SCRIPT PROMPTED SPEECH ACCOMPANIES, FURTHER ENGAGING, ADAPTING AND EXPANDING UPON ESTABLISHED CONCEPTS/CONCERNS PROVOKED WITHIN SLIDES.
.Those that make art, that engage freely with the world creatively are those who want change.
Interest is everywhere, provoking and firing rapid creative impulses and ideas. but I'm firing blanks. with no time to allow them to flourish, no self worth or belief to full and encourage them, they remain only that. Fixed in the past, now too late, too old to recover; I'm dong something new, a quick change and a new job new task new deadline, important as they seemed urgency is lost; how can i attain a value for my own importance to register their sense of urgency - what would be my sense of self pleasure?
Frustrated.
i find the only way left to make art, to be given the space to reflect and use creativity within ever increasingly and ever demanding roles and restricted creative working practice is to resort to vocalising and sharing amongst groups of small communities. Able to engage actively, share and discuss ideas in a manner which also subverts the restrictions and enforcing notions which lead to its initial creation. Turning full circle and blatantly addressing the contemporary problematic nature of agency/conditioning and subjectivity within daily practices throughout, the problematic concerns of the discourses are able to be provocative; affirming and addressing their relationship and engagement in the productive and creative process.
Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
presenting research/art
1.
2. The basic sequence of game design is as follows:
1. Come up with an idea for a game.
2. Create storyboards, rough visualizations of your game
world, the main characters, and the actions, the physics.
2.5/3. List the details of your game and take into consideration
everything about the game "universe."
4. Finally, put these concepts all together into a design
document, something like a movie script a ‘presentation’ ;)
that contains/ consider everything about your game.
4.
7. “THE world is complex,
dynamic,
multidimensional; the
paper is static, flat. How
are we to represent the
rich visual world of
experience and
measurement on mere
flatland?”
“To envision information - and
what bright and splendid
visions can result - is to work
at the intersection of image,
word, number, art.”
4.
28. https://player.vimeo.com/video/23581127?titl
e=0&byline=0&portrait=0&autoplay=true&col
or=cb2027
A conversation with Dr Edgar Cahn…founder of “Time banking”.
http://www.uk.sagepub.com/upm-
data/31773_Chapter1.pdf
…images that question the aesthetics and politics of cultural practice…
in the present global age (where the demands of economic viability and
innova- tive practices have) created a cult of accountability that Marilyn
Strathern describes as an “audit culture” (2000, p. 2), artists and
scholars face new challenges that cannot be ignored.
“ “
4.
33. work aimed at solving one problem can lead to
unexpected discoveries of far greater impact
and importance.
‘I’m not so interested in single things;
I like the collision between things. I’m
not so interested in straight lines of
thought; I prefer collisions of
different lines of thought. That
strikes me as a more “social” mode
of construction, less the product of a
unitary voice.’
(Kelley, 2006: 361)
4.
35. I like things that loop (autopeoetic/ oroborus) and things that have an ‘almost’ grasping at
nothing notion to them, from the start and throughout this has been no 4.
Step 1: (idea/topic) RESEARCH PRESENTATION? “MY WORK”
2: OUTLINE –
3. The finer details- Character/Audience; bored?, time restricted. Every 5 slides we zip through; level up? / ‘reward?’ (first= sweets, second- diferent, thid=back to sweets?- as you can see its different keeps inteest), now random level down=how/why did this happen, keep you more aware ‘spot checks’. IMPLIED CHOICE/AGENCY which is your favourite… don’t make no difference to flow
As you can see quite quickly suggestive notions/ dialogues and time pressures/allocations can become useful to build up a structure of conditioning, of interest and ‘engagement’
Whilst also carrying notions of useful/ ‘required information’
Im not necessarily interested in these notions on a strictly ‘game’ format as I find this is not always as direct and arresting/ efficient way to use for all notinos of communication in a gallery/ laternative environment however the fundemental principles and governing structures I think are useful to spread or at least consider rather widely/ broadly. Subject matter.
It may not be flaunty and fully push the extent of the exeriences and senses I am interested in but I feeel like im slowly coming to grips and developing a style.? This has taken a while as im eally unconfident nervous shy and critical / annalytical.
So start: me what I like am intereted in / analysed/ looked at
A lot of personal things with family pulled away from work time but the new experiences diff level of interactions and observations made from an alternative perspective has helped shape ideas and influences here – an obvious example = general perspectives interest.
ALSO NOTE HERE IM SHOT WITH WORDS
Seeing things not fully acknowledging/ realising= seeing the same things in the same orders but realising/ having more info more memory to visualise, acknowledge and READ them.
READING suggests meaning and an implied UNDERSTANDING ATTAINABLE. Which is one aspect of my struggle sometimes using language alone – which il talk about again when we reach that level.
Words are hard, when everything is ’a thing’
Sciency/ break down/ analytical approach sometimes stops proogress plus insane but illusiony ness still works even though you know how it works?
Everything has a meaning – many meanings develop lnguage to do so
Why I need the stratergy to pin down and hold my ideas
The enigma of crisis – david harvey
Jenny holzer 2007. spoon.
Money creates Taste
My personal decisions choices likes
Feel like a lot of this semester has been about exploring areas of interest but establishing a stratergy or at least circumstance for work
I am a magpie in many different senses- scatter brain and attracted to *shiny* things
Messhoff, yes primeminister
Ideas of agency – learned indifference in rats door 13 duchamp
Poinless endless info that imevitibly fails
Acknowleding research and the ideas as a ‘thing’ or at least working with them to try do that
Conditioning experiments
Skinners box etc
The beautiful ones mouse utopia
Oss Sinclaire talk??
working
Non stop inertia
Time
24/7 books time life
Illusions stuck suspended between acknowledging the fall and the landing but also the leap and the jump?
25secs –(what is time banking /diff exchange use)
43secs-
Values assignment
How to distribute abundance and measure obscuerity.
Contributing more than scaresity of monetary values amoungst abundnt bodies
A lot of this feeling comes sociologically influences and culturally my feeling/ approach is the only way to combat or adress this in a manner which doesn’t necessarily add to that is through a dialect and converastion giving a critical awareness of position place and
J. koons ma maaan metallic venus
Sense of acknowlledgement , spectatorship, awareness, view artist decision making in that that cast chosen to do x to it etc
Awareness of social sociological affects
This idea of awareness is something I sometimes lack when applied to myself or my own practice with open-ended idesa and sketchbooks filled with info and ideas/starting points I have no time to complete/follow up indefinetly
Laurence Weiner. Bringing a realisation to smaller ideas – allowing to be just that- my issue is I cnat use language in the same way quite as easily / coheirently hense this mess. Structure is always the problem
Best video that says everything all at once better than my one ha
Hopefully the presentation of this helped to also show the interest I have in many diff ways ?
As you can see quite quickly suggestive notions/ dialogues and time pressures/allocations can become useful to build up a structure of conditioning, of interest and ‘engagement’. Narrative/ descriptive eemets (slide numbering can quickly become misleading- the environment mislleading and teslf suggestive – rpg shooters road blocks tanks etc). Small rewards in games although mostly useful during game/ play duration have little ligitimency and tangibility/ currency in the real world yet time spent is ‘real’. The idea behind diff rewards each time under a similar theme is to appease the audience however not patronise them unsucessful games= accomplishable easy not challenging to grab a diverser audience ouch more people etcther has to be more.
Whilst also carrying notions of useful/ ‘required information’
Im not necessarily interested in these notions on a strictly ‘game’ format as I find this is not always as direct and arresting/ efficient way to use for all notinos of communication in a gallery/ laternative environment however the fundemental principles and governing structures I think are useful to spread or at least consider rather widely/ broadly. Subject matter.