4. GAMIFICATION
• The use of game design
elements in a non-game
context.
• Listening to what games can
teach us about motivation.
• Studying what makes things
fun to learn.
• Looking for a new way to
approach learning tasks.
• Might include points, badges,
and leader boards.
• Feedback is critical!
GAME-BASED
LEARNING
• The use of games in
educational contexts.
• The objectives to achieve in
the game motivates students.
• Assumes that playing games is
fun
• Challenges are part of the
game: students work to solve
them.
• Scoring & assessments are
integral to gaming.
• Feedback is critical!
8. CHOOSE A BIG IDEA
• This can be an idea, theme, or challenge.
• Ask yourself, what idea can carry the course through to
the end?
• In order to accomplish this idea, theme, or challenge,
students must master all the learning outcomes!
9. STORYBOARD THE GAME
• What will your course look like from
beginning to end?
• How will the course progress or build?
• Consider the types of challenges that will
be offered.
• Consider how much & when instruction is
needed.
• Consider if bonus activities or lessons will
be included.
• Be sure to build in transition statements.
• What will be the prize at the end?
12. LEARNING ACTIVITIES
• What do you want the
students to do?
• How will students learn
the content?
• Tech, low tech, or no
tech
• How will you assess
learning?
• Nearpod - premium
• Video Instruction
• You Tube Editor
• Nearpod
• Edpuzzle
• Screencast-o-matic
• Filmed myself
• Google Forms
• Thinglink
• Google Docs
• Blog Posts
16. • Candy
• Bonus or XP points
• Shout outs on Social Media, via Remind, or in Class
• 1st choice sign up
• Fewer MC selections on the final
• Send a funny video
• Pick your seat for the day
• Special Seat – one with wheels
• Write on the podium
• Wall of Fame
REWARD IDEAS
19. Challenges
• Partner Typing – One partner is the left & one is
the right
• Type a page out of a phone book
• Type the electronic communications policy from
the student handbook.
• Revise a piece of junk mail into business letter
format.
• Provide a clue to type a page out of the text book.
• Create a Wordle
• DETOUR – Type the headlines from a current issue
of a magazine
• Type dinosaur names
• DETOUR – ABC List
• Type another country’s national anthem
• Create a table of Day 1’s leaderboard
20. GAME-BASED LEARNING
TECH
• Google Forms
• Kahoot!
• Super Tech Tools –
Jeopardy, Who Wants to be
a Millionaire, & Speed
Match
NO TECH
• Flyswatter Game
• Line Races/ Obstacle
Courses
• Wipeout
21. GAME-BASED LEARNING
TECH OPTIONS
• Google Forms
• Kahoot!
• Super Tech Tools –
Jeopardy, Who Wants to be
a Millionaire, & Speed
Match
https://www.superteachertools.net/
22. GAME-BASED LEARNING
NO TECH OPTION 1
Flyswatter Review
You will be given a celebrity.
Identify the name of their child.
What is a hashtag you can follow in order to learn more about gamification on twitter?
What is one game-based program that you would recommend?
How have you used games in your classroom?
Rewards motivate
Players are driven to practice, the more we practice the more we learn
Engaging – the more intense & interesting, the more likely it will be retained – Visual, Audio, Story
An element of play improves learning