SlideShare une entreprise Scribd logo
1  sur  35
Télécharger pour lire hors ligne
THE POWER OF
GAMIFICATION
SEBASTIEN ARBOGAST
Photo by Artem Bali on Unsplash
Photo by rawpixel on Unsplash
Photo by NESA by Makers on Unsplash
LET ME INTRODUCE YOU TO GAMIFICATION
WHAT IT'S NOT!
GAMIFICATION
• Throwing scores and badges around without any consistent
design
• Using game metaphors all over the place
• Using a game to advertise or market a certain product
• A quickfix for a bad system
• A way to make something boring more "fun"
• A gadget gimmick that can only have marginal effects
THE PROCESS OF GAME-THINKING AND
GAME MECHANICS TO ENGAGE PEOPLE
AND SOLVE PROBLEMS
WHAT IS GAMIFICATION?
PRINCIPLES
WHAT IS ENGAGEMENT?
Recency
Frequency
Duration
Referrals
Feedback
Involvement
AND HOW CAN YOU POTENTIALLY MEASURE IT?
THE GAMIFICATION LOOP
Engagement
Challenge
AchievementReward
WHAT GAMERS REALLY VALUE
HIERARCHY OF REWARDS
1.Status
2.Access
3.Power
4.Stuff
STICKYNESSINCREASES
EFFECTIVENESSINCREASES
COSTINCREASES
AND HOW IT AFFECTS OUTCOME
REINFORCEMENT
UNDERSTANDING PLAYER MOTIVATION
THE CONCEPT OF FLOW
BARTLE PLAYER TYPES
5% exclusive
20% non-exclusive
10% exclusive
40% non-exclusive
10% exclusive
50% non-exclusive
75% exclusive
80% non-exclusive
You have to identify your own proportions and adapt your game design accordingly
Acting
Interacting
EnvironmentPeople
Killers Achievers
Socializers Explorers
PROGRESSION TO MASTERY
THE MDA FRAMEWORK
Mechanics
Dynamics
Aesthetics
MECHANICS
THERE ARE A MANY!
POINT SYSTEMS
• Experience points (XP)
• Redeemable points (RP)
• Skill points
• Karma points
• Reputation points
• Life points
LEVELS
• Levels indicate progress on the path to mastery
• Sticky because there is no shortcut
• Must be more and more difficult (number of points to get to a
level is not linear)
• Using a progress bar or percentage can be a good idea
• You can use metaphors like colors, precious metals or traveler
types (tourist, explorer, adventurer, roamer, backpacker)
• Make it visual
LEADERBOARDS
• Really speaks to killers and achievers
• Show ranking in context (player in the middle)
• Slice it socially (amongst friends), geographically
(by city) or globally, over time (eg last week), or
even by skill score
• Make interactions easier between players at the
same level since they are playing the same game
• If possible give hints as to how the player can
move up one rank
• Be careful about privacy and safety
• Keep it positive: no public shaming for bad scores
• Make it social, easily shareable
DYNAMICS
BADGES
• Used to brag about achievements to other players
• Allow you to create challenges for players
• Can add an element of surprise (Foursquare badges)
• Can be used as milestones for progress
• Encourage social promotion (make it shareable)
• Can be used instead of levels
• Too many badges kill badges
• Can be used as a sign of belonging (eg sticker on a laptop, branded
mug or suitcase, etc.)
ONBOARDING
• Insist heavily on the first few minutes
• Give points right away
• Don't force people to register to enter the game
• Give them a taste of what the game will be about from a get go
• Give information and rules progressively, not all at once
• Make your players win directly
• Design a very clear path at the beginning: action, reward, action,
action, reward, register, action, action, share, …
CHALLENGES AND QUESTS
• Fluctuations in the game
• Compensate seasonality
• For special events (eg launching a new city)
• Break the monotonous nature, the routine of the game
• Better specific to given group of players at a certain level
• Encourage cooperation and/or competition
• Let players join if they want, or leave them alone if they won't
SOCIAL ENGAGEMENT LOOPS
Different loops for different levels, increase virality
HOW TO DESIGN A
GAMIFIED EXPERIENCE?
LIST ALL THE ACTIONS YOU WANT TO ENCOURAGE IN
PLAYERS
STEP 1
• Show up to my talk
• Stay awake and vigilant
• Ask questions
• Give me feedback about my presentation
• Post about my talk on social media
• Laugh at my jokes
• Ask me questions later
• Answer my questions
RANK THOSE PLAYER ACTIONS
STEP 2
• Place those five top actions on the Bartle quadrant
SHOW UP
AWAKE
ASK QUESTIONS
GIVE FEEDBACK
POST ON SOCIAL MEDIA
PLACE YOUR ACTIONS ON THE SCALE OF MASTERY
STEP 3
SHOW UP
AWAKE
ASK QUESTIONS
GIVE FEEDBACK
POST ON SOCIAL MEDIA
ASSIGN A VALUE IN POINTS TO EACH ACTION
STEP 4
Experience Redeemable
Skill

eg reliability
Karma Life
Show up 1000 100
Stay awake
3 - 1 à zone
out
Ask
questions
2000 100
Give
feedback
500 500 10
Post on social
media
100 10
Reputation points are usually given by others
DESIGN BADGE SYSTEM
STEP 5
• Think of a badge series to guide people to reaching each level
(trainee, apprentice, jedi, jedi master, sith lord)
• Think of a series of badges to show community belonging
• Think of a few surprise badges that people only discover when
they get them
• Identify a logo for each badge
• Make those badges visual, give out personalized laptop stickers
or merch (think Youtube buttons)
DESIGN YOUR ONBOARDING EXPERIENCE
STEP 6
• What questions will you ask your players first?
• What actions will they be able to perform even before they
register?
• How many points will you give them right away?
• Which rules are you going to reveal at each step of the
onboarding process?
• Which opportunities to fail can you remove at the beginning?
• Design a first challenge for newbies
DEFINE A SOCIAL ENGAGEMENT LOOP FOR EACH LEVEL
STEP 7
• What is the motivating
emotion? (curiosity)
• What's the social call to action?
(show up)
• How do you reengage players?
(ask questions)
• How do you make progress
and rewards visible? (…)
STEP 8
• Decouple the game implementation from the business
implementation in order to be able to change them independently
• While making the overall experience as integrated as possible
• Even better if you combine game mechanics and dynamics with
the basic features of a social network:
• User profiles
• Connections between players
• Action feed for each user
IMPLEMENT A BASIC GAME
GAMIFICATION BY DESIGN
GABE ZICHERMANN
More details
Case studies
Implementation example

Contenu connexe

Tendances

Beyond Gamification: 7 Core Concepts for Creating Compelling Products
Beyond Gamification: 7 Core Concepts for Creating Compelling Products Beyond Gamification: 7 Core Concepts for Creating Compelling Products
Beyond Gamification: 7 Core Concepts for Creating Compelling Products Amy Jo Kim
 
Improve your product design with Game Thinking (UIE Webinar)
Improve your product design with Game Thinking (UIE Webinar)Improve your product design with Game Thinking (UIE Webinar)
Improve your product design with Game Thinking (UIE Webinar)Amy Jo Kim
 
Smart Gamification GDC2011
Smart Gamification GDC2011Smart Gamification GDC2011
Smart Gamification GDC2011Amy Jo Kim
 
Universal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games ForumUniversal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games ForumDave Bisceglia
 
Games for Process and Product Improvement
Games for Process and Product Improvement Games for Process and Product Improvement
Games for Process and Product Improvement Katie D. Silvers
 
Patrick Curry Meet Up
Patrick Curry Meet UpPatrick Curry Meet Up
Patrick Curry Meet UpTsugi
 
Putting the Fun in Functional
Putting the Fun in FunctionalPutting the Fun in Functional
Putting the Fun in FunctionalAmy Jo Kim
 
Cmx 2019 find your superfans
Cmx 2019 find your superfansCmx 2019 find your superfans
Cmx 2019 find your superfansAmy Jo Kim
 
Game monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesGame monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesAndrew Dotsenko
 
Casual gaming metrics applied to social gaming
Casual gaming metrics applied to social gamingCasual gaming metrics applied to social gaming
Casual gaming metrics applied to social gamingMediaShifters
 
Fun in Functional 2009
Fun in Functional 2009Fun in Functional 2009
Fun in Functional 2009Amy Jo Kim
 
Make your social games virile!
Make your social games virile!Make your social games virile!
Make your social games virile!Sriram Krishnan
 
Gamification 101 - It's not just about points and badges
Gamification 101 - It's not just about points and badges Gamification 101 - It's not just about points and badges
Gamification 101 - It's not just about points and badges GameMaki by Gametize
 
Developing Strategy / My tips on making games
Developing Strategy / My tips on making gamesDeveloping Strategy / My tips on making games
Developing Strategy / My tips on making gamesMinisterio TIC Colombia
 
LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals
LAFS Marketing and Monetization Lecture 1: Marketing FundamentalsLAFS Marketing and Monetization Lecture 1: Marketing Fundamentals
LAFS Marketing and Monetization Lecture 1: Marketing FundamentalsDavid Mullich
 
Three Powerful Ideas to help investors make smart decisions
Three Powerful Ideas to help investors make smart decisionsThree Powerful Ideas to help investors make smart decisions
Three Powerful Ideas to help investors make smart decisionsAmy Jo Kim
 

Tendances (20)

Beyond Gamification: 7 Core Concepts for Creating Compelling Products
Beyond Gamification: 7 Core Concepts for Creating Compelling Products Beyond Gamification: 7 Core Concepts for Creating Compelling Products
Beyond Gamification: 7 Core Concepts for Creating Compelling Products
 
Improve your product design with Game Thinking (UIE Webinar)
Improve your product design with Game Thinking (UIE Webinar)Improve your product design with Game Thinking (UIE Webinar)
Improve your product design with Game Thinking (UIE Webinar)
 
Smart Gamification GDC2011
Smart Gamification GDC2011Smart Gamification GDC2011
Smart Gamification GDC2011
 
Universal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games ForumUniversal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games Forum
 
Games for Process and Product Improvement
Games for Process and Product Improvement Games for Process and Product Improvement
Games for Process and Product Improvement
 
High concept document
High concept documentHigh concept document
High concept document
 
Patrick Curry Meet Up
Patrick Curry Meet UpPatrick Curry Meet Up
Patrick Curry Meet Up
 
Putting the Fun in Functional
Putting the Fun in FunctionalPutting the Fun in Functional
Putting the Fun in Functional
 
Cmx 2019 find your superfans
Cmx 2019 find your superfansCmx 2019 find your superfans
Cmx 2019 find your superfans
 
Game monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesGame monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play games
 
Casual gaming metrics applied to social gaming
Casual gaming metrics applied to social gamingCasual gaming metrics applied to social gaming
Casual gaming metrics applied to social gaming
 
Fun in Functional 2009
Fun in Functional 2009Fun in Functional 2009
Fun in Functional 2009
 
Make your social games virile!
Make your social games virile!Make your social games virile!
Make your social games virile!
 
Gamification 101 - It's not just about points and badges
Gamification 101 - It's not just about points and badges Gamification 101 - It's not just about points and badges
Gamification 101 - It's not just about points and badges
 
Developing Strategy / My tips on making games
Developing Strategy / My tips on making gamesDeveloping Strategy / My tips on making games
Developing Strategy / My tips on making games
 
LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals
LAFS Marketing and Monetization Lecture 1: Marketing FundamentalsLAFS Marketing and Monetization Lecture 1: Marketing Fundamentals
LAFS Marketing and Monetization Lecture 1: Marketing Fundamentals
 
Promotional video games
Promotional video games Promotional video games
Promotional video games
 
Amy Jo Kim - MFW15
Amy Jo Kim - MFW15Amy Jo Kim - MFW15
Amy Jo Kim - MFW15
 
Various Topics on Game Design
Various Topics on Game DesignVarious Topics on Game Design
Various Topics on Game Design
 
Three Powerful Ideas to help investors make smart decisions
Three Powerful Ideas to help investors make smart decisionsThree Powerful Ideas to help investors make smart decisions
Three Powerful Ideas to help investors make smart decisions
 

Similaire à The Power of Gamification

More Than Points: Architecting Engagement Through Game Design Thinking
More Than Points: Architecting Engagement Through Game Design ThinkingMore Than Points: Architecting Engagement Through Game Design Thinking
More Than Points: Architecting Engagement Through Game Design ThinkingDustin DiTommaso
 
Gamification Workshop 2010
Gamification Workshop 2010Gamification Workshop 2010
Gamification Workshop 2010Amy Jo Kim
 
Engineering Fun in Game Design
Engineering Fun in Game DesignEngineering Fun in Game Design
Engineering Fun in Game DesignMichael Wilson
 
Boston games forum universal design lessons - dave bisceglia
Boston games forum   universal design lessons - dave biscegliaBoston games forum   universal design lessons - dave bisceglia
Boston games forum universal design lessons - dave biscegliaElizabeth Cormack
 
Gamification: You're Doing it Wrong
Gamification: You're Doing it WrongGamification: You're Doing it Wrong
Gamification: You're Doing it WrongMichael Wilson
 
20+ ways to Add Game-like Elements to Your Learning Designs
20+ ways to Add Game-like Elements to Your Learning Designs20+ ways to Add Game-like Elements to Your Learning Designs
20+ ways to Add Game-like Elements to Your Learning DesignsBrett Bixler
 
Play to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get ResultsPlay to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get ResultsHRDQ-U
 
HOW TO CREATE A GAME DESIGN?
HOW TO CREATE A GAME DESIGN?HOW TO CREATE A GAME DESIGN?
HOW TO CREATE A GAME DESIGN?Eva Handriyantini
 
Gamification to get your message across
Gamification to get your message acrossGamification to get your message across
Gamification to get your message acrossOlivier Gillin
 
Learning Game Design Workshop
Learning Game Design WorkshopLearning Game Design Workshop
Learning Game Design WorkshopKarl Kapp
 
Designing with Gamification: Tips for Creating Fun & Engaging User Experiences
Designing with Gamification: Tips for Creating Fun & Engaging User ExperiencesDesigning with Gamification: Tips for Creating Fun & Engaging User Experiences
Designing with Gamification: Tips for Creating Fun & Engaging User Experiencesjsteffgen
 
Points don't make it a game!
Points don't make it a game!Points don't make it a game!
Points don't make it a game!James Everett
 
All the Web's a Game
All the Web's a GameAll the Web's a Game
All the Web's a GameMichael Leis
 
GYSS Innovative Games
GYSS Innovative GamesGYSS Innovative Games
GYSS Innovative GamesPhaedra Pang
 
There Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of GamificationThere Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of GamificationSebastian Deterding
 
Beyond Gamification: designing the player journey
Beyond Gamification: designing the player journeyBeyond Gamification: designing the player journey
Beyond Gamification: designing the player journeyAmy Jo Kim
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsSharon Boller
 
Gamification1 ppt
Gamification1 pptGamification1 ppt
Gamification1 pptTaeHun Lee
 

Similaire à The Power of Gamification (20)

More Than Points: Architecting Engagement Through Game Design Thinking
More Than Points: Architecting Engagement Through Game Design ThinkingMore Than Points: Architecting Engagement Through Game Design Thinking
More Than Points: Architecting Engagement Through Game Design Thinking
 
Gamification Workshop 2010
Gamification Workshop 2010Gamification Workshop 2010
Gamification Workshop 2010
 
Engineering Fun in Game Design
Engineering Fun in Game DesignEngineering Fun in Game Design
Engineering Fun in Game Design
 
Boston games forum universal design lessons - dave bisceglia
Boston games forum   universal design lessons - dave biscegliaBoston games forum   universal design lessons - dave bisceglia
Boston games forum universal design lessons - dave bisceglia
 
Gamification: You're Doing it Wrong
Gamification: You're Doing it WrongGamification: You're Doing it Wrong
Gamification: You're Doing it Wrong
 
20+ ways to Add Game-like Elements to Your Learning Designs
20+ ways to Add Game-like Elements to Your Learning Designs20+ ways to Add Game-like Elements to Your Learning Designs
20+ ways to Add Game-like Elements to Your Learning Designs
 
Play to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get ResultsPlay to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get Results
 
Gamification solvay vietnam
Gamification solvay vietnamGamification solvay vietnam
Gamification solvay vietnam
 
HOW TO CREATE A GAME DESIGN?
HOW TO CREATE A GAME DESIGN?HOW TO CREATE A GAME DESIGN?
HOW TO CREATE A GAME DESIGN?
 
Gamification to get your message across
Gamification to get your message acrossGamification to get your message across
Gamification to get your message across
 
Inspiration gamification
Inspiration gamificationInspiration gamification
Inspiration gamification
 
Learning Game Design Workshop
Learning Game Design WorkshopLearning Game Design Workshop
Learning Game Design Workshop
 
Designing with Gamification: Tips for Creating Fun & Engaging User Experiences
Designing with Gamification: Tips for Creating Fun & Engaging User ExperiencesDesigning with Gamification: Tips for Creating Fun & Engaging User Experiences
Designing with Gamification: Tips for Creating Fun & Engaging User Experiences
 
Points don't make it a game!
Points don't make it a game!Points don't make it a game!
Points don't make it a game!
 
All the Web's a Game
All the Web's a GameAll the Web's a Game
All the Web's a Game
 
GYSS Innovative Games
GYSS Innovative GamesGYSS Innovative Games
GYSS Innovative Games
 
There Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of GamificationThere Be Dragons: Ten Potential Pitfalls of Gamification
There Be Dragons: Ten Potential Pitfalls of Gamification
 
Beyond Gamification: designing the player journey
Beyond Gamification: designing the player journeyBeyond Gamification: designing the player journey
Beyond Gamification: designing the player journey
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and Results
 
Gamification1 ppt
Gamification1 pptGamification1 ppt
Gamification1 ppt
 

Plus de Sebastien Arbogast (17)

Feedback
FeedbackFeedback
Feedback
 
Digital Hygiene for Nomads
Digital Hygiene for NomadsDigital Hygiene for Nomads
Digital Hygiene for Nomads
 
Intro to NLP
Intro to NLPIntro to NLP
Intro to NLP
 
How Chains Will Set Us Free v2
How Chains Will Set Us Free v2How Chains Will Set Us Free v2
How Chains Will Set Us Free v2
 
Pitch 101
Pitch 101Pitch 101
Pitch 101
 
Ethereum
EthereumEthereum
Ethereum
 
Bitcoin 101
Bitcoin 101Bitcoin 101
Bitcoin 101
 
Le progrès exponentiel
Le progrès exponentielLe progrès exponentiel
Le progrès exponentiel
 
Ethereum for visionary dummies
Ethereum for visionary dummiesEthereum for visionary dummies
Ethereum for visionary dummies
 
Pourquoi la blockchain?
Pourquoi la blockchain?Pourquoi la blockchain?
Pourquoi la blockchain?
 
Lean Startup for Developers - Devoxx Poland
Lean Startup for Developers - Devoxx PolandLean Startup for Developers - Devoxx Poland
Lean Startup for Developers - Devoxx Poland
 
Lean startup for developers conference
Lean startup for developers conferenceLean startup for developers conference
Lean startup for developers conference
 
Lean Startup for Developers University
Lean Startup for Developers UniversityLean Startup for Developers University
Lean Startup for Developers University
 
Apps on your Wrist
Apps on your WristApps on your Wrist
Apps on your Wrist
 
La vie de développeur
La vie de développeurLa vie de développeur
La vie de développeur
 
Lean startup for MBA students
Lean startup for MBA studentsLean startup for MBA students
Lean startup for MBA students
 
Lean startup for developers
Lean startup for developersLean startup for developers
Lean startup for developers
 

Dernier

Buy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail AccountsBuy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail AccountsBuy Verified Accounts
 
1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdfShaun Heinrichs
 
Chapter 9 PPT 4th edition.pdf internal audit
Chapter 9 PPT 4th edition.pdf internal auditChapter 9 PPT 4th edition.pdf internal audit
Chapter 9 PPT 4th edition.pdf internal auditNhtLNguyn9
 
Entrepreneurship lessons in Philippines
Entrepreneurship lessons in  PhilippinesEntrepreneurship lessons in  Philippines
Entrepreneurship lessons in PhilippinesDavidSamuel525586
 
PB Project 1: Exploring Your Personal Brand
PB Project 1: Exploring Your Personal BrandPB Project 1: Exploring Your Personal Brand
PB Project 1: Exploring Your Personal BrandSharisaBethune
 
8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCRashishs7044
 
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!Doge Mining Website
 
MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?Olivia Kresic
 
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deckPitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deckHajeJanKamps
 
PSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationPSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationAnamaria Contreras
 
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCRashishs7044
 
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCRashishs7044
 
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdfNewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdfKhaled Al Awadi
 
Innovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdfInnovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdfrichard876048
 
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCRashishs7044
 
International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...ssuserf63bd7
 
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607dollysharma2066
 

Dernier (20)

Japan IT Week 2024 Brochure by 47Billion (English)
Japan IT Week 2024 Brochure by 47Billion (English)Japan IT Week 2024 Brochure by 47Billion (English)
Japan IT Week 2024 Brochure by 47Billion (English)
 
Buy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail AccountsBuy gmail accounts.pdf Buy Old Gmail Accounts
Buy gmail accounts.pdf Buy Old Gmail Accounts
 
Call Us ➥9319373153▻Call Girls In North Goa
Call Us ➥9319373153▻Call Girls In North GoaCall Us ➥9319373153▻Call Girls In North Goa
Call Us ➥9319373153▻Call Girls In North Goa
 
1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf1911 Gold Corporate Presentation Apr 2024.pdf
1911 Gold Corporate Presentation Apr 2024.pdf
 
Chapter 9 PPT 4th edition.pdf internal audit
Chapter 9 PPT 4th edition.pdf internal auditChapter 9 PPT 4th edition.pdf internal audit
Chapter 9 PPT 4th edition.pdf internal audit
 
Entrepreneurship lessons in Philippines
Entrepreneurship lessons in  PhilippinesEntrepreneurship lessons in  Philippines
Entrepreneurship lessons in Philippines
 
PB Project 1: Exploring Your Personal Brand
PB Project 1: Exploring Your Personal BrandPB Project 1: Exploring Your Personal Brand
PB Project 1: Exploring Your Personal Brand
 
Corporate Profile 47Billion Information Technology
Corporate Profile 47Billion Information TechnologyCorporate Profile 47Billion Information Technology
Corporate Profile 47Billion Information Technology
 
8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR8447779800, Low rate Call girls in Saket Delhi NCR
8447779800, Low rate Call girls in Saket Delhi NCR
 
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
 
MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?
 
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deckPitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
 
PSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationPSCC - Capability Statement Presentation
PSCC - Capability Statement Presentation
 
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
 
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
 
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdfNewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdf
 
Innovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdfInnovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdf
 
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
 
International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...
 
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
 

The Power of Gamification

  • 4. Photo by NESA by Makers on Unsplash
  • 5. LET ME INTRODUCE YOU TO GAMIFICATION
  • 6. WHAT IT'S NOT! GAMIFICATION • Throwing scores and badges around without any consistent design • Using game metaphors all over the place • Using a game to advertise or market a certain product • A quickfix for a bad system • A way to make something boring more "fun" • A gadget gimmick that can only have marginal effects
  • 7. THE PROCESS OF GAME-THINKING AND GAME MECHANICS TO ENGAGE PEOPLE AND SOLVE PROBLEMS WHAT IS GAMIFICATION?
  • 11. WHAT GAMERS REALLY VALUE HIERARCHY OF REWARDS 1.Status 2.Access 3.Power 4.Stuff STICKYNESSINCREASES EFFECTIVENESSINCREASES COSTINCREASES
  • 12. AND HOW IT AFFECTS OUTCOME REINFORCEMENT
  • 14. BARTLE PLAYER TYPES 5% exclusive 20% non-exclusive 10% exclusive 40% non-exclusive 10% exclusive 50% non-exclusive 75% exclusive 80% non-exclusive You have to identify your own proportions and adapt your game design accordingly Acting Interacting EnvironmentPeople Killers Achievers Socializers Explorers
  • 18. THERE ARE A MANY! POINT SYSTEMS • Experience points (XP) • Redeemable points (RP) • Skill points • Karma points • Reputation points • Life points
  • 19. LEVELS • Levels indicate progress on the path to mastery • Sticky because there is no shortcut • Must be more and more difficult (number of points to get to a level is not linear) • Using a progress bar or percentage can be a good idea • You can use metaphors like colors, precious metals or traveler types (tourist, explorer, adventurer, roamer, backpacker) • Make it visual
  • 20. LEADERBOARDS • Really speaks to killers and achievers • Show ranking in context (player in the middle) • Slice it socially (amongst friends), geographically (by city) or globally, over time (eg last week), or even by skill score • Make interactions easier between players at the same level since they are playing the same game • If possible give hints as to how the player can move up one rank • Be careful about privacy and safety • Keep it positive: no public shaming for bad scores • Make it social, easily shareable
  • 22. BADGES • Used to brag about achievements to other players • Allow you to create challenges for players • Can add an element of surprise (Foursquare badges) • Can be used as milestones for progress • Encourage social promotion (make it shareable) • Can be used instead of levels • Too many badges kill badges • Can be used as a sign of belonging (eg sticker on a laptop, branded mug or suitcase, etc.)
  • 23. ONBOARDING • Insist heavily on the first few minutes • Give points right away • Don't force people to register to enter the game • Give them a taste of what the game will be about from a get go • Give information and rules progressively, not all at once • Make your players win directly • Design a very clear path at the beginning: action, reward, action, action, reward, register, action, action, share, …
  • 24. CHALLENGES AND QUESTS • Fluctuations in the game • Compensate seasonality • For special events (eg launching a new city) • Break the monotonous nature, the routine of the game • Better specific to given group of players at a certain level • Encourage cooperation and/or competition • Let players join if they want, or leave them alone if they won't
  • 25. SOCIAL ENGAGEMENT LOOPS Different loops for different levels, increase virality
  • 26. HOW TO DESIGN A GAMIFIED EXPERIENCE?
  • 27. LIST ALL THE ACTIONS YOU WANT TO ENCOURAGE IN PLAYERS STEP 1 • Show up to my talk • Stay awake and vigilant • Ask questions • Give me feedback about my presentation • Post about my talk on social media • Laugh at my jokes • Ask me questions later • Answer my questions
  • 28. RANK THOSE PLAYER ACTIONS STEP 2 • Place those five top actions on the Bartle quadrant SHOW UP AWAKE ASK QUESTIONS GIVE FEEDBACK POST ON SOCIAL MEDIA
  • 29. PLACE YOUR ACTIONS ON THE SCALE OF MASTERY STEP 3 SHOW UP AWAKE ASK QUESTIONS GIVE FEEDBACK POST ON SOCIAL MEDIA
  • 30. ASSIGN A VALUE IN POINTS TO EACH ACTION STEP 4 Experience Redeemable Skill
 eg reliability Karma Life Show up 1000 100 Stay awake 3 - 1 à zone out Ask questions 2000 100 Give feedback 500 500 10 Post on social media 100 10 Reputation points are usually given by others
  • 31. DESIGN BADGE SYSTEM STEP 5 • Think of a badge series to guide people to reaching each level (trainee, apprentice, jedi, jedi master, sith lord) • Think of a series of badges to show community belonging • Think of a few surprise badges that people only discover when they get them • Identify a logo for each badge • Make those badges visual, give out personalized laptop stickers or merch (think Youtube buttons)
  • 32. DESIGN YOUR ONBOARDING EXPERIENCE STEP 6 • What questions will you ask your players first? • What actions will they be able to perform even before they register? • How many points will you give them right away? • Which rules are you going to reveal at each step of the onboarding process? • Which opportunities to fail can you remove at the beginning? • Design a first challenge for newbies
  • 33. DEFINE A SOCIAL ENGAGEMENT LOOP FOR EACH LEVEL STEP 7 • What is the motivating emotion? (curiosity) • What's the social call to action? (show up) • How do you reengage players? (ask questions) • How do you make progress and rewards visible? (…)
  • 34. STEP 8 • Decouple the game implementation from the business implementation in order to be able to change them independently • While making the overall experience as integrated as possible • Even better if you combine game mechanics and dynamics with the basic features of a social network: • User profiles • Connections between players • Action feed for each user IMPLEMENT A BASIC GAME
  • 35. GAMIFICATION BY DESIGN GABE ZICHERMANN More details Case studies Implementation example