The rich legacy of AVISHKAR gets a new expressions in manual robotics, here is an
event that stimulates minds to innovate themselves and practically realize their
ideas to achieve new heights.
As you all know the concept of the DARWIN’s THEORY, “The Survival Of The Fittest’’,
We have this manual competition which is all about the perfection and efficiency.
Follow the path as fast as possible, tackle the obstacles and survive the track and
all this with the clock ticking.
Each hurdles has some points associated with it, But note that, there always
exists some alternative simple path (bypass) across the hurdles.
So, this year, get ready for the real ride of extravagance performance of the bots.
The task is to devise and fabricate a manually controlled (wired/wireless) robot
that can navigate through the estate filled with hurdles and obstacles of varying
Arena would consist of several hurdles and obstacles like:
Speed Breakers, Railway Turning Track, ,Slippery Wedges, Rope
Bridges, Moving Obstacles and Terrain regions consisting of pool of oil ,
water and craters.
Along with these hurdles the arena also includes undisclosed events and a lot of
rough, slippery, moving inclined plains, rocky pathways and grabbing of
objects(ball or rectangular boxes) which challenges the maneuverability of the
2. EVENT FORMAT:
Pre-Game Setup :
Each team will be allowed a slot of 5 minutes to adjust their machines on the test
Just before the run, teams will get a chance to adjust their bot according to
. conditions of the arena.
Game Procedure :
There will be two elimination round viz. pre-qualifying round and a qualifying
A maximum of 3 restarts will be given to the teams.
Immobility (if robot is unable to travel at least 5 cm for 30 seconds) would lead to
In case the robot topples, the robot will be placed at the previous check point.
No interrupts in between the run is allowed.
In this round we simply check your bots that whether they are in specification
limits and can perform in the arena.
Qualifying Round :
1. One run will be given to each team.
2. The maximum time taken to complete the first stage is 5 minutes.
3. The time taken to complete the first stage of the arena will be noted. If at the
end of 5 minutes, the bot is not able to complete the stage, then the team will
4. Top 20 teams emerging from this round will qualify for the next round.
For the next rounds top teams will be selected according to their performances
1. A team may consist of a maximum of 4 members.
2. Students from different educational institutes can form a team.
3. All students with a valid identity card of their respective educational
Institutes are eligible to participate
1. Each team is allowed to have only one bot(wired/wireless)
2. The bot must fit into a cube of dimensions 250 mm x 250 mm x 250 mm.
During a match, the robot can expand, stretch or extend within a circle of 1,000
mm in diameter considered from top view.
3. The bot can use on-board/off-board power supply.
An external power source of 220 Volt AC will be provided.
4. The max voltage difference between any two points must not exceed 24V.
5. The bot must be fully manual with all powering and motoring mechanisms
6. The bot cannot be constructed using ready made Lego kits or any ready
made mechanism. But you can make use of ready made gear assemblies.
Violating this clause will lead to the disqualification of the machine.
7. The total weight of the robot and all the equipment and accessories including
the power source should be no more than 3 kg.
8. Flying or any other method of mobility which leads the robot to lose contact
with the ground is not allowed. However, the body of the bot can move with
respect to the wheels) with the wheels still on ground.
9. For wired controllers, at all times there must be a slack in the cables and the
cables must all be bundled together.
4. Arena Specifications: will be communicated later
1. Organisers will not be responsible for any alteration in the arena by the previous
machines on the arena.
2. Any team that is not ready at the time specified will be removed from the
3. The machines would be checked for their consistency before the run and would
be discarded if found inconsistent with specifications.
4. Any machine which damages the arena will be disqualified.
5. Participants should not dismantle their robots before the completion of the
whole competition as the machines might need to be verified by the organisers at
a later stage to ensure that the participants have not violated any of the rules.
6. Organisers' decision shall be treated as final and binding on all.
7. The organisers reserve the right to change any or all of the above rules as they
deem fit. Change in rules, if any, will be highlighted on the website and notified
to the registered participants.
1. Register on the Avishkar-site first. It is compulsory for all
participants to register there to participate in any event in Avishkar.
2. All the willing participants are required to send an abstract with team
details at firstname.lastname@example.org before “24th October 2012”
3. Team Details include:-
o Name (Highlight team leader’s name)
o E-mail ID’s
o Contact Number
o College Name with contact details
o Branch, Year
5. NOTE: The abstract is meant to assess the efforts put in by participants. Thus even if you are not able to meet the
requirements, please send us theabstract based on the current state of your bot before the deadline. That means
even if your bot is incomplete, please send the bot anyway, instead of not sending them or sending them late.
Certificate Policy :
1.Certificate of Excellence will be given to all the winners.
2. Certificates of Participation will be given to all the teams who qualify first
round of the competition.
3.The teams which get disqualified due to disobeying any of the competition
rules will not be considered for the certificate.
4.There will be also certificates for best bot design and innovations.
Aditya kumar Verma Himanshu Arya Gaurav Kumar Kushwaha
email@example.com firstname.lastname@example.org email@example.com
+91-9451245150 +91-8853466513 +91-8957972429