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Workshop on NIFLAR project at Coimbra University, Portugal

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Workshop on NIFLAR project at Coimbra University, Portugal

  1. 1. Social interaction in virtual worlds: Designing for ICC in 3D Ton Koenraad, Mabelle Hermandéz, Lex Hermans
  2. 2. Agenda • • • • • MUVEs? Design principles for NIFLAR 3D VLE’s Task and object driven activities Demo Hands-on
  3. 3. Main NIFLAR objectives : • To enrich and innovate academic programs of foreign languages and make them more rewarding and relevant Promoting blended learning by the use of two technologies: – Video web communication (Adobe Connect) – 3D Virtual Worlds (Second Life / Open SIM) • To study the added value of implementing networked interactions Three target groups: – FL learners at secondary and tertiary levels – Pre- (in) service teachers
  4. 4. Adobe connect Second Life Open Sim
  5. 5. VAN TEKST- MOO naar…
  6. 6. Educational Potential • multimedia • time & place independent • synchronous & asynchronous, written & oral interaction • flexible • Identity experimentation
  7. 7. d http://sleducation.wikispaces.c om/educationaluses
  8. 8. Link
  9. 9. Good Practice Analysis: Design principles for NIFLAR 3D-VLE • Objectives for (student) teachers + L2 learners • Pedagogical principles: – Pedagogy re ICC-training & assessment – Blended approach – Teacher Ed.: Experiential learning (competence development) • Analysis of good practice (Warburton, 2009; Molka- Danielsen & Deutchmann, 2009; Sweeney, 2009; Jauregi et al., 2009; 2010) • Scalable, sustainable
  10. 10. Open Simulator Platform VLE C O M P O N E N T S Reception / Exploratorium Simulation Space Game Space
  11. 11. Exploratorium for cultural info, encounters and events
  12. 12. Simulation Space for ICC-training & assessment
  13. 13. Game Space for cultural knowledge quests & games
  14. 14. NIFLAR @ Second Life NIFLAR Launchroom @ Virtlantis SIM
  15. 15. NIFLAR @ Second Life Launchroom & Holodecked Tasks on Virtlantis
  16. 16. Task Example : Discovering Mexico
  17. 17. NIFLAR OS design process from first ideas to realisation
  18. 18. Specifications  Realisations
  19. 19. NIFLAR OS MegaSim: Four (4) voice-enabled Regions • Reception • Spanish SIM • Asterix Village + Projectlandia
  20. 20. NIFLAR OS MegaSIM: 4 regions
  21. 21. Reception SIM Project Home, International Meeting & Communication Area, Tandem Language Learning Space
  22. 22. Cartoon Puzzler Info Gap: collaborative problem solving
  23. 23. Talking Lottery Balls Inspired by: Talking Dice • oral proficiency practice with embedded ICC development goals through symbols & images that trigger statements and interactions on personal lives and cultural topics.
  24. 24. Cultural Knowledge Quiz: exchange, discuss, convince, move, apologize…
  25. 25. SLOODLE for NIFLAR OpenSim Worlds • WebIntercom -- links text-chat in-world to a Moodle chatroom • Quiz Chair -- students can do a Moodle quiz from inworld, and receive audio-visual feedback on their progress • CultureQuest • Awards system
  26. 26. Asterix Village 3D-visualisation of Third Place concept and historical dimension (ICC pedagogy)
  27. 27. Asterix village: PUB + antique tourist artefacts
  28. 28. Asterix: Harbour & Campo Sportivo historical approach to folk/street games
  29. 29. Spain: Urban area (Valencia design by Nadia Revenga García)
  30. 30. NIFLAR Valencia city
  31. 31. Projectlandia: default scenario & facilities + ad hoc activities & projects (e.g. Adventures in 3D)
  32. 32. •Projectlandia: Regions for future target groups, e.g. ChinaVillage (holodeck approach)
  33. 33. Student involvement & CoP development • Ownership: student profiles / cultural knowledge sharing • Authorable content objects facilitating blended approach • Partner consortium • OS-LingoGrid
  34. 34. Implementation issues. Prerequisites (Contexts: University / 2 • Technology: • Computer access (school / home) • Installed Viewers + voice finetuning • User training nd Ed.) • Partners: • Projectplanning (!) + content (3D / tasks) • Curriculum: shared & local learning goals + assessment
  35. 35. Experiences • Pilot experiences in Second Life for academic students (Spanish L2) and student teachers. • Pilot with secondary pupils in OpenSim (Spanish & English L2, tandem approach) and student teachers.
  36. 36. Data sources • • • • Recorded interactions Pre & post oral tests Surveys (pre, mid and post) Interviews
  37. 37. Would you like to know more about the NIFLAR project? Read about results in our publications & Join us at niflar.ning.com www.niflar.eu Thank you for your attention!!

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