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In-Time On-Place Learning
Creation, Annotation and Sharing of
Location-Based Mobile Videos
Merja Bauters
Jukka Purma
Teemu Leinonen
Aalto University School of Arts, Design and Architecture
Helsinki – Finland
firstname.surname@aalto.fi
Teemu Leinonen
Associate Professor, Dr.
New Media Design and
Learning
Learning Environments
research group (LeGroup)
Media Lab Helsinki
Aalto University
School of Arts, Design and
Architecture

Photo by Cary Bass / Wikimedia Common
Aalto University
– Where science and art
meet technology
and business
Three Things to Think
1. Context
2. Theoretical notions
3. Ach So! : location-based mobile video tool for learning
Three Things to Think
1. Context
2. Theoretical notions
3. Ach So! : location-based mobile video tool for learning
The future of work?
Anna Keune (2013): iTec project
Work and work
Automatons / robots

Anu Koski (2012): Needlepoint Robo
Work in networks

EK Oivallus 2011. Illustration: Rami Niemi
Networks are automatons
Castells 1999
EK Oivallus 2011. Illustration: Rami Niemi
Construction sector

Practices and situations.
Practices and situations
How to support learning, when the work
is connected to physical practices, places
and unique situations?
How to support learning, when the work
is connected to physical practices, places
and unique situations?
Make learning possible as part of the work.

Make learning possible in situ.
Provide tools to enhance learning in a network.
Kooken et al., 2007, Kerosuo and Toiviainen, 2011,
Mørch and Skaanes 2010)
What are the main challenges to learn in
construction field?
What are the main challenges to learn in
construction field?

Lack of time and space.

Short moments of needs to learn new tools,
practices, and materials.
Often harsh conditions.
Three Things to Think
1. Context
2. Theoretical notions
3. Ach So! : location-based mobile video tool for learning
Three Things to Think
1. Context
2. Theoretical notions
3. Ach So! : location-based mobile video tool for learning
Learning and Experience
Learning through Experiences
Learning through Experiences

Experiences suggest changes of practices.

Changes of practises trigger reflective
processing of the situations.
Results as new practices (habits).
Experience and Reflection
Dan Graham (1974): Present Continuous Past(s)
Closed-circuit video installation.
From Experience to Reflection
From Experience to Reflection

Moments of doubts and inspiration.
Feeling of irritation, annoyance.
Clues and hints help us to understand where the
irritation comes from.
Moments of qualitative immediacy.
How to Enhance Reflection?
How to Enhance Reflection?

When experience triggers reflection, a tool
may turn that reflection into visible and
sharable action.
A tool can make a common (or an uncommon)
execution of a task into a shared object of
discussion and improvement.
Three Things to Think
1. Context
2. Theoretical notions
3. Ach So! : location-based mobile video tool for learning
Three Things to Think
1. Context
2. Theoretical notions
3. Ach So! : location-based mobile video tool for learning
A Tool for Reflection?
if (all) you have (is) a hammer,
everything looks like a nail.
Ach So!
http://achso.aalto.fi
From RWTH – Aachen: AnViAnno, a proof of
concept for video annotation with Android.
Redesign and development of a mobile tool for
learning in construction.

Agile design and development: iterations, testing,
development.
Record video clips for later reflection and discussion.
Choose genre for the video (category, scaffold):
(1) site visit, (2) problem, (3) trick of trade, (4) good work.
Review your video and annotate it: add markers to the video and write “sub-titles”.
The videos will come with automatic meta-data: location, time, author etc.
The video clips are sent to video library accessible for all the users.
Easy search / filtering of the videos by location, time, author, genre etc.
Future research and development
• More research on the use in the “wild”:
– Learning experience / collaborative learning / social
networks.
– Organizational issues.
– Social and political questions.

• Better support for harsh conditions
– Record clips with wearable cameras.
– Other ways to record without using hands.

• More annotation options
– scaling the annotation marker.
– hand-drawn annotations.
– voice annotations (voice to text).
If you have a hammer,
everything looks like a nail.
If you have the Ach So!,
many things starts to look like
experiences worth of sharing and
reflecting on.
Thank you.
Merja Bauters
Jukka Purma
Teemu Leinonen
Aalto University School of Arts, Design and Architecture
Helsinki – Finland
firstname.surname@aalto.fi

The Learning Layers project is supported by the European
Commission within the 7th Framework Programme under Grant
Agreement #318209, under the DG Information society and
Media (E3), unit of Cultural heritage and technology-enhanced
learning. http://learning-layers.eu

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In-Time On-Place Learning — Creation, Annotation and Sharing of Location-Based Mobile Videos

  • 1. In-Time On-Place Learning Creation, Annotation and Sharing of Location-Based Mobile Videos Merja Bauters Jukka Purma Teemu Leinonen Aalto University School of Arts, Design and Architecture Helsinki – Finland firstname.surname@aalto.fi
  • 2. Teemu Leinonen Associate Professor, Dr. New Media Design and Learning Learning Environments research group (LeGroup) Media Lab Helsinki Aalto University School of Arts, Design and Architecture Photo by Cary Bass / Wikimedia Common
  • 3. Aalto University – Where science and art meet technology and business
  • 4. Three Things to Think 1. Context 2. Theoretical notions 3. Ach So! : location-based mobile video tool for learning
  • 5. Three Things to Think 1. Context 2. Theoretical notions 3. Ach So! : location-based mobile video tool for learning
  • 6. The future of work? Anna Keune (2013): iTec project
  • 8. Automatons / robots Anu Koski (2012): Needlepoint Robo
  • 9. Work in networks EK Oivallus 2011. Illustration: Rami Niemi
  • 10. Networks are automatons Castells 1999 EK Oivallus 2011. Illustration: Rami Niemi
  • 13. How to support learning, when the work is connected to physical practices, places and unique situations?
  • 14. How to support learning, when the work is connected to physical practices, places and unique situations? Make learning possible as part of the work. Make learning possible in situ. Provide tools to enhance learning in a network. Kooken et al., 2007, Kerosuo and Toiviainen, 2011, Mørch and Skaanes 2010)
  • 15. What are the main challenges to learn in construction field?
  • 16. What are the main challenges to learn in construction field? Lack of time and space. Short moments of needs to learn new tools, practices, and materials. Often harsh conditions.
  • 17. Three Things to Think 1. Context 2. Theoretical notions 3. Ach So! : location-based mobile video tool for learning
  • 18. Three Things to Think 1. Context 2. Theoretical notions 3. Ach So! : location-based mobile video tool for learning
  • 21. Learning through Experiences Experiences suggest changes of practices. Changes of practises trigger reflective processing of the situations. Results as new practices (habits).
  • 22. Experience and Reflection Dan Graham (1974): Present Continuous Past(s) Closed-circuit video installation.
  • 23. From Experience to Reflection
  • 24. From Experience to Reflection Moments of doubts and inspiration. Feeling of irritation, annoyance. Clues and hints help us to understand where the irritation comes from. Moments of qualitative immediacy.
  • 25. How to Enhance Reflection?
  • 26. How to Enhance Reflection? When experience triggers reflection, a tool may turn that reflection into visible and sharable action. A tool can make a common (or an uncommon) execution of a task into a shared object of discussion and improvement.
  • 27. Three Things to Think 1. Context 2. Theoretical notions 3. Ach So! : location-based mobile video tool for learning
  • 28. Three Things to Think 1. Context 2. Theoretical notions 3. Ach So! : location-based mobile video tool for learning
  • 29. A Tool for Reflection?
  • 30. if (all) you have (is) a hammer, everything looks like a nail.
  • 32. From RWTH – Aachen: AnViAnno, a proof of concept for video annotation with Android. Redesign and development of a mobile tool for learning in construction. Agile design and development: iterations, testing, development.
  • 33. Record video clips for later reflection and discussion. Choose genre for the video (category, scaffold): (1) site visit, (2) problem, (3) trick of trade, (4) good work. Review your video and annotate it: add markers to the video and write “sub-titles”.
  • 34. The videos will come with automatic meta-data: location, time, author etc. The video clips are sent to video library accessible for all the users. Easy search / filtering of the videos by location, time, author, genre etc.
  • 35. Future research and development • More research on the use in the “wild”: – Learning experience / collaborative learning / social networks. – Organizational issues. – Social and political questions. • Better support for harsh conditions – Record clips with wearable cameras. – Other ways to record without using hands. • More annotation options – scaling the annotation marker. – hand-drawn annotations. – voice annotations (voice to text).
  • 36. If you have a hammer, everything looks like a nail.
  • 37. If you have the Ach So!, many things starts to look like experiences worth of sharing and reflecting on.
  • 38. Thank you. Merja Bauters Jukka Purma Teemu Leinonen Aalto University School of Arts, Design and Architecture Helsinki – Finland firstname.surname@aalto.fi The Learning Layers project is supported by the European Commission within the 7th Framework Programme under Grant Agreement #318209, under the DG Information society and Media (E3), unit of Cultural heritage and technology-enhanced learning. http://learning-layers.eu