2. The Plan
Identify when and how often technology should be
used on a daily basis
Distinguish what different technologies and programs
best fit each subject for YOU and YOUR STUDENTS
Explore and understand how to use the technology
Implement and integrate into everyday instruction
3. What is Everyday Instruction?
The daily curriculum, lessons and interactions
that build on each other to create an
enriching learning environment.
Core subjects
Mathematics
Language Arts
Social Studies
Science
4. Technology should be used in
ALL subject areas!
"We are at the ground floor of a new world full of imagination, creativity,
innovation and digital wisdom. We are going to have to create the education
of the future because it doesn't exist anywhere today." –Marc Prensky,
Technology in Schools: Future Changes in Classrooms
5. Professional Development
September 2015
Using SmartBoards for Purposeful Learning
September 1 Afternoon- Meet with grade level
teachers to review SMART Technologies and
choose one subject area to develop an interactive
SMARTBOARD lesson
Next two weeks- Put together and develop
lesson plan for SmartBoard lesson during agreed
upon prep and after school planning time (this
should not exceed 2 hours)
Tech trainer will present her lesson at faculty
meeting with 3rd
grade teacher- other grade levels
will present on scheduled day after school to
prinicipal
6. Professional Development
September 2015
Using SmartBoards for Purposeful Learning
Guidelines for Lesson:
Lesson should be interactive allowing both
teacher and students to direct
Review SMART technologies
http://education.smarttech.com/ and use
suggestions from colleagues to use the
SmartBoard as much as possible without
using paper materials
Lesson should be approx. 40 minutes and
teachers can add own creativity (e.g.
Powerpoint, Word activity/quiz)
GetCreativeandDesignwhatworksfor
you!
7. Professional Development
September 2015
The Reasons for this:
1. Our SmartBoards are not new to education, let’s
make sure we are getting the most we can out of
them!
2. Our students love them and can interact easily with
them and each other
3. We can access anything on them; The internet at
our fingertips!
8. Professional Development
September-October 2015
Project-Based Learning through www.edutopia.org
Last Week of September- At faculty meeting, staff
will watch video from www.edutopia.org about how
school in Maine incorporated technology into core
lessons using different devices and software.
Watch the remaining videos with your grade level
teachers during chosen prep and planning times to
see more examples to integrate different types of
technology within the next week. (Monday-Monday)
Choose a subject area to plan a lesson integrating
technology as modeled in videos- can be same
lesson as other grade level teachers or one you
create on your own.
9. Professional Development
September-October 2015
Guidelines for Implementation
Using the videos as models for implementation, choose a subject area
where you could implement different software and/or devices into daily
lessons.
See how these models show lessons and assessment techniques so
you can replicate and track your students progress and success using
them in place of traditional paper and pencil worksheets and tests.
Keep a log (Word, Google Docs) about student progress and what you
see is working and what is not over a two week period.
Even if you choose to design your own lesson, meet with your grade
level to see what they are doing and how you can help each other. If
you work together, discuss how your classes are doing and see what
you can change or maintain.
10. Professional Development
September-October 2015
Why is Project-Based Learning Important?
“It is no longer enough just “know stuff” or to master
the fundamental skills of reading and writing….but
of equal importance is owning a set of complex
skills that go beyond straight facts….that’s the
primary benefit of project-based learning.” –
ProjectFoundry.org
11. Professional Development
October-November 2015
Game-Based Learning
http://edtechreview.in/e-learning/212-gbl-checklist-for-
educators is the online educator’s checklist for game-based
learning (no, you do not have to print it out )
Go online and play some games (Minecraft, World of Warcraft,
FunBrain) to see what games are best suited to which subject
areas and how your students can best use them to apply learned
skills and sharpen ones they are learning to master.
You MUST play the games (20 minutes or so per game when
time allows) Play at least 5 games in two subject areas
The same game may fit both subject areas and can be used by
students in both areas.
Track student progress for one month (Mid October-Mid
November) and see how the games are helping and keep
learning to find news ones
12. Professional Development
October-November 2015
Guidelines for Implementation
Games should be relevant to subject area and must align with
lesson topic and corresponding core common standard
Games should be fun and interactive while promoting
application of skills and critical thinking skills to solve puzzles,
problems or situations
Teachers should make sure games are developmentally
appropriate and will supplement lesson, not take place of it
Teachers and students can work together to continue to find
and use more games that may build on skills and allow for
greater differentiation amongst students.
14. Professional Development
November-December 2015
Virtual Field Trips
A virtual field trip uses the World Wide Web to allow students to
explore and discover specific topics within relevant subject areas
without leaving the classroom.
They are cost effective because they don’t cost anything at all and
every student can participate.
There are many different kids of virtual field trips and teachers can use
google.com to search but
http://teaching.monster.com/education/articles/8847-5-best-virtual-field-
trips has five really cool ones to explore!
15. Professional Development
November-December 2015
How to Plan a Virtual Field Trip
Teacher teams will be given a subject area to focus on and then will
explore a field trip for their appropriate grade level (e.g. Social Studies-
The Smithsonian Museum)
These teacher teams will present their trip to the rest of the faculty at a
meeting to show what they have found and how it can help students to
further grasp material in more hands on manner.
Students will then go on the virtual field trip with their class and will
have a corresponding assignment (much like they would if they went on
an actual field trip to show connections to learning)
16. Professional Development
November-December 2015
Students and teachers can take
more than one virtual field trip
throughout the month but should
focus on no more than two
subject areas.
The same trip should not be
taken more than once; if it is
relevant to more than one subject
area then align it for a more
interactive assignment.
These trips should be fun and
exciting and students should
really feel as though they are
part of the trip
Teachers allow your creativity to
flow here- there are so many field
trips available that not one could
ever get boring! How many
classes get to on a dinosaur dig?
17. Professional Development
January 2016
Time to Talk and Reflect
Back from Winter Break already! Time to reflect on the Fall and
start looking toward the Spring
What was your favorite professional development and why?
What was your least favorite and why?
What subject areas do you find it easiest to work with
technology? Which ones are hardest?
Where do you think you are the strongest? The weakest?
Neither? Both?
Where did your students show the most growth? The least?
Why do you think that is?
18. Professional Development
January 2016
Time to Talk and Reflect
These questions should be answered by the January Professional
Development Day for Staff on MLK Jr. Day.
Please bring your progress logs and any other materials used to track
students so administration and teachers can work together to find
strengths, weaknesses and what is working and what is not.
This is a work in progress! The Spring will focus on the subject areas
you did not readily choose, so we need to discuss to know where to go!
Technology is great when we know how to use it best! Working
together will help us help our students.
19. References
Casco Bay High School and King Middle School. Project-Based
Learning in Maine. Edutopia- What Works in Education. Retrieved
from http://www.edutopia.org/stw-maine-pbl
Kumar, Dhiraj. Educator’s Checklist for Games-Based
Learning. EdTech Review. Retrieved from
http://edtechreview.in/e-learning/212-gbl-checklist-for-educators
Smart Education. Smarttech.com. Retrieved from
http://education.smarttech.com/
Tenkely, Kelly. 5 Best Virtual Field Trips. Teaching Community-
Where Teachers Meet And Learn. Retrieved from
http://teaching.monster.com/education/articles/8847-5-best-virtual-field-
trips