Personal Information
Entreprise/Lieu de travail
Birmingham United Kingdom
Secteur d’activité
Education
À propos
Researching representations of the cryosphere (glaciers, ice sheets, icebergs, permafrost, and the other icy parts of the planet), and sea level changes, in digital games.
Mots-clés
simulation
play
technology
research
university
digital
classroom
curriculum
school
college
learning
teaching
education
avatar
virtual reality
virtual
vr
vw
second life
sl
console
fun
gamification
entertainment
cots
game
video games
library
nintendo
wii
xbox
playstation
libraries
european
europe
video
games
project management
jisc
services
elib
electronic library
management
digital library
Tout plus
Présentations
(21)Documents
(2)J’aime
(6)Video games, literacy, and identity
Nicky Rosi
•
il y a 10 ans
Games and Crowds: Now, Near, Next
Ben Sawyer
•
il y a 10 ans
Where Next? Virtual Worlds and Technology Trends
Andy Piper
•
il y a 12 ans
What is Virtual Learning?
kateboardman
•
il y a 14 ans
MUVEs and second lives: exploring education in second life
University of Newcastle, NSW.
•
il y a 16 ans
Second Life Education Presentation
Sarah Robbins
•
il y a 16 ans
Personal Information
Entreprise/Lieu de travail
Birmingham United Kingdom
Secteur d’activité
Education
À propos
Researching representations of the cryosphere (glaciers, ice sheets, icebergs, permafrost, and the other icy parts of the planet), and sea level changes, in digital games.
Mots-clés
simulation
play
technology
research
university
digital
classroom
curriculum
school
college
learning
teaching
education
avatar
virtual reality
virtual
vr
vw
second life
sl
console
fun
gamification
entertainment
cots
game
video games
library
nintendo
wii
xbox
playstation
libraries
european
europe
video
games
project management
jisc
services
elib
electronic library
management
digital library
Tout plus