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KM -what if that's not true

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KM -what if that's not true

  1. 1. Knowledge Management: what if that’s not true? KnowledgeCamp Berlin November 22-23, 2016
  2. 2. Agenda • Introduction • Definitions • Encouraging Innovation • Competitive Advantage © Missing Puzzle Piece Consulting, 2016 2
  3. 3. Who am I? • Stephanie Barnes • Accountant and IT Management by education • KM consultant by choice • Chief Chaos Organizer at Missing Puzzle Piece Consulting • 4 yrs KM at HP • 13+ yrs as consultant to a variety of companies including BMO, HSFO, Kodak, HP, Zenon Environmental, OSC, CIBC, ENEC, PIND • Based in Berlin 3© Missing Puzzle Piece Consulting, 2016
  4. 4. Warm-up Exercise: Scribble Drawings 1. Put your name on the paper, then; 2. All you do is a quick "scribble/swoosh" with your pen, pencil or marker; 3. Pass it to the person beside you; 4. See what comes to mind on the paper you receive from your neighbour; 5. Add to the drawing/scribble; 6. Pass it to the next person; 7. We will do this 6 times around the circle/table; 8. Get your paper back; and 9. Write down the first 5 words that come to your mind. ANYTHING. 10. Stream-of-consciousness writing for 5 minutes 4© Missing Puzzle Piece Consulting, 2016
  5. 5. Some definitions (1/4) • Knowledge management – the process of capturing, developing, sharing, and effectively using organizational knowledge. – It refers to a multi-disciplinary approach to achieving organizational objectives by making the best use of knowledge. © Missing Puzzle Piece Consulting, 2016 5
  6. 6. Some definitions (2/4) • Creativity – the ability to transcend traditional ideas, rules, patterns, relationships, or the like, and to create meaningful new ideas, forms, methods, interpretations, etc. – originality, progressiveness, or imagination: the need for creativity in modern industry; creativity in the performing arts – Another definition says that creativity is the reorganization of experience into new configurations • a function of knowledge, imagination, and evaluation © Missing Puzzle Piece Consulting, 2016 6
  7. 7. Some definitions (3/4) • Innovation – new idea, more effective device or process, it can be viewed as the application of better solutions that meet new requirements, unarticulated needs, or existing market needs. – The term innovation can be defined as something original and more effective and, as a consequence, new, that "breaks into" the market or society. © Missing Puzzle Piece Consulting, 2016 7
  8. 8. Some definitions (4/4) • Ba – Nonaka discusses the idea of “ba” in his book, “The Knowledge Creating Company,” as well as other published articles; “ba” is the idea of making space for (knowledge) creation. – This idea of space is through the use of physical and/or virtual space, and includes the idea of (emergent) relationships and mental/ intellectual/emotional space (reflection, and just being). © Missing Puzzle Piece Consulting, 2016 8
  9. 9. Innovation • The introduction of something new or different. • Creating, developing, accessing and rapidly deploying (new) knowledge. © Missing Puzzle Piece Consulting, 2016 9
  10. 10. How to encourage innovation • From Van Gogh1 we learn: – Think inside the box (apply scarcity/constraints) – Practice/study – Reflect – Understand your own story/motivation – When you master a level change the rules – Value solitude, not loneliness – Circumstances: join them or beat them • From Leonard da Vinci2 we learn: – Curiosity – Independent thinking/diversity – Sharpen your senses (listen/mindfulness, appreciate beauty) – Embrace uncertainty – Balance logic and imagination – Balance body and mind – Make new connections © Missing Puzzle Piece Consulting, 2016 10
  11. 11. Ba: a physical, virtual, and cultural place © Missing Puzzle Piece Consulting, 2016 11
  12. 12. Critical Thinking The objective analysis and evaluation of an issue in order to form a judgment © Missing Puzzle Piece Consulting, 2016 12
  13. 13. © Missing Puzzle Piece Consulting, 2016 13 Critical Thinking •Reflect •Understand your own story/motivation, what assumptions are you making? •Be curious •5 Whys •Independent thinking/diversity KM activities •Communities of practice •External assessment and benchmarking •Knowledge exchange •Knowledge harvesting from individuals •Lessons learned •Peer assists
  14. 14. Competitive Advantage © Missing Puzzle Piece Consulting, 2016 14 Productivity Innovation
  15. 15. Case Study • Xerox—Artist in Residence Program – Put artists in R&D department – Ran for seven years (instead of the one it was planned for) – Both artists and scientist benefited © Missing Puzzle Piece Consulting, 2016 15
  16. 16. QUESTIONS Why? Why? Why? Why? Why? © Missing Puzzle Piece Consulting, 2016 16
  17. 17. THANK YOU! Stephanie Barnes +49 (0)179 854 8376 Stephanie.barnes@missingpuzzlepiececonsulting.com © Missing Puzzle Piece Consulting, 2016 17

Notes de l'éditeur

  • [1] Vincent van Gogh and Learning, http://www.learningsolutionsmag.com/articles/1560/emea-reporter-vincent-van-goghpainterand-learning-coach, accessed on January 20, 2016 at 12:07 pm CET.
    [2] How to Think Like Leonardo da Vinci by Michael Gelb, http://michaelgelb.com/programs/how-to-think-like-leonardo-da-vinci/, accessed on January 20, 2016 at 12:08pm CET.

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