Sungkyun Kim
78
Abonné
Personal Information
Entreprise/Lieu de travail
Korea Korea, South
Profession
Technical Director at Innospark
Secteur d’activité
Technology / Software / Internet
Site Web
http://littles.egloos.com
À propos
I have more than 10 years of experience in computer games and enterprise systems as various roles such as software engineer and project manager.
My primary specialty area as an engineer has been designing and implementing core game engine technologies from basic algebra to rendering framework and large architecture for massively multi-player and multi-platform environments.
As a lead of several game development projects, I designed and refined the development process for engineering or entire development teams to successfully release the game titles.
Mots-clés
mono
scripting
kgc
kgc2014
c#
c++
스크립트
Tout plus
- Présentations
- Documents
- Infographies
[IGC 2016] 스퀘어에닉스 요시다 나오키 - FINAL FANTASY XIV: 대규모 개발의 워크플로우와 매니지먼트 방식
강 민우
•
il y a 7 ans
FIFA 온라인 3의 MongoDB 사용기
Jongwon Kim
•
il y a 8 ans
Culture
Reed Hastings
•
il y a 14 ans
[KGC2014] 두 마리 토끼를 잡기 위한 C++ - C# 혼합 멀티플랫폼 게임 아키텍처 설계
Sungkyun Kim
•
il y a 9 ans