SlideShare une entreprise Scribd logo
1  sur  35
Télécharger pour lire hors ligne
www.beslasalle.nl - (+31)367 67 0550 - info@beslasalle.nl
Fantasy   Story
                  Entered Sector…

                  The Media Dome
                   Methodology
Research and Concept, Scripting, Audience analysis and User Experience (Usability),
                                Game Design and Creativity,
                     necessary Tecnologies, Content, plus Management



             Students & advisors “make things happen”
       We are project-based  students learn soft skills
            Students are exposed to Agile Management
                                            Techniques
      They implement research trends related to Serious
                              Games and Gamification




Your Score is: 3
• Providing content for the gadgets that a
                       company already owns…
                   •   Imaginative and creative solutions for
                       existing platforms
                   •   People are no longer isolated  groups with
                       advisors and real clients to work with
                   •   All profiles involved (as in real industries) 
                       producer, developer, designer, artist, UX
                       specialist…
                   •   The project covers a real need
                   •   Students “well-shaped” for the industry +
                       real immersion within “a purely real
                       experience” with an incredible learning curb
                   •   Our projects are not only concepts but
                       products


Your Score is: 4
Challenge   Discovery
                        Entered Sector…

                        About the Director
About the director
      Oscar García Pañella
      @kokopus_dark




Your Score is: 6
Oscar’s Best Friends
From an absolutely
Rigorous,
Scientific
& Academic Perspective
Sensation   Immersion


                              Entered Sector…

                        What we do at the Media Dome
Our students
                   learn by discovery




Your Score is: 9
Our students
   play and develop
engagement patterns for
     any discipline
And our students
                    create real concepts and
                        products for real
Your Score is: 11          companies
   Habitals teaches youngsters smoking prevention
   Inside Habitals you can select from a “good” or “bad” avatar
    and compete against them
   It is implemented within Facebook and you can experience it!
    https://apps.facebook.com/habitals/
   It was developed for the Sant Joan de Deu Hospital:
    http://www.hsjdbcn.org/
   It won the university prize at the international Cure4Kids
    Global eHealth Challenge organized by Saint Jude Hospital
    (2011-2012):
    http://www.cure4kids.org/wordpress/challenge/winners/
Your Score is: 13
   Rehabtimals allows patients to recover from knee surgery by
         doing physical therapy via games
        The recovery experience evolves and becomes memorable
         and enjoyable
        Mini games (exercises) for the patient
        A back office tool for health care professionals
        The back office tool receives data directly from graphs, video
         streaming, skeleton animation, etc.
        Information is directly transmitted to the medical office
        It was developed by our students for a real company:
         http://labsid.com/
        A video can be found here: http://vimeo.com/25589063
Your Score is: 14
Your Score is: 15
Your Score is: 16
Your Score is: 17
Your Score is: 18
   Teaches children healthy eating habits
        Children can interact with a character via keyboard or a fancy and
         inexpensive glove which emits infrared light
        The glove allows kids to interact with a Wiimote that acts as a camera
         which receives light and interprets the hand movements/gestures
        Glooveth is based on the Crayon 3D platform that can be found here:
         http://www.etc.cmu.edu/projects/crayon-3d/
        Glooveth won the silver prize at the international Cure4Kids Gobal
         eHealth Challenge organized by Saint Jude Hospital (2009-2010):
         http://www.cure4kids.org/wordpress/challenge/2009-2010-winners/
        A video can be found here:
         http://www.youtube.com/watch?v=KCtRaZvp3B0


Your Score is: 20
Your Score is: 21
Your Score is: 22
Social   Expression
                         Entered Sector…

                      New Creation Pipelines
                       for New Customers
Your Score is: 25
Your Score is: 26
Research shows that gamers take risks, are attentive to details,
  continuously problem solve, are adaptable, and acquire new experiences
  in a limited amount of time.




Your Score is: 27
Players like interesting choices that allow them to control situations




Your Score is: 28
Story


                     Game
                                        Technology
                    Mechanics


                           Aesthetics

Your Score is: 29
We Human
Beings …               Shouldn’t we motivate
                       them with…
…love…
                       Points
Good stories
                       Guilds
Feeding the senses
                       New Content
Deep fantasies
                       Badges
The suspension of                              Story
disbelief              Leader Boards
                                               Technology   “Learning
To be challenged       Avatars
                                               Aesthetics
                                                            By
Communities and        Levels & Maps                        Discovery”
friends                                        Mechanics
                       Characters
The discovery of new
pleasures              Cooperation

To freely express      Healthy Competition
ourselves
                       …
Badges & Rewards
       are important…
…but we also take into account…
The fact that our customers

    …CAN DO IT
    …ARE EAGER TO TAKE INTERESTING
    DECISIONS BY THEMSELVES
    …LOVE BEING CONNECTED TO “HIGHER” VALUES
Your Score is: 32
Entered Sector…

Come and “play”
   with us!
www.beslasalle.nl - (+31)367 67 0550 - info@beslasalle.nl
Nintendo
        Gamification for Education
        Gaming is Good for You
        La Salle
        Our partners at the Media Dome
        …and to all of our prior students and professors!




TOTAL Score is: 35

Contenu connexe

En vedette

Oximetria valor
Oximetria valorOximetria valor
Oximetria valorjany_005
 
Tu plan de comunicación en internet, paso a paso
Tu plan de comunicación en internet, paso a pasoTu plan de comunicación en internet, paso a paso
Tu plan de comunicación en internet, paso a pasoSantiago Guillen
 
Actividad de aprenmdezaje 19
Actividad de aprenmdezaje 19Actividad de aprenmdezaje 19
Actividad de aprenmdezaje 19INPA3502
 
Powert point ingles
Powert point inglesPowert point ingles
Powert point inglesestersanchez
 
Resource2 spm
Resource2 spmResource2 spm
Resource2 spmGanea Dia
 
Visión culta, corazón educado. 141022 javier gomá
Visión culta, corazón educado. 141022 javier gomáVisión culta, corazón educado. 141022 javier gomá
Visión culta, corazón educado. 141022 javier gomáSantiago Guillen
 
the nightmare before christmas
the nightmare before christmasthe nightmare before christmas
the nightmare before christmasestersanchez
 
Powert point ingles
Powert point inglesPowert point ingles
Powert point inglesestersanchez
 
the nightmare before christmas
the nightmare before christmas the nightmare before christmas
the nightmare before christmas estersanchez
 
Mps xml generator
Mps xml generatorMps xml generator
Mps xml generatorGanea Dia
 
Corba and-java
Corba and-javaCorba and-java
Corba and-javaafreen58
 

En vedette (14)

Oximetria valor
Oximetria valorOximetria valor
Oximetria valor
 
Tu plan de comunicación en internet, paso a paso
Tu plan de comunicación en internet, paso a pasoTu plan de comunicación en internet, paso a paso
Tu plan de comunicación en internet, paso a paso
 
Actividad de aprenmdezaje 19
Actividad de aprenmdezaje 19Actividad de aprenmdezaje 19
Actividad de aprenmdezaje 19
 
Educ fin veja
Educ fin vejaEduc fin veja
Educ fin veja
 
Powert point ingles
Powert point inglesPowert point ingles
Powert point ingles
 
Resource2 spm
Resource2 spmResource2 spm
Resource2 spm
 
Visión culta, corazón educado. 141022 javier gomá
Visión culta, corazón educado. 141022 javier gomáVisión culta, corazón educado. 141022 javier gomá
Visión culta, corazón educado. 141022 javier gomá
 
the nightmare before christmas
the nightmare before christmasthe nightmare before christmas
the nightmare before christmas
 
Powert point ingles
Powert point inglesPowert point ingles
Powert point ingles
 
My five
My fiveMy five
My five
 
the nightmare before christmas
the nightmare before christmas the nightmare before christmas
the nightmare before christmas
 
Mps xml generator
Mps xml generatorMps xml generator
Mps xml generator
 
Corba and-java
Corba and-javaCorba and-java
Corba and-java
 
Debate Pegida
Debate Pegida Debate Pegida
Debate Pegida
 

Similaire à Shortcourseseriousgamesalmere2013v3 130121033427-phpapp02

Mastering the Art of Promotion
Mastering the Art of PromotionMastering the Art of Promotion
Mastering the Art of PromotionHedren Sum
 
Presentation gamification
Presentation gamification Presentation gamification
Presentation gamification Dimitris Mat
 
Authentic Learning: Some ideas for Junior High
Authentic Learning: Some ideas for Junior HighAuthentic Learning: Some ideas for Junior High
Authentic Learning: Some ideas for Junior HighPaul Herring
 
Learning Analytics: Notes on the Future
Learning Analytics: Notes on the FutureLearning Analytics: Notes on the Future
Learning Analytics: Notes on the FutureSimon Buckingham Shum
 
Creativity and design 2017 day 1
Creativity and design 2017 day 1Creativity and design 2017 day 1
Creativity and design 2017 day 1R. Sosa
 
Design Research (is not Market Research)
Design Research (is not Market Research)Design Research (is not Market Research)
Design Research (is not Market Research)Joyce Chou
 
Gamifiying information systems: How to motivate users with game elements
Gamifiying information systems: How to motivate users with game elementsGamifiying information systems: How to motivate users with game elements
Gamifiying information systems: How to motivate users with game elementsLuis de-Marcos Ortega
 
How to Make Your Enterprise Social Network a Success
How to Make Your Enterprise Social Network a SuccessHow to Make Your Enterprise Social Network a Success
How to Make Your Enterprise Social Network a SuccessChange Agents Worldwide
 
Storytelling 4 Innovation
Storytelling 4 InnovationStorytelling 4 Innovation
Storytelling 4 InnovationJens Hoffmann
 
Integrating Creativity into Core Content Jasper 2014
Integrating Creativity into Core Content Jasper 2014Integrating Creativity into Core Content Jasper 2014
Integrating Creativity into Core Content Jasper 2014Lisa Rubenstein
 
Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013
Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013
Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013Dan Arra
 
Xpression 2015_FINAL_print 7-01-2015 reduced
Xpression 2015_FINAL_print 7-01-2015 reducedXpression 2015_FINAL_print 7-01-2015 reduced
Xpression 2015_FINAL_print 7-01-2015 reducedAurette Bowes
 
Fallon Brainfood x MNAMA: Being Digital
Fallon Brainfood x MNAMA: Being DigitalFallon Brainfood x MNAMA: Being Digital
Fallon Brainfood x MNAMA: Being DigitalAki Spicer
 
What is Change Play Business? What happens 8 months later?
What is Change Play Business? What happens 8 months later? What is Change Play Business? What happens 8 months later?
What is Change Play Business? What happens 8 months later? TheThinkingHotel
 
Change Play Business - Lisbon - 8 Months Later
Change Play Business - Lisbon - 8 Months LaterChange Play Business - Lisbon - 8 Months Later
Change Play Business - Lisbon - 8 Months LaterTheThinkingHotel
 
Netex Seminar LT2016 | Gamification: How to excite and engage your learners i...
Netex Seminar LT2016 | Gamification: How to excite and engage your learners i...Netex Seminar LT2016 | Gamification: How to excite and engage your learners i...
Netex Seminar LT2016 | Gamification: How to excite and engage your learners i...Netex Learning
 
ACI Creativity and Design Day 1 (2018)
ACI Creativity and Design Day 1 (2018)ACI Creativity and Design Day 1 (2018)
ACI Creativity and Design Day 1 (2018)R. Sosa
 
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Cathie Howe
 
Guerilla Design
Guerilla DesignGuerilla Design
Guerilla DesignJoyce Chou
 
Technovation Challenge Intro Presentation February 23 2010 V3
Technovation Challenge Intro Presentation February 23 2010 V3Technovation Challenge Intro Presentation February 23 2010 V3
Technovation Challenge Intro Presentation February 23 2010 V3Anuranjita Tewary
 

Similaire à Shortcourseseriousgamesalmere2013v3 130121033427-phpapp02 (20)

Mastering the Art of Promotion
Mastering the Art of PromotionMastering the Art of Promotion
Mastering the Art of Promotion
 
Presentation gamification
Presentation gamification Presentation gamification
Presentation gamification
 
Authentic Learning: Some ideas for Junior High
Authentic Learning: Some ideas for Junior HighAuthentic Learning: Some ideas for Junior High
Authentic Learning: Some ideas for Junior High
 
Learning Analytics: Notes on the Future
Learning Analytics: Notes on the FutureLearning Analytics: Notes on the Future
Learning Analytics: Notes on the Future
 
Creativity and design 2017 day 1
Creativity and design 2017 day 1Creativity and design 2017 day 1
Creativity and design 2017 day 1
 
Design Research (is not Market Research)
Design Research (is not Market Research)Design Research (is not Market Research)
Design Research (is not Market Research)
 
Gamifiying information systems: How to motivate users with game elements
Gamifiying information systems: How to motivate users with game elementsGamifiying information systems: How to motivate users with game elements
Gamifiying information systems: How to motivate users with game elements
 
How to Make Your Enterprise Social Network a Success
How to Make Your Enterprise Social Network a SuccessHow to Make Your Enterprise Social Network a Success
How to Make Your Enterprise Social Network a Success
 
Storytelling 4 Innovation
Storytelling 4 InnovationStorytelling 4 Innovation
Storytelling 4 Innovation
 
Integrating Creativity into Core Content Jasper 2014
Integrating Creativity into Core Content Jasper 2014Integrating Creativity into Core Content Jasper 2014
Integrating Creativity into Core Content Jasper 2014
 
Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013
Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013
Macadamian - Product Camp - Top10 researchsecretswebinar dan_arra_march,2013
 
Xpression 2015_FINAL_print 7-01-2015 reduced
Xpression 2015_FINAL_print 7-01-2015 reducedXpression 2015_FINAL_print 7-01-2015 reduced
Xpression 2015_FINAL_print 7-01-2015 reduced
 
Fallon Brainfood x MNAMA: Being Digital
Fallon Brainfood x MNAMA: Being DigitalFallon Brainfood x MNAMA: Being Digital
Fallon Brainfood x MNAMA: Being Digital
 
What is Change Play Business? What happens 8 months later?
What is Change Play Business? What happens 8 months later? What is Change Play Business? What happens 8 months later?
What is Change Play Business? What happens 8 months later?
 
Change Play Business - Lisbon - 8 Months Later
Change Play Business - Lisbon - 8 Months LaterChange Play Business - Lisbon - 8 Months Later
Change Play Business - Lisbon - 8 Months Later
 
Netex Seminar LT2016 | Gamification: How to excite and engage your learners i...
Netex Seminar LT2016 | Gamification: How to excite and engage your learners i...Netex Seminar LT2016 | Gamification: How to excite and engage your learners i...
Netex Seminar LT2016 | Gamification: How to excite and engage your learners i...
 
ACI Creativity and Design Day 1 (2018)
ACI Creativity and Design Day 1 (2018)ACI Creativity and Design Day 1 (2018)
ACI Creativity and Design Day 1 (2018)
 
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
Using Game Design & Virtual Worlds for Creation of Interesting & Engaging Lea...
 
Guerilla Design
Guerilla DesignGuerilla Design
Guerilla Design
 
Technovation Challenge Intro Presentation February 23 2010 V3
Technovation Challenge Intro Presentation February 23 2010 V3Technovation Challenge Intro Presentation February 23 2010 V3
Technovation Challenge Intro Presentation February 23 2010 V3
 

Plus de Santiago Guillen

Cuina per ocupacio-fundació Jovent
Cuina per ocupacio-fundació JoventCuina per ocupacio-fundació Jovent
Cuina per ocupacio-fundació JoventSantiago Guillen
 
Joc i cultura dels ordinadors
Joc i cultura dels ordinadorsJoc i cultura dels ordinadors
Joc i cultura dels ordinadorsSantiago Guillen
 
La musica clásica ha cambiado nuestra escuela. La Vanguardia
La musica clásica ha cambiado nuestra escuela. La VanguardiaLa musica clásica ha cambiado nuestra escuela. La Vanguardia
La musica clásica ha cambiado nuestra escuela. La VanguardiaSantiago Guillen
 
Cooperation and art.The role of culture in development cooperation by corneli...
Cooperation and art.The role of culture in development cooperation by corneli...Cooperation and art.The role of culture in development cooperation by corneli...
Cooperation and art.The role of culture in development cooperation by corneli...Santiago Guillen
 
Creative clash mapping_2013_grzelec_prata3
Creative clash mapping_2013_grzelec_prata3Creative clash mapping_2013_grzelec_prata3
Creative clash mapping_2013_grzelec_prata3Santiago Guillen
 
Creative clash-final-report-wzb-evidence-of-value-added-artistic-interventions
Creative clash-final-report-wzb-evidence-of-value-added-artistic-interventionsCreative clash-final-report-wzb-evidence-of-value-added-artistic-interventions
Creative clash-final-report-wzb-evidence-of-value-added-artistic-interventionsSantiago Guillen
 
Hpl 2007-147 Laboratori HP
Hpl 2007-147 Laboratori HPHpl 2007-147 Laboratori HP
Hpl 2007-147 Laboratori HPSantiago Guillen
 
Mapping arts-based Initiatives. prof schiuma-final-1
Mapping arts-based Initiatives.   prof schiuma-final-1Mapping arts-based Initiatives.   prof schiuma-final-1
Mapping arts-based Initiatives. prof schiuma-final-1Santiago Guillen
 
Arts Education And Creativity.Pcah Reinvesting 4web
Arts Education And Creativity.Pcah Reinvesting 4webArts Education And Creativity.Pcah Reinvesting 4web
Arts Education And Creativity.Pcah Reinvesting 4webSantiago Guillen
 

Plus de Santiago Guillen (18)

Cuina per ocupacio-fundació Jovent
Cuina per ocupacio-fundació JoventCuina per ocupacio-fundació Jovent
Cuina per ocupacio-fundació Jovent
 
Vocabulari 3
Vocabulari 3Vocabulari 3
Vocabulari 3
 
Ugo Bardi
Ugo BardiUgo Bardi
Ugo Bardi
 
Yochai Benkler
Yochai BenklerYochai Benkler
Yochai Benkler
 
Joc i cultura dels ordinadors
Joc i cultura dels ordinadorsJoc i cultura dels ordinadors
Joc i cultura dels ordinadors
 
La musica clásica ha cambiado nuestra escuela. La Vanguardia
La musica clásica ha cambiado nuestra escuela. La VanguardiaLa musica clásica ha cambiado nuestra escuela. La Vanguardia
La musica clásica ha cambiado nuestra escuela. La Vanguardia
 
Cooperation and art.The role of culture in development cooperation by corneli...
Cooperation and art.The role of culture in development cooperation by corneli...Cooperation and art.The role of culture in development cooperation by corneli...
Cooperation and art.The role of culture in development cooperation by corneli...
 
Creative clash mapping_2013_grzelec_prata3
Creative clash mapping_2013_grzelec_prata3Creative clash mapping_2013_grzelec_prata3
Creative clash mapping_2013_grzelec_prata3
 
Creative clash-final-report-wzb-evidence-of-value-added-artistic-interventions
Creative clash-final-report-wzb-evidence-of-value-added-artistic-interventionsCreative clash-final-report-wzb-evidence-of-value-added-artistic-interventions
Creative clash-final-report-wzb-evidence-of-value-added-artistic-interventions
 
Vertical guide-twwta
Vertical guide-twwtaVertical guide-twwta
Vertical guide-twwta
 
Crisis españa 2012
Crisis españa 2012Crisis españa 2012
Crisis españa 2012
 
Ci creative index
Ci creative indexCi creative index
Ci creative index
 
Art i empreses i ciutat
Art i empreses i ciutatArt i empreses i ciutat
Art i empreses i ciutat
 
Hpl 2007-147 Laboratori HP
Hpl 2007-147 Laboratori HPHpl 2007-147 Laboratori HP
Hpl 2007-147 Laboratori HP
 
BCN consens
BCN consensBCN consens
BCN consens
 
Manifesto.es
Manifesto.esManifesto.es
Manifesto.es
 
Mapping arts-based Initiatives. prof schiuma-final-1
Mapping arts-based Initiatives.   prof schiuma-final-1Mapping arts-based Initiatives.   prof schiuma-final-1
Mapping arts-based Initiatives. prof schiuma-final-1
 
Arts Education And Creativity.Pcah Reinvesting 4web
Arts Education And Creativity.Pcah Reinvesting 4webArts Education And Creativity.Pcah Reinvesting 4web
Arts Education And Creativity.Pcah Reinvesting 4web
 

Shortcourseseriousgamesalmere2013v3 130121033427-phpapp02

  • 1. www.beslasalle.nl - (+31)367 67 0550 - info@beslasalle.nl
  • 2. Fantasy Story Entered Sector… The Media Dome Methodology
  • 3. Research and Concept, Scripting, Audience analysis and User Experience (Usability), Game Design and Creativity, necessary Tecnologies, Content, plus Management Students & advisors “make things happen” We are project-based  students learn soft skills Students are exposed to Agile Management Techniques They implement research trends related to Serious Games and Gamification Your Score is: 3
  • 4. • Providing content for the gadgets that a company already owns… • Imaginative and creative solutions for existing platforms • People are no longer isolated  groups with advisors and real clients to work with • All profiles involved (as in real industries)  producer, developer, designer, artist, UX specialist… • The project covers a real need • Students “well-shaped” for the industry + real immersion within “a purely real experience” with an incredible learning curb • Our projects are not only concepts but products Your Score is: 4
  • 5. Challenge Discovery Entered Sector… About the Director
  • 6. About the director Oscar García Pañella @kokopus_dark Your Score is: 6
  • 7. Oscar’s Best Friends From an absolutely Rigorous, Scientific & Academic Perspective
  • 8. Sensation Immersion Entered Sector… What we do at the Media Dome
  • 9. Our students learn by discovery Your Score is: 9
  • 10. Our students play and develop engagement patterns for any discipline
  • 11. And our students create real concepts and products for real Your Score is: 11 companies
  • 12. Habitals teaches youngsters smoking prevention  Inside Habitals you can select from a “good” or “bad” avatar and compete against them  It is implemented within Facebook and you can experience it! https://apps.facebook.com/habitals/  It was developed for the Sant Joan de Deu Hospital: http://www.hsjdbcn.org/  It won the university prize at the international Cure4Kids Global eHealth Challenge organized by Saint Jude Hospital (2011-2012): http://www.cure4kids.org/wordpress/challenge/winners/
  • 14. Rehabtimals allows patients to recover from knee surgery by doing physical therapy via games  The recovery experience evolves and becomes memorable and enjoyable  Mini games (exercises) for the patient  A back office tool for health care professionals  The back office tool receives data directly from graphs, video streaming, skeleton animation, etc.  Information is directly transmitted to the medical office  It was developed by our students for a real company: http://labsid.com/  A video can be found here: http://vimeo.com/25589063 Your Score is: 14
  • 19.
  • 20. Teaches children healthy eating habits  Children can interact with a character via keyboard or a fancy and inexpensive glove which emits infrared light  The glove allows kids to interact with a Wiimote that acts as a camera which receives light and interprets the hand movements/gestures  Glooveth is based on the Crayon 3D platform that can be found here: http://www.etc.cmu.edu/projects/crayon-3d/  Glooveth won the silver prize at the international Cure4Kids Gobal eHealth Challenge organized by Saint Jude Hospital (2009-2010): http://www.cure4kids.org/wordpress/challenge/2009-2010-winners/  A video can be found here: http://www.youtube.com/watch?v=KCtRaZvp3B0 Your Score is: 20
  • 23.
  • 24. Social Expression Entered Sector… New Creation Pipelines for New Customers
  • 27. Research shows that gamers take risks, are attentive to details, continuously problem solve, are adaptable, and acquire new experiences in a limited amount of time. Your Score is: 27
  • 28. Players like interesting choices that allow them to control situations Your Score is: 28
  • 29. Story Game Technology Mechanics Aesthetics Your Score is: 29
  • 30. We Human Beings … Shouldn’t we motivate them with… …love… Points Good stories Guilds Feeding the senses New Content Deep fantasies Badges The suspension of Story disbelief Leader Boards Technology “Learning To be challenged Avatars Aesthetics By Communities and Levels & Maps Discovery” friends Mechanics Characters The discovery of new pleasures Cooperation To freely express Healthy Competition ourselves …
  • 31. Badges & Rewards are important… …but we also take into account…
  • 32. The fact that our customers …CAN DO IT …ARE EAGER TO TAKE INTERESTING DECISIONS BY THEMSELVES …LOVE BEING CONNECTED TO “HIGHER” VALUES Your Score is: 32
  • 33. Entered Sector… Come and “play” with us!
  • 34. www.beslasalle.nl - (+31)367 67 0550 - info@beslasalle.nl
  • 35. Nintendo Gamification for Education Gaming is Good for You La Salle Our partners at the Media Dome …and to all of our prior students and professors! TOTAL Score is: 35