4. REACHING
MOBILE MASS
Apple ARKit Google ARCore
• 600 million iOS devices with iOS11/ARKit by end of 2018,
reaching 900 million with ARCore & Facebook Camera Effects
• 3 billion AR mobile installed base by end of 2021
Source: Digi-Capital, October 2017 4@RoriDuBoff | Accenture | October 2017
5. GOOD TERMS TO KNOW
• MARKERLESS AR
Augmented reality apps (e.g. ARKit, ARCore, Tango) that can be initialized
anywhere. They do not require any pre-knowledge of a user's environment to
overlay 3D content into a scene and hold it to a fixed point in space.
• VIO
Visual Inertial Odometry. Fusing camera sensor data with core motion data to
sense how the device moves within the real world (world tracking)
• SLAM
Simultaneous Localization and Mapping. Horizontal plane detection to place AR
objects accurately within real world environments
5@RoriDuBoff | Accenture | October 2017
14. 5.
Play and connect with virtual
characters that come to life in
the real world
(environment-based gaming, activity and storytelling)
14@RoriDuBoff | Accenture | October 2017
22. DESIGNING USE CASES:
PURPOSE-DRIVEN IDEAS
22@RoriDuBoff | Accenture | October 2017
- 1 -
Visualize products
& places in
real-world
environments
- 2 -
Customize
& decorate
surroundings
- 3 -
Stylize
& transform
self and
others
- 4 -
Navigate
places &
spaces faster
and easier
- 5 -
Play &
connect
with virtual
characters that
come to life in the
real world
- 6 -
Enhance
learning &
communications
- 7 -
Dimensionalize
data insights
- 8 -
Guide
workflow with
information
overlays
- 9 -
Create
3D content &
experiences
- 10 -
Humanize
objects with 3D
movement &
personality
23. 3 MILLION +
ARKIT APPS INSTALLED IN ONE MONTH
Apps that use Apple’s
ARKit have been installed
more than 3 million
times since iOS 11 was
released in September
2017.
Source:
Sensor Tower, Oct 19, 2017
24. THE WORLD IS
YOUR INTERFACE
Beyond the device screen, think about real world interactions all around you
AR EXPERIENCES
@RoriDuBoff Accenture | October 2017 24
25. AR EXPERIENCES
Beyond a mobile app,
think about creating ongoing meaningful connections with users in their daily lives
LIVING STORIES
@RoriDuBoff Accenture | October 2017 25
26. CLOSING THOUGHTS
Design use
cases with
purpose driven
ideas
The world is
your interface;
look beyond the
mobile screen
Think beyond a
mobile app;
create
living stories
Amplification
drives user
activation
@RoriDuBoff Accenture | October 2017 26
3 MILLION APPS INSTALLED SO FAR ACCORDING TO APPLE
ight now most AR SLAM technologies like ARKit only use floor recognition and position tracking to place AR objects around you, so they don’t actually know what’s going on in your environment to correctly react to it. More advanced SLAM technologies like Google Tango, can create a mesh of our environment so not only the machine can tell you where the floor is, but it can also identify walls and objects in your environment allowing everything around you to be an element to interact with
- 1 -
Visualize products
& places in
real-world environments
- 2 -
Customize
& decorate surroundings
- 3 -
Stylize
& transform
self and appearance
- 4 -
Navigate
places &
spaces faster
and easier
- 5 -
Play & connect
with virtual characters that come to life in the real world
- 6 -
Enhance
learning
& communications
- 7 -
Dimensionalize data insights
- 8 -
Guide
workflow with information overlays
- 9 -
Create
3D content and experiences
- 10 -
Humanize
objects with 3D movement and personality