SlideShare une entreprise Scribd logo
1  sur  14
Télécharger pour lire hors ligne
Storyboards
Telling the Story of Your Users Visually
UX Architect
Local leader
…but I also like running, skiing
and snowboarding, and cold
cocktails on the warm sand
Stefan
Ivanov
Storyboards
Context Interface
• Always do it on paper first
• Illustrate the problem we are trying to solve
• The flow of a task in its relevant context
• Sequence of a few screens with annotations
• Accomplish a task or miserably fail in it
Storyboards
Successful scenario
Failing scenario
Drawing storyboards
• Human that anyone can draw
• Drawing different ages
• Adding accessories
• Drawing the crowd
• Inside or outside
• Time of the day
• Using colors
• Focus through silhouette
• Writing the annotations
• Show the big picture first, UI will come next
• Pinpoint frustration and create empathy
• Quick and easy to create for early validation
• Ideas are easier to communicate with stakeholder
• Skeptics always neglect it as means to validate ideas early on
Benefits
Failing scenario
Successful scenario
Hands-on 30 minutes
We want to build a one button personal hardware device
for the audience of PowerPoint presentations. The device
is synced to the recordings being made and allows each
attendee to mark/highlight specific moments from the talk
that can be later used as a way to navigate the recording
when it gets submitted online. Each person from the
audience uses his personal device to highlight his very own
special moments during the talk he is attending.
Let’s “storyboard” how a user scenario may unfold.
Pick a peer and spend 5 minutes to give him feedback on
the storyboard that he has created. Then switch roles and
do the same so that in the end you both have your
feedback.
Feedback from peers
Let’s “storyboard” how a user scenario may unfold.
10 minutes
10 minutes
At the end of the workshop let two of us share their
storyboards with the most important piece of feedback
that they got with the rest of the attendees.
Share your storyboard and feedback
Let’s “storyboard” how a user scenario may unfold.
Gimme feedback
sivanov@infragistics.com
stefanivanovux

Contenu connexe

En vedette

Introduction to Storyboards
Introduction to StoryboardsIntroduction to Storyboards
Introduction to StoryboardsLou Patnode
 
Design through empathy
Design through empathyDesign through empathy
Design through empathyStefan Ivanov
 
The Case Behind User Experience
The Case Behind User ExperienceThe Case Behind User Experience
The Case Behind User ExperienceStefan Ivanov
 
Session 3: Sketching and User-centered Design
Session 3: Sketching and User-centered DesignSession 3: Sketching and User-centered Design
Session 3: Sketching and User-centered DesignLeanna Gingras
 
Quick Research & Sketching by Kostiantyn Hladkov, UX Designer
Quick Research & Sketching by Kostiantyn Hladkov, UX DesignerQuick Research & Sketching by Kostiantyn Hladkov, UX Designer
Quick Research & Sketching by Kostiantyn Hladkov, UX DesignerSoftServe
 
Gamification - a player centered design process
Gamification - a player centered design processGamification - a player centered design process
Gamification - a player centered design processStefan Ivanov
 
Emotion and usability
Emotion and usabilityEmotion and usability
Emotion and usabilityStefan Ivanov
 
Pirate metric mechanisms - Patterns for better Products
Pirate metric mechanisms - Patterns for better ProductsPirate metric mechanisms - Patterns for better Products
Pirate metric mechanisms - Patterns for better ProductsAnh Han
 
Using Co-creation to Make Design Solutions that Work (EuroIA 2013, Edinburgh)
Using Co-creation to Make Design Solutions that Work (EuroIA 2013, Edinburgh)Using Co-creation to Make Design Solutions that Work (EuroIA 2013, Edinburgh)
Using Co-creation to Make Design Solutions that Work (EuroIA 2013, Edinburgh)Koen Peters
 
Improvisation For Design Thinkers
Improvisation For Design ThinkersImprovisation For Design Thinkers
Improvisation For Design ThinkersAnh Han
 
Using Service Blueprints to Create Holistic Multi-Channel Experience
Using Service Blueprints to Create Holistic Multi-Channel ExperienceUsing Service Blueprints to Create Holistic Multi-Channel Experience
Using Service Blueprints to Create Holistic Multi-Channel ExperienceIzac Ross
 
Visualizing the Product - PMI-NIC Agile Workshop 2013
Visualizing the Product - PMI-NIC Agile Workshop 2013Visualizing the Product - PMI-NIC Agile Workshop 2013
Visualizing the Product - PMI-NIC Agile Workshop 2013Giulio Roggero
 
Agilità interculturale
Agilità interculturaleAgilità interculturale
Agilità interculturaleGiulio Roggero
 
Good UX: Key Ingredients - presented at GMIC Jakarta 2015
Good UX: Key Ingredients - presented at GMIC Jakarta 2015Good UX: Key Ingredients - presented at GMIC Jakarta 2015
Good UX: Key Ingredients - presented at GMIC Jakarta 2015Ketut Sulistyawati
 
Experience Design Methods for Product / Service Development
Experience Design Methods for Product / Service DevelopmentExperience Design Methods for Product / Service Development
Experience Design Methods for Product / Service DevelopmentKetut Sulistyawati
 
Drawing Stories for User Experiences (UX) - April 2015
Drawing Stories for User Experiences (UX) - April 2015Drawing Stories for User Experiences (UX) - April 2015
Drawing Stories for User Experiences (UX) - April 2015Deb Aoki
 
Simple Sketching for Innovation
Simple Sketching for InnovationSimple Sketching for Innovation
Simple Sketching for InnovationDeb Aoki
 
From Vision to Product
From Vision to ProductFrom Vision to Product
From Vision to ProductGiulio Roggero
 
Storyboarding csa2013 - Simple sketching for UX, user research & content stra...
Storyboarding csa2013 - Simple sketching for UX, user research & content stra...Storyboarding csa2013 - Simple sketching for UX, user research & content stra...
Storyboarding csa2013 - Simple sketching for UX, user research & content stra...Deb Aoki
 

En vedette (20)

Introduction to Storyboards
Introduction to StoryboardsIntroduction to Storyboards
Introduction to Storyboards
 
Design through empathy
Design through empathyDesign through empathy
Design through empathy
 
The Case Behind User Experience
The Case Behind User ExperienceThe Case Behind User Experience
The Case Behind User Experience
 
Session 3: Sketching and User-centered Design
Session 3: Sketching and User-centered DesignSession 3: Sketching and User-centered Design
Session 3: Sketching and User-centered Design
 
Quick Research & Sketching by Kostiantyn Hladkov, UX Designer
Quick Research & Sketching by Kostiantyn Hladkov, UX DesignerQuick Research & Sketching by Kostiantyn Hladkov, UX Designer
Quick Research & Sketching by Kostiantyn Hladkov, UX Designer
 
Gamification - a player centered design process
Gamification - a player centered design processGamification - a player centered design process
Gamification - a player centered design process
 
Emotion and usability
Emotion and usabilityEmotion and usability
Emotion and usability
 
Pirate metric mechanisms - Patterns for better Products
Pirate metric mechanisms - Patterns for better ProductsPirate metric mechanisms - Patterns for better Products
Pirate metric mechanisms - Patterns for better Products
 
Using Co-creation to Make Design Solutions that Work (EuroIA 2013, Edinburgh)
Using Co-creation to Make Design Solutions that Work (EuroIA 2013, Edinburgh)Using Co-creation to Make Design Solutions that Work (EuroIA 2013, Edinburgh)
Using Co-creation to Make Design Solutions that Work (EuroIA 2013, Edinburgh)
 
Improvisation For Design Thinkers
Improvisation For Design ThinkersImprovisation For Design Thinkers
Improvisation For Design Thinkers
 
Using Service Blueprints to Create Holistic Multi-Channel Experience
Using Service Blueprints to Create Holistic Multi-Channel ExperienceUsing Service Blueprints to Create Holistic Multi-Channel Experience
Using Service Blueprints to Create Holistic Multi-Channel Experience
 
Project to product mindset
Project to product mindsetProject to product mindset
Project to product mindset
 
Visualizing the Product - PMI-NIC Agile Workshop 2013
Visualizing the Product - PMI-NIC Agile Workshop 2013Visualizing the Product - PMI-NIC Agile Workshop 2013
Visualizing the Product - PMI-NIC Agile Workshop 2013
 
Agilità interculturale
Agilità interculturaleAgilità interculturale
Agilità interculturale
 
Good UX: Key Ingredients - presented at GMIC Jakarta 2015
Good UX: Key Ingredients - presented at GMIC Jakarta 2015Good UX: Key Ingredients - presented at GMIC Jakarta 2015
Good UX: Key Ingredients - presented at GMIC Jakarta 2015
 
Experience Design Methods for Product / Service Development
Experience Design Methods for Product / Service DevelopmentExperience Design Methods for Product / Service Development
Experience Design Methods for Product / Service Development
 
Drawing Stories for User Experiences (UX) - April 2015
Drawing Stories for User Experiences (UX) - April 2015Drawing Stories for User Experiences (UX) - April 2015
Drawing Stories for User Experiences (UX) - April 2015
 
Simple Sketching for Innovation
Simple Sketching for InnovationSimple Sketching for Innovation
Simple Sketching for Innovation
 
From Vision to Product
From Vision to ProductFrom Vision to Product
From Vision to Product
 
Storyboarding csa2013 - Simple sketching for UX, user research & content stra...
Storyboarding csa2013 - Simple sketching for UX, user research & content stra...Storyboarding csa2013 - Simple sketching for UX, user research & content stra...
Storyboarding csa2013 - Simple sketching for UX, user research & content stra...
 

Similaire à Storyboards - telling the stories of your users visually

UX design for Mobile (Appsterdam Guru Session)
UX design for Mobile (Appsterdam Guru Session)UX design for Mobile (Appsterdam Guru Session)
UX design for Mobile (Appsterdam Guru Session)Ruben Bos
 
COMP 4026 Lecture2: Design and Prototype
COMP 4026 Lecture2: Design and PrototypeCOMP 4026 Lecture2: Design and Prototype
COMP 4026 Lecture2: Design and PrototypeMark Billinghurst
 
Cognitive Walkthrough Template
Cognitive Walkthrough TemplateCognitive Walkthrough Template
Cognitive Walkthrough TemplateMicrosoft
 
Making Effective Prototypes
Making Effective PrototypesMaking Effective Prototypes
Making Effective PrototypesMatthew Ho
 
User Experience 1: What is User Experience?
User Experience 1: What is User Experience?User Experience 1: What is User Experience?
User Experience 1: What is User Experience?Marc Miquel
 
An introduction to User Experience
An introduction to User ExperienceAn introduction to User Experience
An introduction to User ExperienceElena Torró
 
UX in Motion
UX in MotionUX in Motion
UX in MotionVal Head
 
Multi-Device Digital Product Design
Multi-Device Digital Product DesignMulti-Device Digital Product Design
Multi-Device Digital Product Designprodactive
 
Presenting with impact.potx
Presenting with impact.potxPresenting with impact.potx
Presenting with impact.potxILRI-Jmaru
 
UI/UX Designer in the year 2020 | Developers Day Nov.19
UI/UX Designer in the year 2020 | Developers Day Nov.19UI/UX Designer in the year 2020 | Developers Day Nov.19
UI/UX Designer in the year 2020 | Developers Day Nov.19Lena Lekkou
 
User Experience & Extreme Programming: An Experience Report
User Experience & Extreme Programming: An Experience Report User Experience & Extreme Programming: An Experience Report
User Experience & Extreme Programming: An Experience Report Michael Rawling
 
Getting Started with Screencasting
Getting Started with ScreencastingGetting Started with Screencasting
Getting Started with Screencastingrubiales 62
 
Papercasting User Experience in Interactive Ebooks - ebookcraft 2016 - John R...
Papercasting User Experience in Interactive Ebooks - ebookcraft 2016 - John R...Papercasting User Experience in Interactive Ebooks - ebookcraft 2016 - John R...
Papercasting User Experience in Interactive Ebooks - ebookcraft 2016 - John R...BookNet Canada
 
How to prototype to understand your clients
How to prototype to understand your clientsHow to prototype to understand your clients
How to prototype to understand your clientsAntti Tarvainen
 
Jason Moore - Interaction design in enterprise teams
Jason Moore - Interaction design in enterprise teamsJason Moore - Interaction design in enterprise teams
Jason Moore - Interaction design in enterprise teamsroblund
 
eXtreme User eXperience (XUX) - How one team melded UX with XP
eXtreme User eXperience (XUX) - How one team melded UX with XPeXtreme User eXperience (XUX) - How one team melded UX with XP
eXtreme User eXperience (XUX) - How one team melded UX with XPMichael Rawling
 
How to prototype like a pro
How to prototype like a proHow to prototype like a pro
How to prototype like a proAmir Khella
 

Similaire à Storyboards - telling the stories of your users visually (20)

UX design for Mobile (Appsterdam Guru Session)
UX design for Mobile (Appsterdam Guru Session)UX design for Mobile (Appsterdam Guru Session)
UX design for Mobile (Appsterdam Guru Session)
 
COMP 4026 Lecture2: Design and Prototype
COMP 4026 Lecture2: Design and PrototypeCOMP 4026 Lecture2: Design and Prototype
COMP 4026 Lecture2: Design and Prototype
 
Cognitive Walkthrough Template
Cognitive Walkthrough TemplateCognitive Walkthrough Template
Cognitive Walkthrough Template
 
Making Effective Prototypes
Making Effective PrototypesMaking Effective Prototypes
Making Effective Prototypes
 
User Experience 1: What is User Experience?
User Experience 1: What is User Experience?User Experience 1: What is User Experience?
User Experience 1: What is User Experience?
 
An introduction to User Experience
An introduction to User ExperienceAn introduction to User Experience
An introduction to User Experience
 
UX in Motion
UX in MotionUX in Motion
UX in Motion
 
Multi-Device Digital Product Design
Multi-Device Digital Product DesignMulti-Device Digital Product Design
Multi-Device Digital Product Design
 
Presenting with impact.potx
Presenting with impact.potxPresenting with impact.potx
Presenting with impact.potx
 
UI/UX Designer in the year 2020 | Developers Day Nov.19
UI/UX Designer in the year 2020 | Developers Day Nov.19UI/UX Designer in the year 2020 | Developers Day Nov.19
UI/UX Designer in the year 2020 | Developers Day Nov.19
 
User Experience & Extreme Programming: An Experience Report
User Experience & Extreme Programming: An Experience Report User Experience & Extreme Programming: An Experience Report
User Experience & Extreme Programming: An Experience Report
 
Getting Started with Screencasting
Getting Started with ScreencastingGetting Started with Screencasting
Getting Started with Screencasting
 
Papercasting User Experience in Interactive Ebooks - ebookcraft 2016 - John R...
Papercasting User Experience in Interactive Ebooks - ebookcraft 2016 - John R...Papercasting User Experience in Interactive Ebooks - ebookcraft 2016 - John R...
Papercasting User Experience in Interactive Ebooks - ebookcraft 2016 - John R...
 
From Interaction to Empathy
From Interaction to EmpathyFrom Interaction to Empathy
From Interaction to Empathy
 
How to prototype to understand your clients
How to prototype to understand your clientsHow to prototype to understand your clients
How to prototype to understand your clients
 
Making A Coffee Table
Making A Coffee TableMaking A Coffee Table
Making A Coffee Table
 
Jason Moore - Interaction design in enterprise teams
Jason Moore - Interaction design in enterprise teamsJason Moore - Interaction design in enterprise teams
Jason Moore - Interaction design in enterprise teams
 
eXtreme User eXperience (XUX) - How one team melded UX with XP
eXtreme User eXperience (XUX) - How one team melded UX with XPeXtreme User eXperience (XUX) - How one team melded UX with XP
eXtreme User eXperience (XUX) - How one team melded UX with XP
 
Prototype like a pro
Prototype like a proPrototype like a pro
Prototype like a pro
 
How to prototype like a pro
How to prototype like a proHow to prototype like a pro
How to prototype like a pro
 

Plus de Stefan Ivanov

Design in the New Normal
Design in the New NormalDesign in the New Normal
Design in the New NormalStefan Ivanov
 
The True Purpose of Design Systems
The True Purpose of Design SystemsThe True Purpose of Design Systems
The True Purpose of Design SystemsStefan Ivanov
 
One for all and all for one
One for all and all for oneOne for all and all for one
One for all and all for oneStefan Ivanov
 
Digital Design in Bulgaria
Digital Design in BulgariaDigital Design in Bulgaria
Digital Design in BulgariaStefan Ivanov
 
The True Purpose of Design Systems
The True Purpose of Design SystemsThe True Purpose of Design Systems
The True Purpose of Design SystemsStefan Ivanov
 
Understanding users without getting bored
Understanding users without getting boredUnderstanding users without getting bored
Understanding users without getting boredStefan Ivanov
 
Design strategy for constrained productivity tools
Design strategy for constrained productivity toolsDesign strategy for constrained productivity tools
Design strategy for constrained productivity toolsStefan Ivanov
 
Measuring usability workshop
Measuring usability workshopMeasuring usability workshop
Measuring usability workshopStefan Ivanov
 
Designing for constrained productivity
Designing for constrained productivityDesigning for constrained productivity
Designing for constrained productivityStefan Ivanov
 
Mobile Wireframing with Indigo Studio
Mobile Wireframing with Indigo StudioMobile Wireframing with Indigo Studio
Mobile Wireframing with Indigo StudioStefan Ivanov
 
Web Usability Metrics JSNext Bulgaria 2014
Web Usability Metrics JSNext Bulgaria 2014Web Usability Metrics JSNext Bulgaria 2014
Web Usability Metrics JSNext Bulgaria 2014Stefan Ivanov
 
wUX applying UX principles to wearable tech and smart textiles
wUX applying UX principles to wearable tech and smart textileswUX applying UX principles to wearable tech and smart textiles
wUX applying UX principles to wearable tech and smart textilesStefan Ivanov
 
Mobile UX - tips and tricks for better apps
Mobile UX - tips and tricks for better appsMobile UX - tips and tricks for better apps
Mobile UX - tips and tricks for better appsStefan Ivanov
 
The nine golden rules of interface design
The nine golden rules of interface designThe nine golden rules of interface design
The nine golden rules of interface designStefan Ivanov
 
Using mappings, affordances, constraints and signifiers in ux
Using mappings, affordances, constraints and signifiers in uxUsing mappings, affordances, constraints and signifiers in ux
Using mappings, affordances, constraints and signifiers in uxStefan Ivanov
 
Wearable trends for 2014 - SmartFabLab Sofia 25.04
Wearable trends for 2014 - SmartFabLab Sofia 25.04Wearable trends for 2014 - SmartFabLab Sofia 25.04
Wearable trends for 2014 - SmartFabLab Sofia 25.04Stefan Ivanov
 

Plus de Stefan Ivanov (18)

Design in the New Normal
Design in the New NormalDesign in the New Normal
Design in the New Normal
 
The True Purpose of Design Systems
The True Purpose of Design SystemsThe True Purpose of Design Systems
The True Purpose of Design Systems
 
One for all and all for one
One for all and all for oneOne for all and all for one
One for all and all for one
 
Digital Design in Bulgaria
Digital Design in BulgariaDigital Design in Bulgaria
Digital Design in Bulgaria
 
The True Purpose of Design Systems
The True Purpose of Design SystemsThe True Purpose of Design Systems
The True Purpose of Design Systems
 
Understanding users without getting bored
Understanding users without getting boredUnderstanding users without getting bored
Understanding users without getting bored
 
Design in Bulgaria
Design in BulgariaDesign in Bulgaria
Design in Bulgaria
 
Design strategy for constrained productivity tools
Design strategy for constrained productivity toolsDesign strategy for constrained productivity tools
Design strategy for constrained productivity tools
 
Measuring usability workshop
Measuring usability workshopMeasuring usability workshop
Measuring usability workshop
 
Measuring Usability
Measuring UsabilityMeasuring Usability
Measuring Usability
 
Designing for constrained productivity
Designing for constrained productivityDesigning for constrained productivity
Designing for constrained productivity
 
Mobile Wireframing with Indigo Studio
Mobile Wireframing with Indigo StudioMobile Wireframing with Indigo Studio
Mobile Wireframing with Indigo Studio
 
Web Usability Metrics JSNext Bulgaria 2014
Web Usability Metrics JSNext Bulgaria 2014Web Usability Metrics JSNext Bulgaria 2014
Web Usability Metrics JSNext Bulgaria 2014
 
wUX applying UX principles to wearable tech and smart textiles
wUX applying UX principles to wearable tech and smart textileswUX applying UX principles to wearable tech and smart textiles
wUX applying UX principles to wearable tech and smart textiles
 
Mobile UX - tips and tricks for better apps
Mobile UX - tips and tricks for better appsMobile UX - tips and tricks for better apps
Mobile UX - tips and tricks for better apps
 
The nine golden rules of interface design
The nine golden rules of interface designThe nine golden rules of interface design
The nine golden rules of interface design
 
Using mappings, affordances, constraints and signifiers in ux
Using mappings, affordances, constraints and signifiers in uxUsing mappings, affordances, constraints and signifiers in ux
Using mappings, affordances, constraints and signifiers in ux
 
Wearable trends for 2014 - SmartFabLab Sofia 25.04
Wearable trends for 2014 - SmartFabLab Sofia 25.04Wearable trends for 2014 - SmartFabLab Sofia 25.04
Wearable trends for 2014 - SmartFabLab Sofia 25.04
 

Dernier

Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine CharlottePulte
 
Exploring Tehran's Architectural Marvels: A Glimpse into Vilaas Studio's Dyna...
Exploring Tehran's Architectural Marvels: A Glimpse into Vilaas Studio's Dyna...Exploring Tehran's Architectural Marvels: A Glimpse into Vilaas Studio's Dyna...
Exploring Tehran's Architectural Marvels: A Glimpse into Vilaas Studio's Dyna...Yantram Animation Studio Corporation
 
Karim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppKarim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppNadaMohammed714321
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssNadaMohammed714321
 
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - MorgenboosterAI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster1508 A/S
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxKevinYaelJimnezSanti
 
NBA power point presentation final copy y
NBA power point presentation final copy yNBA power point presentation final copy y
NBA power point presentation final copy ysrajece
 
10 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 202410 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 2024digital learning point
 
LIGHTSCAPES: HOW MIGHT WE DESIGN AN INCLUSIVE AND ACCESSIBLE CLASSICAL CONCER...
LIGHTSCAPES: HOW MIGHT WE DESIGN AN INCLUSIVE AND ACCESSIBLE CLASSICAL CONCER...LIGHTSCAPES: HOW MIGHT WE DESIGN AN INCLUSIVE AND ACCESSIBLE CLASSICAL CONCER...
LIGHTSCAPES: HOW MIGHT WE DESIGN AN INCLUSIVE AND ACCESSIBLE CLASSICAL CONCER...Pranav Subramanian
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioRMG Project Studio
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Associazione Digital Days
 
ALISIA: HOW MIGHT WE ACHIEVE HIGH ENVIRONMENTAL PERFORMANCE WHILE MAINTAINING...
ALISIA: HOW MIGHT WE ACHIEVE HIGH ENVIRONMENTAL PERFORMANCE WHILE MAINTAINING...ALISIA: HOW MIGHT WE ACHIEVE HIGH ENVIRONMENTAL PERFORMANCE WHILE MAINTAINING...
ALISIA: HOW MIGHT WE ACHIEVE HIGH ENVIRONMENTAL PERFORMANCE WHILE MAINTAINING...Pranav Subramanian
 
Sharif's 9-BOX Monitoring Model for Adaptive Programme Management
Sharif's 9-BOX Monitoring Model for Adaptive Programme ManagementSharif's 9-BOX Monitoring Model for Adaptive Programme Management
Sharif's 9-BOX Monitoring Model for Adaptive Programme ManagementMd. Shariful Hoque
 
General Simple Guide About AI in Design By: A.L. Samar Hossam ElDin
General Simple Guide About AI in Design By: A.L. Samar Hossam ElDinGeneral Simple Guide About AI in Design By: A.L. Samar Hossam ElDin
General Simple Guide About AI in Design By: A.L. Samar Hossam ElDinSamar Hossam ElDin Ahmed
 
FW25-26 Knit Cut & Sew Trend Book Peclers Paris
FW25-26 Knit Cut & Sew Trend Book Peclers ParisFW25-26 Knit Cut & Sew Trend Book Peclers Paris
FW25-26 Knit Cut & Sew Trend Book Peclers ParisPeclers Paris
 
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfsimpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfLucyBonelli
 
guest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssguest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssNadaMohammed714321
 
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptMaking and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptJIT KUMAR GUPTA
 
CAPITAL GATE CASE STUDY -regional case study.pdf
CAPITAL GATE CASE STUDY -regional case study.pdfCAPITAL GATE CASE STUDY -regional case study.pdf
CAPITAL GATE CASE STUDY -regional case study.pdfAlasAlthaher
 

Dernier (20)

Piece by Piece Magazine
Piece by Piece Magazine                      Piece by Piece Magazine
Piece by Piece Magazine
 
Exploring Tehran's Architectural Marvels: A Glimpse into Vilaas Studio's Dyna...
Exploring Tehran's Architectural Marvels: A Glimpse into Vilaas Studio's Dyna...Exploring Tehran's Architectural Marvels: A Glimpse into Vilaas Studio's Dyna...
Exploring Tehran's Architectural Marvels: A Glimpse into Vilaas Studio's Dyna...
 
Karim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 pppppppppppppppKarim apartment ideas 01 ppppppppppppppp
Karim apartment ideas 01 ppppppppppppppp
 
guest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssssguest bathroom white and blue ssssssssss
guest bathroom white and blue ssssssssss
 
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - MorgenboosterAI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
AI and Design Vol. 2: Navigating the New Frontier - Morgenbooster
 
Niintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptxNiintendo Wii Presentation Template.pptx
Niintendo Wii Presentation Template.pptx
 
NBA power point presentation final copy y
NBA power point presentation final copy yNBA power point presentation final copy y
NBA power point presentation final copy y
 
10 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 202410 Best WordPress Plugins to make the website effective in 2024
10 Best WordPress Plugins to make the website effective in 2024
 
LIGHTSCAPES: HOW MIGHT WE DESIGN AN INCLUSIVE AND ACCESSIBLE CLASSICAL CONCER...
LIGHTSCAPES: HOW MIGHT WE DESIGN AN INCLUSIVE AND ACCESSIBLE CLASSICAL CONCER...LIGHTSCAPES: HOW MIGHT WE DESIGN AN INCLUSIVE AND ACCESSIBLE CLASSICAL CONCER...
LIGHTSCAPES: HOW MIGHT WE DESIGN AN INCLUSIVE AND ACCESSIBLE CLASSICAL CONCER...
 
Interior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project StudioInterior Design for Office a cura di RMG Project Studio
Interior Design for Office a cura di RMG Project Studio
 
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
Giulio Michelon, Founder di @Belka – “Oltre le Stime: Sviluppare una Mentalit...
 
ALISIA: HOW MIGHT WE ACHIEVE HIGH ENVIRONMENTAL PERFORMANCE WHILE MAINTAINING...
ALISIA: HOW MIGHT WE ACHIEVE HIGH ENVIRONMENTAL PERFORMANCE WHILE MAINTAINING...ALISIA: HOW MIGHT WE ACHIEVE HIGH ENVIRONMENTAL PERFORMANCE WHILE MAINTAINING...
ALISIA: HOW MIGHT WE ACHIEVE HIGH ENVIRONMENTAL PERFORMANCE WHILE MAINTAINING...
 
Sharif's 9-BOX Monitoring Model for Adaptive Programme Management
Sharif's 9-BOX Monitoring Model for Adaptive Programme ManagementSharif's 9-BOX Monitoring Model for Adaptive Programme Management
Sharif's 9-BOX Monitoring Model for Adaptive Programme Management
 
General Simple Guide About AI in Design By: A.L. Samar Hossam ElDin
General Simple Guide About AI in Design By: A.L. Samar Hossam ElDinGeneral Simple Guide About AI in Design By: A.L. Samar Hossam ElDin
General Simple Guide About AI in Design By: A.L. Samar Hossam ElDin
 
FW25-26 Knit Cut & Sew Trend Book Peclers Paris
FW25-26 Knit Cut & Sew Trend Book Peclers ParisFW25-26 Knit Cut & Sew Trend Book Peclers Paris
FW25-26 Knit Cut & Sew Trend Book Peclers Paris
 
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdfsimpson-lee_house_dt20ajshsjsjsjsjj15.pdf
simpson-lee_house_dt20ajshsjsjsjsjj15.pdf
 
guest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssssguest bathroom white and bluesssssssssss
guest bathroom white and bluesssssssssss
 
ASME B31.4-2022 estandar ductos año 2022
ASME B31.4-2022 estandar ductos año 2022ASME B31.4-2022 estandar ductos año 2022
ASME B31.4-2022 estandar ductos año 2022
 
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.pptMaking and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
Making and Unmaking of Chandigarh - A City of Two Plans2-4-24.ppt
 
CAPITAL GATE CASE STUDY -regional case study.pdf
CAPITAL GATE CASE STUDY -regional case study.pdfCAPITAL GATE CASE STUDY -regional case study.pdf
CAPITAL GATE CASE STUDY -regional case study.pdf
 

Storyboards - telling the stories of your users visually

  • 1. Storyboards Telling the Story of Your Users Visually
  • 2. UX Architect Local leader …but I also like running, skiing and snowboarding, and cold cocktails on the warm sand Stefan Ivanov
  • 4. • Always do it on paper first • Illustrate the problem we are trying to solve • The flow of a task in its relevant context • Sequence of a few screens with annotations • Accomplish a task or miserably fail in it Storyboards
  • 7. Drawing storyboards • Human that anyone can draw • Drawing different ages • Adding accessories • Drawing the crowd • Inside or outside • Time of the day • Using colors • Focus through silhouette • Writing the annotations
  • 8. • Show the big picture first, UI will come next • Pinpoint frustration and create empathy • Quick and easy to create for early validation • Ideas are easier to communicate with stakeholder • Skeptics always neglect it as means to validate ideas early on Benefits
  • 11. Hands-on 30 minutes We want to build a one button personal hardware device for the audience of PowerPoint presentations. The device is synced to the recordings being made and allows each attendee to mark/highlight specific moments from the talk that can be later used as a way to navigate the recording when it gets submitted online. Each person from the audience uses his personal device to highlight his very own special moments during the talk he is attending. Let’s “storyboard” how a user scenario may unfold.
  • 12. Pick a peer and spend 5 minutes to give him feedback on the storyboard that he has created. Then switch roles and do the same so that in the end you both have your feedback. Feedback from peers Let’s “storyboard” how a user scenario may unfold. 10 minutes
  • 13. 10 minutes At the end of the workshop let two of us share their storyboards with the most important piece of feedback that they got with the rest of the attendees. Share your storyboard and feedback Let’s “storyboard” how a user scenario may unfold.

Notes de l'éditeur

  1. The description of this workshop told you about my early childhood experience with story boards but I believe that many of you share this experience with me. How many of you have opened a comic magazine by the age of seven? And when did the rest open their first comic book? How old were you when this happened? I wouldn’t be wrong if I stated that the concept of storyboards have been familiar to us all our lives. And this is crucial as it makes the storyboard a very powerful communication medium since it introduces no entry barrier to anyone involved. A medium for a designer to express the story of his user in a visual way.
  2. My name is Stefan and I work for Infragistics Bulgaria, the company behind this wonderful event, as a UX Architect. I am also a local leader for the Interaction Design Foundation. But I like many other things as well such as running, skiing and snowboarding, and enjoying my summer vacations with a cold drink on the warm sand. And I live and breathe user experience.
  3. As the very first thing on this workshop I want to make the point that there are numerous approaches to storyboarding. And they can all be laid down on this axis reflecting to where we want to put the focus. Is it at the user and his context irrelevant of the characteristics of the device, or on the specifics of the interface. As a low fidelity product I tend to prefer the former and I will talk about that approach. Drawing storyboards that are focused more towards the device come at a later stage, when we can also use other tools such as prototyping software like Balsamiq – it gives you this feeling of a sketch despite the fact that you are supposedly in your later stages of design. So the focus of my presentation will really be about telling stories of your users with your products, where the specifics of the product are omitted to a large degree.
  4. So let’s dive right into storyboards. First important thing is that the storyboard is a tangible product that is drawn on a sheet of paper. There are many digital storyboarding tools but in the early stages of product design it is important to give everyone the feeling that it is a quick sketch aimed to gather initial feedback and should look like one, not something polished and impressive that people are reluctant to critique. The one purpose of the story board is to illustrate a problem that our product solves. We are depicting the flow of tasks that leads to the solution together with the context of solving the problem. Is the user on the go, or relaxing at home. To show all this usually three to five screens are enough as it is also important to overlook the details and draw the big picture of the process instead. Annotating each screen with one or two sentences help to tell a more clear story and reduce the risk of misinterpretations. In many cases we draw two storyboards for the same scenario, where one shows how the user fails in his traditional approach, pinpointing the problem and its impact. In the other we show a success story that highlights the positive impact of our product that ultimately leads to solving the problems present in the other one.
  5. Here is a storyboard that a team fellow drew about five years ago for a university project. We were trying to address an issue that civil engineers experience when collecting data with different pieces of equipment. All different data sets lacked integrity and needed manual processing to put it all together. At the same time measuring with each instrument was done separately, which lead to long duration of the measuring activities altogether. Here you see e scenario where one engineer performs the whole measuring task alone in very little time with a single measuring device.
  6. And here you see a whole team of engineers that make the different measurements with one of them being the scribe and all others using various pieces of equipment to measure the different characteristics they are interested in. As you can see the last image from the series subtly indicates that it took them a whole day to finish the tasks and they are still working on it even after sunset – it simply consumes too much time even if they are a whole team.
  7. Introduce starman as the easiest way to draw a storyboard character. Introduce the concept of aging – babies with larger head related to the body and adults with a different proportion (slim, fat, tall, short) Accessories that bring meaning such as police badge, civil engineer helm, sports guy cap, school kid backpack Drawing a crows of starmen, reducing the detail amount and using appearance as a mass of people Show context in the background with objects familiar for inside (furniture, windows) and outside locations (trees, bushes, buildings) Expressing context of the time of the day via the clock hands (inside) and the day light and sun position (outside) Using colors to highlight male/female, accessories and other signifying elements to add more meaning. We can use color and/or contrast to draw the user focus to a particular past of the scene (a specific human, something he is holding/wearing). It is also important to annotate each screen as some artefact might not be spotted or others can be misinterpreted by the one viewing the storyboard. Within this annotation we can take an approach that describes the image or one that tells a story that complements the image and outlines just the basics. No matter which of the two approaches we select, it is good to keep it consistent for the whole storyboard strip. Another strip of scenes might use the other approach for writing the annotation.
  8. The benefits that storyboards bring are that we focus on a big picture first to establish understanding about the user in general, the context in which he will be using our solutions and identify some general factors that might serve as constraints to later design decisions. Storyboards should be made public among the product creators so that they are all able to build empathy for the user and the situation he is in. The frustration he is experiencing is what should drive the decision making process at any step of the product lifecycle. Stroyboards are quick and easy to create to validate initial assumptions cheaply, but they also are a great communications means to bring all stakeholders around the table and establish a common understanding about the problem. One thing that we should always remember is to communicate clearly the purpose of storyboards to all stakeholders since the pessimists and skeptics among them tend to neglect them due to their low fidelity.
  9. Here is another example of storyboards that I used to keep me focused while I was working on my master’s thesis. The problem I was trying to solve was that embarrassing situation when our phone start buzzing in silent mode during a meeting. Despite the fact that it is in “silent“ mode the sound from the vibrations sometimes interrupts the whole meeting and nobody is happy about it. My idea was to build a textile input device supporting rich interactions such as gestures that serve to control a mobile device, without the need to take it out of the pocket.
  10. And here is what a success scenario might look like, with the user drawing a cross on his pocket area to cancel the phone call. Another gesture can be used to cancel the call and send a specific message to the caller such as “I am in a meeting and will call you in 10 minutes”. Notice how the gesture interaction is zoomed in in a circular callout to stress the location where the gesture takes place and it’s specific form (a cross in this particular example).
  11. Here is the hands one task for the rest of this workshop. Let’s get our hands dirty by drawing a few storyboards, and then discuss the approaches taken by different people in the workshop.
  12. Now let’s get some feedback on our works of creativity.
  13. And now let’s find out, who was able to do what and the sort of feedback they got from their peer.
  14. Thank you all for the amazing discussion and before closing the workshop I would like to open a brief Q&A to answer any remaining questions.