10. プロシージャル配置の歴史
• FAR CRY2 DUNIA ENGINE(2008)
– https://www.youtube.com/watch?v=FI3oR6vq
n1Q
• HORIZON ZERO DOWN GPU Based
Procedural Placement(2017)
– https://www.guerrilla-games.com/read/gpu-
based-procedural-placement-in-horizon-zero-
dawn
11. 論文ベースの最新技術
• Learning a Probabilistic Latent Space
of Object Shapes
via 3D Generative-Adversarial
Modeling