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To examine the role of
   social video games.
Structure
   How do the structures of these games challenge the
    player text relationship?
   Discuss
   What do we mean by gaming community?
   Digital gamers form common associations or
    relationships with other gamers.
   3 concepts of community. 1] communities of
    presence, 2] imagined communities, 3]virtual
    communities
   LAN parties
   How are these games media text?
   Imagined communities... Symbolic devices
   Iconography
   Flynn 2003, notes how writers such as
    Baudrillard 1993 and Mitchell 1998
    conceptualised home-based wired
    technologies and /or gaming consoles within
    cyber utopian framework, viewing them as
    portals to a fantastical world of speed,
    danger and freedom.
   Do these video games challenge the
    audiences understanding of what a video
    game is?
   Social play and learning
   Observing players
   Playing the game... Or each other?
   Are there references to other media forms?
   How do they break the audiences
    expectations?

   Read the article from The Guardian and
    discuss. “How Wii Fit and Ubisoft's Your
    Shape bring guilt into gaming Breaching the
    barrier between physical and virtual selves
    threatens a fundamental part of gaming's
    appeal”
   Does the game have a traditional narrative or
    a different type of structure?
   Where is the narrative anchored?
   Does it immerses the player...
   Is it a convincing, intricate believable
    world... Does this matter?
   Then came the humourously titled Wii.
    Released in 2006, this machine, I will
                                                     Let’s play!
    argue, is pure post-postmodernism. The
    controller, immediately broke from               Now, had the machine not been a
    tradition coming in two seperate parts            success, this argument would be
    which were not always necessary. They             specious, but in recent months,
    were never intended to be connected               Nintendo has been almost unable to
    physically with the machine, instead              match demand with supply. It's
    using motion sensor and infra-red                 cheaper too, perhaps signalling an
    technology. And the first part of it,             end to the status symbolism of
    labelled the "Wii-mote" had just seven            money. It can even be used to surf
    buttons, the d-pad and nthing else. But           the internet, and download
    though it had less buttons, because of its        software originally designed for
    motion sensor activity, it could do more.         machines around twenty years older
    Nintendo had gone forewards and                   than itself, and even do work. This
    backwards at the same time. The                   backward-compatability is another
    motion-sensitivity made it active, in a           sign of humanity harking back to
    realm that was the very definition of             simpler times with fond overtones.
    inactivity and it has even been proven to
    help develop hand-eye coordination and            So the Wii is form and function,
    help its users to lose weight.                    sociable solitude, active inactivity
                                                      and work at play. These features
                                                      are not postmodern, they are in
                                                      fact post-postmodern.
                                                      http://www.musingsandpoetics.co
                                                      m/page9.htm  
Signs & Signifiers
Baudrillard
Strinati
Brens and Howard 7 rules
Pastiche
Bricolage
Parody
Intertextuality
Nostalgic
Narcissistic...eclectic?
An active audience?
   Subject matter : narrative
   Moralities
   Setting
   Characters
   Sound and dialogue
   Representation of culture
   Identity
   Can it be considered postmodern?
   To truly understand how Wii revolutionizes gaming, you
    have to try it for yourself. Quite simply, Wii is for
    everyone. The ease of use and interactivity of the Wii
    Remote and Nunchuk allows for a unique social gaming
    experience for the whole family. You don't just play Wii,
    you experience it.
   Why do I need Wii?
   Wii is not just a gaming console, it's a reason to get
    together with your friends and family and play today's
    hottest games. Wii offers legendary Nintendo franchises
    like Mario, Zelda and Metroid, as well as all new classics
    like Wii Sports and Wii Play. Create your own Mii character
    to star in Wii games. Play friends online over Nintendo Wi-
    Fi Connection or use the Internet Channel to surf the net
    from your sofa. You can even download classic Nintendo
    games using the Wii Shop Channel. Take a look around and
    see why your TV is not complete without Wii

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Role of Social Video Games

  • 1. To examine the role of social video games.
  • 2. Structure  How do the structures of these games challenge the player text relationship?  Discuss  What do we mean by gaming community?  Digital gamers form common associations or relationships with other gamers.  3 concepts of community. 1] communities of presence, 2] imagined communities, 3]virtual communities  LAN parties
  • 3. How are these games media text?  Imagined communities... Symbolic devices  Iconography  Flynn 2003, notes how writers such as Baudrillard 1993 and Mitchell 1998 conceptualised home-based wired technologies and /or gaming consoles within cyber utopian framework, viewing them as portals to a fantastical world of speed, danger and freedom.
  • 4. Do these video games challenge the audiences understanding of what a video game is?  Social play and learning  Observing players  Playing the game... Or each other?
  • 5. Are there references to other media forms?  How do they break the audiences expectations?  Read the article from The Guardian and discuss. “How Wii Fit and Ubisoft's Your Shape bring guilt into gaming Breaching the barrier between physical and virtual selves threatens a fundamental part of gaming's appeal”
  • 6. Does the game have a traditional narrative or a different type of structure?  Where is the narrative anchored?  Does it immerses the player...  Is it a convincing, intricate believable world... Does this matter?
  • 7. Then came the humourously titled Wii. Released in 2006, this machine, I will Let’s play! argue, is pure post-postmodernism. The controller, immediately broke from  Now, had the machine not been a tradition coming in two seperate parts success, this argument would be which were not always necessary. They specious, but in recent months, were never intended to be connected Nintendo has been almost unable to physically with the machine, instead match demand with supply. It's using motion sensor and infra-red cheaper too, perhaps signalling an technology. And the first part of it, end to the status symbolism of labelled the "Wii-mote" had just seven money. It can even be used to surf buttons, the d-pad and nthing else. But the internet, and download though it had less buttons, because of its software originally designed for motion sensor activity, it could do more. machines around twenty years older Nintendo had gone forewards and than itself, and even do work. This backwards at the same time. The backward-compatability is another motion-sensitivity made it active, in a sign of humanity harking back to realm that was the very definition of simpler times with fond overtones. inactivity and it has even been proven to help develop hand-eye coordination and So the Wii is form and function, help its users to lose weight. sociable solitude, active inactivity and work at play. These features are not postmodern, they are in fact post-postmodern. http://www.musingsandpoetics.co m/page9.htm  
  • 8. Signs & Signifiers Baudrillard Strinati Brens and Howard 7 rules Pastiche Bricolage Parody Intertextuality Nostalgic Narcissistic...eclectic? An active audience?
  • 9. Subject matter : narrative  Moralities  Setting  Characters  Sound and dialogue  Representation of culture  Identity  Can it be considered postmodern?
  • 10. To truly understand how Wii revolutionizes gaming, you have to try it for yourself. Quite simply, Wii is for everyone. The ease of use and interactivity of the Wii Remote and Nunchuk allows for a unique social gaming experience for the whole family. You don't just play Wii, you experience it.  Why do I need Wii?  Wii is not just a gaming console, it's a reason to get together with your friends and family and play today's hottest games. Wii offers legendary Nintendo franchises like Mario, Zelda and Metroid, as well as all new classics like Wii Sports and Wii Play. Create your own Mii character to star in Wii games. Play friends online over Nintendo Wi- Fi Connection or use the Internet Channel to surf the net from your sofa. You can even download classic Nintendo games using the Wii Shop Channel. Take a look around and see why your TV is not complete without Wii