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<<PublishOrPerish!>><br />... oder Erfahrungen eines Herausgebers<br />researchinggames 2011<br />
@benflavor<br /><ul><li>Studium der PolWiss und Amerikanischer KuWi in München und Kopenhagen
Promotion zur „Vergemeinschaftung in MMORPGs“
Ressortleiter Digitale Spiele bei TITEL Kulturmagazin</li></li></ul><li><<Kennst Du das?>><br />(Studienfreund 2004)<br />
<<2x BoD, bitte!>><br />Inderst, Rudolf (Hg.): Hinter dem einen Horizont. Akademische Ein- und Ansichten. Saarbrücken, 200...
Einen Schritt zurück...<br />Dissertations-Planungen<br /> Suche nach Verlag (Game Studies-Reihe)<br /> Kontakt zu Werne...
Game Studies-Sammelbände<br />Inderst, Rudolf / Daniel Wüllner (Hg.): 10 Fragen zu Videospielen. Boizenburg, 2009.<br />In...
Game Studies-Sammelbände<br />Ursprüngliche Ambition: Kontakt zur Scientific Community halten<br />Fachfremde Wissenschaft...
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Session BarCamp Wiesbaden

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  • Soyez le premier à aimer ceci

Session BarCamp Wiesbaden

  1. 1. <<PublishOrPerish!>><br />... oder Erfahrungen eines Herausgebers<br />researchinggames 2011<br />
  2. 2. @benflavor<br /><ul><li>Studium der PolWiss und Amerikanischer KuWi in München und Kopenhagen
  3. 3. Promotion zur „Vergemeinschaftung in MMORPGs“
  4. 4. Ressortleiter Digitale Spiele bei TITEL Kulturmagazin</li></li></ul><li><<Kennst Du das?>><br />(Studienfreund 2004)<br />
  5. 5. <<2x BoD, bitte!>><br />Inderst, Rudolf (Hg.): Hinter dem einen Horizont. Akademische Ein- und Ansichten. Saarbrücken, 2008.<br />Inderst, Rudolf (Hg.): Alles für den Schein. Zeugnisse studentischen Schaffens, 2009.<br /> Hauptseminar-Arbeiten Looting FTW? <br />
  6. 6. Einen Schritt zurück...<br />Dissertations-Planungen<br /> Suche nach Verlag (Game Studies-Reihe)<br /> Kontakt zu Werner Hülsbusch <br /> Inderst, Rudolf: Vergemeinschaftung in MMORPGs. Boizenburg ,2009.<br /> Beginn der vielzitierten <<wunderbaren Freundschaft>> <br />
  7. 7. Game Studies-Sammelbände<br />Inderst, Rudolf / Daniel Wüllner (Hg.): 10 Fragen zu Videospielen. Boizenburg, 2009.<br />Inderst, Rudolf / Peter Just (Hg.): Contact-Conflict-Combat. Zur Tradition des Konfliktes in digitalen Spielen. Boizenburg, 2011. <br />Inderst, Rudolf / Peter Just (Hg.): Build ´emup – Shoot ´em down. Körperlichkeit in digitalen Spielen. Boizenburh, 2012. (in Vorbereitung)<br />
  8. 8. Game Studies-Sammelbände<br />Ursprüngliche Ambition: Kontakt zur Scientific Community halten<br />Fachfremde Wissenschaftler für das Thema Game Studies begeistern<br />Nachwuchs fördern <br /> Schlagwort <<Zitierkartelle>><br />Nachahmung anregen <br />Game Studies im allgemeinen wissenschaftlichen Diskurs stärker platzieren und verankern<br />
  9. 9. Vielen Dank!<br />Q & A<br />

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