hotel Kaneva OLIVE
  18. http://flickr.com/photos/generated/416810/ Social Networking
  19. http://flickr.com/photos/shawdm/820926627/ User Generated Content
  20. Relay for Life US$118,500
  21. conclusions http://flickr.com/photos/-wit-/275384936/
  22. people want to connect http://flickr.com/photos/generated/416810/
  23. people want to participate http://flickr.com/photos/shawdm/820926627/
  24. http://eightbar.co.uk
  25. http://rooreynolds.com Roo Reynolds - What’s Next? http://slideshare.net/rooreynolds
  26. Questions and discussion
  27. How do virtual currencies and real money interrelate?
  28. How did IBM get started in virtual worlds?
  29. How do virtual worlds compare with teleconferencing and videoconferencing?
  30. What do you think we be focussing on in the next 12 months? What kind of applications?
  31. User generated content vs keeping control
  32. Thanks