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JavaFX Mobile
Johan Vos
Co-Founder and CTO, Cloud Products
Java on the client
• Java started on the client
3
Java on the client
• Targeting Set-Top Boxes, Video On Demand
– Premature busines models
– Cable providers wanted all control
• Targeting the Internet
– Applet in a sandbox
– Browser wars
– Security concerns
4
Then came the server
• Java programming language turned out to be very suited
for enterprise/backend development
– J2EE API’s
– Third party frameworks (Hibernate/Spring/…)
– IDE’s, devops
• Mature business model
• Controlled environments
• Known customers
5
What happened to the client?
• Desktop: Swing
• Mobile/PDA:
– KVM/CVM
– CDC/CLDC
– MIDP/PDA/Foundation
– Personal/RMI
6
What happened to the client
• Fragmentation
• No way to easily deploy to end consumers
7
And then there was JavaFX
• Java Client, rebooted
• Fragmentation?
– Take advantage of hardware evolutions
– Much cleaner high-level API’s
• Deployment?
– Appstores (AppStore and Play Store)
– Developers (or Android/Apple) in control, not the telco
8
JavaFX on mobile
• Feb 2009: JavaFX Script 1.1 released, with a mobile
component
• Oct 2011: official support for mobile dropped! (code
being developed)
• JavaOne 2012: hope for mobile…
• JavaOne 2013: hope for mobile…
• Devoxx 2013: kick-off for JavaFXPorts.
9
The time is now
• Mobile devices get more powerful
• Standardization
• Growing number of mobile devices
• Business transactions originate from mobile devices
• On mobile devices, apps are preferred over Web
• Appstore maintainers (Google/Apple) make it easy to
distribute apps
10
The time is now
11
The time is now
12
JavaFXPorts
• Use the code in OpenJFX repo
• Apply some Android/iOS specific changes
• Release JavaFX SDK for mobile
• Create a gradle plugin for easy packaging/deployment
on Android/iOS
13
JavaFXPorts jfxmobile gradle
plugin
• Both Android and iOS have specific build tools and
require a number of steps in order to create native apps
• Jfxmobile gradle plugin provides tasks that leverage
those build tools
• Android: Android SDK is used
• iOS: RoboVM AOT is used to bundle your JavaFX
Application with JavaFX mobile SDK and core classes
14
Gluon
• It’s not just spare time
• Provide commercial support for JavaFX on Mobile
• Provide services and products on top of JavaFX
• eco-system:
– Open source component need commercial support
– Commercial company relies on open source component
• Gluon co-funds JavaFXPorts, other companies invited as
well.
15
Gluon
• Free tools:
– Scene Builder
– JavaFX SDK’s
– IDE Plugin’s
• Commercial tools
– Charm (client library, Material Design controls)
– Gluon Cloud (data persistence/synchronization and access to
legacy/cloud systems)
16
How hard is it?
• Using IDE (NetBeans/IntelliJ): install plugin
• Download sample and modify
17
Links
http://javafxports.org
http://gluonhq.com
https://bitbucket.org/gluon-oss/
johan.vos@gluonhq.com
http://twitter.com/johanvos
18
Thanks For Attending
Any Questions?

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JavaFX on Mobile (by Johan Vos)

  • 1.
  • 2. JavaFX Mobile Johan Vos Co-Founder and CTO, Cloud Products
  • 3. Java on the client • Java started on the client 3
  • 4. Java on the client • Targeting Set-Top Boxes, Video On Demand – Premature busines models – Cable providers wanted all control • Targeting the Internet – Applet in a sandbox – Browser wars – Security concerns 4
  • 5. Then came the server • Java programming language turned out to be very suited for enterprise/backend development – J2EE API’s – Third party frameworks (Hibernate/Spring/…) – IDE’s, devops • Mature business model • Controlled environments • Known customers 5
  • 6. What happened to the client? • Desktop: Swing • Mobile/PDA: – KVM/CVM – CDC/CLDC – MIDP/PDA/Foundation – Personal/RMI 6
  • 7. What happened to the client • Fragmentation • No way to easily deploy to end consumers 7
  • 8. And then there was JavaFX • Java Client, rebooted • Fragmentation? – Take advantage of hardware evolutions – Much cleaner high-level API’s • Deployment? – Appstores (AppStore and Play Store) – Developers (or Android/Apple) in control, not the telco 8
  • 9. JavaFX on mobile • Feb 2009: JavaFX Script 1.1 released, with a mobile component • Oct 2011: official support for mobile dropped! (code being developed) • JavaOne 2012: hope for mobile… • JavaOne 2013: hope for mobile… • Devoxx 2013: kick-off for JavaFXPorts. 9
  • 10. The time is now • Mobile devices get more powerful • Standardization • Growing number of mobile devices • Business transactions originate from mobile devices • On mobile devices, apps are preferred over Web • Appstore maintainers (Google/Apple) make it easy to distribute apps 10
  • 11. The time is now 11
  • 12. The time is now 12
  • 13. JavaFXPorts • Use the code in OpenJFX repo • Apply some Android/iOS specific changes • Release JavaFX SDK for mobile • Create a gradle plugin for easy packaging/deployment on Android/iOS 13
  • 14. JavaFXPorts jfxmobile gradle plugin • Both Android and iOS have specific build tools and require a number of steps in order to create native apps • Jfxmobile gradle plugin provides tasks that leverage those build tools • Android: Android SDK is used • iOS: RoboVM AOT is used to bundle your JavaFX Application with JavaFX mobile SDK and core classes 14
  • 15. Gluon • It’s not just spare time • Provide commercial support for JavaFX on Mobile • Provide services and products on top of JavaFX • eco-system: – Open source component need commercial support – Commercial company relies on open source component • Gluon co-funds JavaFXPorts, other companies invited as well. 15
  • 16. Gluon • Free tools: – Scene Builder – JavaFX SDK’s – IDE Plugin’s • Commercial tools – Charm (client library, Material Design controls) – Gluon Cloud (data persistence/synchronization and access to legacy/cloud systems) 16
  • 17. How hard is it? • Using IDE (NetBeans/IntelliJ): install plugin • Download sample and modify 17