Gaming on cloud, also called gaming on demand, is a type of online gaming that allows on-demand streaming of games onto a computer, in which the actual game is stored on the game company’s server and is streamed directly to computers accessing the server through the client. - See more at: https://www.esds.co.in/blog/game-as-a-service-gaas-anytime-anywhere/#sthash.JEn9Qd7R.Rvpg4l3N.dpuf
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Game as a Service (GaaS) : Anytime, Anywhere!
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2. INSTRUCTIONS :
Gaming on cloud, also called gaming on demand, is a
type of online gaming that allows on-demand
streaming of games onto a computer, in which the
actual game is stored on the game company’s server
and is streamed directly to computers accessing the
server through the client
4. Increased Availability and
Accessibility:
As a result of its flexibility and scalability in
the area of storage capacity cloud
computing, allows gaming companies to
make available to their customers series of
content that are available as soon as they
log in into their accounts. This indicates
that game players do not have to bother
about how they could save their games.
The unique opportunity of getting games to
play anytime has reportedly increased
game players’ satisfaction.
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5. No Need for Expensive
Hardware Investments
and Upgrades :
With cloud gaming, you don’t have to
upgrade your PC or console. Instead of
buying an expensive gaming hardware, you
have to just use your existing hardware
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6. Multiple Game Content:
Unlike before when a console only allow
players the opportunity of playing a single
game at a time, cloud computing creates
the avenues for accessing and playing
multiple games at a time. This practice
does not only help game companies to rake
in more revenues, it also adds values to the
experience of playing games.
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7. DRM :
If games ran on remote servers instead of
your own computer, they’d be almost
impossible to copy. This makes cloud
gaming an attractive form of DRM to
publishers.
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9. Video Compression :
The game play “video” we receive from a
cloud-gaming service is compressed. It
won’t be as sharp and high-detail as what
could be rendered by a high-end gaming
PC.
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10. Bandwidth :
Cloud gaming services require a large
amount of bandwidth. If everyone plays
games using cloud services, bandwidth
usage would go up dramatically.
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11. Latency :
Games can react to player’s actions much
more quickly when they’re running on
player’s local computer. Cloud-gaming
services will always have more latency than
powerful local hardware.
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13. ◦ Cloud technology provides a
platform for innovation and new
business expansion as major
game-makers like Microsoft,
Nintendo and Sony are gradually
migrating their game content to
the cloud.
◦ The main advantage of this is that
game players can speedily access
the games using any digital-
enabled devices. They can play as
many games as possible in real-
time.
14. ◦ The recent development in cloud
computing security will help
protect player’s identities so that
they will not be subjected to
identity theft.
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So folks go and play
unlimited games
anytime anywhere !