This document summarizes an event where participants will use sketchboarding techniques to design the user experience for a mobile app in a fast, fun, and collaborative way. The agenda includes introductions, defining user stories and app structure, individual and team sketchboarding, and presenting solutions. The goal is to use sketchboarding to quickly explore multiple design solutions before refining one. Sources provided offer more information on sketchboarding templates, designing for different mobile platforms, and responsive web design.
9. what not
• go deep into stuff already covered in previous 2
sessions:
• the anatomy of apps
• platform choices, numbers & wars
• how to make clickable prototypes
10. what we’re gonna cover
• structuring and defining your app
• handling technical possibilities & impossibilities
• a fast & effective UX (sketch) technique
33. how?
• define user stories, what does the user want & what
are business needs?
• define requirements, for example API’s.
• define structure
• we sketch using templates
34.
35. why sketchboarding?
• reach UX solutions faster;
• requires to focus on multiple solutions, before
deepening a solution that might not be ideal;
• made for team work;
• agile worked well for code, let’s do the same with UX.
more info on sketchboarding can be found at Adaptive Path’s blog: http://bit.ly/uxsketch
36. now get to work!
user stories • defining structure • sketchboarding
50. sources of inspiration
• Sketchboarding by Adaptive Path
templates & article: http://bit.ly/uxsketch
• Tapworthy, Josh Clark
Book about designing iPhone apps
• Responsive Web Design, a book apart
Book about responsive web design
• User Interface Guidelines:
• Apple
http://bit.ly/uxhig
• Android
http://bit.ly/uxandroid