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Space as medium for interaction design

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In the past 50 years computers have infiltrated the work environment to the point where there’s hardly a job left where they are not used. In the process, however, a rich continuum of understanding the world through sound, touch, spatial interactions has been flattened to pictures behind glass that are either manipulated through mice or touch interactions.

New technical developments such as augmented reality and spatial computing offer the opportunity to rethink how we can incorporate our body in knowledge work. To do this successfully we have to let go of design concepts that have been developed for a world of flat screens and start over with designing for digital spatial interactions.

Building on the work of Paul Dourish on embodied interaction design and David Kirsh on the use of space for cognitively demanding tasks I discuss a framework for thinking about and designing for spatial interactions.

Publié dans : Design
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Space as medium for interaction design

  1. 1. Sjors Timmer Senior UX designer, Designit @sjors Space as a medium for interaction design
  2. 2. @sjors One goal: the computer disappears into the environment —Alan Kay Creative think seminar (1982) http://www.folklore.org/StoryView.py?story=Creative_Think.txt
  3. 3. @sjors Why? How? Fragments of the future A workshop of tomorrow
  4. 4. @sjors Thinking with space
  5. 5. @sjors Offload memory
  6. 6. @sjors Offload memory Offload cognition
  7. 7. @sjors How to program yourself with objects in the environment
  8. 8. @sjors
  9. 9. @sjors
  10. 10. @sjors How we manage the spatial arrangement of items around us, is an integral part of the way we think, plan and behave. –David Kirsh The intelligent use of space
  11. 11. @sjors Storage Preparation Action
  12. 12. @sjors Paul Seller
  13. 13. @sjors What to do
  14. 14. @sjors How to do it
  15. 15. @sjors This is dynamic
  16. 16. @sjors Experts use objects to create little spatial programs. This enables them to work habitually, lessening the need for constant reflection.
  17. 17. @sjors Space, people and computers
  18. 18. @sjors
  19. 19. @sjors Space is still a metaphor: - Complex layering of spatial metaphors - Lack of tactile feedback - Ignores our body and the space around us
  20. 20. @sjors We can make interactions easier by building interfaces that exploit our skills for physical interaction with objects.
  21. 21. @sjors Workshops are the future of computing
  22. 22. @sjors Business Origami Photos by @JessMcMullin https://www.flickr.com/photos/jessmcmullin/albums/72157622551213134
  23. 23. @sjors 1. Start with the physical world
  24. 24. @sjors 2. Design for action We act in the world by exploring the opportunities for action that it provides us. —Paul Dourish
  25. 25. @sjors 3. Design for collaboration
  26. 26. @sjors Pool Live Aid 4. Design for exploration
  27. 27. @sjors By redesigning computing to be spatial we can reawaken our spatial perception, physical and social skills that are currently lying dormant.
  28. 28. @sjors Fragments of the future
  29. 29. @sjors How might computing disappear in the environment?
  30. 30. @sjors Amazon Go
  31. 31. @sjors A computer the size of a room/ a room the size of a computer Amazon Go
  32. 32. @sjors Hololamp
  33. 33. @sjors RoomE
  34. 34. @sjors Interactive light
  35. 35. @sjors AR Sandbox
  36. 36. @sjors MIT City I/O
  37. 37. @sjors Dynamic land dynamicland.org (2017) Dynamicland
  38. 38. @sjors Dynamic land
  39. 39. @sjors Every scrap of paper has the capabilities of a computer, while remaining a fully-functional scrap of paper. —Dynamicland
  40. 40. @sjors A workshop of tomorrow
  41. 41. @sjors The facilitation of dynamic exploration
  42. 42. @sjors Artefacts for representation
  43. 43. @sjors Preparing the workshop
  44. 44. @sjors Action
  45. 45. @sjors Action
  46. 46. @sjors
  47. 47. @sjors 1. We can use objects to think with 2. Workshops are the best inspiration for the future of computing 3. Fragments of the future can already be found among us
  48. 48. @sjors The most profound technologies are those that disappear. They weave themselves into the fabric of the everyday until they are indistinguishable from it. —Mark Weiser The Computer for the 21st Century (1999)
  49. 49. Thank you! Sjors Timmer @sjors