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THE SECRET LIFE OF USABILITY
                        —   —

    WAYS EMOTION AFFECTS OUR PERCEPTION OF USABILITY
HI! I’M
TODD
I work as a Senior UX Designer
at Viget—a web development and
design agency.




  @toddmoy
If usability engineers designed a nightclub
it would be clean, quiet, brightly lit,
with lots of places to sit down,
plenty of bartenders, menus written in
18-point sans-serif, and easy-to-find bathrooms.
But nobody would be there.
They would all be down the street at
Coyote Ugly pouring beer on each other.
                              —Joel Spolsky
Usable software is like edible food.   —Someone
USABILITY

The extent to which a product can be used
             by specified users
     to achieve specified goals with
              ,          , and
       in a specified context of use.




               ’
good decisions



emotion + logic
We first respond
emotionally.
Our emotions
help us:

• focus
• decide
• perform
Our perception
of usability is
colored as a
result.
We should
anticipate and
shape emotion in
our designs.
⊣ THE SECRET LIFE OF USABILITY ⊢


                       WAYS




ONBOARDING            PERSONALITY               TREATS
of


ONBOARDING
1913
Stravinsky’s Rite of Spring premieres
1913
Stravinsky’s Rite of Spring premieres
Who handles onboarding well?
Twitter : being a wingman*

*pun not intended, but wholeheartedly endorsed
Pages for iPad : a toy in the sandbox
Usability
is like an
escalator.
What users know
What users need to know




  What users know
What users need to know




  What users know
As the gap increases,
we feel:

• less certain
• more defensive
• stripped of control
The gap is
influenced by:

• vocabulary
• complexity
• predictability
• design
• functionality
• passion paths
• training
• demos
• wizards
• seed content
• measured change
of


PERSONALITY
Who focuses on personality?
Hey, you want to hear the
most annoying sound ever?
We respond to
personality.
It’s a conversation conducted through an interface




  user                                 designers
Conversation


MESSAGE    ATTITUDE      DELIVERY
Conversation


   MESSAGE       ATTITUDE      DELIVERY



what do they
need to know?
Conversation


   MESSAGE         ATTITUDE       DELIVERY



what do they    what tone do we
need to know?   take?
Conversation


   MESSAGE         ATTITUDE         DELIVERY



what do they    what tone do we   how do we
need to know?   take?             communicate it?
Personality Map




NEEDS         EMOTIONS



        MESSAGE


        ATTITUDE


        DELIVERY
Personality Map   NEEDS        EMOTIONS



                          MESSAGE


                          ATTITUDE


                          DELIVERY
Hey mom. Mom. Mom.
Here be dragons.   Mooooooom. MOM!!

                   What’cha doing?
TITLE
of


TREATS
Who gives treats?
vs   23 Likes
When we feel good, we   design faults.
Positive feedback
makes us
accommodating.

(negative feedback makes us dismissive.)
Delight can:
• distort time
• motivate
• build trust
successes & rewards

    errors & friction
successes & rewards

    errors & friction




positive impression


negative impression
Attributes of delight




     anticipation




reward          timing
WHEREUPON WE
WRAP IT UP
WHEREUPON WE
WRAP IT UP
I. Usability is based on perception
WHEREUPON WE
WRAP IT UP
I. Usability is based on perception
II. Perception is affected by emotion
WHEREUPON WE
WRAP IT UP
I. Usability is based on perception
II. Perception is affected by emotion
III. We should anticipate and shape emotion
Thoughts or questions?
Thanks!
Tweet me: @toddmoy
Learn more: http://tmoy.me/u4lCfU
Rate it:   http://spkr8.com/s/468

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The Secret Life of Usability