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Discover your design superpowers

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Discover your design superpowers

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This slide deck anchored a live high school lesson at Florida Virtual School. It's goal was to introduce design thinking as a way for teachers and students to innovate together. We used Blackboard Collaborate to host the lesson online, but feel free to tailor this deck for your own use!

This slide deck anchored a live high school lesson at Florida Virtual School. It's goal was to introduce design thinking as a way for teachers and students to innovate together. We used Blackboard Collaborate to host the lesson online, but feel free to tailor this deck for your own use!

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Discover your design superpowers

  1. 1. So…you’re here to discover your design superpowers. Welcome! Before we get started, try these tasks so you’re comfortable with our format tonight. See the arrows at the top right of your screen? They look like this: . Click them to navigate through the slides & complete all the activities.
  2. 2. First… Students, please sign in with your first name, last name, and your teacher’s name. Please make sure your Audio and Microphone are working properly. Go to Audio then Audio Setup Wizard from the Tools menu at the top. Click to go on to the next page
  3. 3. Click to go on to the next page
  4. 4. What’s the coolest thing you’ve ever made? Tell us on the whiteboard! Select object (delete) Pointer Pen Text writer Shape (filled in) Shape (square, circle, etc) Straight line Camera (don’t use this one) Clip art Click to go on to the next page
  5. 5. Rock on, Design Superheroes!  Feeling confident & ready to get started? Give us a GREEN CHECK!  Still have questions? Hit us with a RED X & grab the mic or ask in the chat box! We’re here to help! Right here! And pay attention, we might turn them into them letters later! Click to go on to the next page
  6. 6. Wait, wait, STOP! The workshop starts on the next slide. Just hang tight & talk to your teachers & new friends on the mic & in the chat box. We’ll go through the rest of the session together.
  7. 7. Learning Targets  Solve a school challenge using the design- thinking cycle  Build a problem-solving toolkit, mindset  Demonstrate a culture where FLVS teachers and students innovate together
  8. 8. To be successful we’ll need to:  Listen  Empathize  Reflect  Assume good intentions  Focus on solutions
  9. 9. What is human-centered design thinking?
  10. 10. From The Lean Startup “Leadership requires creating conditions that enable employees to do the kinds of experimentation that entrepreneurship requires.” (p. 35)
  11. 11. How can FLVS be this creative?  Pixar office  Google office
  12. 12. Your mission: Redesign the [ ] process Start by gaining empathy. 1 Interview 2 Dig Deeper Notes from your first interview: Notes from your second interview:
  13. 13. Reframe the problem. 3 Capture Findings 4 Define Problem Statement needs: things they are trying to do Notes from your second interview: insights: new learning about students feelings name needs a way to Surprisingly // because // but...
  14. 14. Ideate: generate alternatives to test. 5 Sketch at least 4 ways to meet your student’s needs. write your problem statement above 6 Share your solutions and capture feedback.
  15. 15. Iterate based on feedback. 7 Reflect & generate a new solution. Sketch your big idea. Note details!
  16. 16. Build and test. 8 Build your solution. Make something your partner can interact with!
  17. 17. 9 Share your solution and get feedback. Make something your partner can interact with! + What worked... ! Ideas...? Questions... - What could be improved
  18. 18. Innovation requires you to:  Be human centered.  Prototype Everything.  Be more collaborative.  Bias towards action.
  19. 19. Takeaways?  How did testing change your prototype?  What was it like showing unfinished work?  How did the pace feel?  What would you do next?
  20. 20. Want to get collaboration credit for the session? Here’s how: Collaboration Product attach product file to your submission Collaboration Reflection take the survey in the collaboration assessment. In the student comment box, Type date/time of session. 1 2

Notes de l'éditeur

  • At 5:20, first WEBTOUR: Design Thinking for Educators 2.0: http://www.riverdale.edu/page.cfm?p=516
  • How to use the tools
    Mic checks: Who do we have with us?
    (10 min for first 5 slides)
  • Warm-up activity for attendees to take mic, fill the white board and chat box.
  • Explain pace will feel rushed, and that’s good!
    Partner interview format for this workshop takes place in breakout rooms. Lots of movement between small group, whole group.
  • (5 min total) WEBTOUR: Show “Karen’s Story” video (3 min) and ask participants about their barriers to innovation or successes.
    Invite participants to “pay attention to you as an innovator.”
    Fluency in design thinking requires cycles of language:
    Empathize: talk to customer / user / student directly.
    Define: create a problem statement from that.
    Ideate: brainstorm solutions.
    Prototype: Build!
    Test: Get out and test with users.
  • Agree or disagree? Why or why not?
    Possible follow ups: What kind of experiment do you want to conduct but haven’t? Do we have conditions in place here at FLVS for teachers and students to do this?
    Innovation Schoolhouse teachers could explain their student-centered design projects
  • Pull up the live form for attendees: http://goo.gl/forms/kHUpWnWmFE and add to voting so we can choose a design challenge.
    NOTE that attendees are primarily thinking about their English course but also the FLVS experience as a whole.
  • As we move into personalized learning initiatives, let’s frame a challenge students are facing. Ask Julia Held to tell Jillian’s story, a new FLVS student.
    Teacher interview their student attendees in breakout rooms. If one has no student partner in attendance, call one on phone. Learn about their Welcome experience at FLVS and first days in a course. (4 min)
    Dig Deeper: Get to the emotion! (4 min)
    *If needed, teachers can interview each other, but for authenticity students are preferred.
  • (6 min)
    Problem statements should be short and specific.
  • Be visual! No alphanumeric characters. (4 min)
    During share out, seek learning not validation. (4 min)
  • (3 min)
  • (10 min)
    “Quick and dirty.” Use household materials (straws coffee filters, foil, toothpicks, rubber bands, paper clips, etc.), sticky notes or index cards for storyboards, screenshots, video, anything! Get building.
    Give examples from Creative Confidence, Chapter 4: “Leap.” Walgreens new pharmacy experience prototype.
  • 6 min
  • Wrap-up debrief: (5 min)
    Think about a challenge of your own. We’ll examine possibilities tomorrow. What do you still want to know?
  • (5-7 min)

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