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Teaching and Learning with
    the Digital Natives
              Steve C. Yuen, Ph.D.
                     Professor
       The University of Southern Mississippi
          E-mail: Steve.Yuen@usm.edu
                         and
                 Patrivan K. Yuen
       Technical Services/Systems Librarian
             William Carey University
           E-mail: pyuen@wmcarey.edu

  2008 Creating Futures Through Technology Conference, Biloxi, February 8, 2008
The world is changing

        Analog                                     Digital
        Tethered                                   Mobile
        Isolated                                   Connected
        Generic                                    Personal
        Consuming                                  Creating
        Closed                                     Open


 Wiley, D. (2007). Technology and creative teaching. THE Forum.
The world’s rate of change
increases while education’s remain
              SLOW




The disconnect brings challenges
    for teachers at all levels
Are you TOO MATURE and feel
disconnected with your students
since you’re a digital immigrant?



  Most of your students in your
 classroom (if not all) are digital
            natives.
Your students
There always been MTV
Michael Jackson has always been white
Popcorn has always been cooked in the
microwave
Gas has always been unleaded
They cannot fathom not having a remote
control
They think every commercial on TV has a
Web site at the bottom of the screen
      Beloit College Mindset List, 2003, 2005, 2006, 2007
Your students
They have never owned a record player
They have likely never play Pac Man and
have never heard of Pong
They have never heard of an 8 track.
They have grown up with CDs and DVDs.
Most have never seen a TV set with only
13 channels, nor have they seen a black
and white TV
They have always had cable.
      Beloit College Mindset List, 2003, 2005, 2006, 2007
Your students
CTRL + ALT + Del is as basic as ABC
The Web has always been an online tool
Virtual reality has always been available
when the real thing failed
They often email or text their friends
They often update their autobiographies on
“Facebook” or “MySpace”
They listen to their iPods while doing their
research on Wikipedia
       Beloit College Mindset List, 2003, 2005, 2006, 2007
Digital Shift

“Our students have changed
radically. Today’s students are no
longer the people our educational
system was designed to teach .”

                                           Marc Prensky

       Prensky, M. (2001). Digital Natives, Digital Immigrants.
The Generations
     Baby Boomers             Gen X            Net Gen
      (1946-1964)           (1965-1980)       (1981-1994)

      TV                   Video games     The Web
      FM Stereo            CDs             MP3 and DVDs
      LP Records           Internet        Mobile devices
      Typewriters          Unix/Apple/MS   Social networking
      Mainframes           Email           Virtual communities




Courtesy of D. Oblinger
The Digital Natives
‘Digital Natives’ = ‘Net Generation’
= ‘Y Generation’ = ‘Millennials’
= ‘Echo Boomers’ = ‘Boomlets’
Born after 1980
Racially and ethically diverse
Highly connected and technological
savvy
See technology as an essential part of
their lives
The Digital Natives
A Media-Centric Generation
By age 21, the average Net Geners will have
spent:
  10,000 hours on cell phones
  10,000 hours playing video games
  over 20,000 hours watching TV
  over 250,000 sending/receiving emails and IMs
  watched over 500,000 TV commercials
  less than 5,000 hours reading
Computer games, email, the Internet, cell phones,
mp3, flickr, Facebook, YouTube are integral parts
of their lives.
         Prensky, M. (2001). Digital Natives, Digital Immigrants.
The Digital Natives
Prefer multi-tasking and quick, non-linear access to
information
Are visually-oriented
Are highly networked, interactive, and social
Increasing mobile
Have a low tolerance for lectures
Prefer active learning rather than passive learning
Rely heavily on communications technologies to
access information and to carry out social and
professional interactions.
     (Prensky 2001a, 2001b; Oblinger, 2003; Gros, 2003; Frand, 2000)
The Digital Natives
1st generation to be producers of content, not just
consumers
Pick their classes on ratemyprofessor.com or
www.pickaprof.com
Get to know their classmates through
www.facebook.com
Share their lives with others on myspace.com
Share their videos with others on
www.youtube.com
Share their photos with other on flickr.com
A Vision of Students Today
Net Gen Digital Tools
Email, IM, Chat rooms, Cell phones, Blogs,
Webcams, Camera phones, TV, Internet,
mp3, Podcasts, Vodcasts, Wikis, Digital video
cams, Gaming consoles, Digital music, PDAs,
Online gaming, Digital photos, Simulations,
Massive multiplayer games, Online reputation
and rating systems, Virtual worlds,
Multimedia, Smart phones, Moblogs, SMS,
Avatars, File sharing, Streaming media, Tablet
PCs, Virtual communities…
Comfort Zones
   Net Gen Students             Teachers
Multitasking             Single or limited tasks
Pictures, sound, video   Text
Random access            Linear, logical,
                         sequential
Interactive and          Independent and
networked                individual
Engaging                 Disciplined
Spontaneous              Deliberate
Breaking the Division

“Our Digital Immigrant instructors, who
speak an outdated language (that of the pre-
digital age), are struggling to teach a
population that speaks an entirely new
language.”
                            Marc Prensky



         Prensky, M. (2001). Digital Natives, Digital Immigrants.
Web 1.0                  Web 2.0




Student as Consumer   Two Way Web
                      Student as a contributor
                      Sharing and collaborating
The new Web has opened almost limitless
               possibilities for
 contributing, collaborating, & connecting




           Read/Write Web
Web 2.0 Applications
Podcasts
Wikis
Blogs
Social bookmarking
Multimedia sharing
Virtual world
Web 2.0 in
Education
What is Web 2.0 ?
“ Web 2.0 builds applications that
harness network effects to get
better the more people use them.”

              Tim O’ Reilly
The original Web was controlled
and run by a select group of
people who owned Web sites.
Web 2.0 is user-based.
Web 2.0 is run by us.
Learning with the read & write Web.
Blogs open classroom walls.
Blogs motivate students with real
world writing experiences.
Podcast allows students to
experience a wealth of learning
resources on a PC or MP3 player.
Podcast appeals to digital natives.
Students can also create their
own podcasts.
Wiki is an effective tool for group
work.
Students really become content
producers and not just receivers.
Photo
Sharing
Photo
Sharing
Students can search for photos to
help with research and projects.
Educators can upload photos and
videos for classes, school
events…
The Web is evolving to become
more like an area for social and
idea networking.
Anyone can become a life-long
learner.
Great Web 2.0 Tools
   for Teaching and Learning
Blogs [Blogger, Wordpress]
Wikis (Wetpaint, Wikispaces)
Podcasting (PodOmatic)
Photo sharing (Flickr, Photobucket)
Video (YouTube, TeacherTube)
Online slideshows (Myplick, SlideShare)
Social bookmarking (del.icio.us, Furl)
Social network (Ning, LinkedIn)
                       LinkedIn
Thinking tools [Bubbl.us, Gliffy, Zoho]
                          Gliffy
Podcasts




Vodcasts
Web 2.0 allows digital natives to:
      create
      contribute
      collaborate
      connect
      share
      participate in a learning community
Pay Attention
What Can You Do?
Talk with and observe your students
Get training - stay informed
Move teaching away from conventional methods
by which students are told what to learn, where,
and how
Knowledge should be actively constructed and
students should be made responsible for their own
learning
Utilize real-world applications
Make learning interactive and experiential
Use informal learning opportunities
Integrate technology and their tools of choice
(Web 2.0) into your curriculum
The End

     Questions or Comments?


Thank You for Attending Our session!

 This presentation is available on the Web at:
http://www.slideshare.net/scyuen/

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Teaching and Learning with the Digital Natives

  • 1. Teaching and Learning with the Digital Natives Steve C. Yuen, Ph.D. Professor The University of Southern Mississippi E-mail: Steve.Yuen@usm.edu and Patrivan K. Yuen Technical Services/Systems Librarian William Carey University E-mail: pyuen@wmcarey.edu 2008 Creating Futures Through Technology Conference, Biloxi, February 8, 2008
  • 2. The world is changing Analog Digital Tethered Mobile Isolated Connected Generic Personal Consuming Creating Closed Open Wiley, D. (2007). Technology and creative teaching. THE Forum.
  • 3. The world’s rate of change increases while education’s remain SLOW The disconnect brings challenges for teachers at all levels
  • 4. Are you TOO MATURE and feel disconnected with your students since you’re a digital immigrant? Most of your students in your classroom (if not all) are digital natives.
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  • 14. Your students There always been MTV Michael Jackson has always been white Popcorn has always been cooked in the microwave Gas has always been unleaded They cannot fathom not having a remote control They think every commercial on TV has a Web site at the bottom of the screen Beloit College Mindset List, 2003, 2005, 2006, 2007
  • 15. Your students They have never owned a record player They have likely never play Pac Man and have never heard of Pong They have never heard of an 8 track. They have grown up with CDs and DVDs. Most have never seen a TV set with only 13 channels, nor have they seen a black and white TV They have always had cable. Beloit College Mindset List, 2003, 2005, 2006, 2007
  • 16. Your students CTRL + ALT + Del is as basic as ABC The Web has always been an online tool Virtual reality has always been available when the real thing failed They often email or text their friends They often update their autobiographies on “Facebook” or “MySpace” They listen to their iPods while doing their research on Wikipedia Beloit College Mindset List, 2003, 2005, 2006, 2007
  • 17. Digital Shift “Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach .” Marc Prensky Prensky, M. (2001). Digital Natives, Digital Immigrants.
  • 18. The Generations Baby Boomers Gen X Net Gen (1946-1964) (1965-1980) (1981-1994) TV Video games The Web FM Stereo CDs MP3 and DVDs LP Records Internet Mobile devices Typewriters Unix/Apple/MS Social networking Mainframes Email Virtual communities Courtesy of D. Oblinger
  • 19. The Digital Natives ‘Digital Natives’ = ‘Net Generation’ = ‘Y Generation’ = ‘Millennials’ = ‘Echo Boomers’ = ‘Boomlets’ Born after 1980 Racially and ethically diverse Highly connected and technological savvy See technology as an essential part of their lives
  • 21. A Media-Centric Generation By age 21, the average Net Geners will have spent: 10,000 hours on cell phones 10,000 hours playing video games over 20,000 hours watching TV over 250,000 sending/receiving emails and IMs watched over 500,000 TV commercials less than 5,000 hours reading Computer games, email, the Internet, cell phones, mp3, flickr, Facebook, YouTube are integral parts of their lives. Prensky, M. (2001). Digital Natives, Digital Immigrants.
  • 22. The Digital Natives Prefer multi-tasking and quick, non-linear access to information Are visually-oriented Are highly networked, interactive, and social Increasing mobile Have a low tolerance for lectures Prefer active learning rather than passive learning Rely heavily on communications technologies to access information and to carry out social and professional interactions. (Prensky 2001a, 2001b; Oblinger, 2003; Gros, 2003; Frand, 2000)
  • 23. The Digital Natives 1st generation to be producers of content, not just consumers Pick their classes on ratemyprofessor.com or www.pickaprof.com Get to know their classmates through www.facebook.com Share their lives with others on myspace.com Share their videos with others on www.youtube.com Share their photos with other on flickr.com
  • 24. A Vision of Students Today
  • 25. Net Gen Digital Tools Email, IM, Chat rooms, Cell phones, Blogs, Webcams, Camera phones, TV, Internet, mp3, Podcasts, Vodcasts, Wikis, Digital video cams, Gaming consoles, Digital music, PDAs, Online gaming, Digital photos, Simulations, Massive multiplayer games, Online reputation and rating systems, Virtual worlds, Multimedia, Smart phones, Moblogs, SMS, Avatars, File sharing, Streaming media, Tablet PCs, Virtual communities…
  • 26. Comfort Zones Net Gen Students Teachers Multitasking Single or limited tasks Pictures, sound, video Text Random access Linear, logical, sequential Interactive and Independent and networked individual Engaging Disciplined Spontaneous Deliberate
  • 27. Breaking the Division “Our Digital Immigrant instructors, who speak an outdated language (that of the pre- digital age), are struggling to teach a population that speaks an entirely new language.” Marc Prensky Prensky, M. (2001). Digital Natives, Digital Immigrants.
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  • 31. Web 1.0 Web 2.0 Student as Consumer Two Way Web Student as a contributor Sharing and collaborating
  • 32. The new Web has opened almost limitless possibilities for contributing, collaborating, & connecting Read/Write Web
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  • 36. Web 2.0 Applications Podcasts Wikis Blogs Social bookmarking Multimedia sharing Virtual world
  • 38.
  • 39. What is Web 2.0 ?
  • 40. “ Web 2.0 builds applications that harness network effects to get better the more people use them.” Tim O’ Reilly
  • 41. The original Web was controlled and run by a select group of people who owned Web sites.
  • 42. Web 2.0 is user-based.
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  • 44. Web 2.0 is run by us.
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  • 48. Learning with the read & write Web.
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  • 54. Blogs motivate students with real world writing experiences.
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  • 58. Podcast allows students to experience a wealth of learning resources on a PC or MP3 player.
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  • 60. Podcast appeals to digital natives.
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  • 64. Students can also create their own podcasts.
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  • 68. Wiki is an effective tool for group work.
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  • 73. Students really become content producers and not just receivers.
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  • 82. Students can search for photos to help with research and projects.
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  • 85. Educators can upload photos and videos for classes, school events…
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  • 89. The Web is evolving to become more like an area for social and idea networking.
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  • 94. Anyone can become a life-long learner.
  • 95. Great Web 2.0 Tools for Teaching and Learning Blogs [Blogger, Wordpress] Wikis (Wetpaint, Wikispaces) Podcasting (PodOmatic) Photo sharing (Flickr, Photobucket) Video (YouTube, TeacherTube) Online slideshows (Myplick, SlideShare) Social bookmarking (del.icio.us, Furl) Social network (Ning, LinkedIn) LinkedIn Thinking tools [Bubbl.us, Gliffy, Zoho] Gliffy
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  • 110. Web 2.0 allows digital natives to: create contribute collaborate connect share participate in a learning community
  • 112. What Can You Do? Talk with and observe your students Get training - stay informed Move teaching away from conventional methods by which students are told what to learn, where, and how Knowledge should be actively constructed and students should be made responsible for their own learning Utilize real-world applications Make learning interactive and experiential Use informal learning opportunities Integrate technology and their tools of choice (Web 2.0) into your curriculum
  • 113. The End Questions or Comments? Thank You for Attending Our session! This presentation is available on the Web at: http://www.slideshare.net/scyuen/