This document provides instructions for writing a random number guessing game in Kotlin. Students are asked to write code in a file called guessingGame.kt that will utilize Kotlin syntax to generate a random number for the user to guess, take user input, provide feedback, and use control structures like loops and conditionals. The objectives are to practice Kotlin language features, input/output, declaring variables, control structures, random number generation, calling functions, handling user input, algorithmic concepts, problem-solving, and debugging skills.