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Developing a mobile app

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Developing a mobile app

  1. 1. Executive Summary <ul><li>If the Web site is core to your business, you absolutely need to optimize mobile access and related services. Mobile browsing is no longer a niche use case. </li></ul><ul><li>Although cross-platform Web apps will generally allow the organization to reach the broadest mobile audience, native smartphone apps still deliver a superior user experience and offer greater branding value and marketing potential. </li></ul><ul><li>If a native app is justified, you must select and focus on a single target platform for initial release. Concurrent development across multiple platforms is wasteful until you have actually validated the application concept and features. </li></ul><ul><li>Develop fast and release often by making an app that does one or two things really well. Getting the first release out to your audience, capturing feedback, and planning future iterations based on this data is much more important than trying to launch the perfect app at the outset. </li></ul><ul><li>Most organizations should look to experienced third parties to aid in mobile app design and development. The organization’s own efforts should be more focused on promoting the launch, generating awareness, and capturing customer feedback. </li></ul><ul><li>Marketing should heavily utilize social media elements to generate early buzz and let your audience know the app is coming – the mobile app space is highly competitive and visibility is critical. </li></ul>Info-Tech Research Group
  2. 2. Develop a mobile presence to support marketing and customer service efforts in today’s business environment Info-Tech Research Group Organizations across industries are pursuing mobile apps for multiple reasons but are united in the view that customer audiences are increasingly mobile . n=80 n=56 Respondents Evaluating, Developing Or Having Launched Mobile Apps <ul><li>People are getting into the mobile app space because they feel it’s something that they have to do. </li></ul><ul><li>You couldn’t be a significant business in 1998 without a Web site, now you can’t be a business at all without a Web site. People are starting to think about mobile apps the same way. </li></ul><ul><li>Paul Hershenson, President Art & Logic, Inc. </li></ul>“ ”
  3. 3. Most organizations realize benefits of increased Web site traffic and customer feedback after launching a mobile application Info-Tech Research Group Top Mobile App Benefits Description 1 Increased Web site traffic <ul><li>Mobile browsing is growing exponentially - streamlining mobile access to Web resources will improve the customer experience and increase visits. Services such as Google Analytics for Mobile are widely used to track mobile traffic. </li></ul>2 Increased customer feedback <ul><li>Mobile apps commonly serve as an additional customer feedback mechanism; built-in feedback forms, quick polls, as well as tie-ins to social media services (e.g. Twitter and Facebook integration) can all support this purpose. </li></ul>3 Increased sales/revenue <ul><li>Organizations may realize increased revenue via indirect (a location-aware app that helps customers find nearest store) or direct (an app that supports mobile browsing/shopping and includes a built-in payment facility) methods. </li></ul>4 Improved customer data/analytics <ul><li>A mobile app can also potentially help capture important information about the customer and prospect base, including geography, site activity, and content preferences. </li></ul>5 Reduced customer support requests <ul><li>Few organizations realize reduced customer support requests following a mobile app launch– in fact, some see increases. A mobile app may be an opportunity to better engage and service a “hidden” customer audience. </li></ul>
  4. 4. Reach a decision on Native or Web app development using the Info-Tech “Mobile Application Type Assessment Tool” <ul><li>The “Mobile Application Type Assessment Tool” is designed to help organizations identify the most appropriate mobile application approach given key objectives: </li></ul><ul><li>Native (local install) or Web (browser-based) </li></ul><ul><li>Use this tool to help determine whether the organization should pursue a native or Web app development strategy. </li></ul>Info-Tech Research Group Is the organization aiming to deliver a universal service or a unique customer experience? Consider the criteria for native vs. web app development. One idea that has traction is rewriting our public Web site. We sell condos and apartments, so we have floorplans and everything on our site. At this point, over 5% of our Web traffic is coming from mobile devices. But our site is not that mobile friendly. - IT Director, Real Estate “ ”
  5. 5. Budget a minimum of $15k for third party development Info-Tech Research Group Experienced iPhone OS developers range from $100-$150 hourly – the skillset is in very high demand. Do not expect to quickly and easily train/develop this expertise in-house. Info-Tech Insight: $5,000 $15,000 $25,000+ $10,000 $20,000 2 weeks 6+ weeks 5 4 3
  6. 6. Competition in the fast-changing mobile landscape is increasingly driven by differentiated consumer apps 0 Info-Tech Research Group There is tremendous competition in the smartphone market, with a number of major hardware manufacturers and software vendors in the mix – and all emphasize apps . <ul><li>Shifting mindshare. Mobile device shipments vary significantly on a quarterly basis and leadership in one or more categories today does not ensure future success – new entrants can have a major impact in a short period. (e.g. Apple iPhone) </li></ul><ul><li>Regional market shares. Some major vendors are only strong in certain geographies, due to carrier partnerships and strategic focus. (e.g. Nokia has minimal presence within North America, Motorola has minimal presence outside) </li></ul><ul><li>Emphasis on third party apps. With narrowing gaps in hardware capabilities, leading vendors actively encourage third party app development, attracting talent with development resources and sales/distribution support via online application stores. </li></ul>An Info-Tech Research Group survey shows that enterprises planning to develop customer-facing mobile apps are targeting a range of leading smartphone platforms – with no runaway leader. n=52
  7. 7. Focus on the keys to success and avoid common pitfalls Info-Tech Research Group Solicit feedback from customers to understand user pain points and opportunities first. Don’t make the mistake of jumping straight into planning. Simply extending desktop or Web content to a mobile device is not sufficient. A successful app improves user experience or targets a specific customer pain point. Get out an initial release with core functions in a concise time frame and plan for future updates. Build in analytics that help measure success or provide useful feedback regarding app functionality for Version 2.0. When outsourcing development to a third party, have a basic understanding of what functionality might be appropriate from a user perspective. But don’t constrain developers by getting over-technical or specific. Leaving marketing until an app is published is a huge mistake. Get the word out well before the app reaches an online store to maximize exposure at publication time. Start Here
  8. 8. Follow mobile app beta testing best practices to get the best feedback possible for your mobile app Info-Tech Research Group Best Practice Description 1 Consider every app feature <ul><li>When developing for most mobile platforms, there are numerous input devices and screen sizes to consider. Select a range of testers to target as many as possible and find all potential bugs. </li></ul>2 Cover all your devices <ul><li>When utilizing specific hardware features, functionality must be tested under as many circumstances as possible. To test GPS, for example, recruit testers across different devices and geographies. </li></ul>3 Test network performance <ul><li>Poor or unreliable network performance is one potential barrier to delivering an optimal user experience. Where possible, enlist testers across different wireless carriers in order to gauge performance and help determine whether or not issues are network-related. </li></ul>4 Set a short but clear deadline <ul><li>All the hard work is done. Keep the testing phase short to get the app published in short order, but set clear deadline expectations so that useful input doesn’t go to waste. </li></ul>5 Restrict changes to UI <ul><li>While it will be tempting to add just one more thing, it’s prudent to publish the application to your audience and gauge their feedback, with a plan to build new features in the next release. </li></ul>Prior to App Store submission, Apple allows up to 100 app beta testers (iPhone, iPod Touch, iPad) through Ad Hoc distribution. iPhone developers must plan to leverage this capability. Info-Tech Insight:
  9. 9. Appendix – Leading Manufacturer Application Stores Info-Tech Research Group Manufacturer Store Platforms Launch Royalty Developer Fees Apple App Store iPhone OS July 2008 30% $99/yr Standard $299/yr Enterprise Google Android Market Android OS October 2008 30% $25 HP/Palm App Catalog webOS June 2009 30% Free Microsoft Marketplace for Mobile Windows Mobile October 2009 30% $99/yr (first 5 apps) Nokia Ovi Store Symbian, Java May 2009 30% 50 EUR RIM App World BlackBerry OS April 2009 20% $200 USD (first 10 apps)
  10. 10. Info-Tech Research Group

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