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Digital Life
Tuesday 22 November, 2011




                            © TNS 2011
Agenda



         TNS New Zealand presents Digital Life
         Jason Shoebridge – Managing Director, TNS New Zealand




         The Good, the Bad and the Offal:
         A simple recipe for social media success
         Vaughn Davis – Owner & Creative Director, The Goat Farm



         From little fish to fisherman:
         Tourism New Zealand’s digital marketing evolution
         Justin Watson – General Manager Marketing Communications, Tourism New Zealand




         BackingBlack: Using digital channels to connect New
         Zealanders with the All Blacks during RWC 2011
         Caroline Booth – Sponsorship Manager, Telecom




                                                 Digital Life
                                                 © TNS 2011
Digital Life




         What is Digital Life?


         What does NZ’s digital landscape look like?


         How does digital impact the classic brand funnel?


         How is the NZ market segmented?


         How can you access Digital Life insights?



                                           Digital Life
                                           © TNS 2011
What is Digital Life?




                                       4
                        Digital Life
                        © TNS 2011
What is Digital Life?




                        Digital Life
                        © TNS 2011
The most comprehensive view of consumer
attitudes and behaviour online


TNS spoke to


72,000
people across                             Including


60                                        1,000
countries, which represents               New Zealanders


93%
of the world’s Internet population



                                     Digital Life
                                     © TNS 2011
Digital Life helps us to understand
participation in a range of online behaviours




                                       Digital Life
                                       © TNS 2011
Digital Life also explores the path to purchase
for a number of purchase categories



   ‘Short-cycle’ purchase categories   ‘Long-cycle’ purchase categories
   • Cosmetics & facial care           • Baby care products
   • Skin care products                • Holiday / travel
   • Hair care products                • New car
   • Personal hygiene products         • Second hand car
   • Oral care                         • Motorcycle
   • Household products                • Credit cards
   • Over-the-counter medicines        • Insurance
   • Prescription medicines            • Banking products
   • Food                              • PC, laptop & tablet
   • Confectionery & snacks            • Computer peripherals
   • Alcoholic beverages               • Mobile phones
   • Non-alcoholic beverages           • Mobile gadgets
   • Pet food                          • Camera
   • Clothes & shoes                   • TV
   • Music                             • White goods & home appliances
   • Movies                            • ISP or (Mobile) Phone Services
   • Software & apps




                                            Digital Life
                                            © TNS 2011
Digital Life captures a whole host of additional
information about the online population


                            When, from where and via what devices are we accessing the
   Online Demographics
                            Internet?

                            How does consumption of the Internet compare to consumption of
    Media Consumption
                            traditional / offline media?

                            What times of the day do we access the Internet and what other
 Internet Usage Occasions
                            activities are we doing at the same time?

                            Which of the digital activities are consumers engaging in overall?
  Behaviours & Activities
                            To what extent are consumers active or passive Internet users?

                            Which short-cycle and long-cycle categories are consumers
       E-Commerce
                            researching and purchasing online?

                            What online and offline touch points are consumers using in the
    Consumer Journey
                            purchase process, from awareness to post-purchase?

   Attitudes & Behaviour    What are the attitudes of consumers towards the role the Internet
          Drivers           plays in their lives?




                                                          Digital Life
                                                          © TNS 2011
What does NZ’s digital landscape look like?




                                                 10
                                  Digital Life
                                  © TNS 2011
Based on share of daily media consumption,
New Zealanders’ consumption of digital media
for leisure purposes rivals that of TV



                                       Online work
                                         (14%)
                                                                     Radio
       Online                                                       (18%)

       leisure
       (29%)                              TV
                                        (29%)                 Newspapers     Magazines

                                                                (7%)           (3%)




    Based on share of daily usage of                 Digital Life
    these media types                                © TNS 2011
At the total market level, New Zealanders
spend most of their time online on
entertainment and social interaction


                  7%                          Communication
                                                Social networking & connecting
                                                Email

  22%                                   34%
                                              Entertainment
                                                 Multi-media & entertainment
                                                 Online gaming
                                                 Personal interest
                                                 Shopping

                                              Information
                                                  Pre-purchase & browsing
                                                  Knowledge & education
                                                  News, sport & weather

                                              Management
                                                 Personal admin
                                                 Planning & organising
          39%



     Share of weekly internet leisure         Digital Life
     hours across all access points           © TNS 2011
We can expect growth in Internet usage from
mobiles and tablets given the extent to which
NZ is behind other nations


                  26%




                                                                     7%
                                        4%
                                                2%                         2%


                 Mobile               Tablet   TV set      Games console   Other


Global            36%                   5%      3%                   4%    2%

Australia         37%                  10%      5%               11%       3%


     Devices used to access the Internet in             Digital Life
     last four weeks                                    © TNS 2011
There is a role for brands to play in driving this
growth given Internet usage from these
devices in NZ is relatively unsophisticated




     3hrs                            Average weekly time NZ mobile users
                                     spend accessing the Internet via mobile



     35%                             Would like to access the Internet via their
                                     mobile more often



     66%                             Use Internet on their mobile when
                                     waiting for someone or something



    Twice                            As many Aussies use Internet on their
                                     mobile for product information as NZers


     Users accessing Internet from                      Digital Life
     mobile                                             © TNS 2011
How does digital impact the classic brand funnel?




                                                    15
                                  Digital Life
                                  © TNS 2011
Managing the recruitment and engagement of
customers via social media is a process that
must be carefully moderated


                   Competitions and win prizes                                    68%

                   Promotion or a special offer                                   67%

   Connect with a brand I'm passionate about                          48%

       Get more information about the brand                           46%

        Access content supplied by the brand                    36%

                               Give brands input                35%

                           Get customer service             35%

        Don't want to be bothered by brands                                 54%


     Selected reasons for connecting with          Digital Life
     brands online                                 © TNS 2011
Brand owners also need to be conscious of the
role customers can play in influencing non-
customers via these same social networks



      58%                    agree the comments of others help short-cut
                             the decisions they make about brands


      57%                    agree user comments are more credible than
                             comments originating from the brand itself


      50%                    often change their minds about products based
                             on the comments of others


      48%                    say just one negative review can impact their
                             feelings about a brand


      28%                    trust comments made by complete strangers
                             about brands and products online



    Net agreement with statement                     Digital Life
                                                     © TNS 2011
The role of social networks means we need to
re-think classic brand funnel thinking




                                                       Traditionally viewed
                                                        as to face-to-face
                                                          word-of-mouth
                                                         communications




 Awareness     Consideration   Intent    Recommend



             PRE-PURCHASE               POST-PURCHASE


                                        Digital Life
                                        © TNS 2011
In a digital world, the post-purchase process is
extended as consumers use online channels to
comment on and connect with brands



                                               Digital technology offers the
                                              ability to easily communicate
                                            about brands and products with
                                           friends and strangers across time
                                                         and space




 Awareness     Consideration   Intent     Comment                 Connect



             PRE-PURCHASE                    POST-PURCHASE


                                        Digital Life
                                        © TNS 2011
Hence it is ever more important to create
products and experiences people want to talk
positively about




 Awareness     Consideration   Intent     Comment      Connect



             PRE-PURCHASE                    POST-PURCHASE

                                        Digital Life
                                        © TNS 2011
How is the NZ market segmented?




                                                 21
                                  Digital Life
                                  © TNS 2011
Digital Life also uncovers segments that exist
along axes of consumption and involvement …


Internet is commoditised                       High                                     Internet is pivotal
Makes my life more efficient               consumption                            Is the centre of my life




                                    Networkers        Communicators          Influencers



Low                                                                                                  High
involvement                                                                                   involvement

                               Knowledge
                               Seekers




               Functionals
                                                   Aspirers

Internet is irrelevant                         Low                                Internet is aspirational
Not a big part of my life                  consumption                       Helps me achieve my goals

                                                              Digital Life
                                                              © TNS 2011
… and thus there are differences that are
meaningful for marketers to understand and
target


        Functionals                              Knowledge-Seekers
        The Internet is a functional tool and    I use the Internet to gain knowledge,
        I’m not looking to express myself        information and to educate myself
        online                                   about the world




        Aspirers                                 Communicators
        I’m looking to create a personal space   I love to express myself, be it face to
        online. I’m desperate to do more of      face, on a fixed line, on my mobile,
        everything, especially from my mobile    via a social networking site or on
                                                 email



        Networkers                               Influencers
        I have a busy life and use social        The Internet is an integral part of my
        networking to keep in touch. I’m a       life – I love mobile Internet and I’m a
        big home Internet user, and I’m very     passionate social networker with tons
        open to engaging directly with brands    of friends




                                                 Digital Life
                                                 © TNS 2011
A quarter of us are Functionals – but combining
Influencers and Communicators, for a similar
proportion online self-expression is key




       Functionals            Knowledge-           Influencers
         (24%)               Seekers (18%)           (16%)




       Networkers                Aspirers            Communicators
         (20%)                    (13%)                 (9%)




                                      Digital Life
                                      © TNS 2011
So how do we differ? We know NZers spend
most of their online time connecting – but this
varies substantially by segment


             22%


                   40%

                                             Daily
                               77%
                                        participation in
                   42%
                                             social
                                          networking
                         57%


                                81%



                                       Digital Life
                                       © TNS 2011
Tendency to purchase online is also
staggeringly different



            4%


                       16%


                 10%
                                           Daily
                                      participation in
       1%                             online shopping
         3%


                             22%



                                      Digital Life
                                      © TNS 2011
And certain segments are more inclined to
offer others advice



                 22%


                        34%
                                        I often give
                        34%
                                       people advice
                                        when I write
                  24%                 about products
                                      / brands online
                21%


                              42%



                                     Digital Life
                                     © TNS 2011
How can you access Digital Life insights?




                                                 28
                                  Digital Life
                                  © TNS 2011
Access to Digital Life insights is possible in
three ways


                         •   These reports and data tables are currently available
   Standard local and        for purchase, with local reporting available for each of
   global reports            the 60 markets included in Digital Life



                         •   Discuss with your account team how TNS can draw
   Customised                out the Digital Life insights that are most relevant to
   reporting                 answering questions directly stemming from the
                             business issues that your organisation is facing


                         •   Talk to your account lead about replicating Digital Life
   Incorporate Digital       questions (for example, the segmentation golden
   Life questions into       questions) in monitoring and ad-hoc work to
   surveys                   understand how your markets compared to NZ overall




                                                       Digital Life
                                                       © TNS 2011
For more information contact your
account lead or for general enquiries
  please contact Emma Eichbaum

    visit www.tnsdigitallife.com




                        Digital Life
                        © TNS 2011

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TNS New Zealand presents Digital Life

  • 1. Digital Life Tuesday 22 November, 2011 © TNS 2011
  • 2. Agenda TNS New Zealand presents Digital Life Jason Shoebridge – Managing Director, TNS New Zealand The Good, the Bad and the Offal: A simple recipe for social media success Vaughn Davis – Owner & Creative Director, The Goat Farm From little fish to fisherman: Tourism New Zealand’s digital marketing evolution Justin Watson – General Manager Marketing Communications, Tourism New Zealand BackingBlack: Using digital channels to connect New Zealanders with the All Blacks during RWC 2011 Caroline Booth – Sponsorship Manager, Telecom Digital Life © TNS 2011
  • 3. Digital Life What is Digital Life? What does NZ’s digital landscape look like? How does digital impact the classic brand funnel? How is the NZ market segmented? How can you access Digital Life insights? Digital Life © TNS 2011
  • 4. What is Digital Life? 4 Digital Life © TNS 2011
  • 5. What is Digital Life? Digital Life © TNS 2011
  • 6. The most comprehensive view of consumer attitudes and behaviour online TNS spoke to 72,000 people across Including 60 1,000 countries, which represents New Zealanders 93% of the world’s Internet population Digital Life © TNS 2011
  • 7. Digital Life helps us to understand participation in a range of online behaviours Digital Life © TNS 2011
  • 8. Digital Life also explores the path to purchase for a number of purchase categories ‘Short-cycle’ purchase categories ‘Long-cycle’ purchase categories • Cosmetics & facial care • Baby care products • Skin care products • Holiday / travel • Hair care products • New car • Personal hygiene products • Second hand car • Oral care • Motorcycle • Household products • Credit cards • Over-the-counter medicines • Insurance • Prescription medicines • Banking products • Food • PC, laptop & tablet • Confectionery & snacks • Computer peripherals • Alcoholic beverages • Mobile phones • Non-alcoholic beverages • Mobile gadgets • Pet food • Camera • Clothes & shoes • TV • Music • White goods & home appliances • Movies • ISP or (Mobile) Phone Services • Software & apps Digital Life © TNS 2011
  • 9. Digital Life captures a whole host of additional information about the online population When, from where and via what devices are we accessing the Online Demographics Internet? How does consumption of the Internet compare to consumption of Media Consumption traditional / offline media? What times of the day do we access the Internet and what other Internet Usage Occasions activities are we doing at the same time? Which of the digital activities are consumers engaging in overall? Behaviours & Activities To what extent are consumers active or passive Internet users? Which short-cycle and long-cycle categories are consumers E-Commerce researching and purchasing online? What online and offline touch points are consumers using in the Consumer Journey purchase process, from awareness to post-purchase? Attitudes & Behaviour What are the attitudes of consumers towards the role the Internet Drivers plays in their lives? Digital Life © TNS 2011
  • 10. What does NZ’s digital landscape look like? 10 Digital Life © TNS 2011
  • 11. Based on share of daily media consumption, New Zealanders’ consumption of digital media for leisure purposes rivals that of TV Online work (14%) Radio Online (18%) leisure (29%) TV (29%) Newspapers Magazines (7%) (3%) Based on share of daily usage of Digital Life these media types © TNS 2011
  • 12. At the total market level, New Zealanders spend most of their time online on entertainment and social interaction 7% Communication Social networking & connecting Email 22% 34% Entertainment Multi-media & entertainment Online gaming Personal interest Shopping Information Pre-purchase & browsing Knowledge & education News, sport & weather Management Personal admin Planning & organising 39% Share of weekly internet leisure Digital Life hours across all access points © TNS 2011
  • 13. We can expect growth in Internet usage from mobiles and tablets given the extent to which NZ is behind other nations 26% 7% 4% 2% 2% Mobile Tablet TV set Games console Other Global 36% 5% 3% 4% 2% Australia 37% 10% 5% 11% 3% Devices used to access the Internet in Digital Life last four weeks © TNS 2011
  • 14. There is a role for brands to play in driving this growth given Internet usage from these devices in NZ is relatively unsophisticated 3hrs Average weekly time NZ mobile users spend accessing the Internet via mobile 35% Would like to access the Internet via their mobile more often 66% Use Internet on their mobile when waiting for someone or something Twice As many Aussies use Internet on their mobile for product information as NZers Users accessing Internet from Digital Life mobile © TNS 2011
  • 15. How does digital impact the classic brand funnel? 15 Digital Life © TNS 2011
  • 16. Managing the recruitment and engagement of customers via social media is a process that must be carefully moderated Competitions and win prizes 68% Promotion or a special offer 67% Connect with a brand I'm passionate about 48% Get more information about the brand 46% Access content supplied by the brand 36% Give brands input 35% Get customer service 35% Don't want to be bothered by brands 54% Selected reasons for connecting with Digital Life brands online © TNS 2011
  • 17. Brand owners also need to be conscious of the role customers can play in influencing non- customers via these same social networks 58% agree the comments of others help short-cut the decisions they make about brands 57% agree user comments are more credible than comments originating from the brand itself 50% often change their minds about products based on the comments of others 48% say just one negative review can impact their feelings about a brand 28% trust comments made by complete strangers about brands and products online Net agreement with statement Digital Life © TNS 2011
  • 18. The role of social networks means we need to re-think classic brand funnel thinking Traditionally viewed as to face-to-face word-of-mouth communications Awareness Consideration Intent Recommend PRE-PURCHASE POST-PURCHASE Digital Life © TNS 2011
  • 19. In a digital world, the post-purchase process is extended as consumers use online channels to comment on and connect with brands Digital technology offers the ability to easily communicate about brands and products with friends and strangers across time and space Awareness Consideration Intent Comment Connect PRE-PURCHASE POST-PURCHASE Digital Life © TNS 2011
  • 20. Hence it is ever more important to create products and experiences people want to talk positively about Awareness Consideration Intent Comment Connect PRE-PURCHASE POST-PURCHASE Digital Life © TNS 2011
  • 21. How is the NZ market segmented? 21 Digital Life © TNS 2011
  • 22. Digital Life also uncovers segments that exist along axes of consumption and involvement … Internet is commoditised High Internet is pivotal Makes my life more efficient consumption Is the centre of my life Networkers Communicators Influencers Low High involvement involvement Knowledge Seekers Functionals Aspirers Internet is irrelevant Low Internet is aspirational Not a big part of my life consumption Helps me achieve my goals Digital Life © TNS 2011
  • 23. … and thus there are differences that are meaningful for marketers to understand and target Functionals Knowledge-Seekers The Internet is a functional tool and I use the Internet to gain knowledge, I’m not looking to express myself information and to educate myself online about the world Aspirers Communicators I’m looking to create a personal space I love to express myself, be it face to online. I’m desperate to do more of face, on a fixed line, on my mobile, everything, especially from my mobile via a social networking site or on email Networkers Influencers I have a busy life and use social The Internet is an integral part of my networking to keep in touch. I’m a life – I love mobile Internet and I’m a big home Internet user, and I’m very passionate social networker with tons open to engaging directly with brands of friends Digital Life © TNS 2011
  • 24. A quarter of us are Functionals – but combining Influencers and Communicators, for a similar proportion online self-expression is key Functionals Knowledge- Influencers (24%) Seekers (18%) (16%) Networkers Aspirers Communicators (20%) (13%) (9%) Digital Life © TNS 2011
  • 25. So how do we differ? We know NZers spend most of their online time connecting – but this varies substantially by segment 22% 40% Daily 77% participation in 42% social networking 57% 81% Digital Life © TNS 2011
  • 26. Tendency to purchase online is also staggeringly different 4% 16% 10% Daily participation in 1% online shopping 3% 22% Digital Life © TNS 2011
  • 27. And certain segments are more inclined to offer others advice 22% 34% I often give 34% people advice when I write 24% about products / brands online 21% 42% Digital Life © TNS 2011
  • 28. How can you access Digital Life insights? 28 Digital Life © TNS 2011
  • 29. Access to Digital Life insights is possible in three ways • These reports and data tables are currently available Standard local and for purchase, with local reporting available for each of global reports the 60 markets included in Digital Life • Discuss with your account team how TNS can draw Customised out the Digital Life insights that are most relevant to reporting answering questions directly stemming from the business issues that your organisation is facing • Talk to your account lead about replicating Digital Life Incorporate Digital questions (for example, the segmentation golden Life questions into questions) in monitoring and ad-hoc work to surveys understand how your markets compared to NZ overall Digital Life © TNS 2011
  • 30. For more information contact your account lead or for general enquiries please contact Emma Eichbaum visit www.tnsdigitallife.com Digital Life © TNS 2011