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PROJECT MANAGING
                             INTERACTIVE
                              with Shelley Simmons




Tuesday, 4 December, 12
HI, I’M
                   SHELLEY
                   Content Producer
                     marblemedia
                     shelley@marblemedia.com




Tuesday, 4 December, 12
GROUND RULES

    • Cell         phones: Prefer them off

    • iPads/computers: Welcome

    • Lay        of the land: Bathrooms around the corner

    • Wifi           connection: “socialinnovation” (open network)

    • Ask         questions along the way


Tuesday, 4 December, 12
AGENDA

    •   Intros                  •   Project Management Tools

    •   Presentation            •   Designing your project

    •   11am Bio Break          •   2.30pm Bio Break

    •   Project Plan Workshop   •   Design Workshop

    •   12.30pm Lunch           •   Review

                                •   4pm Guest: Lesley Phord-
                                    Toy, Ubisoft

Tuesday, 4 December, 12
NAME - BACKGROUND - PROJECT
Tuesday, 4 December, 12
Tuesday, 4 December, 12
Test 1




Tuesday, 4 December, 12
Gateway




Tuesday, 4 December, 12
TEST 2




Tuesday, 4 December, 12
TEST 3




Tuesday, 4 December, 12
TEST 4




Tuesday, 4 December, 12
TEST 5




Tuesday, 4 December, 12
KEY STAGES

    1. Design                  7. Final revisions

    2. Wires                   8. Bug testing

    3. Mock-ups and writing    9. Sound layering

    4. Technical build         10. Beta

    5. Alpha                   11. Launch

    6. User testing

Tuesday, 4 December, 12
Tuesday, 4 December, 12
GOAL


    • What                are you trying to achieve with your project

    • “To create a buzz for a new show launching in the US with not-
        so-famous actors, we want to create a prequel ARG-type
        experience with a psychological twist that aligns with the premise
        of the show”



Tuesday, 4 December, 12
USER SCENARIOS


    • Write               up of the user experience from a user perspective

    • “Users will go to byzantiumsecurity.com and will be drawn down
        a rabbit hole by clicking on the pop up, the in-link like ‘carefully
        vetted’ or will see the URL after the corporate video”




Tuesday, 4 December, 12
USER FLOW



    • System              map, start to finish

    • Programs: Omnigraffle




Tuesday, 4 December, 12
STORYBOARDS
Tuesday, 4 December, 12
FLOW CHART


    • Information          architecture

    • High           level snapshot of your
        info

    • Navigation          necessity



Tuesday, 4 December, 12
MOOD BOARDS
Tuesday, 4 December, 12
RESEARCH
                          Any other projects like yours?

Tuesday, 4 December, 12
BUILD YOUR TEAM
                          Multi-talented - Breakdown by skill - Build trust

Tuesday, 4 December, 12
KEY STAGES

    1. Design                  7. Final revisions

    2. Wires                   8. Bug testing

    3. Mock-ups and writing    9. Sound layering

    4. Technical build         10. Beta

    5. Alpha                   11. Launch

    6. User testing

Tuesday, 4 December, 12
WIRE FRAMES


    • Outlines            key functionality

    • Placeholder            imagery, writing,
        if anything

    • Programs: Omnigraffle     or
        FREE: balsamiq (online)



Tuesday, 4 December, 12
KEY STAGES

    1.Design                   7.Final revisions

    2.Wires                    8.Bug testing

    3.Mock-ups and writing     9.Sound layering

    4.Technical build          10.Beta

    5.Alpha                    11.Launch

    6.User testing

Tuesday, 4 December, 12
MOCK UPS


    • Built         on wireframes

    • As    final as possible before
        building

    • Blueprints, like      building a
        house



Tuesday, 4 December, 12
SCRIPTS AND COPY



    • One           master document

    • Includes   every word: buttons, next, help, intro, dialogue..any
        piece of text.




Tuesday, 4 December, 12
UI BIBLE

    • Roll-overs

    • Buttons

    • Animations

    • Transitions

    • Loading              sequences etc.

    • Visual              messaging

Tuesday, 4 December, 12
KEY STAGES

    1. Design                  7. Final revisions

    2. Wires                   8. Bug testing

    3. Mock-ups and writing    9. Sound layering

    4. Technical build         10. Beta

    5. Alpha                   11. Launch

    6. User testing

Tuesday, 4 December, 12
HUNTED TECHNICAL

    • Predominantly               Flash

    • Test         1: HTML, Test 2-5: Flash

    • 5 APIs              (Facebook, Reddit, Moderation, Facial Recognition, Get
        Glue)

    • Share

    • Databases


Tuesday, 4 December, 12
TECHNICAL PARAMETERS

    • Defines              the creative

    • Defined     by features,
        functionality and other
        platforms

    • Flash          vs html

    • Mobile, tablet, desktop



Tuesday, 4 December, 12
KEY STAGES

    1. Design                  7. Final revisions

    2. Wires                   8. Bug testing

    3. Mock-ups and writing    9. Sound layering

    4. Technical build         10. Beta

    5. Alpha                   11. Launch

    6. User testing

Tuesday, 4 December, 12
ALPHA

    • Different           definitions

    • All  functionality with
        placeholder

    • All prototypes and pieces
        come together

    • Rough, but    can understand
        the entire functionality

Tuesday, 4 December, 12
KEY STAGES

    1. Design                  7. Final revisions

    2. Wires                   8. Bug testing

    3. Mock-ups and writing    9. Sound layering

    4. Technical build         10. Beta

    5. Alpha                   11. Launch

    6. User testing

Tuesday, 4 December, 12
USER TESTING

    • Include   time to adjust
        project after testing

    • One     on one vs group
        testing

    • Impartial   tester, best if
        they are familiar with
        project

    • Make            time for revisions

Tuesday, 4 December, 12
SIGN OFF


    • Give           yourself time to review with stakeholders

    • There               are always changes

    • 20%           Contingency




Tuesday, 4 December, 12
KEY STAGES

    1. Design                  7. Final revisions

    2. Wires                   8. Bug testing

    3. Mock-ups and writing    9. Sound layering

    4. Technical build         10. Beta

    5. Alpha                   11. Launch

    6. User testing

Tuesday, 4 December, 12
BUG TESTING

    1.What was the bug

    2.How did you get there

    3.What did you expect to happen

    4.What happened instead

    5.Platform and browser versions

         •   Mantis, Redmine or BugNotes
             (free)

Tuesday, 4 December, 12
KEY STAGES

    1. Design                  7. Final revisions

    2. Wires                   8. Bug testing

    3. Mock-ups and writing    9. Sound layering

    4. Technical build         10. Beta

    5. Alpha                   11. Launch

    6. User testing

Tuesday, 4 December, 12
SOUND LAYERING

    • Goes            a long way

    • Best          done at the end

    • Subtle

    • Sound               on/off

    • File       size


Tuesday, 4 December, 12
KEY STAGES

    1. Design                  7. Final revisions

    2. Wires                   8. Bug testing

    3. Mock-ups and writing    9. Sound layering

    4. Technical build         10. Beta

    5. Alpha                   11. Launch

    6. User testing

Tuesday, 4 December, 12
BETA


    • Final         tweaks

    • Final         imagery, copy, content

    • Staging             server vs production
        Server



Tuesday, 4 December, 12
KEY STAGES

    1. Design                  7. Final revisions

    2. Wires                   8. Bug testing

    3. Mock-ups and writing    9. Sound layering

    4. Technical build         10. Beta

    5. Alpha                   11. Launch

    6. User testing

Tuesday, 4 December, 12
LAUNCH




Tuesday, 4 December, 12
KEY STAGES

    1. Design                  7. Final revisions

    2. Wires                   8. Bug testing

    3. Mock-ups and writing    9. Sound layering

    4. Technical build         10. Beta

    5. Alpha                   11. Launch

    6. User testing

Tuesday, 4 December, 12
PROJECT PLANNING
                              WORKSHOP

    • With            a partner

    • Create              a plan for one of your projects

    • Including            the key stages from previous slide

    • Consider              your unique creative requirements

    • Very           rough Gantt Chart


Tuesday, 4 December, 12
WIRE FRAMING


    • Consider               the size of your screen

    • Box          in your content

    • Think               through your experience

    • Can          pick a part of the project to frame out



Tuesday, 4 December, 12
AGILE

    • Short               development cycles

    • Daily          stand-up meetings

    • Prototyping              smaller chunks

    • Iterative, incremental,
        reactionary


Tuesday, 4 December, 12
DESIGN WORKSHOP


    • Choose              one of the methodologies to develop your concept

    • Strongly            recommend Wire Frames

    • Otherwise, User            Flow, Scenarios, Story board, Mood board




Tuesday, 4 December, 12
MORE RESOURCES


    • Check    out Kirsten Hunter’s presentation for other great
        resources and ways to break down interactive projects. There
        are LOADS of online resources in her presentation.

    • http://www.slideshare.net/ProjectFactoryUK/x-summit-super-
        producer#btnNext



Tuesday, 4 December, 12

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Interactive Project Management Workshop

  • 1. PROJECT MANAGING INTERACTIVE with Shelley Simmons Tuesday, 4 December, 12
  • 2. HI, I’M SHELLEY Content Producer marblemedia shelley@marblemedia.com Tuesday, 4 December, 12
  • 3. GROUND RULES • Cell phones: Prefer them off • iPads/computers: Welcome • Lay of the land: Bathrooms around the corner • Wifi connection: “socialinnovation” (open network) • Ask questions along the way Tuesday, 4 December, 12
  • 4. AGENDA • Intros • Project Management Tools • Presentation • Designing your project • 11am Bio Break • 2.30pm Bio Break • Project Plan Workshop • Design Workshop • 12.30pm Lunch • Review • 4pm Guest: Lesley Phord- Toy, Ubisoft Tuesday, 4 December, 12
  • 5. NAME - BACKGROUND - PROJECT Tuesday, 4 December, 12
  • 7. Test 1 Tuesday, 4 December, 12
  • 9. TEST 2 Tuesday, 4 December, 12
  • 10. TEST 3 Tuesday, 4 December, 12
  • 11. TEST 4 Tuesday, 4 December, 12
  • 12. TEST 5 Tuesday, 4 December, 12
  • 13. KEY STAGES 1. Design 7. Final revisions 2. Wires 8. Bug testing 3. Mock-ups and writing 9. Sound layering 4. Technical build 10. Beta 5. Alpha 11. Launch 6. User testing Tuesday, 4 December, 12
  • 15. GOAL • What are you trying to achieve with your project • “To create a buzz for a new show launching in the US with not- so-famous actors, we want to create a prequel ARG-type experience with a psychological twist that aligns with the premise of the show” Tuesday, 4 December, 12
  • 16. USER SCENARIOS • Write up of the user experience from a user perspective • “Users will go to byzantiumsecurity.com and will be drawn down a rabbit hole by clicking on the pop up, the in-link like ‘carefully vetted’ or will see the URL after the corporate video” Tuesday, 4 December, 12
  • 17. USER FLOW • System map, start to finish • Programs: Omnigraffle Tuesday, 4 December, 12
  • 19. FLOW CHART • Information architecture • High level snapshot of your info • Navigation necessity Tuesday, 4 December, 12
  • 20. MOOD BOARDS Tuesday, 4 December, 12
  • 21. RESEARCH Any other projects like yours? Tuesday, 4 December, 12
  • 22. BUILD YOUR TEAM Multi-talented - Breakdown by skill - Build trust Tuesday, 4 December, 12
  • 23. KEY STAGES 1. Design 7. Final revisions 2. Wires 8. Bug testing 3. Mock-ups and writing 9. Sound layering 4. Technical build 10. Beta 5. Alpha 11. Launch 6. User testing Tuesday, 4 December, 12
  • 24. WIRE FRAMES • Outlines key functionality • Placeholder imagery, writing, if anything • Programs: Omnigraffle or FREE: balsamiq (online) Tuesday, 4 December, 12
  • 25. KEY STAGES 1.Design 7.Final revisions 2.Wires 8.Bug testing 3.Mock-ups and writing 9.Sound layering 4.Technical build 10.Beta 5.Alpha 11.Launch 6.User testing Tuesday, 4 December, 12
  • 26. MOCK UPS • Built on wireframes • As final as possible before building • Blueprints, like building a house Tuesday, 4 December, 12
  • 27. SCRIPTS AND COPY • One master document • Includes every word: buttons, next, help, intro, dialogue..any piece of text. Tuesday, 4 December, 12
  • 28. UI BIBLE • Roll-overs • Buttons • Animations • Transitions • Loading sequences etc. • Visual messaging Tuesday, 4 December, 12
  • 29. KEY STAGES 1. Design 7. Final revisions 2. Wires 8. Bug testing 3. Mock-ups and writing 9. Sound layering 4. Technical build 10. Beta 5. Alpha 11. Launch 6. User testing Tuesday, 4 December, 12
  • 30. HUNTED TECHNICAL • Predominantly Flash • Test 1: HTML, Test 2-5: Flash • 5 APIs (Facebook, Reddit, Moderation, Facial Recognition, Get Glue) • Share • Databases Tuesday, 4 December, 12
  • 31. TECHNICAL PARAMETERS • Defines the creative • Defined by features, functionality and other platforms • Flash vs html • Mobile, tablet, desktop Tuesday, 4 December, 12
  • 32. KEY STAGES 1. Design 7. Final revisions 2. Wires 8. Bug testing 3. Mock-ups and writing 9. Sound layering 4. Technical build 10. Beta 5. Alpha 11. Launch 6. User testing Tuesday, 4 December, 12
  • 33. ALPHA • Different definitions • All functionality with placeholder • All prototypes and pieces come together • Rough, but can understand the entire functionality Tuesday, 4 December, 12
  • 34. KEY STAGES 1. Design 7. Final revisions 2. Wires 8. Bug testing 3. Mock-ups and writing 9. Sound layering 4. Technical build 10. Beta 5. Alpha 11. Launch 6. User testing Tuesday, 4 December, 12
  • 35. USER TESTING • Include time to adjust project after testing • One on one vs group testing • Impartial tester, best if they are familiar with project • Make time for revisions Tuesday, 4 December, 12
  • 36. SIGN OFF • Give yourself time to review with stakeholders • There are always changes • 20% Contingency Tuesday, 4 December, 12
  • 37. KEY STAGES 1. Design 7. Final revisions 2. Wires 8. Bug testing 3. Mock-ups and writing 9. Sound layering 4. Technical build 10. Beta 5. Alpha 11. Launch 6. User testing Tuesday, 4 December, 12
  • 38. BUG TESTING 1.What was the bug 2.How did you get there 3.What did you expect to happen 4.What happened instead 5.Platform and browser versions • Mantis, Redmine or BugNotes (free) Tuesday, 4 December, 12
  • 39. KEY STAGES 1. Design 7. Final revisions 2. Wires 8. Bug testing 3. Mock-ups and writing 9. Sound layering 4. Technical build 10. Beta 5. Alpha 11. Launch 6. User testing Tuesday, 4 December, 12
  • 40. SOUND LAYERING • Goes a long way • Best done at the end • Subtle • Sound on/off • File size Tuesday, 4 December, 12
  • 41. KEY STAGES 1. Design 7. Final revisions 2. Wires 8. Bug testing 3. Mock-ups and writing 9. Sound layering 4. Technical build 10. Beta 5. Alpha 11. Launch 6. User testing Tuesday, 4 December, 12
  • 42. BETA • Final tweaks • Final imagery, copy, content • Staging server vs production Server Tuesday, 4 December, 12
  • 43. KEY STAGES 1. Design 7. Final revisions 2. Wires 8. Bug testing 3. Mock-ups and writing 9. Sound layering 4. Technical build 10. Beta 5. Alpha 11. Launch 6. User testing Tuesday, 4 December, 12
  • 45. KEY STAGES 1. Design 7. Final revisions 2. Wires 8. Bug testing 3. Mock-ups and writing 9. Sound layering 4. Technical build 10. Beta 5. Alpha 11. Launch 6. User testing Tuesday, 4 December, 12
  • 46. PROJECT PLANNING WORKSHOP • With a partner • Create a plan for one of your projects • Including the key stages from previous slide • Consider your unique creative requirements • Very rough Gantt Chart Tuesday, 4 December, 12
  • 47. WIRE FRAMING • Consider the size of your screen • Box in your content • Think through your experience • Can pick a part of the project to frame out Tuesday, 4 December, 12
  • 48. AGILE • Short development cycles • Daily stand-up meetings • Prototyping smaller chunks • Iterative, incremental, reactionary Tuesday, 4 December, 12
  • 49. DESIGN WORKSHOP • Choose one of the methodologies to develop your concept • Strongly recommend Wire Frames • Otherwise, User Flow, Scenarios, Story board, Mood board Tuesday, 4 December, 12
  • 50. MORE RESOURCES • Check out Kirsten Hunter’s presentation for other great resources and ways to break down interactive projects. There are LOADS of online resources in her presentation. • http://www.slideshare.net/ProjectFactoryUK/x-summit-super- producer#btnNext Tuesday, 4 December, 12