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Game	
  Designer	
  
	
  
A	
  game	
  designer	
  has	
  many	
  responsibilities	
  with	
  a	
  game	
  they	
  are	
  making.	
  
	
  
The	
  Process:	
  
The	
  “textbook”	
  approach	
  is	
  to	
  start	
  with	
  a	
  concept	
  and	
  create	
  a	
  game	
  design	
  
document	
  which	
  is	
  intended	
  to	
  show	
  
the	
  entire	
  game	
  design	
  mapped	
  out	
  to	
  
give	
  direction	
  to	
  the	
  development	
  team.	
  
Designers	
  usually	
  adapt	
  to	
  multiple	
  
roles.	
  	
  
	
  
When	
  discussing	
  a	
  new	
  project	
  they	
  
may	
  be	
  expected	
  to	
  create	
  a	
  pitch	
  of	
  
ideas	
  for	
  the	
  game.	
  If	
  the	
  pitch	
  is	
  
approved	
  the	
  designer	
  may	
  be	
  expected	
  
to	
  give	
  a	
  more	
  detailed	
  design	
  document.	
  As	
  the	
  production	
  progresses	
  more	
  
input	
  is	
  expected.	
  	
  Near	
  the	
  end	
  of	
  production	
  the	
  designer	
  must	
  make	
  sure	
  
every	
  part	
  of	
  the	
  game	
  is	
  of	
  a	
  high	
  standard.	
  
	
  
The	
  following	
  are	
  what	
  a	
  game	
  designer	
  is	
  responsible	
  for:	
  
	
  
World design
• a backstory
• a setting
• a theme for the game; often done by a lead designer
System design
• game rules
• brainstorming and formulating the core ideas for the system
• understanding the gameplay and story goals, and how the system
can help embellish on them
• scripting the basic interface and system logic
• working with and communicate the design goals clearly with other
disciplines and collaborate and incorporate other disciplines into
the creation process
• working in our proprietary design tools to place necessary objects,
triggers, and scripted logic to fire off events in the gameplay flow
• bug checking
Content design
• characters
• items
• puzzles
• missions
• progression & unlocks
• the online user experience (if applicable)
Game writing
• dialogue
• text
• story
Level design
• world levels and its features
• level layout
• setup and tuning of levels from high concept to object placement
and scripting
• working directly with artists, programmers, animators and other
game designers to contribute
to the vision of the game
User interface designer
• user interactions and
feedback interface like
menus or heads-up displays.
Audio design
• creating or incorporating all
of the sounds that are in the game, like sound effects or voice	
  
	
  
	
  
References:	
  
http://www.naughtydog.com/site/careers/	
  
http://en.wikipedia.org/wiki/Game_design	
  

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Game designer profile

  • 1. Game  Designer     A  game  designer  has  many  responsibilities  with  a  game  they  are  making.     The  Process:   The  “textbook”  approach  is  to  start  with  a  concept  and  create  a  game  design   document  which  is  intended  to  show   the  entire  game  design  mapped  out  to   give  direction  to  the  development  team.   Designers  usually  adapt  to  multiple   roles.       When  discussing  a  new  project  they   may  be  expected  to  create  a  pitch  of   ideas  for  the  game.  If  the  pitch  is   approved  the  designer  may  be  expected   to  give  a  more  detailed  design  document.  As  the  production  progresses  more   input  is  expected.    Near  the  end  of  production  the  designer  must  make  sure   every  part  of  the  game  is  of  a  high  standard.     The  following  are  what  a  game  designer  is  responsible  for:     World design • a backstory • a setting • a theme for the game; often done by a lead designer System design • game rules • brainstorming and formulating the core ideas for the system • understanding the gameplay and story goals, and how the system can help embellish on them • scripting the basic interface and system logic • working with and communicate the design goals clearly with other disciplines and collaborate and incorporate other disciplines into the creation process • working in our proprietary design tools to place necessary objects, triggers, and scripted logic to fire off events in the gameplay flow • bug checking Content design • characters • items • puzzles • missions
  • 2. • progression & unlocks • the online user experience (if applicable) Game writing • dialogue • text • story Level design • world levels and its features • level layout • setup and tuning of levels from high concept to object placement and scripting • working directly with artists, programmers, animators and other game designers to contribute to the vision of the game User interface designer • user interactions and feedback interface like menus or heads-up displays. Audio design • creating or incorporating all of the sounds that are in the game, like sound effects or voice       References:   http://www.naughtydog.com/site/careers/   http://en.wikipedia.org/wiki/Game_design