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Educational Game Design

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Educational Game Design

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Presentation from ALICT 2014 Summer School in Kranjska Gora, Slovenia, July 28th 2014, sponsored by Slovene Scholarship Fund EEA/NFM

Presentation from ALICT 2014 Summer School in Kranjska Gora, Slovenia, July 28th 2014, sponsored by Slovene Scholarship Fund EEA/NFM

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Educational Game Design

  1. 1. Matej Zapušek Educational Game design
  2. 2. Games • Is about playing, pretending • Contains: goals and rules • Is fair! • State of flow • Risk / Reward 2
  3. 3. Activity • Think of a game in which two players are competing against each other. The game must include a ball but it is not allowed to kick or throw it. Prove that the activity is really a game by pointing out the main characteristics of every game. – Gameplay (how do we play it) – Main goal / other goals – Rules – Why is this activity challenging? – "State of flow" – Risk / Reward 3
  4. 4. Adventure games • Activities – Puzzle solving – Gathering and using items – Story, setting, and themes – Dialog and conversation trees – Goals, success and failure 4
  5. 5. Game design • Target audiance! • Learning unit (programming, computer communications, algorithms…) • Learning goals + Game goals • Mapping learning goals with game goals!!! 5
  6. 6. • Our goal is to "blend" learning goals into game activities -> student is enjoying the game and doesn't even realize that she is learning complex concepts • Designing a game: – Story is very important! – Virtual, fantasy world – Main character, NPC's 6
  7. 7. Activity • Think of a game from your field of interest. Pick one learning goal and map it with ingame activity. • Also define: – Target audiance – Story – Main character 7
  8. 8. eAdventure • Game engine for designing adventure games • Easy to use • No prior knowledge about programming is required • Integration with LMS (SCORM) 8
  9. 9. eAdventure • Introduction movie: https://www.youtube.com/watch?v=qfi- Bqp3YiI#t=97 • Download link: http://e-adventure.e-ucm.es/download/ • Mac, PC & Debian 9
  10. 10. Graphical materials • Search words: sprite, sprite sheets, images, backgrounds, textures, game graphics repositories • Useful links: – http://www.cgtextures.com/ - high quality pictures, PS tutorials – http://opengameart.org/ - theme packages (sports, space, medival..) – http://tsgk.captainn.net/ - commercial games graphic repositories 10
  11. 11. – http://www.videogamesprites.net/ - materials from Nintendo games – http://www.bogleech.com/games.html http://www.retrogamezone.co.uk/ http://www.spriters-resource.com/ backgrounds from older commercial games 11
  12. 12. Implementing with eAdventure • Scenes – Places where the action of the game takes place – Player interacts with objects and characters – Connected with other scenes by exits • Cutscenes – Slideshows – Videoscene 12
  13. 13. • Main character – Player controlled character – Define animations (standing, walking, talking…) 13
  14. 14. • NPC – non-player characters – Any character that is not controlled by player – Same animations as for main character • Game items – Actions (examine, grab, use, use with, drag to) 14
  15. 15. • Conversations – Interactions with characters – Action -> talk to – Elements of conversations: • Start • Dialog • Options • Links between dialogs • End 15
  16. 16. Advanced features • Global states • Timers • Macros 16

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