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Where the Whales live: the pyramid model of F2P design
Nicholas Lovell
•
il y a 10 ans
FGS 2011: Panel: Metrics From Top Game Developers
mochimedia
•
il y a 13 ans
Word Power: 11 Techniques for Writing More Persuasive Copy
Barry Feldman
•
il y a 8 ans
It's an A.R.M.'s Race (Acquisition, Retention and Monetization in Mobile Gaming)
Betable
•
il y a 11 ans
Game Design 2: Lecture 5 - Game UI Wireframes and Paper Prototypes
David Farrell
•
il y a 12 ans
Mobile App Stores Economy - Casual Connect 2012
App Annie
•
il y a 11 ans
产品设计与用户体验(马化腾)
GameLook .com
•
il y a 14 ans
Operational Product - 运营性产品 - Panghufei/胖胡斐
darklylee
•
il y a 13 ans
Guide to Effective Brainstorming
Ba Low
•
il y a 16 ans
Better Ideas Faster: How to Brainstorm More Effectively
David Sherwin
•
il y a 14 ans
SERIOUS GAMES-A Sizeable Market
Eliane Alhadeff
•
il y a 16 ans
Games For Change 2011 - EnerCities
Derk Geus
•
il y a 12 ans
2011“外媒看中国”十大话题年终回顾
Xiao Mi
•
il y a 12 ans
Physics Solutions for Innovative Game Design
John Wilker
•
il y a 14 ans
Pop Cap’s First Year In China
James Gwertzman
•
il y a 15 ans