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PINOKY:
A Ring That Animates Your Plush Toy
Yuta Sugiura, Calista Lee, Masayasu Ogata,
Anusha Withana, Yasutoshi Makino, Daisuke Sakamoto,
Masahiko Inami and Takeo Igarashi
KEIO MEDIA DESIGN, The University of Tokyo, JST ERATO
Plush Toys
•  People are living with plush toys
•  What if my plush toy is alive….
Pinocchio©Disney
Vision
talking...
Dancing...
Watching movie...
•  Giving a life to your plush toy
Concept of PINOKY
•  An accessory that animates personal
plush toys
PINOKY: a ring that animates your plush toys (CHI 2012)
Design Guideline
•  Easily to use
•  No damage to plush toys
•  Scalability
•  Aesthetically pleasing
•  Safe and robust
•  Adequate movement actuation
External Actuation Method
•  A key is attached to each motor
•  The key is in contact with the surface of the toy
•  The key pushes the surface, thus bending the
toy
Key
Sensing the Joint Angle
•  Photoreflectors are embedded in the
device at either end of the ring
•  They measure the distance to the surface
of the toy
Photoreflector
Ring-shaped Device
•  microcontroller, wireless module and
battery are packaged in one module
Covered with Felt
Attachable and Removable
Without any Special Tools
Interaction with PINOKY
SynchronizeRecord&Play
Voice ControlAccelerometer Kinect
Remote control
•  Record the movement by bending joint
•  PINOKY plays back the movement
Record and Play Mode
•  Synchronize multiple PINOKY
Synchronize Mode
•  Connect various input devices ad hoc
Other Interactions
Investigation and User Study
•  Japanese science museum
•  Conducted two studies
–  Investigated the usage of plush toys in daily life
–  Played with plush toys using PINOKY
•  To check the validity of design
Plush Toy Usage in Daily Life
•  Without PINOKY
•  30 Participants answered general questions
–  70% of the participants owned more than one plush toy.
•  How participants played
–  Move the limbs
–  Synchronize the motion
Play with Plush Toy Using PINOKY
•  51 Participants: 2 – 70 years old
Validity of Design
•  Easy to use
–  All participants were observed to be able to use the
device easily.
•  No damage to plush toys
–  No damage to the surface of any of the plush toys
used in the experiment.
•  Scalability
–  Participants move various parts of a plush toy and
attach as many devices as they like.
Validity of Design
•  Aesthetically pleasing
–  The size of device is too large.
–  Noise of motor
•  Safe and robust
–  Four days of testing,
–  no injury
–  all the devices were working properly.
•  Adequate movement actuation
–  Require more complex movement such as twist and
jump
Magical Experiences
•  Participants were surprised when normal plush
toy moves.
•  Participants can’t understand how the plush
toy moves.
Pilot Study with Users Own Plush Toy
•  Daughter received the plush toy 20 years
ago from her grandma.
•  This brought back memories of the past.
•  She also noticed new things about the toy.
Limitation and Future Work
•  Variations of movement
•  Size of the device
•  Sustainability of interactions
Other Possibility
•  PINOKY animates not only plush toys but
also everyday objects
Related Work
Giving movement to
everyday objects
Koizumi et al.
Plush Animal Robots
Shibata et al.
Plush Toy Interfaces
Yonezawa et al.
Configurable Robots
Raffle et al.
Exoskeleton robots
Sankai et al.
Conclusion:
Ring Device that Animates Your Plush Toy
•  External actuation method
•  Designed packaged device
•  Investigation and User Study
– Investigate the usage of plush toy
– Check the validity of design
We are demonstrating
in interactivity session
yuta.sugiura@gmail.com, www.sugiur.com

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PINOKY: a ring that animates your plush toys (CHI 2012)

  • 1. PINOKY: A Ring That Animates Your Plush Toy Yuta Sugiura, Calista Lee, Masayasu Ogata, Anusha Withana, Yasutoshi Makino, Daisuke Sakamoto, Masahiko Inami and Takeo Igarashi KEIO MEDIA DESIGN, The University of Tokyo, JST ERATO
  • 2. Plush Toys •  People are living with plush toys •  What if my plush toy is alive….
  • 5. Concept of PINOKY •  An accessory that animates personal plush toys
  • 7. Design Guideline •  Easily to use •  No damage to plush toys •  Scalability •  Aesthetically pleasing •  Safe and robust •  Adequate movement actuation
  • 8. External Actuation Method •  A key is attached to each motor •  The key is in contact with the surface of the toy •  The key pushes the surface, thus bending the toy Key
  • 9. Sensing the Joint Angle •  Photoreflectors are embedded in the device at either end of the ring •  They measure the distance to the surface of the toy Photoreflector
  • 10. Ring-shaped Device •  microcontroller, wireless module and battery are packaged in one module
  • 12. Attachable and Removable Without any Special Tools
  • 13. Interaction with PINOKY SynchronizeRecord&Play Voice ControlAccelerometer Kinect Remote control
  • 14. •  Record the movement by bending joint •  PINOKY plays back the movement Record and Play Mode
  • 15. •  Synchronize multiple PINOKY Synchronize Mode
  • 16. •  Connect various input devices ad hoc Other Interactions
  • 17. Investigation and User Study •  Japanese science museum •  Conducted two studies –  Investigated the usage of plush toys in daily life –  Played with plush toys using PINOKY •  To check the validity of design
  • 18. Plush Toy Usage in Daily Life •  Without PINOKY •  30 Participants answered general questions –  70% of the participants owned more than one plush toy. •  How participants played –  Move the limbs –  Synchronize the motion
  • 19. Play with Plush Toy Using PINOKY •  51 Participants: 2 – 70 years old
  • 20. Validity of Design •  Easy to use –  All participants were observed to be able to use the device easily. •  No damage to plush toys –  No damage to the surface of any of the plush toys used in the experiment. •  Scalability –  Participants move various parts of a plush toy and attach as many devices as they like.
  • 21. Validity of Design •  Aesthetically pleasing –  The size of device is too large. –  Noise of motor •  Safe and robust –  Four days of testing, –  no injury –  all the devices were working properly. •  Adequate movement actuation –  Require more complex movement such as twist and jump
  • 22. Magical Experiences •  Participants were surprised when normal plush toy moves. •  Participants can’t understand how the plush toy moves.
  • 23. Pilot Study with Users Own Plush Toy •  Daughter received the plush toy 20 years ago from her grandma. •  This brought back memories of the past. •  She also noticed new things about the toy.
  • 24. Limitation and Future Work •  Variations of movement •  Size of the device •  Sustainability of interactions
  • 25. Other Possibility •  PINOKY animates not only plush toys but also everyday objects
  • 26. Related Work Giving movement to everyday objects Koizumi et al. Plush Animal Robots Shibata et al. Plush Toy Interfaces Yonezawa et al. Configurable Robots Raffle et al. Exoskeleton robots Sankai et al.
  • 27. Conclusion: Ring Device that Animates Your Plush Toy •  External actuation method •  Designed packaged device •  Investigation and User Study – Investigate the usage of plush toy – Check the validity of design We are demonstrating in interactivity session yuta.sugiura@gmail.com, www.sugiur.com