This document discusses different approaches to designing research. It contrasts quantitative and qualitative research methods. Quantitative research aims to measure concepts accurately and predict likelihoods by counting social phenomena. Issues raised are that it treats people like test tubes and measures artificial things. Qualitative research seeks to understand experiences through rich description and showing how social change occurs. Issues are that the findings are subjective and hard to generalize. The document provides examples of qualitative methods like ethnography and interviews. It discusses using both approaches as a compromise and choice in research. In the end, it introduces Copernicus Consulting Group which helps brands understand social changes using sociological expertise.
Practical Ethnography: doing ethnography in the private sectorSam Ladner
What is ethnography? Why should you do it? How does it help designers create great products? Sam Ladner, author of Practical Ethnography, gives a summary of her book to the Puget Sound SigCHI group.
Ethnography 101 presented by Paul Bryan of Usography at the Usability Professionals Association (UPA) conference 2010 in Munich, Germany. Ethnography is a field research method that can be used to understand the needs, behaviors, and decision-making factors of consumers in a natural environment. This presentation shows how Usography has applied ethnographic methods to e-commerce design strategy, giving a step-by-step process description.
By WIll Evans, Director of User Experience Design, TLC Labs
"What people say is not what people do" - Cheskin
There has been a lot of hot air about "getting out of the building", and "just go talk to customers", but rarely are those statements backed up with strategic and tactical advice about HOW and WHY. Well, this talk is meant to help. Honestly, getting out of the building and talking to customers is only valuable when done right. As my old martial arts sensei used to say, "practice doesn't make perfect, perfect practice makes perfect!"
Design Ethnography is usually conducted to gain a *deep* understanding of the our target customers in order to apply a customer-centered approach to the product strategy. Design ethnography takes the position than human behavior and the ways in which people construct and make meaning of their worlds and their lives are highly variable, locally specific as well as intersubjectively reflexive.
One primary difference between ethnography and other methods of user research is that ethnography assumes that we must first discover what people actually do, the reasons they give for doing it, and just as importantly, how they feel while doing it, before we can assign to their actions and behaviors interpretations drawn from our own experiences.
Many people believe that design ethnography is only viable in the context of "Big Upfront Design", while many Agile and Lean teams believe they simply don't have the time, or that big upfront design is synonymous with waste. During this talk, we'll explore various myths, methods of ethnography, and ways in which agile or lean teams may use it to gain deeper insights into customer behaviors to create richer experiences without waste.
Questions I may answer in this talk:
What is design ethnography?
What are some of the qualitative and quantitative methods?
Isn't Design Ethnography and LeanUX contradictory?
When and where is design ethnography appropriate for teams?
Is Design Ethnography appropriate only with Big Upfront Design Research?
How can teams use Design Ethnography for sense-making?
What are the practical steps for engaging in design ethnography tomorrow?
Will Evans is the Director of User Experience Design and Research at The Library Corporation as well as TLCLabs, the enterprise innovation lab. At TLC, Will is responsible for working across the organization to create extraordinary user experiences and new product innovations.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in interaction design, information architecture, and user experience strategy. His experiences include directing UX for social network analytics & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com.
Mr. Evans’ research and design has been featured in numerous publications including Business Week, The Econom
Practical Ethnography: doing ethnography in the private sectorSam Ladner
What is ethnography? Why should you do it? How does it help designers create great products? Sam Ladner, author of Practical Ethnography, gives a summary of her book to the Puget Sound SigCHI group.
Ethnography 101 presented by Paul Bryan of Usography at the Usability Professionals Association (UPA) conference 2010 in Munich, Germany. Ethnography is a field research method that can be used to understand the needs, behaviors, and decision-making factors of consumers in a natural environment. This presentation shows how Usography has applied ethnographic methods to e-commerce design strategy, giving a step-by-step process description.
By WIll Evans, Director of User Experience Design, TLC Labs
"What people say is not what people do" - Cheskin
There has been a lot of hot air about "getting out of the building", and "just go talk to customers", but rarely are those statements backed up with strategic and tactical advice about HOW and WHY. Well, this talk is meant to help. Honestly, getting out of the building and talking to customers is only valuable when done right. As my old martial arts sensei used to say, "practice doesn't make perfect, perfect practice makes perfect!"
Design Ethnography is usually conducted to gain a *deep* understanding of the our target customers in order to apply a customer-centered approach to the product strategy. Design ethnography takes the position than human behavior and the ways in which people construct and make meaning of their worlds and their lives are highly variable, locally specific as well as intersubjectively reflexive.
One primary difference between ethnography and other methods of user research is that ethnography assumes that we must first discover what people actually do, the reasons they give for doing it, and just as importantly, how they feel while doing it, before we can assign to their actions and behaviors interpretations drawn from our own experiences.
Many people believe that design ethnography is only viable in the context of "Big Upfront Design", while many Agile and Lean teams believe they simply don't have the time, or that big upfront design is synonymous with waste. During this talk, we'll explore various myths, methods of ethnography, and ways in which agile or lean teams may use it to gain deeper insights into customer behaviors to create richer experiences without waste.
Questions I may answer in this talk:
What is design ethnography?
What are some of the qualitative and quantitative methods?
Isn't Design Ethnography and LeanUX contradictory?
When and where is design ethnography appropriate for teams?
Is Design Ethnography appropriate only with Big Upfront Design Research?
How can teams use Design Ethnography for sense-making?
What are the practical steps for engaging in design ethnography tomorrow?
Will Evans is the Director of User Experience Design and Research at The Library Corporation as well as TLCLabs, the enterprise innovation lab. At TLC, Will is responsible for working across the organization to create extraordinary user experiences and new product innovations.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in interaction design, information architecture, and user experience strategy. His experiences include directing UX for social network analytics & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com.
Mr. Evans’ research and design has been featured in numerous publications including Business Week, The Econom
In this Power Hour session, Laurent Bernard will introduce Steelcase’s Workplace Future team, while Joyce Bromberg will discuss how the global office furniture manufacturer uses its human-centered design research methodology to design a corporate learning classroom that enables social learning and the co-creation of content. She will focus on the power of compelling stories and photos to help achieve change inside an organization.
Joyce Bromberg, Director of WorkSpace Futures, Steelcase Inc.
Researching people: using questionnaires and interviewsJenna Condie
Social research methods lecture for animation masters students @salforduni. Introducing the two dominant social research methods - questionnaires and interviews.
We face problems in our day-to-day work that we don't have all the necessary information to solve. In addressing those problems, we can guess, estimate, experiment, or even try to "fail fast" our way to success (good luck to you brave souls who choose this). But, especially where users are concerned, we can also choose understand what we're trying to accomplish, identify where the risks & gaps are, and develop our high priority questions for the work at hand. This is what we need to shape effective research. In this talk, we'll cover:
the idea of research as it applies to user experience / interaction work,
the unusual nature of the User / UX Researcher specialist role,
the type of questions we ask & evidence we gather in user research,
how to use that to make the work work.
It's a mostly-practical and slightly theoretical look at research and the mindset that can turn interesting human data into successful products and services.
Drawing Out Your Users: Using Sketch Techniques for User ResearchBennett King
Workshop Presentation from UX Speakeasy's Sketchcamp San Diego on October 6th, 2012.
This presentation centers on using sketching techniques as another form of data collection for user research. The presentation covers the reasons for using sketching, some background behind origins in Psychology, and three activities which can be used during research.
Creativity is a discipline we need more than. But the right conditions are needed for it to thrive. Taking a look at academia, science and recent writing about ideas- this presentation uncovers the 11 conditions required for creativity to flourish.
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Ben Weinlick of Think Jar Collective gave a keynote for the Canada Conference Board Public Sector Innovation conference on how human centered design thinking can be a game changer for service and system innovation in the public and social sectors.
Tell Me a Story – How the Use of Narrative Impacts Our Professional and Perso...Inger Kristine Pitts
This talk was part of the ICLCity2013 event at City University London on the 13th May 2013. For more details see: http://www.city.ac.uk/centre-for-creativity-in-professional-practice/services/icl-city-2013
In this Power Hour session, Laurent Bernard will introduce Steelcase’s Workplace Future team, while Joyce Bromberg will discuss how the global office furniture manufacturer uses its human-centered design research methodology to design a corporate learning classroom that enables social learning and the co-creation of content. She will focus on the power of compelling stories and photos to help achieve change inside an organization.
Joyce Bromberg, Director of WorkSpace Futures, Steelcase Inc.
Researching people: using questionnaires and interviewsJenna Condie
Social research methods lecture for animation masters students @salforduni. Introducing the two dominant social research methods - questionnaires and interviews.
We face problems in our day-to-day work that we don't have all the necessary information to solve. In addressing those problems, we can guess, estimate, experiment, or even try to "fail fast" our way to success (good luck to you brave souls who choose this). But, especially where users are concerned, we can also choose understand what we're trying to accomplish, identify where the risks & gaps are, and develop our high priority questions for the work at hand. This is what we need to shape effective research. In this talk, we'll cover:
the idea of research as it applies to user experience / interaction work,
the unusual nature of the User / UX Researcher specialist role,
the type of questions we ask & evidence we gather in user research,
how to use that to make the work work.
It's a mostly-practical and slightly theoretical look at research and the mindset that can turn interesting human data into successful products and services.
Drawing Out Your Users: Using Sketch Techniques for User ResearchBennett King
Workshop Presentation from UX Speakeasy's Sketchcamp San Diego on October 6th, 2012.
This presentation centers on using sketching techniques as another form of data collection for user research. The presentation covers the reasons for using sketching, some background behind origins in Psychology, and three activities which can be used during research.
Creativity is a discipline we need more than. But the right conditions are needed for it to thrive. Taking a look at academia, science and recent writing about ideas- this presentation uncovers the 11 conditions required for creativity to flourish.
Design Thinking and Public Sector Innovation Ben Weinlick
Ben Weinlick of Think Jar Collective gave a keynote for the Canada Conference Board Public Sector Innovation conference on how human centered design thinking can be a game changer for service and system innovation in the public and social sectors.
Tell Me a Story – How the Use of Narrative Impacts Our Professional and Perso...Inger Kristine Pitts
This talk was part of the ICLCity2013 event at City University London on the 13th May 2013. For more details see: http://www.city.ac.uk/centre-for-creativity-in-professional-practice/services/icl-city-2013
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2. •Creativity
The Four Cs of
Design •Complexity
•Compromise
•Choice
Borja De Mozota, Brigitte. 2003. Design Management: Using Design to Build Value. New York: All Worth Press.
18. Qualitative vs. Quantitative
Quantitative Qualitative
Role of theory in Deductive, testing Inductive,
research of theory generating theory
Ontological Objectivism Constructionism
orientation
Epistemological Natural science Interpretivism
orientation model
19. •Creativity
The Four Cs of
Research •Complexity
Design •Compromise
•Choice
Borja De Mozota, Brigitte. 2003. Design Management: Using Design to Build Value. New York: All Worth Press.
20. What do quant researchers
worry about?
I really spend a lot of
I want to know what 8me wondering how I want to make sure
causes something else. to measure things. others can repeat my
I wonder how small pa9erns
findings.
generalize to big pa9erns.
21. In short, quant researchers…
• Use numbers to summarize their findings
• Aspire to measure concepts accurately
• Attempt to predict the likelihood of any
social phenomena
• Look for correlations between “variables”
• Connect what they count to theory
22. What’s wrong with quant
research?
Yeah and they treat people
like they’re test tubes or
something.
It’s the way they do things…
it makes it hard for people to Well their research is just so
see their research as sta8c. Real life actually
They always seem to measure
relevant to them. changes.
ar8ficial things and say
they’re really precise.
23. What do qual researchers
worry about?
I want to describe the
I want to see the world context in a lot of I really want my
through the eyes of my detail. I want to show how social research approach to
respondents. change occurs. I’m be flexible and able to
interested in how things change.
come to be.
24. In short, qual researchers…
• Use quotes, stories and pictures to
summarize their findings
• Aspire to have their participants’ voices
heard
• Seek “verstehen,” or deep understanding of
a phenomenon
• Look for patterns and themes
• Connect what they see and hear to theory
25. Types of Qualitative Research
Methods
• Observational field research (ethnography;
in situ; participant observation)
• Interviewing (one-on-one; dyad; group or
focus groups)
• Unobtrusive
• Discourse analysis
• Hermeneutics
• Content analysis
• Semiotics
• Conversation analysis
26. What’s wrong with qual
research?
Well good luck trying
to re‐create those
results! That’s because they oKen
don’t tell you how they did You just can’t generalize it.
what that did. How am I supposed to
know how many people
It’s just so subjec8ve. have the same
experiences?
33. About Copernicus
‣ Our story: Copernicus proved the Earth revolved around the Sun
- We prove brands revolve around the consumer
‣ Our mission: helping you understand a changing social world
‣ Founded in 2009
‣ 4 core researchers, network of 12 more
‣ Highly trained sociologists and anthropologists
‣ Expertise in:
- medical sociology
- sociology of new technologies
- economic sociology (money; finances)
- sociology of gender and families
- cultural anthropology/ethnographic methods