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Powering Next-Gen Learning with VR and xAPI - DevLearn 2018

Virtual reality technologies have long been the promise of the future but just out of reach for the mainstream. Recent VR innovations, though, have allowed instructional designers and learning engineers to create and distribute custom VR content in ways that make VR a transformative part of training and learning programs across industries. When combined with xAPI, these futuristic technologies allow you to gain never-before-captured insights from next-gen digital experiences.

This session will take a look at how VR powered by xAPI is currently being used by instructional designers, learning engineers, and L&D professionals to gain new insights from next-gen learning experiences. You will explore case studies that demonstrate how VR interactions allow learners to explore and participate in engaging and intuitive 360-degree virtual environments designed to expand their vision and promote learning, impact, and retention. You will see case studies demonstrating how organizations are using xAPI-enabled VR content to enhance learning, from safety and compliance to onboarding and training.

* Originally presented on 10/26/18 at DevLearn 2018 with Margaret Roth, Mel Milloway and John Blackmon.

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Powering Next-Gen Learning with VR and xAPI - DevLearn 2018

  1. 1. Powering Next-Gen Learning with VR + xAPI
  2. 2. Why are we here?
  3. 3. Highlights from the LinkedIn Workplace Learning & Development Report 2018 intro why vr analytics takeawayshow vr experiment Training for soft skills is challenge #1 1 Read it here.
  4. 4. Highlights from the LinkedIn Workplace Learning & Development Report 2018 Training for soft skills is challenge #1 1 Balancing “today’s challenges with tomorrow’s opportunities” is hard 2 Read it here. intro why vr analytics takeawayshow vr experiment
  5. 5. Highlights from the LinkedIn Workplace Learning & Development Report 2018 Training for soft skills is challenge #1 1 Balancing “today’s challenges with tomorrow’s opportunities” is hard 2 Digital has changed everything3 Read it here. intro why vr analytics takeawayshow vr experiment
  6. 6. Next-Gen Experiences for a Next-Gen Workforce
  7. 7. Mobile Planet by @LukeW When we say VR: intro why vr analytics takeawayshow vr experiment
  8. 8. Mobile Planet by @LukeW When we say VR: We mean immersive, real-feel, relevant, virtual world learning. intro why vr analytics takeawayshow vr experiment
  9. 9. When we say xAPI: Google Images for xAPI intro why vr analytics takeawayshow vr experiment
  10. 10. We mean real-time, high quality insights about learners when and where they are. When we say xAPI: intro why vr analytics takeawayshow vr experiment
  11. 11. When we say Next-Gen: WUSL intro why vr analytics takeawayshow vr experiment
  12. 12. When we say Next-Gen: We mean leveraging technology to innovate, personalize, and evolve learning into immersive experiences. intro why vr analytics takeawayshow vr experiment
  13. 13. What is immersive learning?
  14. 14. ● Placing users in an interactive learning environment, replicating a real life scenario ● Micro learning in action ● Learning by doing We mean leveraging technology to innovate, personalize, and evolve learning. What is Immersive Learning? intro why vr analytics takeawayshow vr experiment
  15. 15. ● Attention Rate Immersive learning gets 100% attention ● Retention Rate VR Learning has shown an 80% retention rate 1 year after training, traditional training as low as 20% after 1 week We mean leveraging technology to innovate, personalize, and evolve learning. Why Immersive Learning? intro why vr analytics takeawayshow vr experiment
  16. 16. ● Engagement rate Gamified immersive learning is “stickier” than other forms of learning ● Freedom to Fail Mistakes made in virtual reality are mistakes not made in reality We mean leveraging technology to innovate, personalize, and evolve learning. Why Immersive Learning? intro why vr analytics takeawayshow vr experiment
  17. 17. Immersive training allows front-line workers to experience and navigate difficult interactions in a consequence-free environment. The increased repetition enabled by VR creates confidence and comfort when employees are faced with a difficult situation in the actual working environment with customers. We mean leveraging technology to innovate, personalize, and evolve learning. Customer Service at Chick-Fil-A intro why vr analytics takeawayshow vr experiment
  18. 18. Vanderbilt University School of Nursing is using CenarioVR to train nursing students on Ultrasound technology. Because of the high cost of equipment needed to train nursing students, students had limited time to train. Now they master their skills in VR before they work on the physical machine, lowering the amount of time needed to be spent with the equipment. We mean leveraging technology to innovate, personalize, and evolve learning. Healthcare at Vanderbilt University intro why vr analytics takeawayshow vr experiment
  19. 19. AIB International uses CenarioVR to train line staff and inspectors on sanitary and safety procedures on the production floor. A single mistake in any process on the line can result in a complete loss of production, so ensuring that each employee has experienced the process before live production is vital. We mean leveraging technology to innovate, personalize, and evolve learning. Inspection & Safety at AIB intro why vr analytics takeawayshow vr experiment
  20. 20. Service Titan Corporation uses CenarioVR to onboard staff at their headquarters. New employees are introduced to the facility and to key staff through VR to encourage them to discover all that is offered at the facility and build social context for their new team members . We mean leveraging technology to innovate, personalize, and evolve learning. Onboarding at Titan Corporation intro why vr analytics takeawayshow vr experiment
  21. 21. How do you experience immersive learning?
  22. 22. Pros ● Simplest method ● Can be used in your LMS or anywhere on the web ● Can be embedded in other authoring tools such as Lectora Cons ● Least immersive option Interactive 360° video intro why vr analytics takeawayshow vr experiment
  23. 23. Pros ● BYOD ● Minimal investment ● Customized headsets Cons ● Quality depends on users smartphone ● Gaze to select can be less immersive than using a controller Cardboard Headset/Smartphone intro why vr analytics takeawayshow vr experiment
  24. 24. Pros ● Good quality Immersive experience Cons ● More expensive than better options ● Limited to a few, expensive smartphone types Dedicated Smartphone VR Goggles intro why vr analytics takeawayshow vr experiment
  25. 25. Pros ● Very immersive ● No smartphone or laptop needed ● Immersive sound, no headphones needed Cons ● A more expensive option per user than Cardboard or Web access Standalone VR Headset intro why vr analytics takeawayshow vr experiment
  26. 26. Pros ● Highest level of immersion Cons ● Very expensive ● Requires high end PC to work with ● Connected by wire to PC Connected VR Headset intro why vr analytics takeawayshow vr experiment
  27. 27. How do I make these kind of learning experiences?
  28. 28. ● The experiment should put the person in a position where it feels lifelike and evokes emotion. They must also navigate their environment to achieve a task. ● Scenario: You work at the public library. A customer comes in frustrated that she cannot find the book she is looking for, you need to respond. How do you respond? Designing for VR intro why vr analytics takeawayshow vr experiment
  29. 29. ● 2 hours of VR shooting & development in Cenario VR ● VR Camera: Ricoh Theta S ● VR Tool: Cenario VR ● Data Collection: xAPI ● LRS + Visualization: Yet Analytics Development & Analytics intro why vr analytics takeawayshow vr experiment
  30. 30. VR Filming ● Plan your VR design beforehand (scenario, scope out the location etc.) ● Invest in a good VR camera ● Get a tripod CenarioVR ● Plan your “order of operations” ● Connect the narrative Lessons Learned intro why vr analytics takeawayshow vr experiment
  31. 31. ● Hosted on CenarioVR Works from the web, and with companion apps on mobile devices and VR platforms. Both Private and Public hosting is available ● Hosted on your LMS CenarioVR publishes to SCORM 1.2, SCORM 2004, cmi5, and xAPI ● Hosted on your Website CenarioVR publishes to HTML5 which can be downloaded and used on any Web Server ● Embedded in traditional Web courses HTML5 output can be used in a “Web Window” in most authoring software Distribution & Publishing intro why vr analytics takeawayshow vr experiment
  32. 32. ● Published content is natively xAPI, so when hosted on CenarioVR, all interactions are recorded and reported through the Analytics tab ● Data can be drilled down to individual users and/or individual scenarios ● All data can be downloaded as CSV for further manipulation in spreadsheets ● Data is interoperable with other xAPI data and systems Analyze Results with xAPI Data intro why vr analytics takeawayshow vr experiment
  33. 33. Browsers: ● Use Chrome 11+, Firefox 11+, Microsoft Edge, or Safari 6+ Media: ● Equirectangular (360o ) JPG, PNG, or MP4 ● 2D Images, A/V: GIF, JPG, PNG, MP3, MP4 Tips: ● Include an “escape” ● Include the “Complete Scenario” action for SCORM ● Use Autoplay or provide a way to start and stop media ● Add timed actions to the scene Tech Specs & Interactions intro why vr analytics takeawayshow vr experiment
  34. 34. Publishing & Tracking Options Publish to: ● CenarioVR Live and Mobile (xAPI) ● HTML5 ● xAPI ● cmi5 ● SCORM 1.2 ● SCORM 2004 Publishing to SCORM will allow tracking of the users score and completion status. xAPI and cmi5 will allow tracking of all navigation within the scenario. intro why vr analytics takeawayshow vr experiment
  35. 35. How do I work towards next-gen for my learning team?
  36. 36. • Create interactivity so that users can be immersed in the scenario. • Link multiple 360° videos and images into scenes that tell a story. • Add knowledge checks and branching to promote exploration and trial & error. • Distribute to viewers on a browser, mobile device, or VR headset. • Measure and analyze those interactions to gain insights. Tips for Immersive Learning Experiences intro why vr analytics takeawayshow vr experiment
  37. 37. 1. Sign up for a free trial at cenariovr.com 2. Try out other types of scenarios in the CenarioVR Public Scenario Library 3. Email us at hello@yetanalytics.com if you’d like these slides What’s next? intro why vr analytics takeawayshow vr experiment
  38. 38. Thank you! cenariovr@trivantis.com +

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  • MelvinFreeman4

    Nov. 1, 2018

Virtual reality technologies have long been the promise of the future but just out of reach for the mainstream. Recent VR innovations, though, have allowed instructional designers and learning engineers to create and distribute custom VR content in ways that make VR a transformative part of training and learning programs across industries. When combined with xAPI, these futuristic technologies allow you to gain never-before-captured insights from next-gen digital experiences. This session will take a look at how VR powered by xAPI is currently being used by instructional designers, learning engineers, and L&D professionals to gain new insights from next-gen learning experiences. You will explore case studies that demonstrate how VR interactions allow learners to explore and participate in engaging and intuitive 360-degree virtual environments designed to expand their vision and promote learning, impact, and retention. You will see case studies demonstrating how organizations are using xAPI-enabled VR content to enhance learning, from safety and compliance to onboarding and training. * Originally presented on 10/26/18 at DevLearn 2018 with Margaret Roth, Mel Milloway and John Blackmon.

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