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Saves the day.
Agile and Scrum Workshop
Agile & Scrum
Rainer Stropek
software architects gmbh
http://www.timecockpit.com
rainer@timecockpit.com
@rstropek
Workshop
Web
Mail
Twitter
Agile
development – what’s
different?
Agenda
Scrum
basics – how does it
work?
Operational
excellence – how to
get the most our of
Scrum?
Discussion
Open Space, interview
Source: Flickr (Common Creative)Source: MSDN
Source:Wikipedia
Source: Flickr (Common Creative)
Agenda
 Session 1: Basics of Agile Development
08:00-09:15
Coffee break 09:15-09:30
 Session 2: Scrum
09:30-11:00
Coffee break 11:00-11:15
 Session 3: Operational Excellence With Scrum
11:15-12:30
Lunch 12:30-13:30
 Session 4: Discussion, Interview
13:30-15:00
Workshop
 Please mute your phones and close mail apps
We will pay attention to time management  breaks for phone calls and/or mails
 Stay open for new approaches
Scrum might be different to what you are used to
 Make it interactive
Ask questions, provide feedback
Participate in the Open Space discussion in session 4
Agile
development – what’s
different?
Agenda
Scrum
basics – how does it
work?
Operational
excellence – how to
get the most our of
Scrum?
Discussion
Open Space, interview
Source: Flickr (Common Creative)Source: MSDN
Source:Wikipedia
Source: Flickr (Common Creative)
Waterfall Model
Traditional Process
Agile and Scrum Workshop
…or variants of it (e.g. V-Model); read more in Wikipedia
Big Design Up Front
Detailed Product Planning
Requirements elicitation
Software Design
Carefully think through and design the
end product.
Testing
Make sure that implemented product
works how it was designed in
product planning stage
Documentation
Reduce dependencies on certain
people/teams
Requirements Specification
Design Design Document
Implementation Product & Doc
Testing Acceptance
Maintenance
Documentation
Traditional Process
 It is simple, logical, and easy to understand
Before you build something, you have to know what to build
 Save money by emphasizing up-font planning phase
„Show me how you started your project and I can tell you how it will end“
Bugs found in early project stages are less costly to fix
Goal: Predictable, repeatable process
Traditional Process
 Reduce risk by taking enough time to plan
Predict features, quality, milestones, costs, etc.
Well researched techniques for requirements elicitation and management including
prototypes
 Documentation is very important
Specification might be part of a contract
Get independent of people/teams
Goal: Predictable, repeatable process
Traditional Process
 All good ideas must come at the beginning
A great idea in a late process cycle becomes a threat
 Written documentation only makes us feel safe
It proves that we have worked hard, it preserves knowledge even if people change
Will it be read? Is it complete?
“It feels that we are spending more time writing documents than producing software”
 “Aha” effect
Best ideas often appear during first hands-on experiences
Deliver what has been asked for (“written in stone”), not what is needed
It seams logical - what’s wrong?
Traditional Process
 Times are changing
Planning (or guessing) what the future will bring is hard, if not impossible
Requirements often already change during (extensive) planning phase
There is a cost in being able to repeat in a world that changes fast
 It is not much fun for a team
A rigid, change-resistant process destroys team work
 “If it does not work, we just have to do it better!”
It seams logical - what’s wrong?
Stacey’s Agreement and Certainty Matrix
Plan-driven
Approach
Agile and Scrum Workshop
Read more…
Needed for highly structured
physical environments
E.g. manufacturing, construction
industries
Might work for simple projects
Predictive
Fails for complicated projects
Adaptive needed
Prototyping might help
Completely unsuitable for
complex projects
Research projects
Experimental development
Technology
Close to
certainty
Far from
certainty
Requirements
Far from
agreement
Close to
agreement
Targetting Economy of Scope
Software Factory
Custom Code
Project A
Custom Code
Project B
Base Class Library
Targetting Economy of Scope
Software Factory
Custom Code
Project A
Custom Code
Project B
Base Class Library
Common Components
Targetting Economy of Scope
Software Factory
Custom
Component
Project A Project B
Base Class Library
Common Components
Custom
Component
Custom
Component
Custom
Component
Model, Extensions, Configuration, Scripts Model, Extensions, Configuration, Scripts
Patterns, Practices, Guidelines
Software Factories
Multiple implementations (=Copies) of
the same design/product
 Cost per unit of output generally
decreasing with increasing scale as
fixed costs are spread out over more
units of output
 Examples
Manufacturing
Software (e.g. shipping versions on DVDs)
Economy of Scale
Production of multiple designs and their
initial implementations
 Similar designs based on common
techniques and technologies
 Examples
Construction industry (e.g. bridges, sky scrapers)
Custom software in a specific domain
Economy of Scope
Traditional Process
"There are two approaches, evolutionary and single step [waterfall], to full capability.
An evolutionary approach is preferred. … [In this] approach, the ultimate capability
delivered to the user is divided into two or more blocks, with increasing increments
of capability...
software development shall follow an iterative spiral development process in which
continually expanding software versions are based on learning from earlier
development.“ US Department of Defense, Acquisition Strategy Considerations, Source: Wikipedia
Many organizations are turning away from waterfall
Manifesto for Agile Software Development
Basic Ideas
Agile and Scrum Workshop
We are uncovering better ways of developing software by doing it and
helping others do it. Through this work we have come to value:
• Individuals and interactions over processes and tools
• Working software over comprehensive documentation
• Customer collaboration over contract negotiation
• Responding to change over following a plan
That is, while there is value in the items on the right, we value the items
on the left more.
Source: agilemanifesto.org (2001)
Welcome changes
Response flexible and fast
Lightweight development
methods
Iterative and incremental
development
Self-organizing, cross-
functional teams
Iterative Approach in Agile Development
Incremental
Development
Agile and Scrum Workshop
Source: MSDN
Adaptive Planning
Time-boxed iterations
E.g. Sprints in Scrum,
Iterations in XP
Regular interactions
E.g. Business and development,
team members
Agile Principles
 Early and continuous delivery of valuable software
Frequent software delivery (weeks to a couple of months; the shorter the better)
Working software is the primary measure of progress
 Welcome changing requirements
Changes are welcome for the customer's competitive advantage
 Business people and developers work together daily
Convey information preferably by face-to-face conversation
Co-location is preferred
Agile Principles
 Build projects around motivated individuals
Cross-functional, self-organizing team of typically 5-9 people
Sustainable pace avoiding crunch-time and “death marches”
 Technical excellence and good design enhance agility
The best architectures, requirements, and designs emerge from self-organizing teams
 Simplicity is essential
Maximize the amount of work that is not done
This is what lean development is all about!
Agile Principles
 Regularly reflect on how to become more effective
Truth in every communication
Facilitate positive conflicts
Read more at agilemanifesto.org
Adaptive vs. Predictive Process
Release Planning
Agile and Scrum Workshop
Iterative approach instead of big up front planning
Very detailed plan about
short-term work
Shared across entire team
Mid-term: Committed
stories/features
Regularly shared/revised with business
Long-term: Strategic level,
range of functionality
Continuously revised throughout the
project
Time
We know exactly
what we are going
to do next week
We have an idea of
where we are going
to invest time in the
following month
We have a mission
statement for the
release in six months
Lean/Agile Methods
 Lean software development
 Extreme Programming (XP)
 Kanban
 Scrum (more about this later)
 …
XP vs. Scrum
Scrum XP
Product owner Customer
Scrum master XP coach
Team Team
Sprint Iteration
Sprint planning meeting Planning game
Kanban
Kanban Core Values
Agile and Scrum Workshop
Source: E. Brechner: Too much of a good thing? Enter Kanban
Visualize your work
Immediately identify work that is
waiting and will likely never be
finished
Limit Work in Progress
Constrain work in progress to
reduce cycle times
Reduce „Waste“ with Lean
 Overproduction
Don‘t produce more than you need
Too complex, too general, too extensible, …
Solution: Frequently reprioritize work based on business value
Image Source: Lacey M.: The Scrum Field Guide
Reduce „Waste“ with Lean
 Depth first instead of breadth first
Spec, design, code, and test limited number of features completely before moving on
Stay focused on producing value instead of infrastructure
Fail early
 Transportation
Reduce waiting time between team members and teams
E.g. build times, branching, incompatible office hours
 Motion
Know how you spend your time and reduce time used to find stuff
E.g. bug tracking system instead of emails, source code repository
Reduce „Waste“ with Lean
 Over-processing
Over-engineering, e.g. optimize code that is performing adequately
TDD, SDD
 Inventory
Undelivered work, typical for breadth-first development
You can’t deliver value, you can’t get feedback
 Waiting
Optimize the flow of features by having the right amount of PMs, Devs, and Testers
E.g. Drum-Buffer-Rope concept of Theory of Constraints (TOC)
Video: Lucy Candy Factory
Remember The
Agile Values?
Agile and Scrum Workshop
Source: YouTube
Self-organizing, cross-
functional team
Sustainable pace avoiding
crunch-time
Truth in every communication
Reduce „Waste“ with Lean
 Defects
Reduce the need for rework by e.g. TDD
Detect architectural issues by doing depth-first development
Limits/Problems of Agile
 Primary Goal: Predictability,
stability, and high assurance
Can be based on a contract
 Scales better to large projects
with many participants
 Covers a broad spectrum
Used in contracted software development,
addresses product line, organizational, and
enterprise concerns that span multiple projects
Plan-Driven Approach
 Primary Goal: Rapid value and
responsiveness to change
Needs a dedicated, collocated customer
 Works best for small to medium
sized teams
 Concentrates on a specific project
Still need for high-level planning, syncing
milestones across teams, cross-team scenario-
focused engineering, …
Agile Approach
Limits/Problems of Agile
 One-way, explicitly documented
knowledge
 Formally complete, consistent,
traceable, and testable
specifications
 Architecture-based design
Take advantage of software reuse e.g. across
product lines
Plan-Driven Approach
 Frequent, person-to-person
interaction
 Adjustable, informal stories with
frequent reprioritization and
iterative refinement
 Simple design
Risk of costly “architecture breakers”
Agile Approach
Agile Myths
 Myth #1: Agile = Scrum
There are many agile methods, Scrum is one of them
 Myth #2: In agile projects there is no planning
„What XP teams find valuable is the collaboration, elicitation, and balancing of priorities in the planning
act itself. The plans that result have a short half-life, not because they are bad plans, but because their
underlying assumptions have a short half-life.”
(Kent Beck, co-creator of XP)
 Myth #3: Agile means no documentation
Remember the agile manifesto: “while there is value in the items on the right, we value the items on the
left more”. Essential documentation is still valuable for customers, partners, and cross-team
dependencies
Agile Myths
 Myth #4: Agile means no up-front design
Technical excellence and good design are key. However, value responding to change more than sticking
to your original plan.
Misconceptions and Realities
Agile Myths
Agile and Scrum Workshop
Source: Boehm B., Turner R.: Balancing Agility and Discipline, Figure 2-3
YAGNI = You ain‘t gonna
need it
Dimensions Affecting Method
Agile Myths
Agile and Scrum Workshop
Source: Boehm B., Turner R.: Balancing Agility and Discipline, Figure 2-2
Saves the day.
Agile and Scrum Workshop
Q&A
Rainer Stropek
software architects gmbh
rainer@timecockpit.com
http://www.timecockpit.com
@rstropek
Thank your for coming!
Mail
Web
Twitter
Agile
development – what’s
different?
Agenda
Scrum
basics – how does it
work?
Operational
excellence – how to
get the most our of
Scrum?
Discussion
Open Space, interview
Source: Flickr (Common Creative)Source: MSDN
Source:Wikipedia
Source: Flickr (Common Creative)
What is Scrum?
 Scrum is a framework for developing
and sustaining complex products
Including, but not limited to, software
Read the Scrum Guide
 Transparency
Process must be visible to those responsible for the outcome
Common understanding of what is being seen (e.g. what means “done”?)
 Inspection
Frequently inspect Scrum artifacts and progress
 Adaption
Process or the material being processed might need adjustment
Source: Flickr (Common Creative)
The Team
 Product Owner
Customer or customer representative
Responsible for maximizing the value of the product and the work of the team
Manages the Product Backlog
 Development Team
Self-organizing, cross-functional, without hierarchy
Typically three to nine people
 Scrum Master
Responsible for ensuring Scrum is understood and enacted
Servant-leader for the Scrum Team
Building a team of people
instead of using a pool of
resources
The Team
 A dedicated person
Can represent a committee
 The only one who manages the
product backlog
Based on the company’s vision or roadmap
Can delegate the work, but is still accountable
 Clarifies the requirements for the
development team
 This is a very demanding job!
Product Owner
 A dedicated person
If possible, don’t mix roles for a single person
 Builds and maintains the team
Like a coach
 Coordination, collecting status
E.g. manage daily standup meeting
 Provide balance against the Product
Owner
Support and protection of the team
Scrum Master
The Events – Sprint
 Time-box
(One month or less) during which a “Done”, useable, and
potentially releasable product increment is created
 Constant sprint goal
Quality goals also must not be changed
 Scope may be clarified and re-
negotiated
 In extreme cases cancel the entire
sprint
Sprint Planning Tools
Tools
Agile and Scrum Workshop
Whiteboard or software?
Whiteboard
Software support for
backlog management
Easier to use if not collocated
Agile and Scrum Workshop
Work item management integrated with source control, build, and test
Team Foundation Server/Services
Agile and Scrum Workshop
Project management
Atlassian Jira
Agile and Scrum Workshop
Project management
Rally
The Events – Sprint Planning
 Time-boxed
Typically eight hours for a one-month sprint
 Two parts
What will be done in the sprint?
How will it be done?
 Input: Ordered Product Backlog
Derive Sprint Backlog based on the team’s velocity
 Output: Sprint Backlog
User Stories
Task for short-term stories
The Events – Daily Scrum
 15 Minutes, Time-box
Synchronize, plan next 24 hours
 Goals
Improve communications
Identify and remove impediments
Highlight and promote quick decision-making
Improve the Dev’s level of project knowledge
 Questions to ask
What did you do yesterday?
What will you do today?
What blocking issues do you have?
What is your confidence (1-10) that the team will
accomplish the goal of this sprint?
The Events – Sprint Review
 Time-boxed
Typically four hours for a one-month sprint
 Demo the work in an environment as
close to production as possible
Build trust by constantly showing a high-quality product
 Review Product Backlog
The Events – Retrospective
 Time-boxed
Typically three hours for a one-month sprint
 Opportunity for process
improvement
How do we work together?
What works? What does not work?
Product Backlog
 The single source of requirements for any changes to the product
Remember YAGNI?
 Constantly evolves as the product and the environment in which it will
be used evolves
 Ordered by value, risk, priority, and necessity
Higher ordered Product Backlog items are clearer and more detailed
The lower the order, the less detailed
 Product Backlog grooming
Product Owner and the Development Team collaborate on the details of Product Backlog items
Can consume up to 10% of the Development Team’s time
Agile and Scrum Workshop
Source: http://www.mitchlacey.com
Scrum Framework Flow Diagram
Definition of „Done“
„Done“ Checklist
Agile and Scrum Workshop
Source: Lacey M., How Do We Know When We Are Done?
Shared understanding of
what it means for work to
be complete
Definition of “Done” will
expand to include more
stringent criteria for
higher quality over time
Saves the day.
Agile and Scrum Workshop
Q&A
Rainer Stropek
software architects gmbh
rainer@timecockpit.com
http://www.timecockpit.com
@rstropek
Thank your for coming!
Mail
Web
Twitter
Agile
development – what’s
different?
Agenda
Scrum
basics – how does it
work?
Operational
excellence – how to
get the most our of
Scrum?
Discussion
Open Space, interview
Source: Flickr (Common Creative)Source: MSDN
Source:Wikipedia
Source: Flickr (Common Creative)
Engineering Practices
Goal Tool
Shared Code Ownership Static Code Analysis
(e.g. Style Cop, Code Analysis)
Framework Design Guidelines
Documentation
(e.g. Sandcastle)
Automated Tests Test Driven Development
Automated Unit Tests
(e.g. MS Test, MS Fakes)
Automated Integration and
Acceptance Tests
Engineering Practices
Goal Tool
Pair Programming, Code Review Automated Code Review Process
(e.g. Team Foundation Server)
Refactoring Editor Tools in the IDE
(e.g. Visual Studio, Re-Sharper)
Continuous Integration
Frequent Check-Ins
Automated build, branching strategy
(e.g. Team Foundation Server)
Enhance Quality Gated check-in
(e.g. Team Foundation Server)
Engineering Practices
 Build Engineering into Product Backlog
Product owner must understand and be willing to make the long-term investment
 Work on your “Done” checklist
E.g. code must be checked-in on main branch (gated check-in)
 If necessary, care for appropriate training
Effort Estimation and Scrum
Principles
Agile and Scrum Workshop
How long does it take to build something more-or-less unknown?
Use story points to express
relative complexity
Try to learn about the team‘s
velocity
„Done“ story points per sprint
If necessary use a small
reference story for velocity
prediction
Constantly track project‘s
progress
User Stories
„As a […]
I want to […]
so that […]“
Estimation
Remaining
work in
hours
Story Points
„T-Shirt Sizing“
Use a XS story
as a reference
Burndown Chart
Monitor Progress
Agile and Scrum Workshop
Source: Lacey M.: The Scrum Field Guide
Burndown chart not a
mandatory artifact in
Scrum
Still popular in many Scrum
teams
Story Decomposition
What‘s a Story?
Agile and Scrum Workshop
Source: Lacey M.: The Scrum Field Guide
Epics
Importance of grooming
Describes the smallest
action that a user would
typically want to do, or it
is the smallest piece of
functionality with
business value
Tasks should be completed
in no more than two days
How large is an elephant?
Fermi Method
Agile and Scrum Workshop
Estimation
Making justified guesses
about quantities that
seem impossible to
compute given limited
available information
“How many piano tuners
are there in Chicago?”
3-4m, largest one was
4.21m large and 10.39m
long (Source: Wikipedia)
Calculate circumference of the earth
What to measure
and/or plan?
Agile and Scrum Workshop
Eratosthenes (ca. 276-194 B.C.), read more in Wikipedia
Plan/measure what‘s
import instead of what‘s
easy
Constantly monitor and
update your plan
Release planning
Planning the
Unknown
Agile and Scrum Workshop
Source: Lacey M.: The Scrum Field Guide
Inputs
An estimated, ordered, and
prioritized product backlog
The team velocity
A sprint timeline
Add a Degree of Confidence
 „We estimate that we will finish the project within two
months“
 “Management wants to launch the product before
Christmas. We estimate that we can finish the project until
then.
Our goal is to
are committed to finishing
Add a Degree of Confidence
 Our estimation is that the project…
…will be finished in <= two months (75%)
…will take us between two and three months (15%)
…will take us more than three months (10%)
 Use story points, velocity, sprint schedule, and confidence
intervals for release planning and risk management
Estimation
How good are you?
Agile and Scrum Workshop
How good do you estimate?
Estimate width (“between …
and …”) of an Airbus
A380 with a confidence
interval of 90%
Estimate the height
(“between … and …”)Width of an Airbus
A380?
Wheel of fortune
where 9 of 10 fields
win
A house as high as an
Airbus A380 is a
„Hochhaus“ in Germany
Source: Airbus
Frage Kleinste
Schätzung
Größte
Schätzung
Richtig?
1938 hat eine Englische Dampflokomotive einen Geschwindigkeitsrekord
aufgestellt. Wie schnell war sie (in km/h)?
In welchem Jahr hat Newton seine Gravitationsgesetze („Mathematische
Prinzipien der Naturphilosophie“) veröffentlicht?
Wie breit (inch) ist eine typische Visitenkarte in den USA?
In welchem Jahr wurde das Internet als militärische
Kommunikationsinfrastruktur eingeführt (damals als „Arpanet“ bezeichnet)?
In welchem Jahr kam Wiliam Shakespeare zur Welt?
Wieviele KM Luftlinie liegen zwischen New York und Los Angeles?
Wieviel Prozent eines Rechtecks werden durch einen Kreis mit gleicher Breite
abgedeckt?
Wie alt war Charlie Chaplin als er starb?
Wie hoch ist die Oberflächentemperator der Sonne (in Grad Celsius)?
Wie groß ist die Fläche des Kontinents Asien (in km²)?
Summe der erreichten Punkte
Frage Antwort
1938 hat eine Englische Dampflokomotive einen Geschwindigkeitsrekord
aufgestellt. Wie schnell war sie (in km/h)?
202 km/h
In welchem Jahr hat Newton seine Gravitationsgesetze („Mathematische
Prinzipien der Naturphilosophie“) veröffentlicht?
1685
Wie breit (inch) ist eine typische Visitenkarte in den USA? 3.5
In welchem Jahr wurde das Internet als militärische Kommunikationsinfrastruktur
eingeführt (damals als „Arpanet“ bezeichnet)?
1969
In welchem Jahr kam Wiliam Shakespeare zur Welt? 1564
Wieviele KM Luftlinie liegen zwischen New York und Los Angeles? 2.451
Wieviel Prozent eines Rechtecks werden durch einen Kreis mit gleicher Breite
abgedeckt?
78,5%
Wie alt war Charlie Chaplin als er starb? 88
Wie hoch ist die Oberflächentemperator der Sonne (in Grad Celsius)? 6.000°C
Wie groß ist die Fläche des Kontinents Asien (in km²)? 44,39 Mio. km²
A 90% confidence interval is more a 30% interval
Cognitive Bias
Agile and Scrum Workshop
Source: McConnell et al: Aufwandsschätzung bei Softwareprojekten
You have to train your
ability to estimate
Estimating Costs
Hubbard’s Rule of
Five
Agile and Scrum Workshop
How to estimate when agile?
There is about 93% probability
that the median (and mean)
of the entire population is
between the highest and the
lowest values of a sample of
five
Prerequisite: Gaussian
distribution
Source: Hubbard D.: How To Measure Anything
Average
Probability of an
estimation being on this
side of the bell curve?
Probability that a
second estimation is
also on this side of the
bell curve?
Probability that five
estimations in a row are
on this side of the bell
curve?
50%
50% * 50% = 25%
50% * 50% * 50% * 50% * 50% = 3,125%
Estimation
Estimating Costs
Statistics
Agile and Scrum Workshop
How to estimate when agile?
Statistics can be dangerous
OperationalCosts/RGU[€]
Natural minimum
Endless potential for e.g.
unforeseen problems
Mediokristan
Extremistan
Sources:http://www.flickr.com/photos/akc77/3370167184/,
http://www.flickr.com/photos/thomashawk/337323578/
UnderCreativeCommonsLicense
Black Swan
Black Swan
Agile and Scrum Workshop
http://www.flickr.com/photos/essjay/224318029/
Under Creative Commons License
You cannot predict the future
exactly
Small: Heisenberg
Big: Complexity
We do not live in the
asymptote, we live in the real
life
We tend to believe in statistics
Look for positive black swans
Source: Taleb N.: The Black Swan
Saves the day.
Agile and Scrum Workshop
Q&A
Rainer Stropek
software architects gmbh
rainer@timecockpit.com
http://www.timecockpit.com
@rstropek
Thank your for coming!
Mail
Web
Twitter
Agile
development – what’s
different?
Agenda
Scrum
basics – how does it
work?
Operational
excellence – how to
get the most our of
Scrum?
Discussion
Open Space, interview
Source: Flickr (Common Creative)Source: MSDN
Source:Wikipedia
Source: Flickr (Common Creative)
Saves the day.
Agile and Scrum Workshop
Q&A
Rainer Stropek
software architects gmbh
rainer@timecockpit.com
http://www.timecockpit.com
@rstropek
Thank your for coming!
Mail
Web
Twitter

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Agile and Scrum Workshop

  • 1. Saves the day. Agile and Scrum Workshop Agile & Scrum Rainer Stropek software architects gmbh http://www.timecockpit.com rainer@timecockpit.com @rstropek Workshop Web Mail Twitter
  • 2. Agile development – what’s different? Agenda Scrum basics – how does it work? Operational excellence – how to get the most our of Scrum? Discussion Open Space, interview Source: Flickr (Common Creative)Source: MSDN Source:Wikipedia Source: Flickr (Common Creative)
  • 3. Agenda  Session 1: Basics of Agile Development 08:00-09:15 Coffee break 09:15-09:30  Session 2: Scrum 09:30-11:00 Coffee break 11:00-11:15  Session 3: Operational Excellence With Scrum 11:15-12:30 Lunch 12:30-13:30  Session 4: Discussion, Interview 13:30-15:00
  • 4. Workshop  Please mute your phones and close mail apps We will pay attention to time management  breaks for phone calls and/or mails  Stay open for new approaches Scrum might be different to what you are used to  Make it interactive Ask questions, provide feedback Participate in the Open Space discussion in session 4
  • 5. Agile development – what’s different? Agenda Scrum basics – how does it work? Operational excellence – how to get the most our of Scrum? Discussion Open Space, interview Source: Flickr (Common Creative)Source: MSDN Source:Wikipedia Source: Flickr (Common Creative)
  • 6. Waterfall Model Traditional Process Agile and Scrum Workshop …or variants of it (e.g. V-Model); read more in Wikipedia Big Design Up Front Detailed Product Planning Requirements elicitation Software Design Carefully think through and design the end product. Testing Make sure that implemented product works how it was designed in product planning stage Documentation Reduce dependencies on certain people/teams Requirements Specification Design Design Document Implementation Product & Doc Testing Acceptance Maintenance Documentation
  • 7. Traditional Process  It is simple, logical, and easy to understand Before you build something, you have to know what to build  Save money by emphasizing up-font planning phase „Show me how you started your project and I can tell you how it will end“ Bugs found in early project stages are less costly to fix Goal: Predictable, repeatable process
  • 8. Traditional Process  Reduce risk by taking enough time to plan Predict features, quality, milestones, costs, etc. Well researched techniques for requirements elicitation and management including prototypes  Documentation is very important Specification might be part of a contract Get independent of people/teams Goal: Predictable, repeatable process
  • 9. Traditional Process  All good ideas must come at the beginning A great idea in a late process cycle becomes a threat  Written documentation only makes us feel safe It proves that we have worked hard, it preserves knowledge even if people change Will it be read? Is it complete? “It feels that we are spending more time writing documents than producing software”  “Aha” effect Best ideas often appear during first hands-on experiences Deliver what has been asked for (“written in stone”), not what is needed It seams logical - what’s wrong?
  • 10. Traditional Process  Times are changing Planning (or guessing) what the future will bring is hard, if not impossible Requirements often already change during (extensive) planning phase There is a cost in being able to repeat in a world that changes fast  It is not much fun for a team A rigid, change-resistant process destroys team work  “If it does not work, we just have to do it better!” It seams logical - what’s wrong?
  • 11. Stacey’s Agreement and Certainty Matrix Plan-driven Approach Agile and Scrum Workshop Read more… Needed for highly structured physical environments E.g. manufacturing, construction industries Might work for simple projects Predictive Fails for complicated projects Adaptive needed Prototyping might help Completely unsuitable for complex projects Research projects Experimental development Technology Close to certainty Far from certainty Requirements Far from agreement Close to agreement
  • 12. Targetting Economy of Scope Software Factory Custom Code Project A Custom Code Project B Base Class Library
  • 13. Targetting Economy of Scope Software Factory Custom Code Project A Custom Code Project B Base Class Library Common Components
  • 14. Targetting Economy of Scope Software Factory Custom Component Project A Project B Base Class Library Common Components Custom Component Custom Component Custom Component Model, Extensions, Configuration, Scripts Model, Extensions, Configuration, Scripts Patterns, Practices, Guidelines
  • 15. Software Factories Multiple implementations (=Copies) of the same design/product  Cost per unit of output generally decreasing with increasing scale as fixed costs are spread out over more units of output  Examples Manufacturing Software (e.g. shipping versions on DVDs) Economy of Scale Production of multiple designs and their initial implementations  Similar designs based on common techniques and technologies  Examples Construction industry (e.g. bridges, sky scrapers) Custom software in a specific domain Economy of Scope
  • 16. Traditional Process "There are two approaches, evolutionary and single step [waterfall], to full capability. An evolutionary approach is preferred. … [In this] approach, the ultimate capability delivered to the user is divided into two or more blocks, with increasing increments of capability... software development shall follow an iterative spiral development process in which continually expanding software versions are based on learning from earlier development.“ US Department of Defense, Acquisition Strategy Considerations, Source: Wikipedia Many organizations are turning away from waterfall
  • 17. Manifesto for Agile Software Development Basic Ideas Agile and Scrum Workshop We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: • Individuals and interactions over processes and tools • Working software over comprehensive documentation • Customer collaboration over contract negotiation • Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more. Source: agilemanifesto.org (2001) Welcome changes Response flexible and fast Lightweight development methods Iterative and incremental development Self-organizing, cross- functional teams
  • 18. Iterative Approach in Agile Development Incremental Development Agile and Scrum Workshop Source: MSDN Adaptive Planning Time-boxed iterations E.g. Sprints in Scrum, Iterations in XP Regular interactions E.g. Business and development, team members
  • 19. Agile Principles  Early and continuous delivery of valuable software Frequent software delivery (weeks to a couple of months; the shorter the better) Working software is the primary measure of progress  Welcome changing requirements Changes are welcome for the customer's competitive advantage  Business people and developers work together daily Convey information preferably by face-to-face conversation Co-location is preferred
  • 20. Agile Principles  Build projects around motivated individuals Cross-functional, self-organizing team of typically 5-9 people Sustainable pace avoiding crunch-time and “death marches”  Technical excellence and good design enhance agility The best architectures, requirements, and designs emerge from self-organizing teams  Simplicity is essential Maximize the amount of work that is not done This is what lean development is all about!
  • 21. Agile Principles  Regularly reflect on how to become more effective Truth in every communication Facilitate positive conflicts Read more at agilemanifesto.org
  • 22. Adaptive vs. Predictive Process Release Planning Agile and Scrum Workshop Iterative approach instead of big up front planning Very detailed plan about short-term work Shared across entire team Mid-term: Committed stories/features Regularly shared/revised with business Long-term: Strategic level, range of functionality Continuously revised throughout the project Time We know exactly what we are going to do next week We have an idea of where we are going to invest time in the following month We have a mission statement for the release in six months
  • 23. Lean/Agile Methods  Lean software development  Extreme Programming (XP)  Kanban  Scrum (more about this later)  …
  • 24. XP vs. Scrum Scrum XP Product owner Customer Scrum master XP coach Team Team Sprint Iteration Sprint planning meeting Planning game
  • 25. Kanban Kanban Core Values Agile and Scrum Workshop Source: E. Brechner: Too much of a good thing? Enter Kanban Visualize your work Immediately identify work that is waiting and will likely never be finished Limit Work in Progress Constrain work in progress to reduce cycle times
  • 26. Reduce „Waste“ with Lean  Overproduction Don‘t produce more than you need Too complex, too general, too extensible, … Solution: Frequently reprioritize work based on business value Image Source: Lacey M.: The Scrum Field Guide
  • 27. Reduce „Waste“ with Lean  Depth first instead of breadth first Spec, design, code, and test limited number of features completely before moving on Stay focused on producing value instead of infrastructure Fail early  Transportation Reduce waiting time between team members and teams E.g. build times, branching, incompatible office hours  Motion Know how you spend your time and reduce time used to find stuff E.g. bug tracking system instead of emails, source code repository
  • 28. Reduce „Waste“ with Lean  Over-processing Over-engineering, e.g. optimize code that is performing adequately TDD, SDD  Inventory Undelivered work, typical for breadth-first development You can’t deliver value, you can’t get feedback  Waiting Optimize the flow of features by having the right amount of PMs, Devs, and Testers E.g. Drum-Buffer-Rope concept of Theory of Constraints (TOC)
  • 29. Video: Lucy Candy Factory Remember The Agile Values? Agile and Scrum Workshop Source: YouTube Self-organizing, cross- functional team Sustainable pace avoiding crunch-time Truth in every communication
  • 30. Reduce „Waste“ with Lean  Defects Reduce the need for rework by e.g. TDD Detect architectural issues by doing depth-first development
  • 31. Limits/Problems of Agile  Primary Goal: Predictability, stability, and high assurance Can be based on a contract  Scales better to large projects with many participants  Covers a broad spectrum Used in contracted software development, addresses product line, organizational, and enterprise concerns that span multiple projects Plan-Driven Approach  Primary Goal: Rapid value and responsiveness to change Needs a dedicated, collocated customer  Works best for small to medium sized teams  Concentrates on a specific project Still need for high-level planning, syncing milestones across teams, cross-team scenario- focused engineering, … Agile Approach
  • 32. Limits/Problems of Agile  One-way, explicitly documented knowledge  Formally complete, consistent, traceable, and testable specifications  Architecture-based design Take advantage of software reuse e.g. across product lines Plan-Driven Approach  Frequent, person-to-person interaction  Adjustable, informal stories with frequent reprioritization and iterative refinement  Simple design Risk of costly “architecture breakers” Agile Approach
  • 33. Agile Myths  Myth #1: Agile = Scrum There are many agile methods, Scrum is one of them  Myth #2: In agile projects there is no planning „What XP teams find valuable is the collaboration, elicitation, and balancing of priorities in the planning act itself. The plans that result have a short half-life, not because they are bad plans, but because their underlying assumptions have a short half-life.” (Kent Beck, co-creator of XP)  Myth #3: Agile means no documentation Remember the agile manifesto: “while there is value in the items on the right, we value the items on the left more”. Essential documentation is still valuable for customers, partners, and cross-team dependencies
  • 34. Agile Myths  Myth #4: Agile means no up-front design Technical excellence and good design are key. However, value responding to change more than sticking to your original plan.
  • 35. Misconceptions and Realities Agile Myths Agile and Scrum Workshop Source: Boehm B., Turner R.: Balancing Agility and Discipline, Figure 2-3 YAGNI = You ain‘t gonna need it
  • 36. Dimensions Affecting Method Agile Myths Agile and Scrum Workshop Source: Boehm B., Turner R.: Balancing Agility and Discipline, Figure 2-2
  • 37. Saves the day. Agile and Scrum Workshop Q&A Rainer Stropek software architects gmbh rainer@timecockpit.com http://www.timecockpit.com @rstropek Thank your for coming! Mail Web Twitter
  • 38. Agile development – what’s different? Agenda Scrum basics – how does it work? Operational excellence – how to get the most our of Scrum? Discussion Open Space, interview Source: Flickr (Common Creative)Source: MSDN Source:Wikipedia Source: Flickr (Common Creative)
  • 39. What is Scrum?  Scrum is a framework for developing and sustaining complex products Including, but not limited to, software Read the Scrum Guide  Transparency Process must be visible to those responsible for the outcome Common understanding of what is being seen (e.g. what means “done”?)  Inspection Frequently inspect Scrum artifacts and progress  Adaption Process or the material being processed might need adjustment Source: Flickr (Common Creative)
  • 40. The Team  Product Owner Customer or customer representative Responsible for maximizing the value of the product and the work of the team Manages the Product Backlog  Development Team Self-organizing, cross-functional, without hierarchy Typically three to nine people  Scrum Master Responsible for ensuring Scrum is understood and enacted Servant-leader for the Scrum Team Building a team of people instead of using a pool of resources
  • 41. The Team  A dedicated person Can represent a committee  The only one who manages the product backlog Based on the company’s vision or roadmap Can delegate the work, but is still accountable  Clarifies the requirements for the development team  This is a very demanding job! Product Owner  A dedicated person If possible, don’t mix roles for a single person  Builds and maintains the team Like a coach  Coordination, collecting status E.g. manage daily standup meeting  Provide balance against the Product Owner Support and protection of the team Scrum Master
  • 42. The Events – Sprint  Time-box (One month or less) during which a “Done”, useable, and potentially releasable product increment is created  Constant sprint goal Quality goals also must not be changed  Scope may be clarified and re- negotiated  In extreme cases cancel the entire sprint
  • 43. Sprint Planning Tools Tools Agile and Scrum Workshop Whiteboard or software? Whiteboard Software support for backlog management Easier to use if not collocated
  • 44. Agile and Scrum Workshop Work item management integrated with source control, build, and test Team Foundation Server/Services
  • 45. Agile and Scrum Workshop Project management Atlassian Jira
  • 46. Agile and Scrum Workshop Project management Rally
  • 47. The Events – Sprint Planning  Time-boxed Typically eight hours for a one-month sprint  Two parts What will be done in the sprint? How will it be done?  Input: Ordered Product Backlog Derive Sprint Backlog based on the team’s velocity  Output: Sprint Backlog User Stories Task for short-term stories
  • 48. The Events – Daily Scrum  15 Minutes, Time-box Synchronize, plan next 24 hours  Goals Improve communications Identify and remove impediments Highlight and promote quick decision-making Improve the Dev’s level of project knowledge  Questions to ask What did you do yesterday? What will you do today? What blocking issues do you have? What is your confidence (1-10) that the team will accomplish the goal of this sprint?
  • 49. The Events – Sprint Review  Time-boxed Typically four hours for a one-month sprint  Demo the work in an environment as close to production as possible Build trust by constantly showing a high-quality product  Review Product Backlog
  • 50. The Events – Retrospective  Time-boxed Typically three hours for a one-month sprint  Opportunity for process improvement How do we work together? What works? What does not work?
  • 51. Product Backlog  The single source of requirements for any changes to the product Remember YAGNI?  Constantly evolves as the product and the environment in which it will be used evolves  Ordered by value, risk, priority, and necessity Higher ordered Product Backlog items are clearer and more detailed The lower the order, the less detailed  Product Backlog grooming Product Owner and the Development Team collaborate on the details of Product Backlog items Can consume up to 10% of the Development Team’s time
  • 52. Agile and Scrum Workshop Source: http://www.mitchlacey.com Scrum Framework Flow Diagram
  • 53. Definition of „Done“ „Done“ Checklist Agile and Scrum Workshop Source: Lacey M., How Do We Know When We Are Done? Shared understanding of what it means for work to be complete Definition of “Done” will expand to include more stringent criteria for higher quality over time
  • 54. Saves the day. Agile and Scrum Workshop Q&A Rainer Stropek software architects gmbh rainer@timecockpit.com http://www.timecockpit.com @rstropek Thank your for coming! Mail Web Twitter
  • 55. Agile development – what’s different? Agenda Scrum basics – how does it work? Operational excellence – how to get the most our of Scrum? Discussion Open Space, interview Source: Flickr (Common Creative)Source: MSDN Source:Wikipedia Source: Flickr (Common Creative)
  • 56. Engineering Practices Goal Tool Shared Code Ownership Static Code Analysis (e.g. Style Cop, Code Analysis) Framework Design Guidelines Documentation (e.g. Sandcastle) Automated Tests Test Driven Development Automated Unit Tests (e.g. MS Test, MS Fakes) Automated Integration and Acceptance Tests
  • 57. Engineering Practices Goal Tool Pair Programming, Code Review Automated Code Review Process (e.g. Team Foundation Server) Refactoring Editor Tools in the IDE (e.g. Visual Studio, Re-Sharper) Continuous Integration Frequent Check-Ins Automated build, branching strategy (e.g. Team Foundation Server) Enhance Quality Gated check-in (e.g. Team Foundation Server)
  • 58. Engineering Practices  Build Engineering into Product Backlog Product owner must understand and be willing to make the long-term investment  Work on your “Done” checklist E.g. code must be checked-in on main branch (gated check-in)  If necessary, care for appropriate training
  • 59. Effort Estimation and Scrum Principles Agile and Scrum Workshop How long does it take to build something more-or-less unknown? Use story points to express relative complexity Try to learn about the team‘s velocity „Done“ story points per sprint If necessary use a small reference story for velocity prediction Constantly track project‘s progress User Stories „As a […] I want to […] so that […]“ Estimation Remaining work in hours Story Points „T-Shirt Sizing“ Use a XS story as a reference
  • 60. Burndown Chart Monitor Progress Agile and Scrum Workshop Source: Lacey M.: The Scrum Field Guide Burndown chart not a mandatory artifact in Scrum Still popular in many Scrum teams
  • 61. Story Decomposition What‘s a Story? Agile and Scrum Workshop Source: Lacey M.: The Scrum Field Guide Epics Importance of grooming Describes the smallest action that a user would typically want to do, or it is the smallest piece of functionality with business value Tasks should be completed in no more than two days
  • 62. How large is an elephant? Fermi Method Agile and Scrum Workshop Estimation Making justified guesses about quantities that seem impossible to compute given limited available information “How many piano tuners are there in Chicago?” 3-4m, largest one was 4.21m large and 10.39m long (Source: Wikipedia)
  • 63. Calculate circumference of the earth What to measure and/or plan? Agile and Scrum Workshop Eratosthenes (ca. 276-194 B.C.), read more in Wikipedia Plan/measure what‘s import instead of what‘s easy Constantly monitor and update your plan
  • 64. Release planning Planning the Unknown Agile and Scrum Workshop Source: Lacey M.: The Scrum Field Guide Inputs An estimated, ordered, and prioritized product backlog The team velocity A sprint timeline
  • 65. Add a Degree of Confidence  „We estimate that we will finish the project within two months“  “Management wants to launch the product before Christmas. We estimate that we can finish the project until then. Our goal is to are committed to finishing
  • 66. Add a Degree of Confidence  Our estimation is that the project… …will be finished in <= two months (75%) …will take us between two and three months (15%) …will take us more than three months (10%)  Use story points, velocity, sprint schedule, and confidence intervals for release planning and risk management
  • 67. Estimation How good are you? Agile and Scrum Workshop How good do you estimate? Estimate width (“between … and …”) of an Airbus A380 with a confidence interval of 90% Estimate the height (“between … and …”)Width of an Airbus A380? Wheel of fortune where 9 of 10 fields win
  • 68. A house as high as an Airbus A380 is a „Hochhaus“ in Germany Source: Airbus
  • 69. Frage Kleinste Schätzung Größte Schätzung Richtig? 1938 hat eine Englische Dampflokomotive einen Geschwindigkeitsrekord aufgestellt. Wie schnell war sie (in km/h)? In welchem Jahr hat Newton seine Gravitationsgesetze („Mathematische Prinzipien der Naturphilosophie“) veröffentlicht? Wie breit (inch) ist eine typische Visitenkarte in den USA? In welchem Jahr wurde das Internet als militärische Kommunikationsinfrastruktur eingeführt (damals als „Arpanet“ bezeichnet)? In welchem Jahr kam Wiliam Shakespeare zur Welt? Wieviele KM Luftlinie liegen zwischen New York und Los Angeles? Wieviel Prozent eines Rechtecks werden durch einen Kreis mit gleicher Breite abgedeckt? Wie alt war Charlie Chaplin als er starb? Wie hoch ist die Oberflächentemperator der Sonne (in Grad Celsius)? Wie groß ist die Fläche des Kontinents Asien (in km²)? Summe der erreichten Punkte
  • 70. Frage Antwort 1938 hat eine Englische Dampflokomotive einen Geschwindigkeitsrekord aufgestellt. Wie schnell war sie (in km/h)? 202 km/h In welchem Jahr hat Newton seine Gravitationsgesetze („Mathematische Prinzipien der Naturphilosophie“) veröffentlicht? 1685 Wie breit (inch) ist eine typische Visitenkarte in den USA? 3.5 In welchem Jahr wurde das Internet als militärische Kommunikationsinfrastruktur eingeführt (damals als „Arpanet“ bezeichnet)? 1969 In welchem Jahr kam Wiliam Shakespeare zur Welt? 1564 Wieviele KM Luftlinie liegen zwischen New York und Los Angeles? 2.451 Wieviel Prozent eines Rechtecks werden durch einen Kreis mit gleicher Breite abgedeckt? 78,5% Wie alt war Charlie Chaplin als er starb? 88 Wie hoch ist die Oberflächentemperator der Sonne (in Grad Celsius)? 6.000°C Wie groß ist die Fläche des Kontinents Asien (in km²)? 44,39 Mio. km²
  • 71. A 90% confidence interval is more a 30% interval Cognitive Bias Agile and Scrum Workshop Source: McConnell et al: Aufwandsschätzung bei Softwareprojekten You have to train your ability to estimate
  • 72. Estimating Costs Hubbard’s Rule of Five Agile and Scrum Workshop How to estimate when agile? There is about 93% probability that the median (and mean) of the entire population is between the highest and the lowest values of a sample of five Prerequisite: Gaussian distribution Source: Hubbard D.: How To Measure Anything Average Probability of an estimation being on this side of the bell curve? Probability that a second estimation is also on this side of the bell curve? Probability that five estimations in a row are on this side of the bell curve? 50% 50% * 50% = 25% 50% * 50% * 50% * 50% * 50% = 3,125% Estimation
  • 73. Estimating Costs Statistics Agile and Scrum Workshop How to estimate when agile? Statistics can be dangerous OperationalCosts/RGU[€] Natural minimum Endless potential for e.g. unforeseen problems
  • 74.
  • 76. Black Swan Black Swan Agile and Scrum Workshop http://www.flickr.com/photos/essjay/224318029/ Under Creative Commons License You cannot predict the future exactly Small: Heisenberg Big: Complexity We do not live in the asymptote, we live in the real life We tend to believe in statistics Look for positive black swans Source: Taleb N.: The Black Swan
  • 77. Saves the day. Agile and Scrum Workshop Q&A Rainer Stropek software architects gmbh rainer@timecockpit.com http://www.timecockpit.com @rstropek Thank your for coming! Mail Web Twitter
  • 78. Agile development – what’s different? Agenda Scrum basics – how does it work? Operational excellence – how to get the most our of Scrum? Discussion Open Space, interview Source: Flickr (Common Creative)Source: MSDN Source:Wikipedia Source: Flickr (Common Creative)
  • 79. Saves the day. Agile and Scrum Workshop Q&A Rainer Stropek software architects gmbh rainer@timecockpit.com http://www.timecockpit.com @rstropek Thank your for coming! Mail Web Twitter

Notes de l'éditeur

  1. Lösung: Bis zu vier Metern erreichen. Das größte bekannte Exemplar war ein am 4. April 1978 im Damaraland (Namibia) erlegter Bulle, der 4,21 Meter groß und 10,39 Meter lang war Quelle: Wikipedia, http://de.wikipedia.org/wiki/Elefanten Bildquellen: http://www.flickr.com/photos/moe/1981942682 http://www.flickr.com/photos/travel_aficionado/2200003879/