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In-Flash Payments Overview
AGENDA ,[object Object]
In-Flash Payments: Overview
Architecture
Security
Roadmap
Integration,[object Object]
What We OFFER ,[object Object]
Virtual Currency: txns & inventory mgmt
Reporting & Analytics
Fraud Control
Customer Service,[object Object]
In-flash payments User Benefits ,[object Object]
 No additional login requiredDeveloper Benefits ,[object Object]
 No reload required – less server load
 Preserve “flow” and user engagement,[object Object]
Credit Card Entry: in-Game
Billing Address Entry: in-Game
Confirmation: In-Game
Seamless Return to Game Balance is updated in real time, while game state is maintained.
Single-Click REPEAT Purchases
Single-Click paypal, too!
In short . . . ,[object Object]
We provide a frictionless and secure payments experience within your game
We help you maximize revenue without sacrificing engagement,[object Object]
You choose whether the UI is an html browser popup or a Flash display object,[object Object]
Security objectives Priorities ,[object Object]
 Secure developer credentialsStarting Points ,[object Object]
 Merchant-hosted games
 Existing ID platform (FB, MS or your own),[object Object]
 Support for portals/ non-hosted sitesPayments Stuff ,[object Object]
 Local currencies (36+ currencies…),[object Object],[object Object]

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Social Gold In-Flash Payments Webinar

  • 2.
  • 7.
  • 8.
  • 9. Virtual Currency: txns & inventory mgmt
  • 12.
  • 13.
  • 14.
  • 15. No reload required – less server load
  • 16.
  • 20. Seamless Return to Game Balance is updated in real time, while game state is maintained.
  • 23.
  • 24. We provide a frictionless and secure payments experience within your game
  • 25.
  • 26.
  • 27.
  • 28.
  • 30.
  • 31.
  • 32.
  • 33. Add the dist/SocialGold.swc file to your project library path
  • 34.
  • 35. # Add the following to a Controller or Helper: def signing_key_for_user( user_id ) offer_id = "your offer id here” merchant_secret_key = "your secret key here” current_period = (Time.now.to_i * 1.0 / 1.day).to_i raw_signing_key = "#{offer_id}#{user_id}#{current_period}#{merchant_secret_key}” return Digest::MD5.hexdigest(raw_signing_key) end # Add the following to an ERB template: <html> <head> <script type="text/javascript" src="scripts/swfobject-1.5.1.js"> </script> <script> function embed() { var so = new SWFObject("YourApplication.swf", "swf", "100%", "100%"); so.addVariable("userId", "<%= user_id %>"); so.addVariable("signingKey", "<%= signing_key_for_user(user_id) %>"); so.addVariable("environment", "<%= environment %>"); so.write("flash-content"); } </script> </head> <body onload="embed()"> <center> <div id="flash-content"></div> </center> </body></html>
  • 36. Getting started: step two Collect flashvars in ActionScript
  • 37. // ActionScript Project: this.parameters = root.loaderInfo.parameters; // Flex Framework Project: this.parameters = Application.application.parameters;
  • 38. Getting started: step three Instantiate & Configure the SocialGoldService
  • 39. service = new SocialGoldService(); service.userId = parameters.userId; service.signingKey = parameters.signingKey; service.offerId = ‘yourofferidhere’; // Set a display object container for the buyCurrency UI: service.modalParent = stage; // Pass in ‘sandbox’ or ‘production’ for environment: service.environment = parameters.environment; // Set true to use Flash UI for buyCurrency calls: service.useInAppPayments = true; // (Optional) Set true when debugging: service.debug = (parameters.environment != ‘production’);
  • 40. Getting started: step four Call an API method & Handle events on the request
  • 41. var request:SocialGoldRequest = service.buyCurrency(); // Called on Success: request.addEventListener(SocialGoldEvent.SUCCESS, buyCurrencySuccessHandler); // Called on Failure: request.addEventListener(SocialGoldEvent.FAILURE, buyCurrencyFailureHandler); // Called after every request: request.addEventListener(SocialGoldEvent.COMPLETE, buyCurrencyCompleteHandler); private function buyCurrencySuccessHandler(event:SocialGoldEvent):void { trace(">> buyCurrency SUCCESS"); } private function buyCurrencyFailureHandler(event:SocialGoldEvent):void { trace(">> buyCurrency FAILURE"); } private function buyCurrencyCompleteHandler(event:SocialGoldEvent):void { trace(">> buyCurrency COMPLETE"); }
  • 42. Getting started: optional step Show & Hide a loading animation
  • 43. // Called when UI load starts: request.addEventListener(SocialGoldEvent.UI_LOAD_STARTED, uiLoadStartedHandler); // Called when UI load is complete: request.addEventListener(SocialGoldEvent.UI_LOAD_COMPLETED, uiLoadCompletedHandler); private function uiLoadStartedHandler(event:SocialGoldEvent):void { trace(">> uiLoadStartedHandler"); addChild(yourLoadingAnimationInstance); } private function uiLoadCompletedHandler(event:SocialGoldEvent):void { trace(">> uiLoadCompletedHandler"); removeChild(yourLoadingAnimationInstance); }
  • 44. Getting started: final step Ship it!