The document proposes a mobile game called "Mash the Money Men" where players take on the role of a disembodied arm representing the general public. The goal is to punch "Money Men" characters, who represent faceless bankers responsible for the recession, and make them drop cash bags which increases the player's "money reclaimed" score. The gameplay and scoring systems are designed to be simple, with points earned by hitting Money Men to reclaim stolen public money. When enough cash is reclaimed, the player can leave the game and return the funds to the public.
1. Mash the Money Men Plan
UI Design Concept
In Game
Story Screen
2. NOTE (The mouth on Martin Lewis will be
moving)
Characters
Player: The player takes the role of a member of the public who is tired with these
‘faceless money men’ taking what isn’t theirs. He/She represents the general public
and I feel that this will widen my target audience by a significant margin. I have
chosen to only represent the player as a disembodied arm as I feel that they will be
able to add their own face to the player in their mind. This, in turn, will allow for a
more personal feel to the game.
Money Man: The Money Man is a faceless banker, who is one of the many
responsible for the recession. This gives the player a reason to hate them and want to
get their own back. The money man has two big sacks of money which isn’t his. It’s
the players’ job to get that money back to the public.
Scoring System
The scoring system is very basic. All you have to do to score points is hit the money
men and they will drop the cash that will then be transferred into your ‘money
reclaimed’ score.
3. Gameplay
The gameplay is very simple as well. All you have to do is punch the money men and
they will drop cash and when you have enough cash reclaimed you can leave and give
it back to the public.