2. Entering Variables into the Calculator Application Code mean Displays the code to begin the Calculator application. Lines 17 through 25 declare the private variables.
4. Using Menus in the Calculator Application code means Displays the beginning of the Calculator() constructor method also the code in the slide also shows the code that to set up the menu system. These are some of the meaning of the codes
5. Using Menus in the Calculator Application Constructor Method header public Calculator() { // create an instance of the menu MenuBar mnubar = new MenuBar(); setMenuBar(mnuBar); // construct and populate the File Menu Menu mnuFile = new Menu("File", true); setMenuBar(mnuBar); MenuItem mnuFileExit = new MenuItem("Exit"); mnuFile.and(mnuFileExit); Code to create Menu bar Code to create File menu
6. Using Menus in the Calculator Application Continue // construct and populate the Edit menu Menu mnuEdit = new Menu("Edit", true); mnuBar.and(mnuEdit); MenuItem mnuEditClear = new MenuItem("Clear"); mnuEdit.and(mnuEditClear); mnuEdit.insertSeparator(1); MenuItem mnuEditCopy = new MenuItem("Copy"); mnuEdit.and(mnuEditCopy); MenuItem mnuEditPaste = new MenuItem("Paste"); mnuEdit.and(mnuEditPaste); // construct and populate the About menu Menu mnuAbout = new Menu("About", true); mnuBar.and(mnuAbout); MenuItem mnuAboutCalculator = new MenuItem("About Calculator"); mnuAbout.add(mnuAboutCalculator); Code to create Edit menu Code to create About menu
7. Using Menus in the Calculator Application Continue // add the ActionListener to each menu item mnuFileExit.addActionListener(this); mnuEditClear.addActionListener(this); mnuEditCopy.addActionListener(this); mnuEditPaste.addActionListener(this); mnuAboutCalculator.addActionListener(this); // assign an ActionCommand to each menu item mnuFileExit.setActionCommand("Exit"); mnuEditClear.setActionCommand("Clear"); mnuEditCopy.setActionCommand("Copy"); mnuEditPaste.setActionCommand("Paste"); mnuAboutCalculator.setActionCommand("About"); addActionListener() Methods for each menu item setActionCommand() methods for each menu item
8. Initializing the Calculator Variables code means It display the code to set initial values for the Calculator application.
9. Initializing the Calculator Variables // construct components and initialize beginning values lcd = new TextField(20); lcd.setEditable(false); keypad = new Panel(); keys = new Button[16]; first = true; op1 = 0.0; clearText = true; lastOp= 0; calcPattern = new DecimalFormat("########.########"); Code to initialize variables
10. Creating the Keypad code means Displays the code to construct and label the keypad buttons, as well as the method to establish the GridLayout to organize the buttons.
11. Creating the Keypad // construct and assign captions to the Buttons for (int i=0; i<=9; i++) key[i] = new Button(String.valueOf(i)); keys[10] = new Button("/"); keys[11] = new Button("*"); keys[12] = new Button("-"); keys[13] = new Button("+"); keys[14] = new Button("="); keys[15] = new Button("."); // set Frame and keypad layout to grid layout setLayout(new BorderLayout()); keypad.setLayout(new GridLayout(4,4,10,10)); Code to construct Buttons using array setLayout() methods set BorderLayout for Frame and GridLayout for keypad
12. Adding components to the interface code means Displays the code to add the 16 buttons to the panel using the four-row, four-column grid. Line comments within the code will help you understand how each loop and add method takes its turn creating buttons in the keypad.
13. Adding components to the interface for (int i=7; i<=10; i++) // 7, 8, 9, divide keypad.add(keys[i]); for (int i=4; i<=6; i++) // 4, 5, 6 keypad.add(keys[i]); keypad.add(keys[11]); // multiply for (int i=1; i<=3; i++) // 1, 2, 3 keypad.add(keys[i]); keypad.add(keys[12]); // subtract keypad.add(keys[0]); // 0 key for (int i=15; i>=13; i--) keypad.add(keys[i]); // decimal point, =, add (+) keys Code to add buttons keypad
14. Continuation of adding components to the Interface code means It displays the code to add the ActionListener to each of the Buttons.
15. Continue adding componentsto the Interface Code to add Buttons to keypad for (int i=0; i<keys.length; i++) keys[i].addActionListener(this); add(lcd, BorderLayout.NORTH); add(keypad, BorderLayout.CENTER); Lcd TextField and keypad Panel components Added to frame
17. Coding the addWindowListenerMethod Creates occurrence Of windowAdapter() class addWindowListener( new WindowAdapter() { public void windowClosing(WindowEvent e) { System.exit(0); } } ); }// end of constructor method addWindowListener() method Overrides windowClosing() method Brace to add method
18. Searching for the Exitand Clear Commands code means Displays the code used to search to menu items for a click. During program execution, the ActionCommand of any click in the interface, menu, or button will be stored in the variable arg.
19. Searching for the Exitand Clear Commands ActionPerformed() Method header public void actionPerformed(ActionEvent e) { //test for menu item clicks String arg = e.getActionCommand(); if (arg == "Exit") System.exit(0); if (arg == "Clear") { clearText = true; first = true; op1 = 0.0; lcd.setText("") lcd.requestFocus(); } Tests For Exit command Code to exit program Tests for Clear command Code to clear Number displayed in Lcd TextField and Reset initial values
20. Searching for the Copy and Paste Commands code means It displays the code executed if the user clicks Copy or Paste on the Edit menu.
21. Searching for the Copy and Paste Commands Code Tests if Copy Command clicked if (arg == "Copy") { Clipboard cb = Toolkit.getDefaultToolkit().getSystemClipboard(); StringSelection centents = new StringSelection(lcd.getText()); cb.setContents(contents, null); } if (arg == "Paste") { Clipboard cb = Toolkit.getDefaultToolkit().getSystemClipboard(); Transferable content = cb.getContents(this); try { String s = (String)content.getTransferData(DataFlavor.stringFlavor); lcd.setText(calcPattern.format(Double.parseDouble(s))); } catch (Throwable exc) { lcd.setText("") } } Code to copy display To clipboard Test if Paste command clicked Code to paste data From clipboard
22. Searching for the About Calculator Command mean in code It display the code to search for the Calculator command.
23. Searching for the About Calculator Command Code Test if the About Command was clicked if (arg == "About") { String message = "Calculator ver. 1.0OpenExhibit SoftwareCopyright 2007All right reserved"; JOptionPane.showMessageDialog(null ,message,"About Calculator", JOptionPane.INFORMATION_MESSAGE); } Code to display About Calculator Message box
24. Searching the Numeric Buttons Code means It displays the code to search the array of buttons to determine which button the user clicked and to add functionality to the numeric buttons and the decimal point in the actionPerformed() method.
25. Searching the Numeric Buttons Code // test for button clicks foundKey = false; // search for the clicked key for (int i=0; i<keys.length && !foundKey; i++) { if(e.getSource() == keys[i]) { foundKey = true; switch(i) { // number and decimal point buttons case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 15: if(clearText) { lcd.setText(""); clearText = false; } lcd.setText(lcd.getText() + keys[i].getLabel()); break; It displays the code To test for button click Of the numeric Buttons or the Decimal point button
26. Searching for the First Operator ButtonClick Code means It displays the code to search the array and add functionality to the operator buttons within the actionPerformed() method.
27. Searching for the First Operator ButtonClick Code // operator buttons case 10: case 11: case 12: case 13: case 14: clearText = true; if (first) // first operand { if(lcd.getText().length()==0) op1 = 0.0; else op1 = Double.parseDouble(lcd.getText()); first = false; clearText = true; lastOp = i; //save last operator } It displays the code to Handle the first operator Button click in a calculation
28. Searching for Subsequent OperatorClicks code means This displays is the code that executes on subsequent operator click
29. Searching for Subsequent OperatorClicks code else // second operand { switch(lastOp) { case 10: // divide button op1 /= Double.parseDouble(lcd.getText()); break; case 11: // multiply button op1 *= Double.parseDouble(lcd.getText()); break; case 12: // minus button op1 -= Double.parseDouble(lcd.getText()); break; case 13: // plus button op1 += Double.parseDouble(lcd.getText()); break; } // end of switch(lastOp) lcd.setText(calcPattern.format(op1)); clearText = true; The code to handle Subsequent operator Button click in a calculation
30. Searching for the Equal Button code means When the user specifically clicks the equal button, the lastOp variable is assigned a value of 14, which is the index number of the equal button.
31. Searching for the Equal Button code The cod to handle a click of The equal button, Represented by the subscript 14 in the array. if(i==14) first = true;//equal button else lastOp = i; // save last operator } // end else break; } // end of switch(i) } // end of if } // end of for } // end of actionPerformed
32. Coding the main() Method for the Calculator class coding means The main() method for the Calculator application constructs an instance of the Calculator class and then sets three attributes.
33. Coding the main() Method for the Calculator class public static void main(String args[]) { // set frame properties Calculator f = new Calculator(); f.setTitle("Calculator Application"); f.setBounds(200,200,300,300); f.setVisible(true); // set image properties and add to frame Image icon = Toolkit.getDefaultToolkit().getImage("calcImage.gif"); f.setIconImage(icon); } // end of main }// end of class