SlideShare a Scribd company logo
1 of 26
Saurav Shrestha
Diman Maharjan
ENTERTAINMENT
 Entertainment

is something that holds the
attention and interest of an audience, or
gives pleasure and delight.
 Many forms of entertainment have persisted
over centuries.
 Films, video games etc. have come about as
the result of technological developments.
APPLICATION OF IT IN
ENTERTAINMENT
 Games
 Movies
 Music
 Animation
 Sports
 Social

network
 1958

– Tennis For Two by Willy Higginbotham
at Brookhaven National Laboratories. Used
an oscilloscope and an analog computer to
make something interesting
 Video

gaming would not reach mainstream
popularity until the 1970s and 1980s, when
arcade video games, gaming consoles and
home computer games were introduced to
the general public.
 Since then, video gaming has become a
popular form of entertainment and a part of
modern culture in most parts of the world.
 We

can play games using a PC connected to a
video monitor.
 A console game is played on a specialized
electronic device that connects to a common
television set or any video monitor.
 Nowadays we have devices which have the
ability to play games but are not dedicated
video game machines, such as mobile
phones, PDAs, TVs etc.
 Computers

are used in a wide variety of
things in the movie making business.
 For animated movies, they do most of they
work.
 With

the aid of sophisticated graphics and
animation packages the special effect
technicians can create any illusion.
 They are used to create graphic images and
animate them to move on the screen.
 Computers can also add special effects, like
louder noises, explosions, making things
disappear, and much more.
 Computers

and the digital age have totally
transformed the music industry.
 Back in the old days of music artists had a
hard time trying to get a break in the
industry.
 It took money to book studio time to get a
demo that could be sent to record labels in
the hopes of making their dreams come true.
 Often times artists would have to impress
someone with money who would pay to have
the demo made for the artist.
 Now,

the music industry is not like that at

all.
 Anyone with a computer and a mic can
record something.
 Rather than spending thousands of dollars
recording a demo, now it can be done by
anyone in the privacy of their own home.
 The big mixing console is really not needed
anymore because it can all be done within a
computer.
 The

ability to find and obtain music on the
internet has really increased.
 We can check latest music and listen to any
music we want via internet.
 Because of IT, we can have premium sound
experience with latest gadgets.
 Animation

is the rapid display of a sequence
of images to create an illusion of movement.
 The most common method of presenting
animation is as a motion picture or video
program.
 This type of presentation is usually
accomplished with a camera and a
projector or a computer viewing screen
which can rapidly cycle through images in a
sequence.
 Animation

can be used to make cartoons,
animated movies, etc.
 In earlier days, cartoons were laboriously
hand drawn in the thousands of frame
needed for each cartoon but now computers
are doing much of the repetitions work.
 The

computer can create outer space, alien
characters, and extinct-animals and so on
without the need of creating their physical
models
 Recording


Information

Official statistics keepers and some scouts use
computers to record statistics, take notes and
chat online while attending and working at a
sports event.
 Analyzing



Movement

The best athletes pay close attention to detail.
Computers can slow recorded video and allow
people to study their specific movements to try
to improve their tendencies and repair poor
habits.
 Scoreboard


Some scoreboards are manually updated, most
professional sports venues have very modern
scoreboards that are programmed to update
statistics and information immediately after the
information is entered into the computer.
 Safety


Computers have aided in the design of safety
equipment in sports such as cricket helmets to
shoes to mouth guards.
 Social

network blends entertaining
interactive functionality and content
including live video streaming, video chat
communications, multi-player gaming, music
and videos streaming etc.
 It is the foundation for a more immersive,
interactive, enriching and engaging content
consumption experience through social
channels.
Entertainment and IT: How Technology Impacts Games, Movies, Music, Animation and Sports

More Related Content

What's hot

The impact of information technology on society
The impact of information technology on societyThe impact of information technology on society
The impact of information technology on societySandra Bloomfield
 
Information technology and its impact on society
Information technology and its impact on societyInformation technology and its impact on society
Information technology and its impact on societyArijeet Dutta
 
Information technology in education.
Information technology in education.Information technology in education.
Information technology in education.NA XXXXXXXXXXXXX
 
Information and communication technology
Information and communication technologyInformation and communication technology
Information and communication technologyTamojit Das
 
Advantages of technology in Education
Advantages of technology in EducationAdvantages of technology in Education
Advantages of technology in EducationHowie Brands
 
impact of information technology on society
impact of information technology on societyimpact of information technology on society
impact of information technology on societykrishna partiwala
 
Digital Technology in the Modern World
Digital Technology in the Modern WorldDigital Technology in the Modern World
Digital Technology in the Modern WorldPaulHoward99
 
Internet ,merits demerits, features
Internet ,merits demerits, featuresInternet ,merits demerits, features
Internet ,merits demerits, featuresKiran Kurian Philip
 
Societal impacts of it
Societal impacts of itSocietal impacts of it
Societal impacts of itSamrat Sikri
 
The Internet and the World Wide Web
The Internet and the World Wide WebThe Internet and the World Wide Web
The Internet and the World Wide Webdpd
 
Using IT in Education
Using IT in EducationUsing IT in Education
Using IT in EducationArindam Das
 
[GE207] Session01: Introduction to Digital Technology
[GE207] Session01: Introduction to Digital Technology[GE207] Session01: Introduction to Digital Technology
[GE207] Session01: Introduction to Digital TechnologySukanya Ben
 
Evolution of technology presentation ppt
Evolution of technology presentation pptEvolution of technology presentation ppt
Evolution of technology presentation pptArihantPatil8
 
Information and communication technology
Information and communication technologyInformation and communication technology
Information and communication technologyTamojit Das
 
The internet and its function
The internet and its functionThe internet and its function
The internet and its functionTallat Satti
 
The effect of technology on today's society ppt
The effect of technology on today's society pptThe effect of technology on today's society ppt
The effect of technology on today's society pptoacore
 
1.1 introduction to it and development of it
1.1 introduction to it and development of it1.1 introduction to it and development of it
1.1 introduction to it and development of itKMJ Science Computer
 

What's hot (20)

The impact of information technology on society
The impact of information technology on societyThe impact of information technology on society
The impact of information technology on society
 
Information technology and its impact on society
Information technology and its impact on societyInformation technology and its impact on society
Information technology and its impact on society
 
Information technology in education.
Information technology in education.Information technology in education.
Information technology in education.
 
Information and communication technology
Information and communication technologyInformation and communication technology
Information and communication technology
 
Internet
InternetInternet
Internet
 
Advantages of technology in Education
Advantages of technology in EducationAdvantages of technology in Education
Advantages of technology in Education
 
impact of information technology on society
impact of information technology on societyimpact of information technology on society
impact of information technology on society
 
Digital Technology in the Modern World
Digital Technology in the Modern WorldDigital Technology in the Modern World
Digital Technology in the Modern World
 
Internet ,merits demerits, features
Internet ,merits demerits, featuresInternet ,merits demerits, features
Internet ,merits demerits, features
 
Societal impacts of it
Societal impacts of itSocietal impacts of it
Societal impacts of it
 
Introduction to Information Technology
Introduction to Information TechnologyIntroduction to Information Technology
Introduction to Information Technology
 
The Internet and the World Wide Web
The Internet and the World Wide WebThe Internet and the World Wide Web
The Internet and the World Wide Web
 
Using IT in Education
Using IT in EducationUsing IT in Education
Using IT in Education
 
[GE207] Session01: Introduction to Digital Technology
[GE207] Session01: Introduction to Digital Technology[GE207] Session01: Introduction to Digital Technology
[GE207] Session01: Introduction to Digital Technology
 
Evolution of technology presentation ppt
Evolution of technology presentation pptEvolution of technology presentation ppt
Evolution of technology presentation ppt
 
Information and communication technology
Information and communication technologyInformation and communication technology
Information and communication technology
 
The internet and its function
The internet and its functionThe internet and its function
The internet and its function
 
The effect of technology on today's society ppt
The effect of technology on today's society pptThe effect of technology on today's society ppt
The effect of technology on today's society ppt
 
Technology PowerPoint Presentations
Technology PowerPoint Presentations Technology PowerPoint Presentations
Technology PowerPoint Presentations
 
1.1 introduction to it and development of it
1.1 introduction to it and development of it1.1 introduction to it and development of it
1.1 introduction to it and development of it
 

Similar to Entertainment and IT: How Technology Impacts Games, Movies, Music, Animation and Sports

Academia international college
Academia international collegeAcademia international college
Academia international collegeallureusha
 
The impact of technology in the gaming industry
The impact of technology in the gaming industryThe impact of technology in the gaming industry
The impact of technology in the gaming industryRegine Labog
 
Entertainment and Technology
Entertainment and Technology Entertainment and Technology
Entertainment and Technology Ojas Sonnis
 
“From Video Game to Digital Playground” Virtual Reality and Augmented Realit...
“From Video Game to Digital Playground”  Virtual Reality and Augmented Realit...“From Video Game to Digital Playground”  Virtual Reality and Augmented Realit...
“From Video Game to Digital Playground” Virtual Reality and Augmented Realit...Hirofumi Motoyama
 
Entertainment & ICT
Entertainment & ICTEntertainment & ICT
Entertainment & ICTSufia Irshad
 
Future transformation of technology in 2025 (johnson,jaylen)
Future transformation of technology in 2025 (johnson,jaylen)Future transformation of technology in 2025 (johnson,jaylen)
Future transformation of technology in 2025 (johnson,jaylen)JayGlo10
 
DigitalCinemaReport_2001
DigitalCinemaReport_2001DigitalCinemaReport_2001
DigitalCinemaReport_2001Dave Dawson
 
The future of video games
The future of video gamesThe future of video games
The future of video gamesAnas Albakri
 
CSE-Digital-Cinema-Report.pdf
CSE-Digital-Cinema-Report.pdfCSE-Digital-Cinema-Report.pdf
CSE-Digital-Cinema-Report.pdfTeklemariamGetnet
 
Overview of Computer Games
Overview of Computer GamesOverview of Computer Games
Overview of Computer GamesVaruna Harshana
 
Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...
Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...
Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...Great Ayuda
 
Museum of Computing Newsletter May 2013
Museum of Computing Newsletter May 2013Museum of Computing Newsletter May 2013
Museum of Computing Newsletter May 2013Donald Jones
 
Media Assignment 1 PowerPoint
Media Assignment 1 PowerPointMedia Assignment 1 PowerPoint
Media Assignment 1 PowerPointMatthew Thoms
 
A report on pointing devices
A report on pointing devicesA report on pointing devices
A report on pointing devicesSutapa Ghosh
 
Introduction Of Computer
Introduction Of ComputerIntroduction Of Computer
Introduction Of ComputerTaufik_Yui
 
Definition Of Computers
Definition Of ComputersDefinition Of Computers
Definition Of ComputersTaufik
 
What is Digital Media 4
What is Digital Media 4What is Digital Media 4
What is Digital Media 4Lisa Gye
 

Similar to Entertainment and IT: How Technology Impacts Games, Movies, Music, Animation and Sports (20)

Academia international college
Academia international collegeAcademia international college
Academia international college
 
The impact of technology in the gaming industry
The impact of technology in the gaming industryThe impact of technology in the gaming industry
The impact of technology in the gaming industry
 
Entertainment and Technology
Entertainment and Technology Entertainment and Technology
Entertainment and Technology
 
“From Video Game to Digital Playground” Virtual Reality and Augmented Realit...
“From Video Game to Digital Playground”  Virtual Reality and Augmented Realit...“From Video Game to Digital Playground”  Virtual Reality and Augmented Realit...
“From Video Game to Digital Playground” Virtual Reality and Augmented Realit...
 
Entertainment & ICT
Entertainment & ICTEntertainment & ICT
Entertainment & ICT
 
Future transformation of technology in 2025 (johnson,jaylen)
Future transformation of technology in 2025 (johnson,jaylen)Future transformation of technology in 2025 (johnson,jaylen)
Future transformation of technology in 2025 (johnson,jaylen)
 
DigitalCinemaReport_2001
DigitalCinemaReport_2001DigitalCinemaReport_2001
DigitalCinemaReport_2001
 
2011 web game conference
2011 web game conference2011 web game conference
2011 web game conference
 
2011 web game conference
2011 web game conference2011 web game conference
2011 web game conference
 
The future of video games
The future of video gamesThe future of video games
The future of video games
 
CSE-Digital-Cinema-Report.pdf
CSE-Digital-Cinema-Report.pdfCSE-Digital-Cinema-Report.pdf
CSE-Digital-Cinema-Report.pdf
 
Overview of Computer Games
Overview of Computer GamesOverview of Computer Games
Overview of Computer Games
 
Video Game Report
Video Game ReportVideo Game Report
Video Game Report
 
Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...
Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...
Inglés 3° medio - Video games in the current world (Los videojuegos en el mun...
 
Museum of Computing Newsletter May 2013
Museum of Computing Newsletter May 2013Museum of Computing Newsletter May 2013
Museum of Computing Newsletter May 2013
 
Media Assignment 1 PowerPoint
Media Assignment 1 PowerPointMedia Assignment 1 PowerPoint
Media Assignment 1 PowerPoint
 
A report on pointing devices
A report on pointing devicesA report on pointing devices
A report on pointing devices
 
Introduction Of Computer
Introduction Of ComputerIntroduction Of Computer
Introduction Of Computer
 
Definition Of Computers
Definition Of ComputersDefinition Of Computers
Definition Of Computers
 
What is Digital Media 4
What is Digital Media 4What is Digital Media 4
What is Digital Media 4
 

Recently uploaded

Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101Paola De la Torre
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountPuma Security, LLC
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024Results
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘RTylerCroy
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024The Digital Insurer
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024The Digital Insurer
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonAnna Loughnan Colquhoun
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdfhans926745
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptxHampshireHUG
 
Developing An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilDeveloping An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilV3cube
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...apidays
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsEnterprise Knowledge
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Igalia
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processorsdebabhi2
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesSinan KOZAK
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationRadu Cotescu
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Miguel Araújo
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slidespraypatel2
 

Recently uploaded (20)

Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path Mount
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
Developing An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilDeveloping An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of Brazil
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen Frames
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slides
 

Entertainment and IT: How Technology Impacts Games, Movies, Music, Animation and Sports

  • 2. ENTERTAINMENT  Entertainment is something that holds the attention and interest of an audience, or gives pleasure and delight.  Many forms of entertainment have persisted over centuries.  Films, video games etc. have come about as the result of technological developments.
  • 3. APPLICATION OF IT IN ENTERTAINMENT  Games  Movies  Music  Animation  Sports  Social network
  • 4.
  • 5.  1958 – Tennis For Two by Willy Higginbotham at Brookhaven National Laboratories. Used an oscilloscope and an analog computer to make something interesting
  • 6.  Video gaming would not reach mainstream popularity until the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public.  Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world.
  • 7.  We can play games using a PC connected to a video monitor.  A console game is played on a specialized electronic device that connects to a common television set or any video monitor.  Nowadays we have devices which have the ability to play games but are not dedicated video game machines, such as mobile phones, PDAs, TVs etc.
  • 8.
  • 9.  Computers are used in a wide variety of things in the movie making business.  For animated movies, they do most of they work.
  • 10.  With the aid of sophisticated graphics and animation packages the special effect technicians can create any illusion.  They are used to create graphic images and animate them to move on the screen.  Computers can also add special effects, like louder noises, explosions, making things disappear, and much more.
  • 11.
  • 12.  Computers and the digital age have totally transformed the music industry.  Back in the old days of music artists had a hard time trying to get a break in the industry.  It took money to book studio time to get a demo that could be sent to record labels in the hopes of making their dreams come true.  Often times artists would have to impress someone with money who would pay to have the demo made for the artist.
  • 13.  Now, the music industry is not like that at all.  Anyone with a computer and a mic can record something.  Rather than spending thousands of dollars recording a demo, now it can be done by anyone in the privacy of their own home.  The big mixing console is really not needed anymore because it can all be done within a computer.
  • 14.  The ability to find and obtain music on the internet has really increased.  We can check latest music and listen to any music we want via internet.  Because of IT, we can have premium sound experience with latest gadgets.
  • 15.
  • 16.  Animation is the rapid display of a sequence of images to create an illusion of movement.  The most common method of presenting animation is as a motion picture or video program.  This type of presentation is usually accomplished with a camera and a projector or a computer viewing screen which can rapidly cycle through images in a sequence.
  • 17.  Animation can be used to make cartoons, animated movies, etc.  In earlier days, cartoons were laboriously hand drawn in the thousands of frame needed for each cartoon but now computers are doing much of the repetitions work.
  • 18.  The computer can create outer space, alien characters, and extinct-animals and so on without the need of creating their physical models
  • 19.
  • 20.  Recording  Information Official statistics keepers and some scouts use computers to record statistics, take notes and chat online while attending and working at a sports event.
  • 21.  Analyzing   Movement The best athletes pay close attention to detail. Computers can slow recorded video and allow people to study their specific movements to try to improve their tendencies and repair poor habits.
  • 22.  Scoreboard  Some scoreboards are manually updated, most professional sports venues have very modern scoreboards that are programmed to update statistics and information immediately after the information is entered into the computer.
  • 23.  Safety  Computers have aided in the design of safety equipment in sports such as cricket helmets to shoes to mouth guards.
  • 24.
  • 25.  Social network blends entertaining interactive functionality and content including live video streaming, video chat communications, multi-player gaming, music and videos streaming etc.  It is the foundation for a more immersive, interactive, enriching and engaging content consumption experience through social channels.