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Flash Builder and Flex Future:
Multiscreen Apps with “Burrito” and “Hero”
Ryan Stewart
           Developer Evangelist, Adobe

                    ryan@adobe.com

                    blog.digitalbackcountry.com
                    @ryanstewart

                    github.com/ryanstewart



Based in Seattle
Things I Like:
 Beer
 Mountaineering/Hiking/Backpacking
 Geolocation/Mapping stuff
Mobile Flash Development
Flash Player 10.1




In-browser content

  Games, video

 Deploy as a SWF,
  put on the web
Flash Player 10.1       Adobe AIR




In-browser content   Mobile applications

  Games, video       Native APIs, extra
                       functionality
 Deploy as a SWF,
  put on the web     Package to target
                     individual devices
Device Landscape
 Desktop
 Netbooks
 Android
 RIM PlayBook
 Apple iOS
 Google TV
 Televisions
 WebOS
AIR for Device Applications are “Native”

That means they can be put on app stores
 NOT that the UI components are native
Building Multiscreen Applications
        with Flash Builder
Issues with Flex on Mobile
         Devices
  Complex Components: DataGrids,
           Charts, Tree

        Memory Footprint

    Desktop UI Screen Patterns
Solving Mobile UI Paradigms
      with Flex “Hero”
Mobile-Optimized Components
Mobile/Touch Friendly Components
     Bigger labels

Controls fit for fingers   40 px



 Auto-show Scrollbars
  to save screen real
        estate
Pixel-Density

     Flex creates components
     that will resize based on
     how many pixels per inch
        the device supports
The Mobile Theme




Used automatically with mobile projects
Includes larger, touch-friendly controls
  Adds inputMode CSS style for touch
interactionMode Style

         mouse                  touch

Fires hover events   Creates wider hit area
   Use scrollbar        Hides scrollbar
interactionMode can in theory be used to swap between
       devices while keeping the same codebase.
Mobile UI Patterns in Flex “Hero”
Dealing with Screens
Dealing with Screens
Dealing with Screens
ViewNavigator
      The pattern for screens
     on devices for sequential
            navigation

      Can define transitions
         between views

      Uses push/pop stack to
       move between views
ViewNavigator
      The pattern for screens
     on devices for sequential
            navigation

      Can define transitions
         between views

      Uses push/pop stack to
       move between views
Tabbed UI



    Used for navigation
when sequence doesn’t matter
TabNavigator
      Tab through views

      Just set up multiple
      ViewNavigators with
     the firstView property

      Can’t use push/pop
Global Navigation and “Breadcrumbs”
ActionBar
navigationContent                         actionContent

                        titleContent



     Provides easy access to important features

                     Won’t scroll

        Can be defined globally or for each view
Demo:
Flex Mobile in Action
Deploying Mobile Applications
 With Flash Builder “Burrito”
Mobile Debug Panel
 Allows you to set up debugging
via the desktop or debugging via
           the device

 Has built-in device profiles for
      screen resolutions

Developers can build their own
device profiles for resolutions
    that aren’t supported
Debugging
Debug over USB or Wifi (USB is
better - with Wifi you have to be
     on the same network)

   Use trace statements, set
    breakpoints, it all works

 Flash Builder compiles and
deploys a debug version of the
  app to the phone for you
Deployment
Flash Builder walks you through
the deployment steps including
    creating a certificate (for
Android) and builds a native file
         (.apk, .bar, etc)

Uses the same “Export release
build” that Flex developers use
              today
Optimization Techniques
Use as Much ActionScript as Possible




                 ItemRenders
                    Skins*
              Custom Components

    *In general, a few MXML skins won’t hurt,
         especially if you use FXG assets
Graphical Assets
   In general, the fastest type
will be ActionScript and Bitmaps

     MXML is pretty slow:
  Don’t use MXML Graphics
Don’t use MXML skins with FXG

  Pre-compiled FXG with AS3
   is a pretty good solution
Use a SplashScreen




       Flex takes a bit of time to load
splashScreenImage is set to be fast and first
    Provides near-instant user feedback
View Events
Perform data actions AFTER
      the Transition

    The View dispatches a
CREATION_COMPLETE event
before the transition happens

Listen for the VIEW_ACTIVATE
   event, then perform data
           operations
Developing Apps for the
Three Ways to Develop in Flash on the PlayBook
           ActionScript Projects
            Tooling support in Builder and Flash Pro



          Flex Projects
            Best support for mobile patterns
            Most robust components

           Native Projects
             QNX components used to build core
             applications
Getting Setup with
the PlayBook SDK
Download the PlayBook AIR SDK

Download the PlayBook Simulator

 Install the Flash Builder Plug-in
Available as a VMWare Image

Has a Developer mode so you can debug
on the device

Test fonts/features/etc on the device
PlayBook provides the QNX framework and APIs
Components
The native components for the PlayBook

Include base components like buttons, lists, etc

Also include higher level components like
LoginDialogue, MediaPlayer, etc
Demo:
Deploying an application
    to the PlayBook
Native PlayBook APIs
qnx.system.*

  qnx.system.Device
    Device information (hardwareID, vendorID)
    Battery information (state, level,etc)

  qnx.system.QNXApplication
    Swipe events for OS
qnx.media.*

qnx.media.StageWebView
  Webkit component for PlayBook
  Display HTML in Flash-based PlayBook apps

qnx.media.MediaPlayer
   Supports hardware accelerated media
   Includes support for extra codecs
Bringing it all together
Conclusion

 Mobile development means new design tricks

Critical to be able to deploy to multiple platforms

        Leverage device specific features

                Think mobile first
Q&A

Ryan Stewart
Developer Evangelist, Adobe

         ryan@adobe.com

         blog.digitalbackcountry.com
         @ryanstewart

         github.com/ryanstewart

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Notes de l'éditeur

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  61. http://www.smashingmagazine.com/2009/01/23/friday-freebies-flavours-icon-set-and-cute-tweeters-icon-set/\n\n