SlideShare une entreprise Scribd logo
1  sur  22
Sylvester Arnab1, Roy Bhakta2,SarahKate Merry1,
Mike Smith3,Kam Star4, MichaelDuncan3
1DisruptiveMediaLearningLab,CoventryUniversity,UK
2InstituteofEducation,UniversityofWorcester, UK
3HealthandLifeSciences,CoventryUniversity,UK
4PlaygenLtd.,UK
@sarnab75 #gamification #BeaconingEU
CompetitionandCollaboration
usingaSocialandGamified
OnlinePlatform
http://dmll.org.uk/projects/
Lefunny.net
“Gamification market to grow
at 48% by 2019 worldwide”
RnR Market Research 2015
Starquest.eu
Pilot study
• To investigate the impact of online competition
and collaboration on summative assessment
• The StarQuest online platform, a social and
gamified collaboration application hosting a
private online environment for small groups of
individuals, was used to share and co-curate
digital content.
• 11 weeks
• 20 groups
50
55
60
65
70
75
80
85
90
Competitive Collaborative Control
CW1Mark(%)
Insights
• The motivational conditions of learners (individually and collectively) influence
the learning dynamics, and that competition within teamwork worked better
with this group of students (based on CW1).
“it was a good indicator to see how well you were engaging with the team, tackling
a task more like a competition to stay each week with the most health”
“I’d try not to have the worst score, that would mean I was engaging more and I’d
share more information”
“I would want to rank well/better than others”
“Made it into a bit of a competition, which did make me take my turn”.
Insights
• Analysis of interaction data indicates that autonomy afforded
within the control and collaborative modes encouraged
learners to interact more with the system
• Competitive group interacted less (less liking and
commenting on others’ posts) but competed more within the
platform and possibly outside the platform judging from their
coursework marks.
Insights
• Even though the collective engagement in the Collaborative
group was higher than the Competitive group, the spread of
use was particularly heavy on some students and not at all
on others.
• The Collaborative group may also have been guilty of social
loafing (Høigaard et al, 2006) and leaving engagement with
StarQuest to the rest of the group.
Insights
• Autonomy might have been better fostered in the Control
mode, where they were using the platform like any other
social platform where resources can be shared.
• The majority of respondents (30 of 51) gave an overall
positive response: ease of sharing information and ideas
between group members, the need for participation by all
members of the group
Insights
• The provision may prove to be more effective with level 1
students (?) compared to other advanced levels
• Level 2 students were already engaging with other platforms
“We met up as a group and did work together which I think is a better way to
do it”
“most are happy using Facebook/WhatsApp etc.”
Insights
• Not used in a formal setting may have also caused a lack of
commitment.
“If it was part of the coursework then I think people would use it more”
“If it was compulsory [it would] force people who don’t contribute to make an
effort”
Conclusions
• Further work will include an in-depth analysis
of group and individual activities under both
Collaborative and Competitive modes, and to
further understand students’ current
engagement with their module.
• Investigates the context within which
lecturers are using this platform
Other studies based on Starquest:
Star, K. (2015). Gamification, Interdependence,
And The Moderating Effect Of Personality On
Performance. Doctorate Thesis. Coventry
University.
ThankYou!
@sarnab75 #gamification @beaconingEU
Sylvester Arnab, PhD
Reader in Game Science
s.arnab@coventry.ac.uk
Blog: https://sylvesterarnab.com/

Contenu connexe

Tendances

Future Learning Environments
Future Learning EnvironmentsFuture Learning Environments
Future Learning EnvironmentsMartin Weller
 
The MovieLens Datasets: History and Context
The MovieLens Datasets: History and ContextThe MovieLens Datasets: History and Context
The MovieLens Datasets: History and ContextMax Harper
 
Wiki gl2011 final_0104 [compatibility mode]
Wiki gl2011 final_0104 [compatibility mode]Wiki gl2011 final_0104 [compatibility mode]
Wiki gl2011 final_0104 [compatibility mode]verilytan
 
Willard Sparking Innovation
Willard Sparking InnovationWillard Sparking Innovation
Willard Sparking InnovationDerrick Willard
 
Heard from those Quiet Girls Lately? by Derrick Willard
Heard from those Quiet Girls Lately? by Derrick WillardHeard from those Quiet Girls Lately? by Derrick Willard
Heard from those Quiet Girls Lately? by Derrick WillardNCAIS INNOVATE
 
Methodological Issues in Learning Analytics: Critical Insights and Reflections
Methodological Issues in Learning Analytics: Critical Insights and ReflectionsMethodological Issues in Learning Analytics: Critical Insights and Reflections
Methodological Issues in Learning Analytics: Critical Insights and ReflectionsMark Brown
 
"Taking advantage of social media in your courses"
"Taking advantage of social media in your courses""Taking advantage of social media in your courses"
"Taking advantage of social media in your courses"Tanya Joosten
 
Using social media to enhance hei reputation final
Using social media to enhance hei reputation finalUsing social media to enhance hei reputation final
Using social media to enhance hei reputation finalJohn Tibbitt
 
What Gives Life to our Community
What Gives Life to our CommunityWhat Gives Life to our Community
What Gives Life to our CommunityGeorge Roberts
 
Creating Learning Connections via an Online Community of Practice
Creating Learning Connections via an Online Community of PracticeCreating Learning Connections via an Online Community of Practice
Creating Learning Connections via an Online Community of PracticeThe Mind Lab
 

Tendances (11)

Future Learning Environments
Future Learning EnvironmentsFuture Learning Environments
Future Learning Environments
 
The MovieLens Datasets: History and Context
The MovieLens Datasets: History and ContextThe MovieLens Datasets: History and Context
The MovieLens Datasets: History and Context
 
Wiki gl2011 final_0104 [compatibility mode]
Wiki gl2011 final_0104 [compatibility mode]Wiki gl2011 final_0104 [compatibility mode]
Wiki gl2011 final_0104 [compatibility mode]
 
Willard Sparking Innovation
Willard Sparking InnovationWillard Sparking Innovation
Willard Sparking Innovation
 
Heard from those Quiet Girls Lately? by Derrick Willard
Heard from those Quiet Girls Lately? by Derrick WillardHeard from those Quiet Girls Lately? by Derrick Willard
Heard from those Quiet Girls Lately? by Derrick Willard
 
Methodological Issues in Learning Analytics: Critical Insights and Reflections
Methodological Issues in Learning Analytics: Critical Insights and ReflectionsMethodological Issues in Learning Analytics: Critical Insights and Reflections
Methodological Issues in Learning Analytics: Critical Insights and Reflections
 
"Taking advantage of social media in your courses"
"Taking advantage of social media in your courses""Taking advantage of social media in your courses"
"Taking advantage of social media in your courses"
 
Using social media to enhance hei reputation final
Using social media to enhance hei reputation finalUsing social media to enhance hei reputation final
Using social media to enhance hei reputation final
 
Online Collaborative Learning
Online Collaborative LearningOnline Collaborative Learning
Online Collaborative Learning
 
What Gives Life to our Community
What Gives Life to our CommunityWhat Gives Life to our Community
What Gives Life to our Community
 
Creating Learning Connections via an Online Community of Practice
Creating Learning Connections via an Online Community of PracticeCreating Learning Connections via an Online Community of Practice
Creating Learning Connections via an Online Community of Practice
 

En vedette

Designing And Piloting A Game-Based Approach For Language Learning
Designing And Piloting A Game-Based Approach For Language LearningDesigning And Piloting A Game-Based Approach For Language Learning
Designing And Piloting A Game-Based Approach For Language LearningSylvester Arnab
 
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyondRemix Play for creative thinking and beyond
Remix Play for creative thinking and beyondSylvester Arnab
 
Remixing play into a gameplan workshop, Trinidad
Remixing play into a gameplan workshop, TrinidadRemixing play into a gameplan workshop, Trinidad
Remixing play into a gameplan workshop, TrinidadSylvester Arnab
 
Play Learn in Everyday Spaces - Beaconing
Play Learn in Everyday Spaces - BeaconingPlay Learn in Everyday Spaces - Beaconing
Play Learn in Everyday Spaces - BeaconingSylvester Arnab
 
Older adults, andragogy and game design - slide deck for ECGBL 2016
Older adults, andragogy and game design - slide deck for ECGBL 2016Older adults, andragogy and game design - slide deck for ECGBL 2016
Older adults, andragogy and game design - slide deck for ECGBL 2016Sylvester Arnab
 
Keynote - The power of play and pervasive learning
Keynote - The power of play and pervasive learningKeynote - The power of play and pervasive learning
Keynote - The power of play and pervasive learningSylvester Arnab
 
Post digital transformation through play
Post digital transformation through playPost digital transformation through play
Post digital transformation through playSylvester Arnab
 
SylvesterArnab TEDxCoventryUniversity
 SylvesterArnab TEDxCoventryUniversity SylvesterArnab TEDxCoventryUniversity
SylvesterArnab TEDxCoventryUniversitySylvester Arnab
 
Newton UK-SEA CreativeCulture kick off
Newton UK-SEA CreativeCulture kick offNewton UK-SEA CreativeCulture kick off
Newton UK-SEA CreativeCulture kick offSylvester Arnab
 

En vedette (9)

Designing And Piloting A Game-Based Approach For Language Learning
Designing And Piloting A Game-Based Approach For Language LearningDesigning And Piloting A Game-Based Approach For Language Learning
Designing And Piloting A Game-Based Approach For Language Learning
 
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyondRemix Play for creative thinking and beyond
Remix Play for creative thinking and beyond
 
Remixing play into a gameplan workshop, Trinidad
Remixing play into a gameplan workshop, TrinidadRemixing play into a gameplan workshop, Trinidad
Remixing play into a gameplan workshop, Trinidad
 
Play Learn in Everyday Spaces - Beaconing
Play Learn in Everyday Spaces - BeaconingPlay Learn in Everyday Spaces - Beaconing
Play Learn in Everyday Spaces - Beaconing
 
Older adults, andragogy and game design - slide deck for ECGBL 2016
Older adults, andragogy and game design - slide deck for ECGBL 2016Older adults, andragogy and game design - slide deck for ECGBL 2016
Older adults, andragogy and game design - slide deck for ECGBL 2016
 
Keynote - The power of play and pervasive learning
Keynote - The power of play and pervasive learningKeynote - The power of play and pervasive learning
Keynote - The power of play and pervasive learning
 
Post digital transformation through play
Post digital transformation through playPost digital transformation through play
Post digital transformation through play
 
SylvesterArnab TEDxCoventryUniversity
 SylvesterArnab TEDxCoventryUniversity SylvesterArnab TEDxCoventryUniversity
SylvesterArnab TEDxCoventryUniversity
 
Newton UK-SEA CreativeCulture kick off
Newton UK-SEA CreativeCulture kick offNewton UK-SEA CreativeCulture kick off
Newton UK-SEA CreativeCulture kick off
 

Similaire à Collaboration and competition using a gamified and social platform

Exploring the Design and Effectiveness of Social Media Learning Activities
Exploring the Design and Effectiveness of Social Media Learning ActivitiesExploring the Design and Effectiveness of Social Media Learning Activities
Exploring the Design and Effectiveness of Social Media Learning ActivitiesGhania Zgheib
 
Technology & Collaborative Learning: Scaffolding for Student Success
Technology & Collaborative Learning: Scaffolding for Student SuccessTechnology & Collaborative Learning: Scaffolding for Student Success
Technology & Collaborative Learning: Scaffolding for Student SuccessJulia Parra
 
Don’t leave me alone: effectiveness of a framed wiki-based learning activity
Don’t leave me alone: effectiveness of a framed wiki-based learning activityDon’t leave me alone: effectiveness of a framed wiki-based learning activity
Don’t leave me alone: effectiveness of a framed wiki-based learning activityNikolaos Tselios
 
EDUC 5405 G - Week 2
EDUC 5405 G - Week 2EDUC 5405 G - Week 2
EDUC 5405 G - Week 2Robert Power
 
EDUC5405G - Lesson 2 (S21)
EDUC5405G - Lesson 2 (S21)EDUC5405G - Lesson 2 (S21)
EDUC5405G - Lesson 2 (S21)Robert Power
 
NPAR: building networked participatory action research in cyberspace
NPAR: building networked participatory action research in cyberspaceNPAR: building networked participatory action research in cyberspace
NPAR: building networked participatory action research in cyberspaceAlana James
 
Social networks for knowledge management: the groups feature as a Personal Kn...
Social networks for knowledge management: the groups feature as a Personal Kn...Social networks for knowledge management: the groups feature as a Personal Kn...
Social networks for knowledge management: the groups feature as a Personal Kn...Cleopatra Mushonga
 
The Future of Learning: Embracing Social Learning for Success
The Future of Learning: Embracing Social Learning for SuccessThe Future of Learning: Embracing Social Learning for Success
The Future of Learning: Embracing Social Learning for SuccessSaba Software
 
Humanizing Online Instruction: A MOOC project report
Humanizing Online Instruction: A MOOC project reportHumanizing Online Instruction: A MOOC project report
Humanizing Online Instruction: A MOOC project reportWhitney Kilgore
 
Going Global - Summer 2012
Going Global - Summer 2012Going Global - Summer 2012
Going Global - Summer 2012Lucy Gray
 
Social Media Use in Teaching: Results from a questionnaire on use in HE
Social Media Use in Teaching: Results from a questionnaire on use in HESocial Media Use in Teaching: Results from a questionnaire on use in HE
Social Media Use in Teaching: Results from a questionnaire on use in HESHU Learning & Teaching
 
Educational design and innovative pedagogies for open and online teaching and...
Educational design and innovative pedagogies for open and online teaching and...Educational design and innovative pedagogies for open and online teaching and...
Educational design and innovative pedagogies for open and online teaching and...Patrick McAndrew
 
Social-Media Assisted Language Learning
Social-Media Assisted Language LearningSocial-Media Assisted Language Learning
Social-Media Assisted Language LearningKee-Man Chuah
 
703 alqurashi i_book chapter
703 alqurashi  i_book chapter703 alqurashi  i_book chapter
703 alqurashi i_book chapteremtinanalqurashi
 
JTC May 2013 - Flexible Pathways Session
JTC May 2013 - Flexible Pathways SessionJTC May 2013 - Flexible Pathways Session
JTC May 2013 - Flexible Pathways SessionAlberta Education
 
Information Superhighway for the Networked Teachers IATEFL 2013
Information Superhighway for the Networked Teachers IATEFL 2013Information Superhighway for the Networked Teachers IATEFL 2013
Information Superhighway for the Networked Teachers IATEFL 2013asli lidice gokturk saglam
 
Not Interested in ICT? A Case Study to Explore How a Meaningful m-Learning Ac...
Not Interested in ICT? A Case Study to Explore How a Meaningful m-Learning Ac...Not Interested in ICT? A Case Study to Explore How a Meaningful m-Learning Ac...
Not Interested in ICT? A Case Study to Explore How a Meaningful m-Learning Ac...Patricia Santos
 
ONLINE RESOURCES TO SUPPORT DISSERTATION STUDENTS
ONLINE RESOURCES TO SUPPORT DISSERTATION STUDENTSONLINE RESOURCES TO SUPPORT DISSERTATION STUDENTS
ONLINE RESOURCES TO SUPPORT DISSERTATION STUDENTSPaul Reilly
 
Sweden 2016 online community
Sweden 2016 online communitySweden 2016 online community
Sweden 2016 online communityTerry Anderson
 

Similaire à Collaboration and competition using a gamified and social platform (20)

Exploring the Design and Effectiveness of Social Media Learning Activities
Exploring the Design and Effectiveness of Social Media Learning ActivitiesExploring the Design and Effectiveness of Social Media Learning Activities
Exploring the Design and Effectiveness of Social Media Learning Activities
 
Technology & Collaborative Learning: Scaffolding for Student Success
Technology & Collaborative Learning: Scaffolding for Student SuccessTechnology & Collaborative Learning: Scaffolding for Student Success
Technology & Collaborative Learning: Scaffolding for Student Success
 
The inquiry group team 2
The inquiry group   team 2The inquiry group   team 2
The inquiry group team 2
 
Don’t leave me alone: effectiveness of a framed wiki-based learning activity
Don’t leave me alone: effectiveness of a framed wiki-based learning activityDon’t leave me alone: effectiveness of a framed wiki-based learning activity
Don’t leave me alone: effectiveness of a framed wiki-based learning activity
 
EDUC 5405 G - Week 2
EDUC 5405 G - Week 2EDUC 5405 G - Week 2
EDUC 5405 G - Week 2
 
EDUC5405G - Lesson 2 (S21)
EDUC5405G - Lesson 2 (S21)EDUC5405G - Lesson 2 (S21)
EDUC5405G - Lesson 2 (S21)
 
NPAR: building networked participatory action research in cyberspace
NPAR: building networked participatory action research in cyberspaceNPAR: building networked participatory action research in cyberspace
NPAR: building networked participatory action research in cyberspace
 
Social networks for knowledge management: the groups feature as a Personal Kn...
Social networks for knowledge management: the groups feature as a Personal Kn...Social networks for knowledge management: the groups feature as a Personal Kn...
Social networks for knowledge management: the groups feature as a Personal Kn...
 
The Future of Learning: Embracing Social Learning for Success
The Future of Learning: Embracing Social Learning for SuccessThe Future of Learning: Embracing Social Learning for Success
The Future of Learning: Embracing Social Learning for Success
 
Humanizing Online Instruction: A MOOC project report
Humanizing Online Instruction: A MOOC project reportHumanizing Online Instruction: A MOOC project report
Humanizing Online Instruction: A MOOC project report
 
Going Global - Summer 2012
Going Global - Summer 2012Going Global - Summer 2012
Going Global - Summer 2012
 
Social Media Use in Teaching: Results from a questionnaire on use in HE
Social Media Use in Teaching: Results from a questionnaire on use in HESocial Media Use in Teaching: Results from a questionnaire on use in HE
Social Media Use in Teaching: Results from a questionnaire on use in HE
 
Educational design and innovative pedagogies for open and online teaching and...
Educational design and innovative pedagogies for open and online teaching and...Educational design and innovative pedagogies for open and online teaching and...
Educational design and innovative pedagogies for open and online teaching and...
 
Social-Media Assisted Language Learning
Social-Media Assisted Language LearningSocial-Media Assisted Language Learning
Social-Media Assisted Language Learning
 
703 alqurashi i_book chapter
703 alqurashi  i_book chapter703 alqurashi  i_book chapter
703 alqurashi i_book chapter
 
JTC May 2013 - Flexible Pathways Session
JTC May 2013 - Flexible Pathways SessionJTC May 2013 - Flexible Pathways Session
JTC May 2013 - Flexible Pathways Session
 
Information Superhighway for the Networked Teachers IATEFL 2013
Information Superhighway for the Networked Teachers IATEFL 2013Information Superhighway for the Networked Teachers IATEFL 2013
Information Superhighway for the Networked Teachers IATEFL 2013
 
Not Interested in ICT? A Case Study to Explore How a Meaningful m-Learning Ac...
Not Interested in ICT? A Case Study to Explore How a Meaningful m-Learning Ac...Not Interested in ICT? A Case Study to Explore How a Meaningful m-Learning Ac...
Not Interested in ICT? A Case Study to Explore How a Meaningful m-Learning Ac...
 
ONLINE RESOURCES TO SUPPORT DISSERTATION STUDENTS
ONLINE RESOURCES TO SUPPORT DISSERTATION STUDENTSONLINE RESOURCES TO SUPPORT DISSERTATION STUDENTS
ONLINE RESOURCES TO SUPPORT DISSERTATION STUDENTS
 
Sweden 2016 online community
Sweden 2016 online communitySweden 2016 online community
Sweden 2016 online community
 

Plus de Sylvester Arnab

Keynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-CreationKeynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-CreationSylvester Arnab
 
GameChangers Remix Play Flash Game
GameChangers Remix Play Flash GameGameChangers Remix Play Flash Game
GameChangers Remix Play Flash GameSylvester Arnab
 
Remix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabRemix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabSylvester Arnab
 
Bond in practice - the data collection
Bond in practice - the data collectionBond in practice - the data collection
Bond in practice - the data collectionSylvester Arnab
 
Musical Speed Bond- Bond project kick off
Musical Speed Bond- Bond project kick offMusical Speed Bond- Bond project kick off
Musical Speed Bond- Bond project kick offSylvester Arnab
 
Context behind H2020 Beaconing - Pervasive gamification for Learning
Context behind H2020 Beaconing - Pervasive gamification for LearningContext behind H2020 Beaconing - Pervasive gamification for Learning
Context behind H2020 Beaconing - Pervasive gamification for LearningSylvester Arnab
 
Personal experience on bidding and projects
Personal experience on bidding and projectsPersonal experience on bidding and projects
Personal experience on bidding and projectsSylvester Arnab
 
Gamified lesson path for STEM Education - Ecgbl 2017
Gamified lesson path for STEM Education - Ecgbl 2017Gamified lesson path for STEM Education - Ecgbl 2017
Gamified lesson path for STEM Education - Ecgbl 2017Sylvester Arnab
 
Beaconing - General presentation and main achievements so far
Beaconing - General presentation and main achievements so farBeaconing - General presentation and main achievements so far
Beaconing - General presentation and main achievements so farSylvester Arnab
 
Press cut - GameChangers and CreativeCulture in Malaysia
Press cut - GameChangers and CreativeCulture in MalaysiaPress cut - GameChangers and CreativeCulture in Malaysia
Press cut - GameChangers and CreativeCulture in MalaysiaSylvester Arnab
 
CreativeCulture Remixing Play workshop: hands on
CreativeCulture Remixing Play workshop: hands onCreativeCulture Remixing Play workshop: hands on
CreativeCulture Remixing Play workshop: hands onSylvester Arnab
 
CreativeCulture Remixing Play workshop: keynote
CreativeCulture Remixing Play workshop: keynoteCreativeCulture Remixing Play workshop: keynote
CreativeCulture Remixing Play workshop: keynoteSylvester Arnab
 
Keynote - Edutainment 2017, Bournemouth, 2017
Keynote - Edutainment 2017, Bournemouth, 2017Keynote - Edutainment 2017, Bournemouth, 2017
Keynote - Edutainment 2017, Bournemouth, 2017Sylvester Arnab
 
C4Rs - Crowd Sensing, Gamification and Our roads
C4Rs - Crowd Sensing, Gamification and Our roadsC4Rs - Crowd Sensing, Gamification and Our roads
C4Rs - Crowd Sensing, Gamification and Our roadsSylvester Arnab
 
Introduction to Beaconing.EU
Introduction to Beaconing.EUIntroduction to Beaconing.EU
Introduction to Beaconing.EUSylvester Arnab
 
Light project presentations for the Research Finance group at Coventry Univer...
Light project presentations for the Research Finance group at Coventry Univer...Light project presentations for the Research Finance group at Coventry Univer...
Light project presentations for the Research Finance group at Coventry Univer...Sylvester Arnab
 
Transdisciplinary game based intervention design
Transdisciplinary game based intervention designTransdisciplinary game based intervention design
Transdisciplinary game based intervention designSylvester Arnab
 

Plus de Sylvester Arnab (20)

Keynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-CreationKeynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-Creation
 
GameChangers Remix Play Flash Game
GameChangers Remix Play Flash GameGameChangers Remix Play Flash Game
GameChangers Remix Play Flash Game
 
Remix Play - Flash Game
Remix Play - Flash GameRemix Play - Flash Game
Remix Play - Flash Game
 
Remix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabRemix Play 2 - slides - S Arnab
Remix Play 2 - slides - S Arnab
 
Bond in practice - the data collection
Bond in practice - the data collectionBond in practice - the data collection
Bond in practice - the data collection
 
Musical Speed Bond- Bond project kick off
Musical Speed Bond- Bond project kick offMusical Speed Bond- Bond project kick off
Musical Speed Bond- Bond project kick off
 
Context behind H2020 Beaconing - Pervasive gamification for Learning
Context behind H2020 Beaconing - Pervasive gamification for LearningContext behind H2020 Beaconing - Pervasive gamification for Learning
Context behind H2020 Beaconing - Pervasive gamification for Learning
 
Personal experience on bidding and projects
Personal experience on bidding and projectsPersonal experience on bidding and projects
Personal experience on bidding and projects
 
Gamified lesson path for STEM Education - Ecgbl 2017
Gamified lesson path for STEM Education - Ecgbl 2017Gamified lesson path for STEM Education - Ecgbl 2017
Gamified lesson path for STEM Education - Ecgbl 2017
 
Beaconing - General presentation and main achievements so far
Beaconing - General presentation and main achievements so farBeaconing - General presentation and main achievements so far
Beaconing - General presentation and main achievements so far
 
Press cut - GameChangers and CreativeCulture in Malaysia
Press cut - GameChangers and CreativeCulture in MalaysiaPress cut - GameChangers and CreativeCulture in Malaysia
Press cut - GameChangers and CreativeCulture in Malaysia
 
CreativeCulture Remixing Play workshop: hands on
CreativeCulture Remixing Play workshop: hands onCreativeCulture Remixing Play workshop: hands on
CreativeCulture Remixing Play workshop: hands on
 
CreativeCulture Remixing Play workshop: keynote
CreativeCulture Remixing Play workshop: keynoteCreativeCulture Remixing Play workshop: keynote
CreativeCulture Remixing Play workshop: keynote
 
Creativeculture updates
Creativeculture updatesCreativeculture updates
Creativeculture updates
 
Keynote - Edutainment 2017, Bournemouth, 2017
Keynote - Edutainment 2017, Bournemouth, 2017Keynote - Edutainment 2017, Bournemouth, 2017
Keynote - Edutainment 2017, Bournemouth, 2017
 
C4Rs - Crowd Sensing, Gamification and Our roads
C4Rs - Crowd Sensing, Gamification and Our roadsC4Rs - Crowd Sensing, Gamification and Our roads
C4Rs - Crowd Sensing, Gamification and Our roads
 
Introduction to Beaconing.EU
Introduction to Beaconing.EUIntroduction to Beaconing.EU
Introduction to Beaconing.EU
 
Light project presentations for the Research Finance group at Coventry Univer...
Light project presentations for the Research Finance group at Coventry Univer...Light project presentations for the Research Finance group at Coventry Univer...
Light project presentations for the Research Finance group at Coventry Univer...
 
Keynote at GamiFIN 2017
Keynote at GamiFIN 2017Keynote at GamiFIN 2017
Keynote at GamiFIN 2017
 
Transdisciplinary game based intervention design
Transdisciplinary game based intervention designTransdisciplinary game based intervention design
Transdisciplinary game based intervention design
 

Dernier

Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Celine George
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for BeginnersSabitha Banu
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxAnupkumar Sharma
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPCeline George
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxVanesaIglesias10
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxiammrhaywood
 
Food processing presentation for bsc agriculture hons
Food processing presentation for bsc agriculture honsFood processing presentation for bsc agriculture hons
Food processing presentation for bsc agriculture honsManeerUddin
 
Activity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationActivity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationRosabel UA
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management systemChristalin Nelson
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfVanessa Camilleri
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfTechSoup
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptxiammrhaywood
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptxmary850239
 

Dernier (20)

Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for Beginners
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERP
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptx
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
 
Food processing presentation for bsc agriculture hons
Food processing presentation for bsc agriculture honsFood processing presentation for bsc agriculture hons
Food processing presentation for bsc agriculture hons
 
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptxYOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
 
Activity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationActivity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translation
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management system
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdf
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx
 

Collaboration and competition using a gamified and social platform

  • 1. Sylvester Arnab1, Roy Bhakta2,SarahKate Merry1, Mike Smith3,Kam Star4, MichaelDuncan3 1DisruptiveMediaLearningLab,CoventryUniversity,UK 2InstituteofEducation,UniversityofWorcester, UK 3HealthandLifeSciences,CoventryUniversity,UK 4PlaygenLtd.,UK @sarnab75 #gamification #BeaconingEU CompetitionandCollaboration usingaSocialandGamified OnlinePlatform
  • 2.
  • 4.
  • 6. “Gamification market to grow at 48% by 2019 worldwide” RnR Market Research 2015
  • 8.
  • 9.
  • 10. Pilot study • To investigate the impact of online competition and collaboration on summative assessment • The StarQuest online platform, a social and gamified collaboration application hosting a private online environment for small groups of individuals, was used to share and co-curate digital content. • 11 weeks • 20 groups
  • 11.
  • 13. Insights • The motivational conditions of learners (individually and collectively) influence the learning dynamics, and that competition within teamwork worked better with this group of students (based on CW1). “it was a good indicator to see how well you were engaging with the team, tackling a task more like a competition to stay each week with the most health” “I’d try not to have the worst score, that would mean I was engaging more and I’d share more information” “I would want to rank well/better than others” “Made it into a bit of a competition, which did make me take my turn”.
  • 14. Insights • Analysis of interaction data indicates that autonomy afforded within the control and collaborative modes encouraged learners to interact more with the system • Competitive group interacted less (less liking and commenting on others’ posts) but competed more within the platform and possibly outside the platform judging from their coursework marks.
  • 15. Insights • Even though the collective engagement in the Collaborative group was higher than the Competitive group, the spread of use was particularly heavy on some students and not at all on others. • The Collaborative group may also have been guilty of social loafing (Høigaard et al, 2006) and leaving engagement with StarQuest to the rest of the group.
  • 16. Insights • Autonomy might have been better fostered in the Control mode, where they were using the platform like any other social platform where resources can be shared. • The majority of respondents (30 of 51) gave an overall positive response: ease of sharing information and ideas between group members, the need for participation by all members of the group
  • 17. Insights • The provision may prove to be more effective with level 1 students (?) compared to other advanced levels • Level 2 students were already engaging with other platforms “We met up as a group and did work together which I think is a better way to do it” “most are happy using Facebook/WhatsApp etc.”
  • 18. Insights • Not used in a formal setting may have also caused a lack of commitment. “If it was part of the coursework then I think people would use it more” “If it was compulsory [it would] force people who don’t contribute to make an effort”
  • 19. Conclusions • Further work will include an in-depth analysis of group and individual activities under both Collaborative and Competitive modes, and to further understand students’ current engagement with their module. • Investigates the context within which lecturers are using this platform
  • 20.
  • 21. Other studies based on Starquest: Star, K. (2015). Gamification, Interdependence, And The Moderating Effect Of Personality On Performance. Doctorate Thesis. Coventry University.
  • 22. ThankYou! @sarnab75 #gamification @beaconingEU Sylvester Arnab, PhD Reader in Game Science s.arnab@coventry.ac.uk Blog: https://sylvesterarnab.com/

Notes de l'éditeur

  1. Both
  2. Gamification ranging from simple point badges and leaderboards in four square and linked in to something which is more intricsic in fitbit, zombierun and Foldit – crowd science- solving scientific problems using game-based approaches… Gamification is about designing and harnesing from experience. Experience is as if not more important than knowledge itself. It's the relatedness (RAMP). Gamification has demonstrated potential impact in a wide range of subjects (see studies carried out by Hamari et al., 2014).
  3. Stage 1: Phase 1Trial, Sept 14 – Jan 15 Stage 2: Analysis and dissemination, Feb –July 15 Stage 3: Phase 2 trial (with moodle), Sept 15 – Jan 16 Stage 4: Analysis and dissemination, Feb – July 16 Outcomes: Prelim analysis shows nature of module influence types of gamification e.g. Teams in competitive mode (Sports Science) demonstrated better grades for CW1 Prelim data to be published – ECGBL conference Starquest exhibition – Gaminomics London, June 15 Reflections – uptake of new platforms would be more effective if introduced in the first year, social loafing is still an issue for collaborative mode in gamification Data to be analysed from other faculties
  4. Students were allocated to one of 20 tutorial groups, which consisted of approximately five students per group. The groups were randomly allocated to the Collaborative, Competitive and Control modes. The analysis examined the variation of both achievement and usage of the StarQuest platform across the three modes. In addition, qualitative data were gathered, in which participants’ feedback on the experience was collected via a paper-based survey (five questions, listed below) circulated at the end of the module in order to provide some insights into the participants’ experience.
  5. No significance differences in CW2. Howvwer there is signbificant difference in CW1
  6. The majority of Sport Science students are also competing athletes and by their very nature are competitive individuals, who like to outperform their ‘team mates’.
  7. Tailblazer- catch up – on aris as well.