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How must SONY change its
business strategies for 2010 and
            beyond?


             s1150010 Kazuma Arimori
Content
1. Four initiatives
2. Three challenges of SONY
3. New TV model to advance
4. Strategy of game business
5. Strategy of 3-D business
6. Strategy of 3-D business
7. SONY thinking natural environment
8. Reference
Four initiatives
Target consistent profitability in core hardware
businesses (TV, game and digital imaging).

 Provide new user experiences integrating innovative
hardware, software and services.

 Reach out to new customers and develop new
geographic markets.

 Increase Sony’s focus on environmentally conscious
products and processes.
Three challenges of SONY

1. It becomes an entrepreneur who manages VPF by
   itself, and low-cost digitalization of the movie
   theater is supported.
2. It is a bundle strategy that bundling sells the
   equipment and software related to 3D.
3. It can enjoy 3D contents only by the main body of
   the television.
New TV model to advance

  Create a new revenue model beyond conventional
  TV business models.

1. Introduce “Evolving” TV that delivers new
   applications over the network.
2. Develop new generation displays using proprietary
   Sony devices.
Strategy of game business
Target returning to profitability in the fiscal year
ending 2010.

 Increase revenues by expanding
hardware/software sales and enrichment of
PlayStation®Network services.

 Improve profitability in the game business by cost
reduction and other measures.
Strategy of 3-D business
Launch 3D-related products for the home, including
TV, Blu-ray DiscTM players/recorders and 3D
gaming on PlayStation3 in the fiscal year ending
March 31, 2011.
 Provide solutions for 3D content production,
distribution and theatrical projection to lead the field
in broadcast and professional businesses.
 Target revenue from 3D-related products of more
than 1 trillion yen (excluding content) in the fiscal
year ending March 31, 2013.
Strategy of mobile business
 Strengthen collaboration with Sony Ericsson Mobile
 Communications.

  Expand Sony’s lineup of network-connected
 products. Target installed user base of 350 million
 units by the end of the fiscal year ending March 31,
 2013.
SONY thinking natural
    environment
Target 30% reduction of power consumption per
product by the end of the fiscal year ending March
31, 2016, compared to the level of the fiscal year
ended March 31, 2009*.
 Target zero environmental footprint throughout the
life cycle of Sony’s products and business activities
as long-term goal.
Reference

http://www.sonyinsider.com/2009/11/19/sony-gets-
real-defines-business-strategy-for-2010-and-beyond/

 http://www.toyokeizai.
net/business/strategy/detail/AC/85d098a5f5033a4045
70c73eb2178b75/page/3/

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How must sony_change_its_business_strategies_f

  • 1. How must SONY change its business strategies for 2010 and beyond? s1150010 Kazuma Arimori
  • 2. Content 1. Four initiatives 2. Three challenges of SONY 3. New TV model to advance 4. Strategy of game business 5. Strategy of 3-D business 6. Strategy of 3-D business 7. SONY thinking natural environment 8. Reference
  • 3. Four initiatives Target consistent profitability in core hardware businesses (TV, game and digital imaging). Provide new user experiences integrating innovative hardware, software and services. Reach out to new customers and develop new geographic markets. Increase Sony’s focus on environmentally conscious products and processes.
  • 4. Three challenges of SONY 1. It becomes an entrepreneur who manages VPF by itself, and low-cost digitalization of the movie theater is supported. 2. It is a bundle strategy that bundling sells the equipment and software related to 3D. 3. It can enjoy 3D contents only by the main body of the television.
  • 5. New TV model to advance Create a new revenue model beyond conventional TV business models. 1. Introduce “Evolving” TV that delivers new applications over the network. 2. Develop new generation displays using proprietary Sony devices.
  • 6. Strategy of game business Target returning to profitability in the fiscal year ending 2010. Increase revenues by expanding hardware/software sales and enrichment of PlayStation®Network services. Improve profitability in the game business by cost reduction and other measures.
  • 7. Strategy of 3-D business Launch 3D-related products for the home, including TV, Blu-ray DiscTM players/recorders and 3D gaming on PlayStation3 in the fiscal year ending March 31, 2011. Provide solutions for 3D content production, distribution and theatrical projection to lead the field in broadcast and professional businesses. Target revenue from 3D-related products of more than 1 trillion yen (excluding content) in the fiscal year ending March 31, 2013.
  • 8. Strategy of mobile business Strengthen collaboration with Sony Ericsson Mobile Communications. Expand Sony’s lineup of network-connected products. Target installed user base of 350 million units by the end of the fiscal year ending March 31, 2013.
  • 9. SONY thinking natural environment Target 30% reduction of power consumption per product by the end of the fiscal year ending March 31, 2016, compared to the level of the fiscal year ended March 31, 2009*. Target zero environmental footprint throughout the life cycle of Sony’s products and business activities as long-term goal.